Tiger hunting in Africa with Goofy as a reluctant Great White Hunter.
Donald takes a job as a gift wrapper in a department store.
Pluto is assigned to guard a ship at port from intruders, and is almost bested by a sly wharf rat.
Donald learns hypnotism from a book and uses it on Pluto to make him believe he is a variety of animals, including one that bites back.
Akin to the earlier short "Tiger Trouble", this time Goofy's game is rhinoceros.
Donald breaks into his nephew's piggy bank to afford a date with Daisy, then afterwards must face up to his guilt.
Goofy takes a covered wagon on the overland trail to California.
Pluto's first meeting with Dinah, as he falls head over heels and tried to woo the cute, little dachshund.
Donald's over-active imagination is inspired by scary stories on the radio and in books.
Sheepdog Pluto protects his flock from a coyote, and carves out a desert landmark in the process.
Goofy and Donald go sailing in a coin operated rented boat, but have to deal with sharks when they run out of nickles.
A hockey game concentrating on the finer points of "sportsmanship" as both players and spectators get into the fight.
Is there any cure for Donald's temper? Daisy seems to think so, and refuses to go out with him until he learns to control it.
As a member of the Coast Guard, Pluto tries to keep a newborn turtle from off-limits beach territory.
Park Ranger Donald (Agent # 13) is in charge of making sure a tree ""Old Sequoia"" doesn't get gnawed down by beavers.
The comparison of two rural families to demonstrate the need for proper hygiene and the consequences of its neglect.
The narrator tells Donald the story of Pablo the penguin, who dreamed of moving to a warmer climate.
The adventures of a little gaucho who discovers an unusual winged burro in the Pampas of South America.