Anne and the Plantars are heading out on a quest to unlock the mysteries of the Calamity Box as they leave the cozy confines of Wartwood for the distant city of Newtopia. On their journey, they will visit exotic new locations, uncover hidden secrets, and experience unexpected reunions as they continue to search for a way to get Anne home.
Worried that something bad could happen while they are in Newtopia, Anne decides to disaster-proof the farm.
Sprig longs for exotic road trip adventures, but Hop Pop’s strict road rules threaten to spoil all of his fun plans.
Hop Pop's efforts to be hailed as a hero backfire when he stands up to the wrong family.
Anne must put her self-consciousness aside in order to learn the true way of the hunter.
Feeling unappreciated, Polly hatches a plan to make the family pay attention to her.
Hop Pop signs the family up to join a traveling theater troupe, hoping to realize his dream of being an actor.
Hop Pop drops Sprig and Polly off at a trail designed to help them get along.
Sasha and Grime must reconcile their differences to escape Newtopia’s most skilled warrior, General Yunnan.
When Anne discovers an old friend who has been living a double life, she becomes fixated on helping him be his true self.
The family visits a mysterious roadside oddities museum where every treasure comes with a price.
The family must defeat an entire ant army before they enter Newtopia.
Anne, Sprig and Marcy receive a mysterious message from the king of Newtopia that sends them on a puzzle-solving mission.
Anne finally meets with King Andrias and tries to enlist his help in getting back home.
Anne and Polly vow to experience the city like locals but end up on a wild ride through the streets of Newtopia.
Sprig is offered a spot at Newtopia University.
Hop Pop investigates the disappearance of an old friend and the shadowy crime syndicate he suspects are behind it.
Hop Pop takes the kids to a Newtopian shopping mall to buy souvenirs, and Anne will do anything to get the perfect gift for her mom back home.
Anne and Marcy issue a Scare Dare Challenge that brings Sprig and Polly into forbidden areas of the castle.
Anne and the Plantars look to spend what could be their last day together at the Newtopia Aquarium.
In this special extended episode, Anne and the Plantars protect themselves from the dangers of the annual Blue Moon by locking themselves in the house and entertaining each other with the scariest stories they can think of.
Sprig and Polly stay up all night to drive the family home.
The Plantars make it to Wartwood, and realize they forgot something important.
Fed up with her mother's strict rules, Ivy concocts a plan to run away.
Anne asks Hop Pop to retrieve the music box, bringing some long-buried secrets to light.
Marcy, Anne, and the Plantars travel to an ancient temple that could hold the key to getting Anne and Marcy home, but only if they can survive the temple's deadly challenges!
Intent on winning over Wartwood, Marcy makes a plan to improve the town.
Desperate for fun, Polly breaks out on her own and finds an unlikely new friend in the process.