Scrooge McDuck finds his hands full at home when nephews Huey, Dewey and Louie move to Duckburg. Joined by their loyal pals Launchpad McQuack, Gyro Gearloose and Mrs. Beakley, the DuckTales gang never fails to deliver a wealth of adventure. Get ready for a fortune of fun with DuckTales!
The introduction of the series, as Donald Duck joins the Navy and sends Huey, Dewey, and Louie off to live with their uncle Scrooge McDuck. Meanwhile, a mysterious man named El Capitán busts the Beagle Boys out of jail in order for them to help him steal an awkward treasure map in Scrooge's possession.
After foiling the Beagle Boys, Scrooge and his nephews decipher the strange marking on the map, which leads to a sunken treasure ship in Ronguay. However, Flintheart Glomgold and El Capitán are out to stop them at every turn.
Upon finding out of the Valley of the Golden Suns, Scrooge begins an expedition to find the treasure therein, starting with finding the map that leads to it. First, he must get one half of the map from High Golden Sun Priest Joaquin Slowly.
The nephews, Webby, and Mrs. Beakley find themselves joining Scrooge in his adventure as he looks for the second half of the treasure map in Antarctica.
Scrooge develops gold fever as he and the gang make their way to the Valley of the Golden Suns, all the while pursued by El Capitán.
Magica DeSpell gets the Beagle Boys to help her steal the Number One Dime, disguising them as the nephews.
An ancient Egyptian civilization abducts Donald so that he can host a spirit of a Pharaoh.
Gyro's props for a science fiction television show accidentally launch the cast into space, and Launchpad becomes the hero when it is realized that he is the only real pilot on board.
Gyro presents the McDuck household with a robot named Armstrong to do their work for them. However, the robot decides it would rather work for itself.
After the incident with Armstrong, Gyro builds giant human-operated robots for Glomgold, only to have them be stolen and operated by Ma Beagle and the Beagle Boys.
Magica's plot to steal the Number One Dime using her own shadow goes awry when her shadow develops a mind of its own.
Scrooge and Glomgold race for mastership of Aladdin's genie.
Scrooge turns a castle once owned by mad scientist into a hotel, but he doesn't believe that the place is haunted.
Scrooge goes searching for a crown in the Himalayas, which is guarded by a snow beast. Loosely based on the Carl Barks story of the same name.
Scrooge is framed for stealing a painting from Glomgold's art gallery and sent to Aquatraz.
The Beagle Boys steal Gyro's handheld teleporter and use it to steal Scrooge's fortune.
Gyro, tired of being looked upon as a "gadget man", invents a time machine and uses it to go back in time to the Middle Ages.
Scrooge and Launchpad explore a land where dinosaurs still live, but the kids tag along against Scrooge's directions to the contrary.
After being fired by Scrooge, Launchpad is tricked by the Beagle Boys into performing a series of bank robberies disguised as movie scenes.
Having a hard time at camp, Doofus accidentally finds a stolen alien crystal that grants him numerous super powers.
Mrs. Beakley is abducted by Vikings and it is up to Scrooge and the others to rescue her.
A family debt causes Scrooge to lose his entire fortune, sending his entire family into the poorhouse.
Scrooge and the boys track down a lost play by a famed playwright.
Launchpad's family comes to visit while the Beagle Boys eye Scrooge's new jet so that they can use it to pilfer his Money Bin.
Scrooge learns that a pearl he bought will grant him infinite wisdom once he takes it back to its homeland.
Scrooge, the nephews, and Webby visit Scrooge's ancestral home in Scotland, only to be embroiled in a mystery surrounding Castle McDuck.
When going to Virginia for a Civil War reenactment, Launchpad encounters aged Confederate veterans who once served under his ancestor, who had lost a battle. Meanwhile, Doofus and the nephews learn that a businessman is exploiting the reenactments for financial gain. Launchpad works to avenge his family's honor by rallying the old veterans to a "rematch" of sorts against the reenactors.
Scrooge and the boys head for Florida in search of the fabled Fountain of Youth.
Scrooge and the boys discover that the games of an underground civilization are causing earthquakes directly under the Money Bin.
Circe, a sorceress from the past transports Scrooge and the boys back to time of Ancient Greece, where they meet up with Homer.
