An evildoer named Hacker kidnaps Dr. Marbles to a remote island and downloads a virus into Motherboard, so 3 kids from the real world called Inez, Matt, and Jackie must find Dr. Marbles.
Hacker kidnaps Dr.Marbles once again to download his brain into his new robot henchman,Gigabyte.
Digit arrives in R-Fair City ready to seek out Madame N. Cognita, who invited him vacation there. Only after she's used a crooked fairway game to trick him into a cage does he realize that she is Hacker in disguise. The kids, having been sent to rescue him, know only that he is in danger and that Motherboard has said something about unfair games. When a coin toss wins them a free ride from a cab driver named ""Lucky"", they take advantage of the opportunity to explore the city with a local. Lucky teaches them how to recognize a fair game--one in which everyone's chances of winning are the same--and leads them from site to site to test the games out. She explains that a rumor has been circulating that there are unfair games in R-Fair City, and that as a result fewer and fewer people have been coming to play. The kids think about why someone would want to make people doubt R-Fair City's games, and decide the resulting chaos sounds like something Hacker would orchestrate. Meanwhile, Buzz an
The kids estimate where it is to try to keep the sunisphere of Solaria away from Hacker.
Hacker goes to jail for going to Sensible Flats and taking more land than ""Judge Trudy"" allows. Surprisingly, the kids want to bail him out...in exchange for Motherboard's antidote.
A cybersite is full of Greek mythology the kids have to go through to get a second chance from Zeus to get Pandora's Box from Hacker. For Real: Matt has his would-be girlfriend, Jennifer, coming over and he makes lemonade, only to have it lower in the glasses as more guests come over.
Buzz and Delete steal power pods in Poddleville, making the town lose most of its power. The way to stop them? By using number patterns.
Hacker goes to the happily ever after site and steals the town's king in order for a ransom of golden eggs.
The Incriptor Chip has fallen into a pyramid in the desert and Dr. Marbles was getting it, until he was imprisoned. The kids were called upon by Motherboard to go in and get Marbles and the chip. Unfortonatly, they have to get out before the gate of the pyramid has closed, locking them in for eternity. The gate drops down as the water drips from two cylinders. The kids find out there are 15 rings of water left and each ring drops out each minute, meaning they have about 15 minutes to go in and out. Matt's watch is broken and Jackie might sneeze again and lose count of time. However, they find an artifact moving at the same pace as the water cylinder, and then use a bunch of rubies and an even distributor to know how many seconds have passed and a ring and stick to know how many minutes they have left.
Hacker steals the Symmetrizer to destroy Symmetria and cause havoc on other cybersites. But the kids trick him into thinking he'll find Dr. Marbles there.
Hacker finds the Crystal of Calimar in order to be unstoppable. Feeling superior, the evildoer goes to a spa while the kids visit the northern frontier to give the crystal to Motherboard.
Convinced his past failures were the result of bad fortune, the Hacker determines to collect the 10 legendary Good Luck Charms of Cyberspace--possession of which, according to the Book of Power, will guarantee him good luck forever. By the time Motherboard learns of his intent, only one Charm remains at large. She sends Digit and the kids after it, but is unable to tell them which of the forest's many bunnies is the lucky one. Using the clues she can give them, they group the bunnies by characteristic, and when Motherboard remembers the exact qualities of the lucky bunny they are able to identify it quickly. Unfortunately, Buzz and Delete grab it and race to the Northern Frontier before the kids can stop them. Meanwhile, the Hacker has decided to replace the bungling robots. His order to ""Henchmen R Us"" for all the henchmen who are ""evil or cheap"" results in the arrival of a hoard of potential employees. After some consideration, he asks all the candidates who are ""evil and cheap
The kids use geometry to find Dr. Archimedes [and his house] so he can give Dr. Marbles the Encryptor chip.
Buzz and Delete, posing as a delivery person, replace Motherboard's cryoxide with green sludge. When Digit arrives she is overheated and getting worse fast. He discovers the goop where the coolant should be and when the kids arrive tells them that if Motherboard doesn't get fresh cryoxide soon her CPU will melt. They find a container a little taller and almost as wide as the coolant tank, and Matt and Inez leave with it in Dr. Marbles' new 2-seater cybercoupe. Jackie stays to help Digit look after Motherboard, wearing one of the helmets Matt brought with him from batting practice to protect herself from the debris flying out of Motherboard's circuits as they heat up. When the coupe lands at Blue Falls Castle, Matt and Inez find the door guarded by the gnome they met on their previous visit to Castleblanca. They don't notice Buzz and Delete crash-landing in the moat, having been sent by the Hacker to ensure they don't succeed in saving Motherboard. To their surprise, Sams, the tw
Hacker talks the kids into entering a contest to find rare glowing butterflies called gleamers to start the Grim Wreaker. The prize: the Encryptor Chip, which ends up being a fake.
