This is a story that revolves around certain students and one hobby. Amano Keita is our lonely protagonist who has a passion for gaming and is friends with Uehara Tasuku, who is secretly a fellow gamer and is someone who believes his life is perfect. We also have Karen Tendou, the club president of the video games club and Chiaki Hoshinomori, who constantly bickers with Keita. This is a story filled with a non-stop sequence of comedy scenes and misunderstandings. Our chaotic romantic comedy now begins!
Gaming enthusiast Amano Keita is invited by the cutest girl at school, Tendo Karen, to join the game club. The people in the club seem cool, but...
Keita takes flak for rejecting Karen's invitation to the game club. For a moment, it looks like Keita had made the entire class his enemy, but Tasuku doesn't seem to want to board that bandwagon.
Tasuku tries to set Keita up to be friends with Chiaki, another gamer. They hit it off, leading to great misery for Tendou Karen.
Tendou Karen has been out-of-it ever since Chiaki and Keita have become friends. She runs into Keita in town, and so they go on a "walk" together.
Tasuku pieces together the surprising connections between Chiaki and Keita. Chiaki and Keita, meanwhile, not even aware that they'd had those connections, discover that they have some seemingly irreconcilable differences.
Aguri and Keita discover Chiaki and Tasuku on what appears to be a date. Aguri is devastated, but both she and Tasuku decide independently to help Keita move things along with Karen.
Karen invites Keita out to a date. It takes a long time.
The Gamers Meet-up gets together at Chiaki's place to play a board game. The seems to reveal – or maybe even predict – something about the gang's relationship with each other.
Having learned that, all along, Keita was the number-one fan of her games, as well as her best buddy in an MMO, Chiaki's feelings for him become more than just a little bit complicated.
Chiaki is led to believe that Tasuku had confessed to her. With the tensions becoming overwhelming, Keita gathers the Meet-up gang to announce his intention to finally set everything straight, but he Keitas it up.
Tasuku and Karen hatch a double-date plot to try to ease apart Aguri and Keita, whose friendship they fear has the potential to become something more.
The gang heads to the hot springs. Aguri has some piercing criticisms of gamers and the gaming industry.