Scrooge seeks to find out why his ships are disappearing in the Bermuda Triangle.
Scrooge misuses an alien size-shifting device, and accidentally ends up shrinking himself, the boys, and Webby.
Scrooge takes the kids to the Klondike, where he met an old flame, Glittering Goldie.
Webby helps trains a horse for the Kenducky Derby so the owner will have the money to raise it.
Scrooge loses the new combination for his vault to a lemming.
Scrooge and Glomgold compete in a contest where the winner, being the world's richest duck, becomes the sales broker for a new fruit from Macaroon that works like a flashlight. First, though, Scrooge must keep his fortune away from the Beagle Boys.
As Scrooge tries to deliver his fortune to Macaroon, he experiences an interference in the form of a rogue submarine working for Glomgold.
After dumping his fortune under the sea, Scrooge, along with Launchpad, Gyro, and Doofus, submerges in order to get it out.
Glomgold and the Beagle Boys attempt to make sure Scrooge doesn't win the contest on his way to Macaroon.
The Nephews, Webby, and Doofus attempt to earn a Junior Woodchuck badge in sailing while a sea monster is preying on Scrooge's shipping fleet.
After hearing about Launchpad's encounter with several Harpies, Scrooge heads to the Black Sea to seek out the legendary Golden Fleece.
Scrooge and the boys go to Scrooge's oil wells to find out why they ran dry.
Gyro invents a watch that allows anyone to move super fast. But the Beagle Boys want to use it so they can steal all of Scrooge's money.
Something's attacking Scrooge's sheep and shearing off their wool, so Scrooge heads off for Australia to find out what's going on.
Scrooge acquires a magical harp that can determine if someone was lying or not. However, Magica de Spell wants the harp for herself, and so does the harp's guardian.
After being fired by Scrooge, Launchpad enters the space program, and accidentally gets sent to Mars.
While experiencing a fever, Scrooge has an extended dream sequence parodying the fairy tale of Cinderella, with himself in the titular role.
Launchpad finds himself masquerading as Bruno Von Beak, an agent for the Foreign Organization of World Larceny.
After finding a leprechaun, Scrooge is led to Ireland, where he believes that he'll find a vast fortune of gold.
After being fired by Scrooge, Duckworth and the boys are abducted by plant aliens and enslaved.
Magica uses a pair of magic mirrors to try to get Scrooge's Number One Dime.
Duckworth coaches the Junior Woodchucks in a baseball game.
Magica sends Scrooge into the future, where she has stolen his Number One Dime and taken over his company.
While accompanying Scrooge in his search for silver, Mrs. Beakley encounters a Tarzan-like character who used to be a boy she helped raise as a nanny.
Scrooge and Launchpad reminisce on how they first met.
Magica tricks Gladstone Gander into stealing the Number One Dime for her, and as a result, he is then cursed with bad luck.
Scrooge and the boys take a trip to visit an old friend of his, Count Roy. However, unknown to Scrooge, Roy's evil twin Ray rules Roy's kingdom with an iron fist.
Scrooge makes a bet with Glomgold that he can make money off a blimp called the Hindentanic.
Seeking respect from other members of Duckburg's elite, Scrooge hunts down a mask he gave away
Scrooge, the nephews, Doofus, and Duckworth are intimidated by a cloud that generates their worst fears, conjured by Magica.
Scrooge becomes a victim of a potion that causes him to be obsessive with giving money away. It is up to his nephews to find an antidote before he stays a big spender forever.
Scrooge tells the story of how his Number One Dime got his fortune started.
A hypnotist brainwashes Donald into giving her a remote control device for a submarine that's Scrooge's companies built for the navy.
Donald makes up a story about being a hero to the nephews. They stow away in the Navy and try to make him a hero. Meanwhile, The Phantom Blot has a spy infiltrating the Navy while he has Scrooge McDuck and Launchpad McQuack as prisoners on Cat Island after they go to investigate Scrooge's fishing fleet there.
Scrooge finances a meeting house, which is then used by a group of horror movie-based monsters.
Scrooge is romanced by a billionairess named Millionara Vanderbucks, but as the nephews and Webby find out, she only wants his money.