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Private Notes
In the first part of our series on the remarkable story of Warframe, we dive into the history of Digital Extremes and explain how the co-creators of Unreal transformed into a work-for-hire studio, and eventually found themselves having to make the leap to Free-to-Play.
In the final part of our Warframe documentary, we dive into the design of Digital Extreme's free-to-play phenomenon and explain the lengths the team had to go to, to ensure players kept coming back.
In our final Noclip Session (yes it took us a full year to edit all of these!) we talk to Zoë Quinn about growing up playing the 3DO and the effect that FMV games have had on her own creative work.