If it's holiday time in Mouse's house, then that means Christmas cookies (including a special one for Santa, of course), caroling... and one nearly-destroyed holiday pageant. Can Mouse and his animal friends save the show, without getting utterly distracted along the way? It's a wild ride as Mouse and his friends embody the friendship and caring at the heart of the holiday season.
What happens IF you invite a bunch of kids to their first red-carpet premiere? THEN they have a lot of fun! Watch these kids roll up in style, enjoy the finest milk and cookies, and "critically review" the exclusive premiere of If You Give a Mouse a Cookie.
It's Halloween and the titular Mouse is excited about costumes, trick-or-treating, and what promises to be Cat's most amazing "Halloween Spooktacular"! Before the show can go on, Cat's robotic ghosts get loose and go flying around the neighborhood. Can Mouse and his friends round up the robo-ghosts without spooking themselves, or worse, poor Moose, who finds Halloween the scariest day of the year?
Mouse makes Valentines for all of his friends.
APPLESAUCE. A shopping trip for applesauce leads Mouse and Oliver on some unexpected adventures. CAT AND MOUSE. Donning their detective hats, Mouse and friends set out to discover the whereabouts of their friend Cat.
MASKED MOUSE. Mouse draws an adventure comic that inspires him to become a superhero. ART CHASE. What better way to celebrate the beautiful day than to go outside and draw with your best friend? It turns out that the wind has ideas of its own.
THE BIG CAMPOUT. A sock makes a wonderful Mouse-sized sleeping bag. And if a mouse has a sleeping bag, then he's sure to want to invite all of his friends for a campout! MISSING SOCK! When Oliver departs for to his softball game minus one sock, Mouse embarks on a surprise-filled crosstown journey.
HOOPLA! If you give a Mouse a stick, he might be inspired to create his own sport. Soon all his friends are playing Hoopla! ANIMAL BAND. Mouse finds a stick in the yard and soon begins drumming. It isn't long before the whole gang is jamming along.
MOUSE MINDS THE STORE. Mouse goes to the store to get some bubble bath, only to find it's closing. What can he do? CAPTAIN MOUSE. A bath inspires Mouse to captain his own raft. Soon the gang has embarked on a nautical adventure.
TOWN FAIR. Moose is entering his pie to a pie-tasting contest at the Town Fair and Mouse decides to join him. What could possibly go wrong? BEACH DAY. It's a day at the beach for Mouse and his friends with sandcastles, kite making...and some unexpected adventures.
SCHOOL DAY. Mouse is excited to go to school, at least until he gets to the door. With the kids' and teacher's help, Mouse is soon having a blast. COOKIE FACTORY. Oliver's class takes a field trip to Mouse heaven: the local cookie factory!
MUFFIN PARTY. When his muffin recipe gets smudged, Moose is certain his party will be ruined. Can Mouse help his antlered friend regain his confidence? ARCADE. Mouse and friends find out that the local arcade is closing down for a month. Time to take matters into their own paws!
A HOUSE FOR MOUSE. Mouse wants to have a room of his own. Then another one. Then another one. Is bigger always better? DELIVERY MOUSE. Traveling across the park turns out to be an "Oregon Trail"-sized adventure for one little mouse.
GOTTA FIX SQUAWKY. When one of Oliver's toys breaks, the race is on to repair it. SICK DAY. When their friends all become sick at the same time, Mouse and Oliver decide they need a system.
DINOSAUR MYSTERY. Certain she's seen a dinosaur, Pig enlists her friends help her find out where it's hiding. INVENTOR FAIR. Mouse and his friends' make their own inventions for the Junior Inventors' Fair.
FARM FRIENDS. Finding carrots for Oliver's sandwich leads Mouse to discover just where our fruits and veggies come from PICNIC. Mouse and his friends join their human friends on a scouting outing. Can Mouse win a badge of his own?
TOY ROUND UP!. Mouse and his friends turn the chore of cleaning up toys into a Wild West game. THE MASKED MOUSE MOBILE. Mouse has wheels, but is he too small to be a real hero?
RECYCLE RACES. At the recycling center Mouse and friends have lots of fun sorting and recycling. Mouse is soon whisked away on an unexpected wild ride, which inspires the gang to make their own "wacky rafts" out of plastic bottles. CHANGE IS GOOD. Mouse decides to use a bottle as a piggy bank to save up for something special. With pluck and luck, he soon finds his goal getting closer.
