Zipp and Pipp get ready for their going away party.
Sunny and her friends attempt to turn the Crystal Brighthouse into the home of their dreams.
Zipp teaches some inexperienced Pegasus ponies how fly properly.
The girls struggle to adjust to living with Izzy.
Pipp's new combination mane salon and karaoke bar is threatened by a potential bad review.
Hitch is eager to show his friends on a tour, but Izzy finds an old unicorn trap.
Pipp tries to get her friends in on a Clip Trot trend, but they aren't performing to her liking.
Hitch tries to find the thief stealing everything across the town.
Izzy makes her very own unicorn friend after her other friends neglect to celebrate a unicorn holiday with her.
Sunny feels her friends are moving apart from her, and organizes a hiking trip to bring them together again.
A mishap with Pipp's laptop causes her to lose memories of Maretime Bay Day.
Zipp becomes suspicious of every pony when her sunglasses goes missing.
Izzy sets out to find a ring in order to finish making a gift for Sunny.
When Sunny is unable to control her alicorn magic, the other ponies try to help her.
Pipp and Zipp must figure out how to turn their friends back to normal after they become babies.
When Dahlia is successful in using magic to grow flowers with Sunny's help, it causes every pony in Maretime Bay to get neigh fever.
When Haven expresses a desire for a break from being the queen, her daughters Pipp and Zipp offer to take over her royal duties for the day – with the help of their friends – Unfortunately, the Mane 5 are quickly overwhelmed.
The Equestria Games get out of hoof when the Earth ponies, pegasi and unicorns compete with their own abilities.
Hitch steps forward to stop a feud between the Raccoonicorns and Pegasnails over a Schmoogleberry bush.
When nopony is impressed by Rufus' magic tricks, Izzy tries to help him find a new calling.
An embarrassing accident with bananas makes Sunny the joke of Maretime Bay until she learns to work with it.
Zipp turns down many of her friends' offers, that they decide to trick her into joining a Yes Day.
Maretime Bay is facing a major trash problem. The Mane Five's efforts soon prompt other ponies to join in.
The Mane Five go on a mystery adventure to gather all the pieces of an ancient magic blanket.