Day[9] looks at a one-sided ZvP where MC crushes Ret.
Day[9] briefly talks about how to look for replays and analyze a series of replays. Then we look at another ZvP between Ret and MC in which Ret almost overruns MC.
Day[9] suggests that while it is good to focus on the fundamentals of StarCraft, it is sometimes fun to sit back and watch a zany crazy game! In this Daily, he looks at a base for decision-making when everything else has gone wild.
Day[9] explores Stephano's Roach Infestor play. Instead of Baneling, Zergling, Mutalisk, Day[9] reveals an interesting mid-game unit mix from Stephano - one that combats Strelok's play very well! The brilliance of Stephano's play is not so much in the composition but rather in the timing when he gets there. This timing is so good because it is slow enough to have a decent ground army but fast enough for the Terran to be unprepared.
In this shorter Daily, Day[9] runs through a ZvZ build two times--each time using a slight variation to see how it affects the rest of the game.
Day[9] shows how KiWiKaKi creatively solves problems by thinking ahead in this a ZvP tournament match from the SCReddit Invitational.
For this Funday Monday, viewers submitted replays in which they only attacked through the use of Nydus Worms and had at least two worms at some point during the game.
Day[9] turns his attention to TvT and explains the possible uses of a cloak Banshee in order to control an opponent's Units and force them to the back of the main. He also addresses how patience is key when trying to kill Siege tanks and how to scan appropriately.
Day[9] uses a live voting system to create a 'choose your own adventure' for the live audience. As a result, he analyzes a ZvP late game between HuK and NesTea involving lots of Mutalisk harass and shows the Protoss' counterattack to mid-game harass.
Day[9] analyzes game one from the scReddit Invitational Grand Finals: MorroW vs White-Ra. He demonstrates how Zerg should deal with early timings, such as the 5 gate. Day[9] also demonstrates what to after holding such a push.
Funday Monday! The constraint: Players can only attack using Warp Prism harassment until they have at least 3 bases.
Day[9] looks at a fast Lair-based strategy for ZvZ games, which focuses on building placement, unit placement and timing. This Daily teaches early game survival and transition into the mid-game.
Day[9] takes a look at a few PvP games between NaNiwa and White-Ra with the intention of finding the time and reason that a player starts to take a discernible lead.
Day[9] offers a "Choose Your Own Adventure" Daily, in which he guides the audience through a ZvP match between Sen and Nony on the map Xel'Naga Caverns. Day[9] examines the decisions of both players and identifies small leaks in their play.
After he saw a brilliant TvT during a GSL game, Day[9] takes a look at 3 games on the same map, Xel'Naga Caverns. He suggests us to improve our game play by watching many games on the same map by the same player. However, even though the games are on the same map, in this daily, we get to take a look at 3 different games from different players, to study various possible game plays.
Funday Monday! The constraint: Players may expand anywhere BUT they cannot take their natural expansion. Ever. In this most unnatural of Dailies, much hilarity ensues.
Day[9] examines a mech build by Jinro, and explains how to effectively move into mid- to late game mech play. He also emphasizes the importance of transitions, attempting to make the most of Units and not trying to simply brute force one's way into the late game.
Day[9] takes a look at White-Ra (duckload) and his Protoss style that has been winning him a lot of games recently. He examines the reasons behind this high win rate and demonstrates ways that players of any level can mimic White-Ra's playstyle.
This Daily was inspired by KiWiKaKi, who was talking to Day[9] and said, "Do you want a cool game, dude?" Day[9] offers some general analysis of that game, some wonderful tidbits of wisdom, and demonstrates how a standard game can turn into a crazy game!
Day[9] focuses on early ZvZ timings and openings. He emphasizes connecting early and discusses Mid-game play and reminds the viewer to keep an overarching goal in mind when starting out.
Funday Monday! The constraint: Day[9] mod Marky imposes different casting constraints on Day[9] while he casts random games of all leagues.
