Justice League

Season 2 2003 - 2004
TV-PG

  • 2003-07-06T01:30:00Z on Cartoon Network
  • 24m
  • 10h 24m (26 episodes)
  • United States
  • English
  • Action, Adventure, Animation, Fantasy, Science Fiction, Superhero
The long-awaited rebirth of the greatest superhero team of all time: Batman, Superman, Wonder Woman, The Flash, Hawkgirl, Green Lantern, and Martian Manhunter.

26 episodes

Season Premiere

2003-07-06T01:30:00Z

2x01 Twilight (1)

Season Premiere

2x01 Twilight (1)

  • 2003-07-06T01:30:00Z24m

The Justice League is forced to ally with Darkseid against an enemy powerful enough to threaten both Earth and Apokolips.

2003-07-06T01:30:00Z

2x02 Twilight (2)

2x02 Twilight (2)

  • 2003-07-06T01:30:00Z24m

The League are forced to battle both Darkseid and Brainiac, while Wonder Woman and Batman seek the aid of Orion, son of Darkseid.

2003-10-05T01:30:00Z

2x03 Tabula Rasa (1)

2x03 Tabula Rasa (1)

  • 2003-10-05T01:30:00Z24m

Lex Luthor, on the run from the League, reactivates an old LexCorp project to stop the League - an android that can duplicate the powers of anyone it sees.

2003-10-05T01:30:00Z

2x04 Tabula Rasa (2)

2x04 Tabula Rasa (2)

  • 2003-10-05T01:30:00Z24m

Even Superman is unable to defeat the android once it duplicates all of the League's powers. Only with the aid of J'onn, suffering a crisis of faith when he is overwhelmed by humanity's pettiness during a telepathic scan, can they turn Amazo against Lex.

2003-10-12T01:30:00Z

2x05 Only a Dream (1)

2x05 Only a Dream (1)

  • 2003-10-12T01:30:00Z24m

The Justice League must deal with a prison break, unaware that prisoner John Dee is using the distraction to gain access to an experimental ESP machine and gain the power to manipulate dreams.

2003-10-12T01:30:00Z

2x06 Only a Dream (2)

2x06 Only a Dream (2)

  • 2003-10-12T01:30:00Z24m

Four of the Leaguers are trapped in their dreams by Dr. Destiny - only J'onn and Batman can rescue them...if they don't fall asleep first.

2003-10-19T01:30:00Z

2x07 Maid of Honor (1)

2x07 Maid of Honor (1)

  • 2003-10-19T01:30:00Z24m

Batman and Wonder Woman find themselves enmeshed in the schemes of Vandal Savage to take over the small country of Kasnia and use its space program to blackmail the world.

2003-10-19T01:30:00Z

2x08 Maid of Honor (2)

2x08 Maid of Honor (2)

  • 2003-10-19T01:30:00Z24m

Batman and Wonder Woman move against Kasnia to prevent Vandal Savage from terrorizing the world with his orbital rail gun.

2003-10-26T01:30:00Z

2x09 Hearts and Minds (1)

2x09 Hearts and Minds (1)

  • 2003-10-26T01:30:00Z24m

John Stewart leaves on a mission to help his fellow Green Lanterns overthrow a intergalactic dictator with strange powers.

2003-10-26T01:30:00Z

2x10 Hearts and Minds (2)

2x10 Hearts and Minds (2)

  • 2003-10-26T01:30:00Z24m

Despero's followers attack and John is forced to use a gun when his ring becomes useless due to Despero's mental tampering. While John, Katma, and Hawkgirl are captured, J'onn, Kilowog, and Flash must try to deactivate the mystic flames and deprive Despero of his power.

2003-11-02T02:30:00Z

2x11 A Better World (1)

2x11 A Better World (1)

  • 2003-11-02T02:30:00Z24m

The Justice Lords, an alternate version of the League from a different dimension, capture their counterparts and plan to bring their own brand of justice to the new Earth.

2003-11-02T02:30:00Z

2x12 A Better World (2)

2x12 A Better World (2)

  • 2003-11-02T02:30:00Z24m

The Justice League must escape from their imprisonment at the hands of the Justice Lords and defeat their counterparts with the help of an unlikely ally.

