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Numberjacks

Season 1 2006 - 2007
TV-Y

  • 2006-10-15T23:00:00Z on Playhouse Disney
  • 15m
  • 4h 15m (17 episodes)
  • United Kingdom
  • Czech, English, Italian
  • Animation
The Numberjacks are ten small superhero numbers: 0, 1, 2, 3, 4, 5, 6, 7, 8, and 9. They go about their everyday lives inside their sofa until a call comes in from a real-life child Agent, who reports a problem that needs solving. One or two of the Numberjacks fly out on location to investigate. The Numberjacks have to work out how to put things right, and thwart the dastardly intentions of the Meanies. After much fun, adventure and powerful thinking the Numberjacks win the day - till next time.

45 episodes

Series Premiere

2006-10-15T23:00:00Z

1x01 The Trouble with Nothing

Series Premiere

1x01 The Trouble with Nothing

  • 2006-10-15T23:00:00Z15m

Things keep vanishing. Numberjacks 3 and 4 discover that 0 has disappeared too and is causing things to vanish. He is evading all attempts to get him back. When 3 helps out on the Brain Gain machine, everything is tripled but order is finally restored.

2006-10-16T23:00:00Z

1x02 Going Wrong, Going Long

1x02 Going Wrong, Going Long

  • 2006-10-16T23:00:00Z15m

The episode opens with 3 trying to convince 4 that she is taller than him. The alarm goes and an agent says there is a boy having trouble with his pencil. 4 takes the mission to see what is wrong. Can he help?

The Shape Japer turns every sphere into a cube. 6 sorts her out.
Agents: 28, 33, 101, 70 Numberjacks: 3, 4, 5, 6

Things that should be inside end up outside - 5 takes 3 out there to help sort the Puzzler out.

2006-10-19T23:00:00Z

1x05 One More Time

1x05 One More Time

  • 2006-10-19T23:00:00Z15m

When everyone passes under a bridge, they become one higher number: 4 turns into a 5, then 6. It's 1 that's causing all the trouble. Brain Gain changes 1's mind to make things one less.
Agents: 53, 28, 94, 68 Numberjacks: 1, 3, 4, 5, 6

The Problem Blob is causing trouble - and things can't stop going forwards. 6 hitches a lift in a remote control car to help set things right.

1x07 Seven Wonders

  • no air date15m

4 finds things add up to 7 when the Puzzler's about, and 7 is caught by the Puzzler.
Agents: 53, 42, 70, 16 Numberjacks: 1, 3, 4, 5, 6, 7

2006-10-27T23:00:00Z

1x08 Getting Heavy

1x08 Getting Heavy

  • 2006-10-27T23:00:00Z15m

Spooky Spoon wants to be higher than everyone else, so she is swapping light things and heavy things to put people down on the ground - 5 and 3 fly out.
Agents: 53, 16, 68, 85 Numberjacks: 3, 4, 5, 6, 9

1x09 Belongings

  • no air date15m

Things don't belong when Spooky Spoon mixes things up - another problem for 5.

The Numbertaker is taking all the fours he can find - will 4 be able to escape his clutches?

1x11 Boxing Day

  • no air date15m

Boxes go wrong when the Shape Japer plays tricks - but 6 can do the trick too!

1x12 Out of Order

  • no air date15m

Spooky Spoon makes sure things are well out of order - until 5 sorts her out.

2006-11-01T00:00:00Z

1x13 Nine Lives

1x13 Nine Lives

  • 2006-11-01T00:00:00Z15m

The Puzzler has 9 trapped in a puzzle bubble - 6 and 3 come to the rescue. In this episode, 6 turns into two 3's.
Agents: 25, 34, 88, 100 Numberjacks: 3, 4, 5, 6 (two 3s), 9

2006-11-02T00:00:00Z

1x14 Takeaway

1x14 Takeaway

  • 2006-11-02T00:00:00Z15m

Not just a few problems, lots of them - 4 makes the Numbertaker take more than he wants to.
Agents: 28, 101 (Although mixed up with 42), 85, 70 Numberjacks: 3, 4, 5, 6