Hacker eavesdrops on the kids so he can find out where the cyberslug from Aquari-Yum is, so he can use it to suck the energy from Motherboard.
The kids use line graphs to find out why the water from Sensible Flats is missing. Who's responsible? The Hacker, himself.
The kids realize that different people have different ways to solve problems. They must use them in a complementary way in a contest against the Hacker that was devised by a zen master who's holding them all captive. If they win, they'll go free; if they don't, the Hacker (voice of Christopher Lloyd) will.
Clones of Delete surround R-Fair City, so the kids and Lucky try to count how many are there.
The kids crash land on a planet where they don't use money - they trade things. Buzz and Delete become smart for once and the Hacker get shrunk by the shrink ray.
The kids use integers to see which floor of a building has Buzz and Delete, who are holding the cybercouncil hostage.
When Jackie, Matt, and Inez arrive in Happily-Ever-After the residents are preparing to celebrate the erection of their brand-new You-CanÕt-Get-in-Here Skywall. They are unaware that Hacker, waiting just outside the cybersite, has arranged to have the Skywall shattered by the high note in the Wicked WitchÕs signature vocal solo. His agent inside has passed him a recording of her singing, and heÕs using it and a model of Happily-Ever-After to verify that his plan will work. As Spider struggles to orchestrate the event, Chicken Little raises an alarm: the dam is leaking! Efforts to stopper the hole are unsuccessful and water is rising fast until DigitÕs inspection reveals that the hole is larger on the inside of the wall than the outside. He makes a model of the shape of the hole and the kids use it to make a plug to fit the hole. They return to rehearsals, only to have WickedÕs rehearsal interrupted by the collapse of the platform on which she is standing. She quits the show. The
The Hacker's creating noise pollution by broadcasting his annoying voice across cyberspace from a statue of himself. The kids must shut it down, and to get past its booby traps, they must measure lengtate the measure
When the kids are stranded on a giant island,they must get out to stop Hacker from sending an e-mail to Motherboard that contains a virus.
Hacker devises a evil plan which is to pollute cybersites with CYBERSTATIC and the kids must solve problems to stop it.
The Hacker kidnaps the Beast from a Rock Band on the Mount Olympus Cybersite. Without him, the band plays horribly and off beat and if they don't play good music, then the whole Cybersite will fall apart! Digit has to find the Beast while the kids take notes on what beat each member of the band plays. On For Real: Harry joins a tap dance class and tries to play well with a crush on the instructor.
It's Valentine's Day, and Hacker captures Doctor Marbles and Lady Ada Lovelace, placing them inside a time machine invented by the mathematically-minded Lady Ada. The kids and Digit must decipher a series of poems left behind by Lady L, and free them from the time machine before it time travels to the nether regions of cyberspace -- never to return! Will the kids get there in time, or will Valentine's Day bring nothing but broken hearts?
Ahh,""Totally Rad""...this was the Cyberchase Season 2 premiere! At the beginning of the episode,(the)Hacker,voiced as always by Christopher Lloyd,being the evil villain with an oversized ego that he usually is, takes over another cyber site. This time,it's Radopolis,a cybersite dedicated to extreme sports...and to top it all off he declares himself the King! In an effort to ""declarate"" the cybersite's independence,our hero,two heroines and the cyboid Digit LeBoid, challenge the Hacker's extreme team to a winner-take-all skate-off. Matt=Skateboard Jackie:Mountain Bike Inez:Scooter But there's just one catch: high-scoring tricks need as much area as possible and the field keeps mysteriously changing! With Digit LeBoid,voiced greatfully as always by Gilbert Gottfried as the CyberSquad's coach, the kids put on a dazzling display of scooting, boarding, and biking, but can they match their performance to the changing arena? The Big Idea: Different shapes bounded by the same perimeter can en
Hacker infects Motherboard with a new virus -- one that causes her to make cyber-citizens act mean. Digit and the kids go in search of an antidote: 2/5 of the Electro-Root, 2/8 of the Healing Stone, and 1/3 of a box of Hacker's wig gel -- a strange antidote indeed! Will the young cyber-heroes be able to gather the ingredients and figure out how to properly mix these odd fractions before it is too late?
