Craig and his friends, Kelsey and JP, venture out into a kid-controlled wilderness in the creek.
Discovering that there's an unmapped part of the Creek in the center of the Posion Ivy Grove, Craig and his friends set out to discover what waits for them there and become legends among their peers, only to realize something is stalking them through the ivy.
An enjoyable day at the soda-bottle races is ruined when a game of tag that has been terrorizing the Creek-Kids for longer than anyone can remember makes Kelsey its latest victim.
When Craig and Jessica are locked out of the house, Craig has no choice but to bring his little sister to the Creek.
The last book of Kelsey's favorite fantasy series goes missing from the library, so Craig decides to help her solve the mystery of who took it.
Hoping to fix their fort, Craig enlists the 10 Speeds to give them a ride to the legendary Junk Pile.
An encounter with Wildernessa, guardian of the wilderness, inspires Kelsey to take up a cause.
JP dirties his last clean clothes and he must wear his Sunday best to the creek.
There's a huge water balloon fight at the creek but Craig is stuck at home for a family dinner, unless he can escape.
Craig is determined to catch the monster that has been wreaking havoc in Granddad's garden.
Craig, Kelsey and JP run afoul of some no-good teenage witches and are cursed! Lousy teenagers!
Unable to make tough decisions, Craig decides to put his choices in the hands of a dog named Fred.
Craig wants to play a popular card game, so he decides to borrow Bernard's vintage and valuable cards.
Craig agrees to help The Sewer Queen map the sewers, but he quickly finds himself in over his head.
The kids meet an eccentric Cardboard Creator that invites Craig to help finish his masterpiece.
Craig's determination to get his granddad a cicada shell causes him, Kelsey and JP to become trapped in their stump!
Craig and his friends travel to find honeysuckle in the creek but discover a whole new part of the creek.
Craig and his friends are invited to an exclusive tea party with delicious desserts, if they can last to the end of the party…
Craig and his friends start a band, but Craig is haunted by a frightening nightmare.
Kelsey accepts a quest from the Elders of the Creek, but is she ready for her terrifying opponent?
JP decides to follow his heart and tries to join the Horse Girls.
Craig vows to make the game of Four Square fun again by challenging its most dominant player!
Craig makes a long distance connection with a kid that loves the creek as much as he does.
A terrible curse leaves Craig as the only kid in the creek.
Craig's phone gets stuck in Mt. Sycamore, the tallest tree in the creek!
JP leads his friends on a voyage to find the biggest crayfish in the creek.
The gang meets a mysterious kid from the future and tries to help him complete his mission.
Fed up with losing in video games to his father, Craig seeks training in the Creek.
A high-speed race with a high-stakes prize may be too much for Craig and his friends.
Kelsey starts a super-secret book club to introduce Craig and JP to the joys of reading.
JP believes he may be from another planet, so Craig tries to help him make contact.
Kelsey leads her friends on the most important quest ever, picking up takeout for dinner.
Bernard is left in charge for the evening, so Craig sets out to find his own dinner at the creek.
Jessica wanders into an unfamiliar creek, leaving Craig to find her before his Mom notices!
Craig and his friends discover a large quantity of bugs and decide to care for them by creating a Bug City. Craig suddenly begins becoming possessive of them due to outside elements, such as Mortimer, terrorizing them and decides to take extra precaution by "protecting" them.
The Trio finds gold in the muddy depths of the Creek so Craig builds a rig to recover it.
An unusually hot day at the Creek melts all of Kit's ice pops, so Craig helps her find a short cut to her frozen snack supplier before everyone else melts.
When a kid claims dibs on the Stump, Craig has no choice but to take them to court. Dibs Court.
JP finds a fossil in the Creek which quickly causes the landscape to change.
When the Time Keeper goes missing, Craig and his friends take up the task of helping kids get home in time for dinner.