• 96%
    5 votes
  • Rate this show
    What did you think?
  • 296
    watchers
  • 9.9k
    plays
  • 298k
    collected
  • 94
    lists

Numberjacks

All Episodes 2008 - 2009
TV-Y

Advertisement
Hide ads with
VIP
  • Ended
  • CBeebies, Rai 2, BBC Two, Playhouse Disney
  • 2006-10-15T23:00:00Z
  • 15 mins
  • 9 hours, 15 mins (37 episodes)
  • United Kingdom
  • English
  • Open Mind Productions
  • Animation
Advertisement
Hide ads with
VIP
The Numberjacks are ten small superhero numbers: 0, 1, 2, 3, 4, 5, 6, 7, 8, and 9. They go about their everyday lives inside their sofa until a call comes in from a real-life child Agent, who reports a problem that needs solving. One or two of the Numberjacks fly out on location to investigate. The Numberjacks have to work out how to put things right, and thwart the dastardly intentions of the Meanies. After much fun, adventure and powerful thinking the Numberjacks win the day - till next time.
Advertisement
Hide ads with
VIP
Advertisement
Hide ads with
VIP

76 episodes

Special 1 Counting Down to Christmas

  • 2008-11-24T00:00:00Z — 15 mins

The Numberjacks save Christmas Day

Special 2 Seaside Adventure

  • 2009-08-02T23:00:00Z — 15 mins

What starts as a happy holiday in the sun soon gets more complicated as all the Meanies try to make like hard for the Numberjacks. Only after much excitement do things get back to normal.

1x01 The Trouble with Nothing

  • Series Premiere

    2006-10-15T23:00:00Z — 15 mins

Things keep vanishing. Numberjacks 3 and 4 discover that 0 has disappeared too and is causing things to vanish. He is evading all attempts to get him back. When 3 helps out on the Brain Gain machine, everything is tripled but order is finally restored.

1x02 Going Wrong, Going Long

  • 2006-10-16T23:00:00Z — 15 mins

The episode opens with 3 trying to convince 4 that she is taller than him. The alarm goes and an agent says there is a boy having trouble with his pencil. 4 takes the mission to see what is wrong. Can he help?

1x03 Sphere Today, Gone Tomorrow

  • 2006-10-17T23:00:00Z — 15 mins

The Shape Japer turns every sphere into a cube. 6 sorts her out. Agents: 28, 33, 101, 70 Numberjacks: 3, 4, 5, 6

Things that should be inside end up outside - 5 takes 3 out there to help sort the Puzzler out.

1x05 One More Time

  • 2006-10-19T23:00:00Z — 15 mins

When everyone passes under a bridge, they become one higher number: 4 turns into a 5, then 6. It's 1 that's causing all the trouble. Brain Gain changes 1's mind to make things one less. Agents: 53, 28, 94, 68 Numberjacks: 1, 3, 4, 5, 6

1x06 Forward Thinking

  • no air date — 15 mins

The Problem Blob is causing trouble - and things can't stop going forwards. 6 hitches a lift in a remote control car to help set things right.

1x07 Seven Wonders

  • no air date — 15 mins

4 finds things add up to 7 when the Puzzler's about, and 7 is caught by the Puzzler. Agents: 53, 42, 70, 16 Numberjacks: 1, 3, 4, 5, 6, 7

1x08 Getting Heavy

  • 2006-10-27T23:00:00Z — 15 mins

Spooky Spoon wants to be higher than everyone else, so she is swapping light things and heavy things to put people down on the ground - 5 and 3 fly out. Agents: 53, 16, 68, 85 Numberjacks: 3, 4, 5, 6, 9

1x09 Belongings

  • no air date — 15 mins

Things don't belong when Spooky Spoon mixes things up - another problem for 5.

The Numbertaker is taking all the fours he can find - will 4 be able to escape his clutches?

1x11 Boxing Day

  • no air date — 15 mins

Boxes go wrong when the Shape Japer plays tricks - but 6 can do the trick too!

1x12 Out of Order

  • no air date — 15 mins

Spooky Spoon makes sure things are well out of order - until 5 sorts her out.

1x13 Nine Lives

  • 2006-11-01T00:00:00Z — 15 mins

The Puzzler has 9 trapped in a puzzle bubble - 6 and 3 come to the rescue. In this episode, 6 turns into two 3's. Agents: 25, 34, 88, 100 Numberjacks: 3, 4, 5, 6 (two 3s), 9

1x14 Takeaway

  • 2006-11-02T00:00:00Z — 15 mins

Not just a few problems, lots of them - 4 makes the Numbertaker take more than he wants to. Agents: 28, 101 (Although mixed up with 42), 85, 70 Numberjacks: 3, 4, 5, 6

1x15 The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird

  • 2006-11-03T00:00:00Z — 15 mins

There's a pattern to the problems the Puzzler causes - and 5 has to break that pattern. Agents: 14, 47, 73, 96 Numberjacks: 3, 4, 5, 6