Hacker becomes a good guy! Can this possibly be true? A new, reformed Hacker runs for election against Motherboard, claiming to have done five good deeds, and promising to turn over a new leaf. Can the kids find a counter example that proves Hacker is lying -- or will he be elected the new ruler of cyberspace? Guest voice: Al Roker as ""Sam Vander Rom."" The Big Idea: When people use words like always, never, all, or none to claim something is true, be suspicious! Such claims are often false, and you need only a single counter example to disprove them.
Motherboard mistakenly sends a treasure map to Hacker. The treasure is the secret to the legendary cyber-pirate Ivanka the Invincible's invincibility. If Hacker finds it, cyberspace is doomed! To help Motherboard, the kids must find the secret treasure before Hacker does, and use their skill with angles to read the strange map that contains only riddles about twists and turns. The Big Idea: To turn something so it points in just the right direction, use an angle to measure the size of the turn.
For Mother's Day the kids must deliver flowers called Madres Bonitas to Dezi, a decimal lover.
Binky must get help from Digit & the kids to get back the Eye Of Rom from Hacker's icky hands before the Mummy wakes up in exchange to tell the gang where the Encryptor Chip.
The kids are enjoying a day in R-Fair City, where Glowla, along with her giant whale partner, Spout, are performing. Suddenly, Spout starts rampaging through R-Fair, and Glowla is captured! No doubt it's all Hacker's doing.
Buzz & Delete kidnap Master Pi, but the leader gets his revenge by doubling the treasure he gave them to too much to handle, while Digit & the kids try to get the Good Vibration from Hacker.
Hacker poses as a virus exterminator. He fools Ms. Fileshare into entering her lair, the Cybrary, with bogus bar graph comparisons. Hacker releases his bugs, but it's Hacker who pays the price with a bout of amnesia. (He's forced to work for Buzz!) But the bugs are still out in the Cybrary, seizing control of various sections. Ms. Fileshare insists the CyberSquad that, if she is to believe them, they must provide an easy way to compare the number of bugs in each Cybrary section.
It could be the most talked-about wedding in all of Cyberspace: Hacker and the Wicked Witch—claiming to be the long-lost daughter of a powerful king. The real Princess is trapped in a series of mazes.
Digit and the kids are asked to solve a mystery and prove a person innocent of theft, but eyewitnesses say that the accused is guilty.
Hacker kidnaps his opposition to a cooking TV Show. Matt and Digit go in his place, while Jackie and Inez find the opposition, the Fearless Chef.
Hacker pretends to be good, so he can plant a frog to destroy Motherboard.
The Gang must find a Metel Eating Monster before Hacker Gets it.
The team must get a powerfull ring from Hacker, and return it to a safe place.
Mr. Zero is tricked by The Hacker and his accomplices into believing that he is worthless. He moves away and takes all the zeros with him. This creates chaos and misery all over Gollywood. The team finds out many useful things about the number zero. From behind a tree, Mr. Zero overhears his importance from the team and comes back to stay. To kick off the ""Going Bananas"" ceremony, the bank sends Hacker off in a banana-designed rockets
Hacker is trying to earase Motherboards memory by shooting a rocket with rocks at her.
The gang must enter a race and stop hacker from winning. When Matt and Jackie make fun of Inez's way of talking, Inez gets mad and joins creech. Hacker treis to cheet to win,and most of the racers get thrown off. Later in the race, Hacker gets Diget, Matt, and Jackie tricked into going to the most dangeroes part of tikyville! Inez and creech go the right way and after warning Matt, Diget and Jackie, Get bumped by Hackers car into Cybor Quicksand 2.0, and are rescued by the others. After finding a Shortcut, the Creech and the others win.
In the underwater Crab Kingdom, Hacker is out to seize the grapes needed for a ceremony in which a prince is to assume command of his domain. The CyberSquad must find the Prince, who doesn't want to take responsibility for Crab Kingdom.
Hacker is Trying to Awaken Gigabyte by sunlight.
A chink in the Cybrary traps Ms. Fileshare in one of the three rooms on the twentieth floor. The CyberSquad must gather enough information to rescue Ms. Fileshare from an overflowing fountain.
A major computer chip is up for grabs in this two-parter. One mega-chip can make or break Motherboard's governing of the Cyberspace universe. The CyberSquad must outbid the Hacker at an auction for that incripter chip. When it is installed, everyone is in for a rude awakening: Hacker finnaly succeeds in taking over Cyberspace.
