Castlevania is a dark medieval fantasy following the last surviving member of the disgraced Belmont clan, trying to save Eastern Europe from extinction at the hand of Vlad Dracula Tepe himself.
Alucard adjusts to his lonely new life, Belmont and Sypha pay a visit to an eerie and unusual town, and Carmilla returns home with a prize.
Isaac gets some unexpected help in his search for Hector. Meanwhile, Carmilla plots a land grab and Alucard meets some fans.
Belmont and Sypha's plan to leave Lindenfeld hits a snag. Isaac and the Captain debate the merits of humanity. Hector tries to get a read on Lenore.
Zumi and Takka share their history with Alucard. Also, Saint Germain gains entrance to the priory, and Isaac receives an icy welcome in Genoa.
Belmont and the Judge discover an ominous symbol, Saint Germain's treasure hunt is cut short, and Alucard's bond with Zumi and Takka continues to grow.
Lenore continues to spend time with Hector, slowly earning his trust. Saint Germain experiences a telling nightmare about the Infinite Corridor.
As Saint Germain makes unsettling discoveries, Isaac marches toward a showdown. Meanwhile, Belmont and Sypha question a monk — aggressively.
Something is alive in the priory's basement, and for Belmont and Sypha, time is of the essence. Lenore opens up to Hector about Carmilla’s plans.
Night falls on Lindenfeld and all manner of hell breaks loose. Also, Isaac meets the Magician, Hector makes a pledge, and Zumi and Takka make a move.