1x16 Stop and Go

  • 2007-02-19T00:00:00Z — 15 mins

Things don't move when they should, like a walking trash bin etc. - 6 has got to sort Spooky Spoon out. Agents: 34, 52, 73, 100 Numberjacks: 0, 3, 4, 5, 6

1x17 Off Colour

  • 2007-02-20T00:00:00Z — 15 mins

Spooky Spoon wants to be the most colourful character around, by taking other yellow, red, and blue things - 4 is out to stop her. Agents: 88, 34, 25, 100 Numberjacks: 3, 4, 5, 6

The Shape Japer makes half a load of trouble, and 4 has to make things whole again. Agents: 14, 47, 73, 96 Numberjacks: 2, 3, 4, 5, 6

1x19 Out for the Count

  • 2007-02-22T00:00:00Z — 15 mins

2 is out and about and making everyone count incorrectly - 6 goes after him. Agents: 96, 61, 100, 25 Numberjacks: 2, 3, 4, 5, 6

Everything is empty thanks to the Puzzler - 3 helps 5 to fill things up again but not without 3 getting caught by the Puzzler. Agents: 25, 61, 96, 100 Numberjacks, 2, 3, 4, 5, 6

1x21 Tens Moments

  • no air date — 15 mins

1 and 0 get out and about and make ten of everything - creating more work for 5. Agents: 25, 52, 61, 88 Numberjacks: 0, 1, 3, 4, 5, 6

1x22 3 Things Good

  • 2007-02-27T00:00:00Z — 15 mins

3 is out on her own trying to do battle with the Shape Japer, who does not like things in threes. Agents: 25, 34, 88, 100 Numberjacks: 1, 2, 3, 4, 5, 6

1x23 Say What You Mean

  • no air date — 15 mins

Be clear what you mean or the Problem Blob will make trouble for you, as 4 finds out. In this episode, the Problem Blob sticks on two walls and a cube-shaped bush. Agents: 34, 47, 100, 14 Numberjacks: 3, 4, 5, 6

1x24 One Won

  • 2007-03-01T00:00:00Z — 15 mins

There's only one of everything, thanks to the Numbertaker - 6 sorts things with help from 1. Agents: 55, 68, 70, 94 Numberjacks: 1, 3, 4, 5, 6

1x25 Tricky Sixes

  • no air date — 15 mins

The Numbertaker likes two lots of three today - 6 is the Numberjack to sort him out. This is the first appearance of the Numbermaker. Agents: 42, 85, 55, 68 Numberjacks: 3, 4, 5, 6

The Shape Japer is after things that come in eights - 4 goes on the mission. In this episode, the Shape Japer stays as a cube, and become good eight at the end. Agents: 16, 42, 68, 101, Numberjacks: 2, 3, 4, 5, 6, 8

1x27 Best Estimate

  • 2007-03-06T00:00:00Z — 15 mins

The Problem Blob makes things go wrong when people can't estimate - 5 to the rescue. Problem Blob's first word is "What?". Agents: 28, 55, 70, 101 Numberjacks: 3, 4, 5, 6

1x28 On and Off

  • no air date — 15 mins

Spooky Spoon is mixing things up again, so instead of being on things are off - 4 is on the case. Agents: 16, 33, 68, 85 Numberjacks, 3, 4, 5, 6

1x29 Zero the Hero

  • no air date — 15 mins

0 to the rescue when just for once, the Numberjacks are the problem, not the answer! Agents: 33, 55, 85 Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9

1x30 Bad Circles

  • 2007-06-14T23:00:00Z — 15 mins

Numbers 3, 4 and 5 are in the gym standing among a mixture of colourful circles, playing the circle game. The Agents call in reporting problems at the beach - 6 takes on the mission. Objects are behaving strangely - they've taken on a life of their own. It's the Shape Japer causing mayhem.

1x31 Famous Fives

  • no air date — 15 mins

The Puzzler sets the problem - and 5 is the right Numberjack to sort it out. Agents: 16, 42, 68, 94 Numberjacks: 1, 2, 3, 4, 5, 6,

1x32 Fair Shares

  • 2007-03-13T00:00:00Z — 15 mins

Things aren't being shared fairly, thanks to the Problem Blob - 6 makes everything all right. Agents: 28, 101, 85, 33 Numberjacks: 1, 2, 3, 4, 5, 6, 7, 8,

1x33 Being 3

  • no air date — 15 mins

The Numbertaker is taking threes today - but he can't take Numberjack 3: In this episode, 3 turns into a 4. Agents: 28, 55, 70, 101 Numberjacks: 1, 3, 4, 5, 6

1x34 Into the Teens

  • no air date — 15 mins

The Numbertaker has added ten more than 1 - 4 has to sort him out. 4 turns into a 14, and the Numbertaker turns into eleven. Agents: 33, 55, 70, 85 Numberjacks: 1, 3, 4, 5, 6, 7, 8, 9

1x35 Slide and Turn

  • no air date — 15 mins

The Shape Japer is moving things and causing problems - 5 goes out there. Agents: 17, 41, 60, 106 Numberjacks: 1, 2, 3, 4, 5, 6,