Dr. Marbles tells the CyberSquad that Motherboard is being held in a tiny file within another computer chip. This is the chip needed to overthrow Hacker. First they have to get some order in the snelfu (currency) they have stolen from Hacker's lair.
Frogsnorts' Ceremony of the Cosmic Crumpets looms. It is these eight crumpets that powers eight master sorcerers for one year. Shari Spotter is instructed to mind the crumpets. After the crumpets are burned, Shari vows to bake a new batch, with the help of the CyberSquad. The Hacker is racing against the clock, too. He seeks a degree at Hex University so that he can get into the ceremony and seize the crumpets for his own power. GUIDING PRINCIPLE: Adding fractions.
The cyber year is almost over, and with it all the stars of Cyberspace are to get recharged. It's Hacker's chance to darken the cyber skies.
The CyberSquad re- encounter Shari Spotter. Now it's Shari's job to produce a film on Frogsnorts Sorcerers Academy. It's the fraternity that turned The Hacker down before. As his latest attempt to avenge Frogsnorts' decision, The Hacker is attempting to deplete the college budget. Can they finish the film?
Hacker plans to rule Cyberspace with an all-new plan, based on his blueprints, he must get a secret energy only Icky has.
Digit and the kids become trapped in the Tomb of Records while trying to stop Hacker from taking the Prism of Penguia. Can the CyberSquad stop Hacker from taking the Prism of Penguia?
This is the third episode in the four-part mini-series "Hacker's Transformation." Convinced that the last piece he needs to activate his powerful new machine is hidden in Slider’s garage, Hacker threatens to evict the teen unless he pays up on an old debt. Enter the kids and Digit. As a way to raise the money, they convince Slider to open the garage for business. They sold gasoline to raise money, just like his dad did. They do, but quickly discover that there’s more to it than meets the eye. Can they unlock the gasoline ast to find the key to saving Slider’s future?
On the final episode of the four-part mini-series "Hacker's Transformatron." Hacker’s mysterious machine is finally revealed – “The Transformatron” can change anyone into anything! He learns the kids have the Network Interface Card –the final piece he needs. But the kids have also found a map that leads them to Coop, Slider’s long lost father. They are shocked to discover Coop has been a victim of magnetite. Before they can measure out the antidote, Hacker grabs the “NIC” – and Slider! Will the CyberSquad be able to rescue Slider? Can they cure Coop? And how will they stop Hacker from taking over Cyberspace with his dastardly device?
Hacker plants a statue of himself causing powers to go out across Cyberspace. Can the Cybersquads stop Hacker?
Motherboard's Memory Integrator is suddenly lost. Can the Cybersquad restore her memory?
After Hacker kidnaps Slider, Motherboard sends them into a Cybersite which everything is clocks known as Ticktockia. Little do they know, they've really been tricked by Hacker.
When Wicked puts a CyberSquad Seal of Approval on her new "Wickedy Brooms," it's up to Matt, Jackie, Inez and Digit to make sure the brooms are as good as Wicked claims. They try them out, figuring out their speed, time, and distance of their brooms.
Hacker steals the legendary Egg of Benedicta - and the lush landscape of Tikiville wilts and turns brown. The spirit of the Tikians is crushed and Creech is in big trouble unless the CyberSquad can help! After their attempt to recover the egg from Hacker fails, they hatch a new plan to replace the egg. By studying patterns in nature, can they recreate the nest and restore peace and harmony to Tikiville?
It's Halloween in Castleblanca. Hacker has taken over the mayor's castle for a dinner with Erica Ram, but the mayor returns and wants Hacker out. Hacker imprisons the mayor, and the kids and Digit must master division to rescue him.
Buzz opens up a new doughnut shop in Radopolis. Hacker's magnetite confetti he collects is large enough to remove the memory of every single citizen of Radopolis and send them to sleep.The Cybersquad needs to design a confetti collector so they can spoil Hacker & save Radopolis before it's too late when he dominates Radopolis and renames it Hackerville.
The Wicked Witch of Happily-Ever-Afterville turns Digit into her husband. Wanda enlists the CyberSquad on a mission to Terra Swampa to rescue Digit. But first, they need to design an invention to help them get across the swamp.
Hacker gets a boost from the liquid ooze that feeds the animals of EcoHaven; he drains the pond and take the ooze home; the CyberSquad members must find a way to get inside; inspired by the Greek myth, they build a “Trojan Ducky.”