There's a pattern to the problems the Puzzler causes - and 5 has to break that pattern.
Agents: 14, 47, 73, 96 Numberjacks: 3, 4, 5, 6

2007-02-19T00:00:00Z

1x16 Stop and Go

1x16 Stop and Go

  • 2007-02-19T00:00:00Z15m

Things don't move when they should, like a walking trash bin etc. - 6 has got to sort Spooky Spoon out.
Agents: 34, 52, 73, 100 Numberjacks: 0, 3, 4, 5, 6

2007-02-20T00:00:00Z

1x17 Off Colour

1x17 Off Colour

  • 2007-02-20T00:00:00Z15m

Spooky Spoon wants to be the most colourful character around, by taking other yellow, red, and blue things - 4 is out to stop her.
Agents: 88, 34, 25, 100 Numberjacks: 3, 4, 5, 6

The Shape Japer makes half a load of trouble, and 4 has to make things whole again.
Agents: 14, 47, 73, 96 Numberjacks: 2, 3, 4, 5, 6

2007-02-22T00:00:00Z

1x19 Out for the Count

1x19 Out for the Count

  • 2007-02-22T00:00:00Z15m

2 is out and about and making everyone count incorrectly - 6 goes after him.
Agents: 96, 61, 100, 25 Numberjacks: 2, 3, 4, 5, 6

Everything is empty thanks to the Puzzler - 3 helps 5 to fill things up again but not without 3 getting caught by the Puzzler.
Agents: 25, 61, 96, 100 Numberjacks, 2, 3, 4, 5, 6

1x21 Tens Moments

  • no air date15m

1 and 0 get out and about and make ten of everything - creating more work for 5.
Agents: 25, 52, 61, 88 Numberjacks: 0, 1, 3, 4, 5, 6

2007-02-27T00:00:00Z

1x22 3 Things Good

1x22 3 Things Good

  • 2007-02-27T00:00:00Z15m

3 is out on her own trying to do battle with the Shape Japer, who does not like things in threes.
Agents: 25, 34, 88, 100 Numberjacks: 1, 2, 3, 4, 5, 6

Be clear what you mean or the Problem Blob will make trouble for you, as 4 finds out. In this episode, the Problem Blob sticks on two walls and a cube-shaped bush.
Agents: 34, 47, 100, 14 Numberjacks: 3, 4, 5, 6

2007-03-01T00:00:00Z

1x24 One Won

1x24 One Won

  • 2007-03-01T00:00:00Z15m

There's only one of everything, thanks to the Numbertaker - 6 sorts things with help from 1.
Agents: 55, 68, 70, 94 Numberjacks: 1, 3, 4, 5, 6

1x25 Tricky Sixes

  • no air date15m

The Numbertaker likes two lots of three today - 6 is the Numberjack to sort him out. This is the first appearance of the Numbermaker.
Agents: 42, 85, 55, 68 Numberjacks: 3, 4, 5, 6

The Shape Japer is after things that come in eights - 4 goes on the mission. In this episode, the Shape Japer stays as a cube, and become good eight at the end.
Agents: 16, 42, 68, 101, Numberjacks: 2, 3, 4, 5, 6, 8

2007-03-06T00:00:00Z

1x27 Best Estimate

1x27 Best Estimate

  • 2007-03-06T00:00:00Z15m

The Problem Blob makes things go wrong when people can't estimate - 5 to the rescue. Problem Blob's first word is "What?".
Agents: 28, 55, 70, 101 Numberjacks: 3, 4, 5, 6

1x28 On and Off

  • no air date15m

Spooky Spoon is mixing things up again, so instead of being on things are off - 4 is on the case.
Agents: 16, 33, 68, 85 Numberjacks, 3, 4, 5, 6

1x29 Zero the Hero

  • no air date15m

0 to the rescue when just for once, the Numberjacks are the problem, not the answer!
Agents: 33, 55, 85 Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9

2007-06-14T23:00:00Z

1x30 Bad Circles

1x30 Bad Circles

  • 2007-06-14T23:00:00Z15m

Numbers 3, 4 and 5 are in the gym standing among a mixture of colourful circles, playing the circle game. The Agents call in reporting problems at the beach - 6 takes on the mission. Objects are behaving strangely - they've taken on a life of their own. It's the Shape Japer causing mayhem.