DOG'S DAY OUT: Dog's friends join Dog on a trip to the store. A simple shopping trip soon becomes a day full of unexpected adventures filled with silly soccer, a pirate adventure, and a wild flight. DOGGIE DAY CAMP: After Henry goes away to Day Camp, Dog's friends decide to cheer Dog up by creating a day camp experience of their own with crafts, swimming, and their own camp song.
TREASURE HUNT: When Henry gives Dog a treasure map, Dog and friends set off to find the treasure. X marks the spot. A SURPRISE FOR HENRY: It's Henry's birthday and Dog wants to do something super super super special.
SLEDDING ADVENTURE: Mouse uses a flashlight to find the seashell he's put aside to use as a toboggan. They're excited to sled down a snowy slope until Mouse and Oliver face the town's high hill. Gulp. SNOWY SLEEPOVER: Mouse and Oliver go to Moose's for a sleepover party. Moose and Pig have big plans for a sleepover full of surprises.
MOUSE AROUND TOWN. Mouse is given a piece of chalk and gets creative, drawing sidewalk games and roads. Soon Mouse's speeding around town in a souped-up miniature car to help his friends. RAINY DAY. Drawing on the sidewalk with chalk can be fun. But when the rain washes away Dog's sidewalk drawing, it's up to the gang to convince him that rainy days can be full of excitement.
DAY AT THE MUSEUM: Mouse makes a sculpture and Pig insists it belongs in a museum. Together they set off to find it a home. But after a trip to the museum, the gang are inspired to make their own. PIZZA DELIVERY: Making a clay pizza inspires Mouse to invent his own creations at the local pizza parlor. Soon he's speeding around town delivering mouse-sized pizzas, and encouraging creativity.
FRIENDAVERSARY. Cat and Esme Louise search for a way to celebrate their Friend-i-versary. A rafting trip sounds like fun, but with one thing leading to another, will they ever get to the lake? RUNAWAY ROBOT. Cat invents a cupcake-powered Robot with a very bad sense of direction. Unfortunately it also has Esme Louise's school work. Will the gang be able to find it?
MOUSEY MAIL. Mouse mails a letter to Grandma, only to realize that he forgot to put his drawing in the envelope. The chase is on! LOST STICKER. Mouse lost his favorite sticker yesterday, but where? Oliver and Mouse set out to retrace Mouse's steps.
BOWLING BONANZA. If you give a mouse a marble, he might want to bowl with it...and then go bowling with all his friends. UNDERWATER MOUSE. A search for a lost marble leads to unexpected underwater discoveries.
CHARM MYSTERY. Mouse and Dog discover a charm bracelet. Who could have lost it? They don their detective hats to find the owner. NEW FRIEND. Mouse and the gang set out to make friends with a mysterious girl who has just moved into the neighborhood.
EGG HUNT. It's the Spring Festival Egg Hunt. Will Mouse find an egg and earn a special prize? THE MASKED MOUSE RIDES AGAIN. Masked Mouse is joined by Protector Pig in more heroic adventures.
KEEPING COOL. On a hot day, there's nothing nicer than a glass of ice-cold lemonade. But first Mouse needs ice... PARADE DAY. Mouse and Oliver construct their own float for the town parade.
QUEST FOR THE CUP. Mouse is inspired by a book about Knights to set off on his own heroic quest. GOODNIGHT MOUSE. It's bedtime and time to read Mouse a story. Now where did Mouse leave that book?
LOOKING AFTER LOVEY. Moose entrusts Mouse to babysit his stuffed lovey for the afternoon. THE OLD SHELL GAME. When Herman, the Hermit Crab, outgrows his shell, Mouse takes it upon himself to find Herman a new home.
A SPACE ODD-ISSY. With Dog's help, his friend Cat discovers that it only takes a little imagination to have a grand adventure. STUFF-ON-A-STICK SALE. To raise money, the gang throws a one-of-a-kind bake sale.
PIG PUTS ON A SHOW. When Pig puts on a play, she finds out that her favorite story can still have new and unexpected twists and turns. A LITTLE PIG PIZAZZ. A chain-reaction of disasters leads Pig to give the whole town a delightful Pig-zhooshing.
A TOKEN OF FRIENDSHIP. The local arcade has a new game and a prize that Mouse is determined to win for Oliver. ROBOT RIVALRY. What can you do with a bored robot? Cat and Mouse have a sure cure for the robo-blues. A bro-bot!
HICCUP HITCH. Oh no! Dog has the hiccups. The gang each have their own cure. DO THE DOG. Pig plans a special dance performance. But is there a place in enterntainment for a non-dancing dog?