Delete is having a bad day; he discovers that he has a fairy-borg father named Zanko, who appears and grants him nine wishes; Zanko and Matt get stuck on a ledge inside hazardous Statico Chasm; Inez and Jackie try to rescue them.
The gang tries to rescue Jackie from a mountaintop and needs to understand the principles of parallelograms to do so.
The gang tries to rescue a digit that's lost in a cavern, and must use crystal geometry to succeed.
Matt gets shrunk to go inside Hacker to insert a new memory chip, but the plan hits a snag and his pals must program a robot to rescue him.
In order to reverse the powers of Hacker's transformatron machine, the gang must discover how to pinpoint an object using two straight lines.
When the Cybersquad returns home from a meeting, Motherboard's portal glitches making them stuck in the vortex. Digit and Wicked work together to find the UVO (Universal Vortex Opener) before the Cybersquad permanently dematerializes!
The kids plan a surprise party for Digit's birthday, but they pretend to forget the occasion to keep the party a secret. A disappointed Digit then runs into Hacker, who tries to get Digit to help him access the motherboard.
Penguins can't fly - or can they? In Cyberspace, on one special night each year, the penguins of Penguia take flight to deliver gifts to young borgs across the virtual universe.
Hacker steals a book that unleashes havoc on the site, and the team members try to clean up the Hacker's mess by sealing data into three boxes.
Hacker traps Shari in Merlin's Maze and the kids try to rescue her by using levers to move stone slabs that are surrounding her.
Hacker traps Dr. Marbles on Skull Island, so the kids try a daring rescue that includes building a bridge over water infested with electric eels.
The Mount Olympus games approach and the CyberSquad must settle an argument over the best lineup to defeat Hacker.
Three ghosts challenge Jules and the gang to a game similar to basketball after Hacker traps them inside a pyramid.
When Inez is captured by Buzz and Delete, Jackie agrees to partner with Hacker in a dance competition to get him back.
The kids search for patterns in player performance to help defeat Hacker's team of titans.
Digit and the kids are trapped in a Sphere of Fear by Hacker, so they rely on the relationship between circumference and diameter to locate the codebook they need to unlock the door.
This is the first episode in the four-part mini-series "Weather Watchers". The Cybersquad must figure out dew point to make a rescue under fog.
After Penguia's emperor is turned into an icy statue by Hacker, it's up to the kids to thaw him out.
This is the third episode in the four-part mini-series "Weather Watchers". A harmless act multiplied hundreds of times creates a huge problem.
The CyberSquad needs to locate the windiest place in the Northern Frontier in order to cure Motherboard's virus.
Creech's dad Max is named "Cyberdad of the Year" for the annual Father's Day parade. However, a jealous Hacker---a one-time classmate of Max's who was always bested by him---sets out to sabotage the event.
Digit pet-sits a Deedle Beast named Dewey, but is stymied when the critter begins acting oddly. The kids investigate, and soon learn that none other than Hacker has moved in next door.
Wicked uses magic to make the Pompadorians adore her, and it's up to Jackie and Digit to break the spell. But to do so, they need to reproduce the symbol that possesses the power, but have no idea what it looks like. Matt and Inez, however, are able to use the Skwak to describe it to them.
Hacker challenges the CyberSquad to solve a series of puzzles in three hours. If they fail, he vows to turn the cybersite Solaria into a digital garbage dump.
Fluff wants to wear his dad's lucky hockey skates in the prestigious Penguia Cup competition, but his teammates want everyone to wear cool skates they saw advertised on TV.
Hacker sets out to boost his bad-guy reputation by blasting the antenna off Far Out Radio. It triggers a chain reaction, however, that could mean the end of Cyberspace.
Someone has hacked Sensible Flats so that everyone looks and acts like Hacker. The real Hacker tries to find out who did it while the CyberSquad seeks to save the town. To do so, though, they must scale a rocky cliff in less than three minutes.
Hacker teams with the CyberSquad to stop his nemesis Ledge from finding the cure to Motherboard's virus.