2003-11-09T02:30:00Z

2x13 Eclipsed (1)

2x13 Eclipsed (1)

  • 2003-11-09T02:30:00Z24m

A strange gemstone possesses all who touch it, turning them to evil...including Wonder Woman.

2003-11-09T02:30:00Z

2x14 Eclipsed (2)

2x14 Eclipsed (2)

  • 2003-11-09T02:30:00Z24m

The League discover the secret behind the "Black Heart" gem, but everyone except the Flash is possessed, and he must save the day before the sun is destroyed.

2003-11-16T02:30:00Z

2x15 The Terror Beyond (1)

After Aquaman frees Solomon Grundy, Hawkgirl and the Justice League are convinced that the Lord of Atlantis has gone rogue. But when the trail leads them to the mysterious Dr. Fate, they discover there is more to this strange partnership than meets the eye.

2003-11-16T02:30:00Z

2x16 The Terror Beyond (2)

With the initial ritual destroyed, the League, Fate, and Grundy must travel into the dimension of the Old Ones while Aquaman fights the invaders in the Earth realm.

2003-11-23T02:30:00Z

2x17 Secret Society (1)

2x17 Secret Society (1)

  • 2003-11-23T02:30:00Z24m

Gorilla Grodd brings together a powerful team of villains, welding them together into a close-knit group. Meanwhile the League is plagued by it own internal problems and non-cooperation, leaving them vulnerable to attack.

2003-11-23T02:30:00Z

2x18 Secret Society (2)

2x18 Secret Society (2)

  • 2003-11-23T02:30:00Z24m

The Secret Society take advantage of the League's break-up to bring them down until only Green Lantern remains to free his comrades. When he falls as well everything looks hopeless.

2003-11-30T02:30:00Z

2x19 Hereafter (1)

2x19 Hereafter (1)

  • 2003-11-30T02:30:00Z24m

After Superman makes the ultimate sacrifice to save his fellow heroes, the Justice League and rest of the grieving planet must learn to live in a world without Superman.

2003-11-30T02:30:00Z

2x20 Hereafter (2)

2x20 Hereafter (2)

  • 2003-11-30T02:30:00Z24m

Superman finds himself on a devastated future Earth with the man responsible - Vandal Savage.

2003-12-07T02:30:00Z

2x21 Wild Cards (1)

2x21 Wild Cards (1)

  • 2003-12-07T02:30:00Z24m

In the ultimate reality show, the Joker pits the Justice League against the clock and against the Royal Flush Gang as the Justice League races to find and disarm all the bombs he's planted along the Strip in Las Vegas.

2003-12-07T02:30:00Z

2x22 Wild Cards (2)

2x22 Wild Cards (2)

  • 2003-12-07T02:30:00Z24m

The League manage to defuse the Joker's bombs and defeat the four active members of the Royal Flush Gang...but the Joker has an Ace in the hole as he executes his real master plan.

2003-12-14T02:30:00Z

2x23 Comfort and Joy

2x23 Comfort and Joy

  • 2003-12-14T02:30:00Z24m

The Justice Leaguers go their separate ways to celebrate the holiday season.

2004-05-30T01:30:00Z

2x24 Starcrossed (1)

2x24 Starcrossed (1)

  • 2004-05-30T01:30:00Z24m

The Thangarians, Hawkgirl's people, arrive on Earth to aid them against the menace of the Gordanians. But all is not what it seems.

2004-05-30T01:30:00Z

2x25 Starcrossed (2)

2x25 Starcrossed (2)

  • 2004-05-30T01:30:00Z24m

The League manage to escape and take refuge at Wayne Manor, while the Thanagarians scout the planet for them and realize their master plan for Earth.

Season Finale

2004-05-30T01:30:00Z

2x26 Starcrossed (3)

Season Finale

2x26 Starcrossed (3)

  • 2004-05-30T01:30:00Z24m

The League defeats the squad of hawkmen sent to kill them at the Batcave, but must now figure out how to stop the activation of the hypergate before it destroys Earth.

Loading...