Last season, the team leaped forward in time to a dystopian future they soon realized must be prevented. While facing multiple timelines and new enemies from faraway planets, they found family, friends, teammates and the courage to pull off their biggest challenge yet. Their next challenge? Coming to grips with the knowledge that bending the laws of space and time may have saved the planet, but it couldn’t save Fitz or Coulson.
Scattered across the galaxy, the team works to find their footing in the wake of losing Coulson.
While Fitz and Enoch struggle in space, Sarge and his team move forward with their mysterious mission on Earth.
It's a wild night out on the planet of Kitson for the agents. While Fitz and Enoch try their luck at the casino, nearby, Daisy and Simmons find themselves in a much ... groovier situation.
Yo-Yo and Keller take things public; parasitic aliens threaten the human race; and someone really needs boba…
Sarge has May; Altarah has Daisy, Enoch and Simmons; and now, there are two planets that need saving.
They've fought through space, time and alternate realities to find each other, and now, closer than ever, only their own demons can stop FitzSimmons' reunion.
After finding themselves in yet another gambling dilemma, a mysterious stranger offers Enoch and FitzSimmons a ride home where, it turns out, two shrikes aren’t better than one.
To face The Galaxy-Hopping Hate-Beast That Eats Planets, the team on Earth asks for help in all the wrong places. While back on the Lazy Comet, something weird is going on with Izel’s crew, and it’s not just the puffies.
No time for the team to play catch-up, there’s a planet to save.
The party’s over, and now the team must trust each other in order to face impending doom and an enemy that’s closer than they think.
Out of answers and running out of time, the agents must face the ghosts of their past in order to move forward.
In part one of the season finale, with time running short, the team will have to go to hell and back to stop the end of everything.