The Cybersquad must figure out what is causing kelp from Mega Bay to rise to the top. Meanwhile, Hacker looks make some profit by putting on a show for Cyberspace to see, after watching a viral video on CyberTube. Cybersites: Pefectomundo, Big Bay (on unknown Cybersite), Little Bay (on unknown Cybersite), The Northern Frontier
Hacker has challenged Slider to a skate-off. But suddenly, the power to the brand new stadium goes out. The Cybersquad must find a way to harness solar energy, store it, and makes sure it lasts through the game. However, someone keeps sabotaging their plans. The show must go on! Cybersites: Radopolis
The team battles a giant garbage heap in Perfectomundo, which threatens to break through the cybersite dome; Hacker seeks to grow an army of monster plants. Cybersites: Perfectomundo
Hacker wishes to build Hackerspace by drilling on Ecotopia. He captured an aged Doctor Marbles and stole his journal to help him locate the Reformat Button. In searching for the button, Buzz and Delete capture Ollie's mom Abby, and accidentally drill into the inner slime core. Hacker locks Doctor Marbles and Abby away while he recalculates the location of the button. Motherboard sends the Cybersquad into Ecotopia to investigate where the slime came from, and what they can do to help. They soon realize that many of the animals of the Cybersite have lost their homes due to the slime destroying 2/3rds of the Preserve. In order to fix this, they must install a new preserve and format it in a way that the animals can live comfortably, plus they need to relocate the animals. Using an ark they are able to bring the animals to the new preserve, but by just narrowly escaping a whirlpool. Soon after, the Cybersquad and Ollie notice that the orangutans are in the wrong portion of the preserve. In order to figure out why, Inez and Ollie return to the old preserve and examine the wildlife. But in order to do so, Inez must overcome her fear of bats, and Ollie must overcome his fear of heights. If that wasn't enough, they overhear Hacker looking for the button and realize he has caused the inner slime core to erupt. Ollie spots his mother with Hacker, so he desperately wants to save her. The Cybersquad and Ollie formulate a plan that succeeds in rescuing Dr. Marbles and Abby, while installing a lock on the Reformat Button, thus ejecting Hacker into Cyberspace. The movie finishes with Inez and Ollie enjoying a sandwich high up in a tree. Cybersites: Ecotopia, Control Central, and unknown frozen Cybersite.
Hacker wishes to build Hackerspace by drilling on Ecotopia. He captured an aged Doctor Marbles and stole his journal to help him locate the Reformat Button. In searching for the button, Buzz and Delete capture Ollie's mom Abby, and accidentally drill into the inner slime core. Hacker locks Doctor Marbles and Abby away while he recalculates the location of the button. Motherboard sends the Cybersquad into Ecotopia to investigate where the slime came from, and what they can do to help. They soon realize that many of the animals of the Cybersite have lost their homes due to the slime destroying 2/3rds of the Preserve. In order to fix this, they must install a new preserve and format it in a way that the animals can live comfortably, plus they need to relocate the animals. Using an ark they are able to bring the animals to the new preserve, but by just narrowly escaping a whirlpool. Soon after, the Cybersquad and Ollie notice that the orangutans are in the wrong portion of the preserve. In order to figure out why, Inez and Ollie return to the old preserve and examine the wildlife. But in order to do so, Inez must overcome her fear of bats, and Ollie must overcome his fear of heights. If that wasn't enough, they overhear Hacker looking for the button and realize he has caused the inner slime core to erupt. Ollie spots his mother with Hacker, so he desperately wants to save her. The Cybersquad and Ollie formulate a plan that succeeds in rescuing Dr. Marbles and Abby, while installing a lock on the Reformat Button, thus ejecting Hacker into Cyberspace. The movie finishes with Inez and Ollie enjoying a sandwich high up in a tree. Cybersites: Ecotopia, Control Central, and unknown frozen Cybersite.
The CyberSquad and their new friend Scanner embark on a quest to build a new Encryptor Chip for Motherboard and cure her virus. With Hacker in hot pursuit, the kids must run, ski, canoe and climb their way to the end of the mission.
The CyberSquad discovers a popular new restaurant in Castleblanca is serving unhealthy food and Hacker is behind it all. To get Hacker to stop making his unhealthy food, Digit challenges him to a cook-off.
The citizens of Factoria are back to work, but the benefactor of their factory is Hacker, and he serves the employees unhealthy meals from vending machines. To get the Factorians out of Hacker’s clutches, the CyberSquad must show them how to grow their own food.
Kids in glamorous Gollywood have no safe place to play. They discover an empty lot that can be converted to a park, but Hacker wants the lot for his new Gollywood Tower. When the CyberSquad learns Hacker is planning to use the tower to corrupt Motherboard’s hard drive, they go up against him at a city council hearing.
Radsters are an active bunch, but they have a big problem: water bottles. Way Cool Arena has been turned into a bottle dump, and the beloved skate park is next! The kids and Slider must find a way to get rid of the heaps of empties and reduce future waste while making sure Radsters stay healthy.