1x31 Famous Fives

  • no air date15m

The Puzzler sets the problem - and 5 is the right Numberjack to sort it out.
Agents: 16, 42, 68, 94 Numberjacks: 1, 2, 3, 4, 5, 6,

2007-03-13T00:00:00Z

1x32 Fair Shares

1x32 Fair Shares

  • 2007-03-13T00:00:00Z15m

Things aren't being shared fairly, thanks to the Problem Blob - 6 makes everything all right.
Agents: 28, 101, 85, 33 Numberjacks: 1, 2, 3, 4, 5, 6, 7, 8,

1x33 Being 3

  • no air date15m

The Numbertaker is taking threes today - but he can't take Numberjack 3: In this episode, 3 turns into a 4.
Agents: 28, 55, 70, 101 Numberjacks: 1, 3, 4, 5, 6

1x34 Into the Teens

  • no air date15m

The Numbertaker has added ten more than 1 - 4 has to sort him out. 4 turns into a 14, and the Numbertaker turns into eleven.
Agents: 33, 55, 70, 85 Numberjacks: 1, 3, 4, 5, 6, 7, 8, 9

1x35 Slide and Turn

  • no air date15m

The Shape Japer is moving things and causing problems - 5 goes out there.
Agents: 17, 41, 60, 106 Numberjacks: 1, 2, 3, 4, 5, 6,

1x36 Six of One

  • no air date15m

The Problem Blob is making trouble with sixes - Numberjack 6 to the rescue.
Agents: 22, 41, 60, 106 Numberjacks: 0, 1, 2, 3, 4, 5, 6,

1x37 Time Trouble

  • no air date15m

Time passes very strangely - thanks to Spooky Spoon. 5 investigates. This is the first appearance of the Beeper.
Agents: 38, 54, 79, 95 Numberjacks: 3, 4, 5, 6

1x38 1, 2, 3, Go

  • no air date15m

It's 1, 2, 3 - pattern time! 3 battles with the Puzzler. This is the only episode where the Brain Gain machine hasn't been used.
Agents: 17, 54, 60, 106 Numberjacks: 1, 2, 3, 4, 5, 6, 9

1x39 More 4

  • no air date15m

The Shape Japer makes trouble with symmetry - 4 goes out to sort things out. In this episode 4 gets an extra bit of body.
Agents: 17, 22, 41, 38 Numberjacks: 3, 4, 5, 6, 7, 8,

1x40 Almost Human

  • no air date15m

The Problem Blob causes trouble - and 4 tries out being a human being. There is a special Numberjack known as the Numberjack Man (played by Steven Lim), known as 4's temporary replacement.
Agents: 79, 83, 95, 106 Numberjacks: 3, 4, 5, 6

The Numbertaker takes all the even numbers - 6 and 8 fly out to put things right.
Agents: 79, 54, 57, 17 Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9

The Problem Blob has gotten people going around in circles - can 5 restore things to normal?
Agents: 41, 60, 83, 106 Numberjacks: 1, 2, 3, 4, 5, 6,

1x43 Square Dancing

  • no air date15m

The Shape Japer's about - and 1, 4, and 9 sort out problems with squares.
Agents: 22, 41, 79, 95 Numberjacks: 1, 3, 4, 5, 6, 9

2007-03-28T23:00:00Z

1x44 Data Day

1x44 Data Day

  • 2007-03-28T23:00:00Z15m

Spooky Spoon is mixing things up again and makes things at a cafe behave like party things and vice versa - 3 gets ready to take her on.
Agent: 17, 54, 60, 106 Numberjacks: 3, 4, 5, 6

Season Finale

1x45 How? What? Check!

  • no air date15m

5 sorts out the Puzzler's problems - and checks to make sure.
Agents: 22, 38, 83, 95 Numberjacks: 3, 4, 5, 6

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