Day[9] analyzes the basic elements of game mechanics including proper usage of the mouse, minimap, and micro from the perspective of Terran and Zerg. Required viewing.
Day[9] explains the importance of exercising patience in problem-solving when faced with unorthodox play from an opponent as exemplified by MaNa in this ZvP.
In this "Choose Your Own Adventure" Daily, Day[9] analyzes the Muta/Ling/Bane metagame in the current TvZ match-up.
Day[9] examines a game between Mondragon (Z) and EmpireKas (T). Since his webcam is broken for this episode, Day[9] offers some creative alternatives. The audience sees Kas do a crisp, 3 rax timing against Mondragon where Mondragon almost loses the game but is spared by a single lucky Baneling!
Funday Monday! The constraint: Players are asked to build Queens constantly throughout the game! In addition, Peruvian pro-gamer CatZ offers his own Funday Monday submission which shows him completing this task at the highest level.
Day[9] reviews three replays in which players attempt to use hotkey and mechanics concepts explained in Daily #252
In this Friendday Wednesday episode, Day[9] invites iEchoic to join him on the show and they talk about his new TvT playstyle. This style uses a 2 Factory, 2 Starport build that relies on Hellions and air Units - that's right, no tanks!
Day[9] answers questions from the viewers about himself and his life.
Valentine's day? No, it's Funday Monday.
Today was all about contamination as Zerg mixed with lots of faux angry stories about the disappointments of love.
Day[9] reviews basic mechanics in StarCraft play, including how to sit in your chair, how to hold your mouse, whether or not to cross your legs. Day[9] also takes a look at user-submitted VODs and analyzes basic mechanics in the game, like hotkeys, mouse movement, and more!
Day[9] casts and does some deep analysis on a PvT game featuring HuK and qxc. He focuses on the builds that each player brings to the field, but more specifically analyzes the Protoss build and how the 3 Gate Robotic Facility build was the most effective option for HuK when facing qxc in this situation.
Day[9] analyzes some games from IdrA, and displays the incredible timings that this professional player is known for. IdrA plays a very clean game, while keeping his minerals and gas at very low levels. The subtle focus on the economy is an example of IdrA's genius.
Day[9] takes a look at a cool PvT game and does some general analysis. He deals with the concept of variety versus size. In this PvT, the Terran ends up building almost all marines, and Day[9] explores the consequences of that.
Day[9] is actually in Germany during this episode, casting at the Intel Extreme Masters! Because of that, the Daily consists of a typical TvT match between Jinro and SelecT, where Day[9] demonstrates all that goodness with marine drops and tank positioning!
Day[9] looks at the PvT match up, but in a broader sense, also looks at the idea of pinning an opponent. Pinning works by seeing what your opponent has, making conclusions about what he may be doing (i.e. if you see no gas, you can pin your opponent to be early expanding or going for some heavy mineral aggression). To explore this idea, Day[9] looks at some examples from a game between Minigun and Forever.
In this episode, we watch a game between EG's Axlav and ROOT's destiny in a PvZ matchup. We see some interesting forcing from the Zerg in the early game through a gas steal, and examine how to handle a crisis in the mid-game.
Funday Monday! No player constraint this week! Instead, the Day[9] Admins battle it out for our entertainment! It turns into all around amazingness!!
In this excellent introduction to StarCraft 2, Day[9] covers the mental attitude, the social aspect of eSports, and suggests playing regimens that may be useful for new players to really get into the game. He focuses on having fun and making Starcraft 2 a part of your life, with some play schedules offered for players in the lower leagues.
Day[9] examines how Grubby uses a highly mobile army to survive and recover from major damage.
Day[9] shows a game between Alive and HuK and discusses key decisions which determine the match outcome. He also shows some steps in a build order, and emphasizes that players should not just follow the supply count, as a supply count build order can be thrown out of whack with an attack.
Day[9] analyzes the 4 warp gate push that seems to dominate the majority of the pro PvP matchups. He also discusses the basic tools that are needed to analyze and break down any build.