The kids and Digit are trapped on R-Fair City when the portal system crashes.
A disagreement drives a wedge between friends when Inez tells Creech her bike path should be shut down.
On his annual trip to visit Eugene, Digit finds out that poor conditions in Mermaidos have forced many of the fish from their home.
Motherboard invites the kids for a slumber party with Digit in Control Central.
Delete joins forces with the CyberSquad to build a giant windmill for the little town of Bottawa after Hacker steals its power source.
As the Three Pigs celebrate their new cottage with a housewarming party, Hacker and Wicked accidentally zap away Mount Evermore -- which had been protecting the cottage from direct sunlight.
Hacker plots a revenge when he loses to Inez at the annual flower-growing contest.
Hacker enlists the help of CyberSquad to get back home.
Professor Bobson calls on citizen scientists to help when the trillers fail to show up for the Migration Celebration.
The kids promise to help Pearl spread the word about the water problem in Canalia, and they convince Canalians to change their water-wasting ways.
Hacker positions giant patches of trash in cyberspace in hopes of shutting down Motherboard for good; Digit accidentally causes Motherboard to shut down, so CyberSquad must rely on their problem-solving skills to protect Control Central.
Hacker positions giant patches of trash in cyberspace in a plan to finally shut down Motherboard once and for all.
It's Giving Thanks Day in Cyberspace! The CyberSquad is excited to celebrate together with a meal featuring Jackie's famous pumpkin pie. But, there's a big problem-all the pristine produce in Cornucopia is sold out for the season! The last customer was none other than... Hacker. Hacker is busy preparing his own spectacular meal, but he refuses to share any extra fruits and vegetables. With only unwanted, dented, and bruised produce left at the farm, can the CyberSquad pull off a successful Giving Thanks Day feast? Or is there more to food than meets the eye?
It's Valentine's Day[2], and borgs from cybersite Botlyn are enjoying the Botlyn Botanic Garden. Ren gives the CyberSquad a tour of the garden in preparation for his Valentine's Day party. They point out the Cyberhearts and Neon Nellies. Ren has yet to talk to May about hosting his party at the Botanic Garden, as he claims it's always open to everyone.
Digit’s cousin, Brigit, is in a prickly bind. Although her garden is overflowing with flowering cactus plants, they’re not bearing any apple cactus fruit. And no cactus apple fruit means no cactus apple juice –everyone’s favorite drink in all of Cyberspace! Brigit thinks she knows what’s going on, thanks to a chart she’s kept of how many bats – or in this case, how few – have come to pollinate the cactus flowers so far. Where have all the bats gone? Could it have something to do with Hacker’s new secret hideout? With a map to guide the way, Digit, Matt, Jackie, and Inez set out into the desert to find out.
It’s not easy being the most notorious villain in all of Cyberspace, and Hacker is really stressed out. Buzz and Delete surprise their mess-of-a-stress boss with a blissful day at Mount Bear Fresh Water Spa, full of relaxing treatments sourced from the beautiful Mount Bear River! But, when the water supply suddenly stops flowing, Hacker and the other patrons are left out to dry. With spa manager, Jules, in over his head, Buzz and Delete go to extreme measures and ask the CyberSquad for help. Using a map and spatial reasoning skills, Digit and the kids turn upstream for clues about why the spa’s water has been reduced to a mere trickle. Can the CyberSquad save the day? Or will it all just go down the drain?
Trouble is brewing beneath Serene Greens! Hapo the earthworm needs help underground, but how can the CyberSquad possibly help their miniscule friend? With one zap of Digit’s “shrinkray,” the team shrinks to the size of tiny insects and portals underground. They’re literally IN the soil! The diminutive Matt, Jackie, Inez, and Digit come face-to-face with all sorts of critters that make up this thriving ecosystem. The only problem is Hapo’s home turf, Bug Bayou, is anything but flourishing. The roots are mushy, the ground is clumpy and dry, and food is scarce, causing creatures to flee to healthier ground. Something is damaging Hapo’s soil. But what? The CyberSquad digs in to get to the root of the problem.
Who knew Hacker was a nature lover? Seems it all started many Cyber-years ago, when Motherboard banished him to the Northern Frontier. With only the trees to call his friends, Hacker developed a soft spot for the woodlands. That’s why he’s especially incensed when a new villain, The Zusk, begins to zap his beloved trees into thin air. The tree-sanity must be stopped! In an unlikely pairing, the CyberSquad steps in to help Hacker. But, will they be able save the forest before it’s too late?
