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noclip

Specials 2016 - 2023

  • 2016-11-11T05:00:00Z on YouTube
  • 11m
  • 9h 32m (52 episodes)
  • United States
  • English
Danny O'Dwyer is creating Video Game Documentaries Noclip is a brand new type of gaming outlet focused on creating documentaries on your favorite upcoming games, childhood classics and more

52 episodes

In this extended interview from our Rocket League series, we talk to Jeremy Dunham about that PlayStation Plus deal, launching Rocket League and the changing face of Psyonix.

In this extended interview taken from our Rocket League series, Psyonix founder Dave Hagewood talks about his early days in programming, working at Epic, how Psyonix came about and their deep love of soccer playing cars.

We chat to Psyonix sound engineer Mike Ault about building the sonic landscape of Rocket League, how his musical back-catalog of helped define the tone of the game, and how he's used the game to promote other independent EDM artists.

Noclip's second documentary series tells the story of how the critically acclaimed 2016 reboot of DOOM came to be. Featuring interviews from the team at id Software, exclusive insight into the game's development and never before seen footage of the cancelled DOOM 4 project, DOOM Resurrected is a unique insight into the passion behind modern AAA game development.

Imagine a gaming channel that specialized in high-quality video game docs. Finely crafted features about the biggest upcoming games. Heart-felt interviews with the people behind your favorite childhood classics. And compelling gaming stories you'd never heard of before. This is Noclip. Gaming Docs funded by gamers. Join the team, and help us make gaming docs that we can all be proud of.

2016-09-10T04:00:00Z

Special 6 09_12_16

Special 6 09_12_16

  • 2016-09-10T04:00:00Z11m

The teaser trailer for the lunch of the Noclip YouTube channel.

2016-11-22T05:00:00Z

Special 7 DOOM Series - Teaser

Special 7 DOOM Series - Teaser

  • 2016-11-22T05:00:00Z11m

A small taste of our series covering the development of 2016's hit rebirth of the DOOM franchise. Coming December.

In this extended cut of our interview with id Software legend Kevin Cloud, we talk about creating SnapMap, and his work as an artist on Wolfenstein, DOOM, Quake and more.

In this extended cut of our interview with DOOM composer Mick Gordon, we talk about the creative process of writing a video game soundtrack, and what it's like playing the finished product.

In our extended interview with id's Creative Director Hugo Martin, we talk to him about writing DOOM's story, designing the game's intro and how film influences his creative vision.

Remember those schoolyard rumors about a secret Mario level? Or that time your cousin told you they knew how to unlock Goro in MK1? Remember what it was like to play a game you didn't know everything about before it was released? In this multi-game documentary we talk to Jonathan Blow, Derek Yu and Jim Crawford about the challenge of retaining mystery & player discovery in the age of the internet. Plus we announce full Noclip documentaries for The Witness, Frog Fraction & Spelunky too. Buckle up friends, March is going to be busy!

Special 12 Noclip Project 4 Teaser

  • 2017-02-21T05:00:00Z11m

A multi-game, multi-documentary adventure. Coming Soon.

Introducing our six-part mini-series on the history and design of The Witcher franchise. Featuring interviews with over a dozen CD Projekt veterans, we explore the creation of the games from several unique perspectives including level design, quest design, localization, adaptation, living world design and more.

365 days after launch, we take a look back at all the stories we told in our first year; the places we went, the people we spoke to, and the community of video game fans who walked with us every step of the way.

Join Danny O'Dwyer and a host of CD Projekt developers are they celebrate the 10th Anniversary of The Witcher game series. Recorded live at PAX West 2017.

Join Noclip as we host a special panel celebrating the 10th Anniversary of The Witcher game series. With behind the scenes videos, early footage of Noclip's upcoming miniseries and a live panel of CD Projekt veterans, this is a must-see panel for any fan of The Witcher.

In this clip taken from our Half-Life documentary we talk to journalist and game awards show creator Geoff Keighley about covering the final hours of Half-Life during his college days.