Funday Monday! The constraint: Team Monobattles - each player must announce a single Unit at the start of the game and must ONLY build that Unit for the rest of the game.
Day[9] explores the use of speed Reapers with replays from the viewers. Topics include how to survive while getting Reapers, how to use them to harass and scout, how they affect your gas/mineral balance, and how to plug them into the mid and late game strategy.
Day[9] analyzes a PvP best of 3 between Mana and White-Ra. First he looks at Mana's defense of a 4gate and analyzes important timings, strengths, and weaknesses of the PvP build. In the second game, he analyzes 3 gate robotic builds from the same players.
Day[9] breaks down Cruncher's unusual ZvP style that he recently used to beat Idra. The build starts with Phoenix and Void Ray pressure and transitions into a two base Colossus ball with Void Ray support.
Funday Monday! The constraint: One Fish Two Fish Red Fish NUKEFISH! Build a nuke before expanding, nuke at least 3 times in a game, and talk like Dr. Seuss before launching a nuke.
In this guide to incorporating Infestors into Zerg play, Day[9] covers staying alive, adjusting player strategy for a gas-heavy Unit, and developing a cohesive early and Mid-game strategy.
Day[9] looks at playing standard, focusing on a HasuObs PvT. He looks at most standard builds from early game, through the transitions, and ending in late game with max army.
Funday Monday! Protoss players are constrained to build no more than 2 Warp Gates.
In this first part of a 3 part analysis of the PvT match-up, Day[9] looks at very specific timings of the Protoss player and what the Terran player can do to take advantage of them. By looking at the army of the Protoss, you can estimate what is in their base and where their money is going.
PvT Matchups, Part Two of Three. Day[9] focuses on the Terran point of view, and suggests that if the Unit composition is more Sentry-based, the player can expect either tech or an expansion. If the army is composed primarily of Stalkers then the player can conclude that Protoss is not building new structures because he simply cannot afford it.
PvT Matchups, Part Three of Three. Day[9] takes a stab at his PvT opening against the AI. He experiments with various openings with a general goal of getting up an expansion and many Barracks. After tinkering around with his build order, he asks his friend to 3 Gate pressure him, and gets destroyed.
At the beginning of your game, you must name three Units. For the rest of the game, you may only make those three Units (and workers/buildings, of course). In the encore, Drewbie and Minigun take on the challenge!
All about how to steal a build order.
Day[9] has a guest on this episode: Spanishiwa! Day[9] covers Spanishiwa's Zerg build, which he believes allows a Zerg player to rely on mechanics, and not as much on micro, which gives the player an advantage at dealing with early pressure. This is a no gas forever style, which makes it a very unique way to play!
This Daily is all about Slag Pits map. This is pure map analysis from Protoss and Zerg point of view. We'll see things which we'll should expect from our opponent, explanation of different builds, and possibilities of natural, third and more expansions.
No Roaches, no Hydras, no Mutas, no Banelings - only 12 Zerglings all game! Fun Zerg play focused on late game tech & Units ensues.
Day[9] takes a look at the proper way to take a build from a professional and use that build in your own play style. We take a look at replays from Day[9] viewers to examine how they implemented the professional build they "stole".
Day[9] has a guest on the show: Sheth! They take a look at a game he played and analyses his decision making. Sheth and Day[9] give out general advice on how to improve on the ladder and then start to talk about some basic ZvZ strategies.
Day[9] shows off Sheth's Zerg play style, and emphasizes some of the key things that Sheth focuses on when he is playing. First, Sheth worries less about his timings, and more about just making sure that he never has any Larva just hanging out. Second, he focuses on getting Roaches out as early as possible to be aggressive, and third, that it is good to have Units spread out and checking expansions to avoid letting Terran have map control.
This Daily is all about 2v2 basics. It pointed out few very important things like basic combos, transitions to later combos, and annoying things which we can expect from each races. He also explains the idea of joining together and splitting the opponents.
