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Junkyard Wars

Season 14 2004

  • 2004-08-09T01:00:00Z on TLC
  • 1h
  • 7h (7 episodes)
  • United States
  • English
Two teams compete to fabricate unlikely machines from castoff parts found in a junkyard.

8 episodes

Season Premiere

2004-08-09T01:00:00Z

14x01 Junkyard Mega Wars: The Great Race (1)

Season Premiere

14x01 Junkyard Mega Wars: The Great Race (1)

  • 2004-08-09T01:00:00Z1h

Four teams scour junkyards from California to the Vegas strip, facing huge challenges along the way. Under the new rule, each team has total of 12 hours to gather materials from a junkyard, then carry the materials to modify the team vehicle elsewhere. After each match, each team will retain its own vehicle to race in next match. In this episode, they have to modify their vehicles to go downhill from Sierra Nevada mountains and pass a giant log.

Team - Members Anarchy (black) - Chopper Rat, Lin-Dog, Brandon Farm Boys (green) - Chaney, Stupe, Grandpa Fire Power (red, from Kentucky) - Fletch, Keith, Crusher Metal Maidens (pink, from San Francisco) - Flybutter, Rebecca, Kiki

Final scores Anarchy: 0 (total 0), Farm Boys: 3 (total 3), Fire Power: 0 (total 0), Metal Maidens: 4 (total 4).

In the second part of The Great Race, the contestants rebuild their vehicles to drive over desert dunes of Death Valley. Fire Power chose to cut down the vehicle and convert it into a half-tread truck; Anarchy got bigger wheels, a nitrous kit, and cut down the weight of the hearse; Metal Maidens and Farm Boys each put a Baja skidpad under the vehicle, with Farm Boys cutting down its own truck.

In race day, Fire Power's tread had fallen before the match began, so the vehicle was run without treads. Anarchy won the race, followed by Farm Boys, Metal Maidens, Fire Power.

Final scores Anarchy: 4 (total 4), Farm Boys: 3 (total 6), Fire Power: 0 (total 0), Metal Maidens: 2 (total 6).

In the final challenge, the teams convert their vehicles to travel across Colorado River, but that's only the beginning. To win the race, the score leading team members must also drive the vehicle to Vegas, and cross the finish line at the Flamingo hotel.

At race day, Farm Boys passed the river first, followed by Metal Maidens and Fire Power. Anarchy's vehicle stuck at river bottom, and was forced to quit. At the second half the trip, the surviving teams retained their ranks.

Final scores Anarchy: 0 points (4 total), Farm Boys: 4 points (10 total), Fire Power: 2 points (2 total), Metal Maidens: 3 points (9 total).

2004-02-11T02:00:00Z

14x04 Assault Vehicles

14x04 Assault Vehicles

  • 2004-02-11T02:00:00Z1h

Teams led by Hackett and Colonel Dick have to build assault vehicles capable of driving over several types of rough terrain and breaking down walls to rescue their captains from captivity.

2004-02-18T02:00:00Z

14x05 Field Artillery

14x05 Field Artillery

  • 2004-02-18T02:00:00Z1h

The challenge: fire bowling balls at targets 100 yards away. Hackett's team takes an early lead, but his plans are almost derailed when he loses a team member to heat stroke.

2004-02-04T02:00:00Z

14x06 Fire Trucks

14x06 Fire Trucks

  • 2004-02-04T02:00:00Z1h

The teams have to put out fires in a dumpster, car and pallet from 20' as fast as the can.

Season Finale

14x07 Wheelie Cars

Season Finale

14x07 Wheelie Cars

  • no air date1h

The teams have to build a car that pulls a wheelie down the drag strip. Fastest time on a combined straight and slalom course wins, with a tie breaker is a drag race.

The effects teams competed to build "an ultimate fighting robot" that could "breath fire, shoot bullets and save the planet from an alien invasion". The effects teams competed to build "an ultimate fighting robot" that could "breath fire, shoot bullets and save the planet from an alien invasion".

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