The Kerwhizz contestants whoosh around a world of wooden blocks, dodging the turning tunnel and the Working Herberts. But who will win?
Shooting through caverns and dodging spiky stalactites is no easy task as the teams encounter a series of wonderful Kerwhizzical caves.
Kaboodle is more interested in playing in the Play Place ball pond than winning the race, and Snout's still seeking sprouts.
Kaboodle has lost her favourite pet, Cynthia. Spooky Speedway is probably the best track on which to find her.
The three teams shoot over Steady Bready Bridge and through Meringue Mountain in a baking-themed race.
The Kerwhizz teams have to keep a look-out for the infamous Kerwhizz-Geewhizz gang when they race way out west.
Long grass, crumbling bridges and lily ponds are all obstacles that the three keen teams have to overcome in the raceworld.
The teams race past the Statue of Ribbity, find King Pong up the Empire Skunk Building and enjoy the Dancing Herberts performing Off Burpway.
Twist and Kit race up trees and shoot over the canopy in this jungly escapade.
In a world of paper planes, origami forests and glitter falls, the teams need to use all their craft to reach the finish.
The Kerwhizz teams are tempted by the lure of Long Pong Silver's treasure. Will they race, or seek the place where the hoard is hidden?
The Kerwhizz Ker-westion characters have their own toy factory. Which of the three terrific teams will find their way past the many machines?
Snout's home planet is a place of sprouts and crackling, sneezing craters. Will he try to help Twist win the race or look for his nephews?
Kit loves the moon and wants to study it. Twist and Ninki prefer to race in this cratered caper.