Day[9] takes a look at replays featuring horrible 2v2 partners. Today's Funday Monday is all about having some of the worst allies in 2v2. It's amazing what some players are willing to do to win.
Day[9] takes a look at 2v2 battles, and how map control can have such a huge impact on these types of battles. He also shows how not having a Zerg player on your team can really affect your ability to be successful in a large map game.
In this daily we can see typical 2v2 analysis, which explains every aspect of co-working, how players cooperate with each other, and how the transition of each of them affecting the team composition.
In this daily we can watch a few games in which Day[9] play with Tristan. Money dumping is they main tactic in these games, and he explains every pro and con related with it.
Funday Monday! Day[9] has Terran players operate one Barracks/Starport working at the same time.
Here Day[9] showcases the Ghost by showing games where several players take a crack at using the Unit. The focus of this Daily was on making sure to have a strong economy and to make sure we appropriately get upgrades and tech labs when we can afford it. The last part of this daily shows some uses of the Ghost on the battlefield, and Day[9] gets you to ask yourself if using that spell was worth it.
Today Day[9] looks at a rather unknown player, Happy, and some of his brilliant tactics in game such as how he rearranges his buildings to optimize his add-ons or the guaranteed nature of his Banshee damage and the importance of their retention.
Day[9] finds inspiration from analyzing Sheth's Roach/Hydra style versus Protoss.
Day[9] analyzes a very long macro game between Happy and Socke, where a heavy Gateway Unit composition is employed against an early cloak Banshee opening that transitions into a mass bio end game.
In this Funday Monday, players are challenged to create and name a hero unit. Day[9] humorously follows the adventures of these brave heroes as they try to rack up as many kills as possible before being slain.
Day[9] focuses on how to gain intelligence without scouting by discussing how to use non-triggers and explaining how to account for all possibilities while maintaining a primary game goal. LaLuSh also demonstrates great Zerg timings!
Day[9] presents the idea of "convergence points," a phenomenon wherein Terran players often arrive at the same set of structures with different builds. He explains the importance of using convergence points to get back on track if you lose focus in a game.
Day[9] graduated from University of Southern California with a Masters of Fine Arts in Interactive Media! He's been promoted to the real life master's league!
Day[9] analyzes HasuObs' approach to the PvT matchup. In doing so, he underscores the importance of having a simple plan that includes attack timings and winning strategies. He goes on to explain how to stick to that plan regardless of how crazy the game gets.
Day[9] delves in to a game between immensely popular White-Ra and IdrA, providing overall analysis that progresses in to an in-depth look at the game from the Zerg perspective.
In this Funday Monday, Day[9] casts an exciting game from an FFA tournament hosted by iinet.
Day[9] explains the common mistake where players examine their play and end up making incorrect adjustments that make their play worse. He goes on to warn against this danger and provides explicit examples of correct and incorrect play adjustments.
Day[9] explains how to determine what units, buildings, and tech possibilities an opponent has based upon limited information.
In this Funday Monday, Day[9] showcases games in which players are challenged to play using only their mouse.
In this Newbie Tuesday, Day[9] explains how to learn from your games to improve your play. To demonstrate this, he analyzes a series of games from a person trying to improve and comments about the proper adjustments to make.
Day[9] discusses the fundamentals of Larvae mechanics for Zerg, including when to make Drones, when to make Units, and what kinds of Units to make based on the circumstances. To demonstrate, Day[9] analyzes Slush's way of managing his Larvae so as to not lose economy, even when facing intense aggression.
Day[9] analyzes the amazing Hwangsin, a player who came out of nowhere to decimate everyone at the Team Liquid Open. He takes a look at Hwangsin's games and discusses how a very simple read on an opponent can allow you to cut certain elements out of a build or recognize an opening and kill your opponent.
It's the pi Daily!