In this extended cut of our interview with Guerrilla Games' Narrative Director John Gonzalez we talk about his work on Fallout: New Vegas, the challenge of creating an empathetic character, how the writing team created a believable universe around her, and the unique culture of this Dutch studio.

In this extended cut of our interview with Horizon Zero Dawn's Director Mathijs De Jonge, we talk about the long process of crafting the game from initial pitch to boxed release. [WARNING: CONTAINS LIGHT SPOILERS]

In this extended cut of our interview with Digital Extremes' Rebecca Ford, we talk about Warframe's long journey and the ways the community team collected and implemented player feedback.

Geoff Keighley has been covering the video games industry for over two decades, but these days he spends most of his time organizing The Game Awards. We wanted to know what it was about the show that motivates him year after year.

We're currently running a series on the Early Access development of Supergiant Games' Hades. In this video, we take a break from interviewing and ask the development team the burning questions from our community.

In our second production class Noclip editor Danny O'Dwyer details his process for editing trailers by performing a second-by-second breakdown of the one he cut for our Fallout 76 Documentary.

In our first production class Noclip director-of-photography, Jeremy Jayne details the equipment we use to film our documentaries, why we chose it and how we move it from location to location.

In our latest production class Noclip director-of-photography, Jeremy Jayne details his process for lighting and filming our documentaries.

In our first Noclip Update we let you know what to expect in May and beyond including our documentary on Creative Assembly, and our look at the history of Arkane Studios.

Three years ago we flew to Japan to film our documentary on Final Fantasy XIV. With COVID 19 grounding most international travel we thought it was probably time to share this patron-exclusive feature with our community here on YouTube.

Danny and his brother Alan dive through decades-old boxes of classic Amiga games to reminisce about some the best games to ever grace the computer.

Special 31 Noclip is Changing Today

  • 2021-03-01T05:00:00Z11m

After 4 and a half years we've had a lot of fun and learned a lot about this work. Time to mix it up.

Noclip's first documentary series focuses on the incredible story of Rocket League. A game that started out as a game mode in Unreal Tournament 2004, and through a decade of refinements, eventually took the world by storm. Check back next week to watch both parts of the series.

Featuring developers from BluePoint Games and Japan Studio, we unravel the years of work that went into remaking the now-infamous Demon's Souls for the PlayStation 5.

2021-08-18T04:00:00Z

Special 34 Noclip Has Changed

Special 34 Noclip Has Changed

  • 2021-08-18T04:00:00Z11m

An update and what's happened, and what should happen next.

Special 36 Coming Soon: Chivalry 2

  • 2021-10-22T04:00:00Z11m

Yes we talk about their other games too. Coming December 2021.

We explore the journey Black Mesa made over two decades of development, and how a team of fans went on to fix Half-Life's unfinished final chapter. The full 2+ hour documentary arrives later this month.

In our latest production class Noclip director-of-photography, Jeremy Jayne details his process for color grading our documentaries.

As part of our game history preservation mission we're excited to release these assets which give a glimpse into the development of DOOM 4 and DOOM 2016.

Join us next month for a documentary series about geckos, vampires, superheroes, archeologists & more.

Wishlist / Download Stunt Derby Demo

PANEL DETAILS: Sat, Sep 2, 2023 // 2:30 PM - 3:30 PM // Monarch Theatre

In this extended cut of our interview with Digital Extremes founder James Schmalz, we talk to him about his days designing pinball games, his work on the Unreal franchise, the early days of DE and the seemingly unlikely success of Warframe.

In this extended cut of our interview with Digital Extremes' Steve Sinclair we talk to him about his career at Digital Extremes and the neverending struggle to get Warframe made.

David D'Angelo (Yacht Club Games) breaks down each of the Shovel Knight games, their influences and design goals.

To celebrate our nearly reaching 500k subs, we answer your questions about our work and gives updates on our most requested documentaries.

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