Star Wars: The Last Jedi is a strange movie. The things it does well, it does very well, and the things it drops the ball on, it really drops the ball on. In this video I look at the character arcs of Finn and Kylo Ren, comparing what works and what doesn’t. And finally, I collect my thoughts on the idea of letting the past die.
Jurassic Park is a great example of how theme can be used to design a cohesive and powerful story. Author Michael Crichton and screenwriter David Koepp use the theme as the DNA of the story, creating interesting characters with opposing viewpoints that explore the question at the heart of the film: Is everything we call “progress” actually progress?
Killmonger is a great example of how an antagonist can challenge the hero not just through confrontation and violence, but by representing something that affects the hero emotionally.
The Mission Impossible franchise is full of great examples of how to construct a compelling heist sequence. This video examines the heists from the original film and Mission Impossible — Rogue Nation to reveal the anatomy of a heis
No Country For Old Men is a film that challenges the audience in the best possible way. It never condescends and refuses to spell things out—instead compelling us to connect the dots and participate in the storytelling. This video examines some of the ways it achieves this.
Sound always plays a particularly important role in the horror genre, but A Quiet Place takes this a step further, making sound itself a key element of the story. So in this video I talk to the sound designers of the film, Erik Aadahl and Ethan Van der Ryn, to learn more about the ways sound can be used in storytelling.