Day[9] examines HuK's carefully designed blink play in ZvP and provides insight into the minor reactive adjustments he makes to the build. In doing so, Day[9] reveals the benefits of delaying things ever so slightly rather than following the urge to always get things faster.
Day[9] takes a look at three games in which a player sees something and reactively makes on-the-fly decisions to respond to it. In these games between Ganzi and Genius, Day[9] points out very broad examples of in-game decision making that can be practically applied!
Plus, Day[9] shares a story about his birthday experience!
In this episode, Day[9] teaches how to analyze a loss as a Terran player and how to make improvements based on what is seen in a replay.
In this Funday Monday, Day[9] casts replays of viewers playing the StarCraft Broodwar custom game in StarCraft 2.
Many are attracted to the luster of a quirky, new, or unusual play style, but in this episode, Day[9] reveals how a very standard build can be just as effective in the TvZ matchup! Also, Day[9] announces the conception of the After Hours Gaming League!
Day[9] does an extensive Q&A with the chat regarding a TvT between Sjow and Rain, where both players go for a mech-based style of play.
Day[9] shows a few variations on a build focused around a 3rax, Reactor Starport drop harass opening intended to be used against Protoss.
In this Funday Monday, Day[9] challenges players to not build any pylons in their main base. Instead, players must use warp prisms, proxies, and pylons all around the map. Day[9] also sheds special insight into the eating habits of select Terran units.
Day[9] examines a Protoss air style and shows how such play can be leveraged to provide much better map control than traditional ground styles. In addition, Day[9] demonstrates how this air style can actually cause a Zerg opponent to react in a certain ways, allowing a player to not only control the map, but the flow of the game as well.
Day[9] takes a look at a long game of PvT in which the Protoss player uses a unique strategy which enables him to eventually come out on top. This episode focuses on the concept of having a lean Unit compositions. In addition, Day[9] provides general advice on how to react to harassment.
Day[9] tackles the basic problem of mirror matchups, especially PvP, where there is a large difficulty in locating and capitalizing on an edge. He examines the unseen galaxy of choices within builds like the 4-Gate, and points out different variations that can be used to gain an advantage. He goes on to explain how to make the best of the advantages these small variations produce.
Day[9] discusses Destiny's ZvP style in this Friendday Wednesday. They focus primarily on a burrowed Infestor timing to punish a Forge fast expansion build. By using Infested Terrans, Destiny creates a cost efficient Zerg army on par with that of the Protoss.
Day[9] examines Sen's ZvZ play in order to discover the secret of winning in the matchup. He looks at Sen's decisions, searches for his triggers, and analyzes the thought process behind them.
In this Funday Monday, Day[9] challenges viewers to only attack on Creep. In this episode, Danny "ViBE" Scherlong makes a guest appearance!
Day[9] focuses on standard Zerg play, discussing important elements such as economy management, strategic analysis, and dealing with drops. He demonstrates how to keep your focus in the ZvT matchup.
In this Choose Your Own Adventure episode, Day[9] ultimately ends up casting a game between Socke and Sheth. In the cast, he focuses on the ZvP matchup in a general sense.
Day[9] analyzes DDE's Terran builds used against MorroW in the semifinals of the Shoutcraft Invitational. This daily covers three games featuring Reaper harass, a bunker push, and drops to construct a tactical advantage.
In this Funday Monday, Day[9] shows off a few games where a brave few struggle to successfully and hilariously implement Planetary Fortress Rushes!
Day[9] discusses the importance of learning from both players' points of view when analyzing a game. He takes turns looking at both players' points of view and points out important but easily overlooked nuances.
In this half and half, Day[9] analyses a game of the NASL Season 1 Finals between Puma and MC. In the first part, he rapidly goes through the replay, searching for questions. The second and third parts focus on the point of view of each player respectively.
In this half and half, Day[9] analyzes a game between Sen and MC. He takes turns analyzing the game from each player's perspective to increase understanding.