PICNIC EXPRESS. Moose's cooking at the Scout Jamboree is just too popular! Luckily, Mouse is on track with the perfect solution. SAFARI SURPRISE. The gang helps spice up Oliver's report on the jungle by bringing it to life for his class.
THE CAPED MOOSE. Masked Mouse has a new partner: the Caped Moose! Can Mouse help him discover his own powers? LEO'S LOOSE TOOTH. Leo is the last person of the whole gang to loose a baby tooth, and he is super excited. A visit from the Tooth Fairy at last!
DOG VS. THE TWO-WHEELER. It's finally time to take the training wheels off of Dog's bike...and to build up his confidence. IF YOU GIVE A DOG A BATH. It's bath time! Dog and Henry have just a short time to play before it's time to face the water. But is playtime really over once bath time begins?
DINOSAURS FOR A DAY. There's disappointment at Dino Adventure Land--but a real adventure is about to come roaring to life! MAGICAL MOOSE. Why is Moose dressing up? The gang follows their antlered friend and discover a magical surprise.
SNOWY THE SNOWBOT. Winter is over but Mouse and friends make it last just one more day. SATURN'S MISSING RINGS. Disaster has struck - the model of Saturn has lost its rings! It's up to the gang to fix the problem even if it means searching every corner of the dark spooky museum. Gulp.
MOUSE AND THE TOY FACTORY. Mouse is asked to help a local toymaker improve his toys. TEACHER APPRECIATION DAY. The gang sets out to show Oliver's teacher how much they all like her. But what do you get someone you don't know?
THE QUEST FOR THE GOLDEN TREASURE. Oliver missed the latest adventure movie, but Mouse won't let Oliver miss out on the fun. FIREFIGHTER MOUSE. Mouse and Oliver head to mom's workplace: the fire station. Mouse discovers there's a lot more to the job than just a yellow suit.
CARNIVAL TIME. Mouse and friends find the carnival grounds minus one carnival. The fundraiser must go on! SUMMERFANTASTIC DAY. The gang decides that they'll just have to invent a new holiday of their own. Summerfantastic Day!
COPYDOG. Dog decides he wants to be just like his friend Moose. Being a moose turns out to be tricker than it looks. SWEET DREAMS. After Dog has a nightmare, his friends help him discover ways to relax and get ready for bed.
MOTHER'S DAY MOUSE. It's Mother's Day, and Mouse and Oliver scramble to keep Mom's big day from becoming a big disaster. IF YOU GIVE A MOUSE A CAMERA. The town's picture contest is on, and Mouse is determined to win the blue ribbon.
COUSIN PARTY. Piper wants to be sure her cousin's visit is spectacular. The animals pitch in to help.. QUIET CONTEST. Can Mouse be quiet long enough to win the contest?
SLEEPOVER SLIP-UP. Moose's lovey is lost and the gang worries that Moose will never be able to sleep again! DANCING IN STYLE. Piper and Oliver excited about being in a dance show...until they realize they don't have the right clothes.
THE HAUNTED TOOLSHED. What are those strange sounds coming from Moose's toolshed? BACKYARD OBSTACLE COURSE. Henry has a hard time completing the scouts' obstacle course. Can his friends help?
PIPER'S CIRCUS SURPRISE. Piper's super-surprise party becomes a high-wire juggling act when she returns early. FRIENDSHIP FLOWER POWER. Mouse and friends help protect Moose's beautiful flowers from a late frost.
CHALK-TASTROPHE. Mouse and Pig borrow Dog favorite piece of chalk. What could go wrong? GET WELL, OLIVER. Oliver is home in bed, and Mouse wants to help his best human friend feel better with a song.
MESSY GUEST. Everyone agrees that Dog is one messy guest. Can the gang help him improve? CATCHY TUNE. Mouse and Cat's block city-building is frustrated by noisy neighbors.
MASKED MOUSE: THE ULTIMATE CHALLENGE. Masked Mouse has a new sidekick. But can Dog remember the superhero rules in time to save the day? DOOR-TO-DOOR DILEMMA. The scouts are having their annual cookie sale. Dog struggles to overcome his shyness.
SUPER SUPER SUPERHEROES. When Cat's pancake-making robot goes haywire, the job calls for a whole team of superheroes. PRINCESS-COWGIRL-PIRATE PIG. Pig loves playing princess, but there are some missions that can't be handled by princesses alone.
MOUSE DAY CELEBRATION. The gang decides to celebrate their best friend. Can they keep it a secret? MOUSE AND THE COOKIESTALK. Mouse and Oliver decide to act out their own version of Jack and The Beanstalk. Chances are the series will come full circle in a fairytale ending.