Hacker has stolen the Prism of Power—a vital piece of Motherboard’s Operating System! Over the trees of Jungolia, the CyberSquad is in hot pursuit, when suddenly, a gust of wind sends everyone careening across the lush cybersite. Facing monsters, canyons, and cliffs, Digit and the kids must form unlikely alliances with Hacker, Buzz, and Delete as they pursue the Prism. Along the way, they notice how life on Jungolia is well suited to the surroundings—creatures blend into mud with camouflage, burrs cling to moss with hooks on their exterior, and sure-footed goats easily amble up the steepest peaks. Perhaps these features are just the creative inspiration the kids need. Can the CyberSquad adapt to the challenge? And who will be the first to reach the Prism of Power?
Has Hacker finally found a way to take down Motherboard forever? All bets are off when Hacker stumbles upon the secret location of the “Program Proliferator”—a piece of hardware capable of reprogramming Motherboard’s operating system. It’s buried right under Dingerville Park, home of The Dingerball Series, a once-in-every-four-year championship game less than a week away. While retrieving the device, Hacker suctions up all the ballfield’s dirt, leaving a giant crater in the ground—and in the hearts of all Cybercitizens. No one is more distraught than Lefty, the local seven-year-old pitcher Matt’s been mentoring. The CyberSquad must figure out how to refill the missing dirt before the big game! Could composting lead to a home run?
Matt, Inez, Digit, and Jackie are planning a friendship retreat: four epic days of camping in the wilderness on Camptopia. Although Jackie’s going to miss her warm bed, everyone’s excited to spend uninterrupted time together in nature—no distractions whatsoever. All are happy campers until Digit’s Power Pal 3000—a cooking-heating-entertainment center all-in-one—suddenly shuts down! With no gadgets to heat up their campsite, cook their meals, or save their retreat, temperatures drop while tensions rise. The kids have to learn how to work through their frustrations, and perhaps look up for a solution. Through a bit of trial and error, the kids discover that they can harness the power of the sun to solve their problems. It’s amazing what solar energy and a little ingenuity can do!
Castleblanca’s most famous food critic, Bone Appetit, is coming to Digit’s restaurant, and Digit must make a meal that’s out-of-this-world! Digit knows the critic’s favorite food is cherries. So, what’s the pièce de résistance? His famous Cherry Supreme dessert, of course! But when Ghoul Foods’ cherries are out of stock, Jackie and Inez set out on a dizzying mission to find the elusive ingredient. To what lengths will they go? Let’s just say boats, planes, trains, and automobiles don’t cover the half of it. By tracking how far food travels to make it to diners’ plates, the CyberSquad discovers why shopping local is better for the environment. Meanwhile, Hacker can’t stand Digit being the center of attention, so he sets out to prove a few culinary abilities of his own
The CyberSquad tags along as the Northern Frontier ducks migrate to Restoria, helping the flock avoid numerous hazards along the way.
The CyberSquad investigates a mysterious creature that tramples over Crestwood Park, leaving visitors too scared to enter.
The CyberSquad and Digit try to find the source that is heating up the ocean waters and bleaching the coral reef.
Jackie wins a chance to apprentice with fashion designer Fabio DeZine and learns it takes more than a pretty drawing to design something that makes a sustaining impact.
The CyberSquad waits for Kacy’s Comet to reappear, but a blinding light in the sky obscures all the stars.
Arbor Day has arrived in Cyberspace, but Buzz is more concerned with his computer game than with planting a tree, so Delete enlists the assistance of the CyberSquad.
The CyberSquad investigates after Botsberg’s Lilting Loons vanish and their pond is demolished.
Harmony, Hacker’s niece, comes to the Northern Frontier with a new pet, Sparkletoes, who swiftly outstays it’s welcome..
The Dingerville Dragons search for an alternative way to get around traffic so they can get to the field to practice.
Judge Trudy's prized Prickly Peach Cacti go missing; Buzz and Delete build their own garden.
The CyberSquad helps Bernice investigate when a green haze appears and heats up Stellandia. In his attempt to look extra green, Hacker unintentionally causes the weather in Stellandia to become too hot.
The CyberSquad helps Bernice investigate when a green haze appears and heats up Stellandia. In his attempt to look extra green, Hacker unintentionally causes the weather in Stellandia to become too hot.
Buzz, Delete and Digit take a wild ride on the wreaker; Inez and her sister have different ideas about how to fix up their building's courtyard -- Inez wants to plant trees but Camila wants a skatepark.