Day[9] looks into Ret's TvZ style, where he skimps on early game defenses in order to get a very quick Spire for Muta harassment. He reveals that by constantly stretching the Terran army across every corner of his base, Ret has plenty of time to build a large enough force to win the game.
In this Funday Monday (one of Day[9]'s personal favorites), players are challenged to lift off their command center at the start of the game and to land it in another base. Only after the Command Center has been moved are players then allowed to continue the game as normal.
Day[9] investigates Ret's amazing playstyle and reveals that, while Ret's strategy and builds are fairly standard, his mechanics and subtle decision-making really pushes him ahead.
In this Funday Monday, players were challenged to play a 2v2 where both one ally can only build ground Units and the other ally can only build air Units (including detectors)! Very entertaining games result!
In this episode, Day[9] focuses on the major issue of Gold league play: multitasking. He teaches how to prioritize tasks and how to seek out problems to make a top priority for improvement. While the focus is on Gold players, Day[9] explains that the same strategy is helpful at the Platinum level as well.
An extension of the previous Daily, Day[9] goes through several fan-submitted replays and uses them to illustrate how to prioritize various problems in play. He additionally describes how prioritization should affect your gameplay and discusses the "curse of winning."
In this comedic episode, Day[9] focuses on getting to know Sean "Day[9]" Plott not only as Day[9] but also as the person he is "behind the scenes." This Daily is organized in an "Ask Me Anything" style, where questions are taken from viewers in the chat about his life, starcraft and anything else!
Day[9] focuses on a single game between White-Ra and Catz where specific, less talked about aspects of the game are discussed. Day[9] touches on subjects like proxy hatching a forge fast expanding Protoss and looking at when and why a player should cannon rush. He then goes on to focus on Protoss taking fast thirds and the difficulties therein.
In this Funday Monday, Day[9] casts hilarious Zerg games where the players are challenged to make do with only queens, spines, spores, Overlords, Overseers, Drones, and no other units. Accordingly, Zerg players are forced to utilize every trick in the book from mass Drone drops to proxy hatching.
Day[9] discusses the importance of meticulously working on and fixing one aspect of gameplay at a time while learning. Specifically, Day[9] focuses on Queen inject timing, tackling the problems one might encounter when learning in this fashion and suggesting ways to fix them.
Day[9] investigates the PvT matchup by looking at several high level games between WhiteRa and DDE. This daily includes overall commentary as well as separate analysis from both the Protoss and Terran perspectives.
In this Funday Monday, Day[9] showcases user-submitted games in which players are not allowed to make Stalkers. This unique rule leads to some very strange Unit compositions and interesting games.
Day[9] investigates the Terran versus Zerg matchup by analyzing a fantastic game between ThorZaiN and DongRaeGu. Day[9] discusses the decision making of both players as the match progresses.
In this daily, Day[9] analyzes HerO’s heavy harassment based Protoss versus Zerg style by looking into his general decision making processes.
This episode features an incredible game between HuK and Rain. Day[9] returns to basics by providing general insight into both players’ builds, Unit mixes, and Unit positioning.
In this Funday Monday, Day[9] challenges viewers to expand three times before doing anything else substantial in their games. Day[9] also features a special submission from CatZ.
Day[9] explains how to effectively plan a build that is designed to execute a timing attack at the 10-12 minute mark while at the same time preparing for the later stages of the game once the attack is underway.
In this daily, Day[9] showcases the changes in the PvP match-up that arise as a result of patch 1.4. One of the key changes showcased is the fact that Gateway Units can no longer warp onto ramps.
Today is Team Monobattles Funday Monday! Every member of your team must publicly announce one Unit, that they will be attacking with for the rest of the game!
Day[9] analyzes a Zerg versus Zerg match between IdrA and Revival. Day[9] highlights possible ways to get an edge in a match-up where both players are using the exact same build while at the same focusing on thinking long-term.
In this Daily, Day[9] discusses the concept of gameflow wherein one player’s play forces his opponent down a certain lane of decision making that ultimately provides a benefit to the original player. To explore this concept, Day[9] showcases a game between IdrA and Elfi where Elfi is able to control his opponent’s flow.
Day[9] analyzes an extremely long yet very close match between IdrA and Puma in order to highlight how both players were able to stay standard for an unusual amount of time. Day[9] also focuses on ways to rebuild an army after an even trade as well as figuring out what errors made for such a long game-
In this episode, Day[9] examines a ZvP game between two high level players who lack a clear vision for what builds they wish to execute. Day[9] clears up some confusion in the decision making process that can emerge and focuses on learning to eliminate strategic redundancies.
In this Funday Monday, Day[9] showcases audience 2v2 games where, after the five minute mark, one player may only build Units and one player may only expand.
In this Newbie Tuesday, Day[9] focuses on one of the most important concepts for a player: his or her mental checklist of tasks that must be repeatedly completed throughout a game. To provide an example, Day[9] demonstrates exercises throughout the episode that can be used to help improve play.
In this daily, Day[9] explores the concept that placing constraints on a player in a game will inspire creativity. Day[9] analyzes a game between Stephano and KiwiKaki and evaluates how simple constraints that KiwiKaki imposes on himself result in innovative play.
In this Funday Monday, Day[9] showcases audience games where players are required to cannon rush. This classic cheesy tactic leads to several interesting games that extend well beyond the expected first couple minutes.
Day[9] explores the mindset of Gatored at IEM New York by analyzing the benefits and consequences of heavy reliance on Gateway warp-ins during various stages of his games. Day[9] also discusses how, in higher level games, players cannot rely on their opponents attacking into their defenses.
This Funday Monday features audience games where players are not allowed to expand on their half of the map. Day[9] walks viewers through several games and explores the creative way players cope with the long distances involved.
Day[9] focuses on MVP’s incredibly effective non-committal aggression with a Marine-Tank composition. He notes that by being efficient with your units, you are able to conserve and ideally never need to rebuild your army.
In this Daily, Day[9] focuses on Naniwa’s well-rounded 4-gate robo opening that allows him to take a safe third base against Zerg behind early aggression. Day[9] also highlights viewer attempts to imitate MVP’s play discussed in the previous episode.
Day[9] discusses NesTea’s economy-focused combination of heavy droning and careful map awareness in combination with early Zerglings. Day[9] emphasizes NesTea’s goal of taking no damage rather than attempting to deal damage to his opponent.
In this Halloween edition of Funday Monday, Day[9] showcases audience games where players compete in 1v1 games with a 50% unit health handicap.
In this Daily, Day[9] analyzes a brilliant Terran vs. Terran match between SeleCT and MVP. Day[9] discusses both players’ strategies and shows how SeleCT’s constant aggression crushes his opponent. This episode also features several viewer attempts to play like NesTea as shown in the previous episode.
There’s been quite the buzz about the player Aria. He seems to play a very aggressive style with extremely crisp mechanics. His reaction time is absurd and his general use of compositions is somewhat unusual. With so much excitement in the community, why not do some analysis of his play? That’s what today is… as you might have guessed xD.
PvT is widely considered to be the hardest matchup in the game. While Terran has a fairly straightforward time building a Marine, Marauder, Medivac, Ghost, viking mix, Protosses often struggle with clear goals or methods of applying pressure. Sase solves many problems in the matchup with cleverly timed warp prism drops, helping to push theTerran back into a defensive position while Protoss powers up.
Ever been annoyed at that temp ban? Ever thought you could moderate the channel better than my crew? Here’s your chance to find out WHO’S RIGHT. 4v4 where it’s chatters vs banners. Losers receive 10 minute timeouts, especially if they’re moderators.
Day[9] focuses on different variations of the 3 gate robo build the the Protoss versus Protoss match-up. Day[9] explains how to stay alive before your 3 Gateways and Robotics Facility are active, guides the audience through various executions of this build, and discusses transitions into the midgame.
In this daily, Day[9] discusses the Zerg versus Protoss match-up by analyzing Dimaga’s Mutalisk heavy style. He also showcases and critiques several audience submitted games featuring the 3 gate robo strategy discussed in the previous episode.
This Daily begins by continuing a previous episode in which Day[9] analyzes Dimaga’s mutalisk heavy play. This episode features a game between SeleCT and Dimage in which the Zerg player’s Mutalisks force the Terran player to remain passive until he has a large enough army to push forward.
Day[9] analyzes a unique strategy used by IdrA in a Zerg versus Protoss game against HuK. Day[9] analyzes IdrA’s anaconda-like approach as he contains and starves his opponent.
In this Funday Monday, Day[9] showcases games from the audience where players were not allowed to expand until they had begun building a mothership. This unusual constraint leads to some very interesting and exciting gameplay.
In this daily, Day[9] takes a look at a Terran play style that focuses on mechanical Units rather than the standard biological composition. Day[9] illustrates how incredible such a strategy can be yet takes time to discuss some of the problems it faces.
This community-centric daily focuses on the audience choosing their own experience. Day[9] allows viewers to vote on which games to watch and what concepts are focused on in each game.
In this lighthearted Funday Monday, Day[9] showcases viewer-submitted 2v2 games where one player on a team is, either on purpose or naturally, quite possibly the worst partner of all time.
Day[9] takes viewers through a game involving HerO which demonstrates how to improve your play by creating a list of three things to work on. Day[9] emphasizing that while trial and error is key, having a simple list of ideas and strategies is the best place to start.
Day[9] takes a look at HerO's aggressive Protoss versus Terran style which focuses heavily on harassing his opponent. By doing this, Day[9] shows that HerO is able to keep his defense and army composition strong without making any compromises throughout the game.
We’ll be looking at three games today to try to find patterns in when “key moments” occur. That is, we’ll be trying to find when we gain or lose an advantage and then trying to figure out why! Get ready to participate! Yahoo :D .
In this episode, Day[9] looks at two games from Zenio in order to understand how he deals with different openings using the flexibility of Zerg while maintaining the same general style in both games.
In this Funday Monday, Day[9] showcases audience-submitted 4v4 games where players are forced to declare one player on their team the ‘champion’. The champion can only have 20 supply of workers and the rest of the team can only have 20 supply of army. In order to win, the team must feed their resources to their champion.
Day[9] emphasizes the importance of setting your goal to get an advantage for the late game instead of trying to win immediately. Day[9] showcases Zenio’s ability to successfully defend attacks with Infestor usage where he prioritizes infested Terrans over fungal growth. Day[9] also highlights the power of counter attacks to come back from bad positions.
Day[9] analyzes Stephano’s use of aggression to combat coin-flip scenarios wherein Stephano is able to both defend against all possible attacks and create windows to Drone safely. Day[9] explains his build which focuses on transitioning from an aggressive mineral-focuses style into a powerful gas-focused style.
Day[9] analyzes a Protoss versus Zerg game between Wulong and Zenio in which Wulong opens with a brilliant style to buy time for him to reach a powerful late-game composition. Day[9] discusses the importance of being aggressive with a Roach/Hydra composition to counter this.
The submission was simple: give me the closest game of all time. There were many games from many levels of skill. Though there were some high level games, we of course chose the most entertaining. CELEBRATE 2011 EVERYONE!!
In today’s Daily, we’re going to explore the concept of asking yourself questions and answering them.
By watching a ton of MLG/NASL/Dreamhack/GSL games, you may get used to having a ton of information: what both players are doing, where they are scouting etc. However, when you hop into a game, you suddenly have almost no information! That jump can feel difficult and SCARY! We’re going to explore the idea of studying someone from a first person point of view to help answer some of those ugly questions that we don’t have answers to!
In this daily, Day[9] explains how Protoss players can rapidly make strategic reads based on what they see. Day[9] shows what decision should be made (attack, expand, or tech) based on what information is seen.