1x36 Six of One

  • no air date — 15 mins

The Problem Blob is making trouble with sixes - Numberjack 6 to the rescue. Agents: 22, 41, 60, 106 Numberjacks: 0, 1, 2, 3, 4, 5, 6,

1x37 Time Trouble

  • no air date — 15 mins

Time passes very strangely - thanks to Spooky Spoon. 5 investigates. This is the first appearance of the Beeper. Agents: 38, 54, 79, 95 Numberjacks: 3, 4, 5, 6

1x38 1, 2, 3, Go

  • no air date — 15 mins

It's 1, 2, 3 - pattern time! 3 battles with the Puzzler. This is the only episode where the Brain Gain machine hasn't been used. Agents: 17, 54, 60, 106 Numberjacks: 1, 2, 3, 4, 5, 6, 9

1x39 More 4

  • no air date — 15 mins

The Shape Japer makes trouble with symmetry - 4 goes out to sort things out. In this episode 4 gets an extra bit of body. Agents: 17, 22, 41, 38 Numberjacks: 3, 4, 5, 6, 7, 8,

1x40 Almost Human

  • no air date — 15 mins

The Problem Blob causes trouble - and 4 tries out being a human being. There is a special Numberjack known as the Numberjack Man (played by Steven Lim), known as 4's temporary replacement. Agents: 79, 83, 95, 106 Numberjacks: 3, 4, 5, 6

1x41 Two, Four, Six, Eight

  • no air date — 15 mins

The Numbertaker takes all the even numbers - 6 and 8 fly out to put things right. Agents: 79, 54, 57, 17 Numberjacks: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9

1x42 Round and Round

  • no air date — 15 mins

The Problem Blob has gotten people going around in circles - can 5 restore things to normal? Agents: 41, 60, 83, 106 Numberjacks: 1, 2, 3, 4, 5, 6,

1x43 Square Dancing

  • no air date — 15 mins

The Shape Japer's about - and 1, 4, and 9 sort out problems with squares. Agents: 22, 41, 79, 95 Numberjacks: 1, 3, 4, 5, 6, 9

1x44 Data Day

  • 2007-03-28T23:00:00Z — 15 mins

Spooky Spoon is mixing things up again and makes things at a cafe behave like party things and vice versa - 3 gets ready to take her on. Agent: 17, 54, 60, 106 Numberjacks: 3, 4, 5, 6

1x45 How? What? Check!

  • no air date — 15 mins

5 sorts out the Puzzler's problems - and checks to make sure. Agents: 22, 38, 83, 95 Numberjacks: 3, 4, 5, 6

2x01 Ups and Downs

  • Season Premiere

    2009-10-26T00:00:00Z — 15 mins

The Spooky Spoon is turning everything upside down, so 1 and 8 are sent out to help 4.

2x02 On the Move

  • 2009-10-27T00:00:00Z — 15 mins

People keep counting when they don’t need to - thanks to the Problem Blob. 5 sorts things out.

2x03 Very Shapely

  • 2009-10-28T00:00:00Z — 15 mins

The Shape Japer is into extreme shapes – 6 gets busy sorting things out.

2x04 Wee Three Phone Home

  • 2009-10-29T00:00:00Z — 15 mins

The Puzzler sets a puzzle, and 3 is up to the challenge, with a little help from, 7, 8, and 9.

2x05 Did You Notice Anything?

  • 2009-10-30T00:00:00Z — 15 mins

The Numbertaker’s causing problems, but strangely people don’t notice. 4 to the rescue!

2x06 Measured Response

  • 2009-11-02T00:00:00Z — 15 mins

The Shape Japer’s changing the lengths of things – 6 and his buddy sticks are on the case!

2x07 Think Again

  • 2009-11-03T00:00:00Z — 15 mins

Sometimes it’s good to think again, as 5 discovers when she’s dealing with Spooky Spoon’s latest stirrings.

2x08 Carry On Counting

  • 2009-11-04T00:00:00Z — 15 mins

People need to carry on counting, not start again – 6 sorts out the Problem Blob.

2x09 A Record In The Charts

  • 2009-11-05T00:00:00Z — 15 mins

People need more information – so 4 goes out there battling with the Puzzler.

2x10 Half Time

  • 2009-11-06T00:00:00Z — 15 mins

The Numbertaker is halving the numbers of everything - 4 is sent out to stop him. In this episode, 4 turns into a 1, a 2 and an 8.

2x11 A Close Thing

  • 2009-11-09T00:00:00Z — 15 mins

A girl can't get near to her teddy, and grown ups need help with things being too close. 6 flies out to sort the Problem Blob.

2x12 A Circle at Both Ends

  • 2009-11-10T00:00:00Z — 15 mins

The Shape Japer is having fun with cylinders - 5 to the rescue!

2x13 Matchmaking

  • 2009-11-11T00:00:00Z — 15 mins

Numbers don’t match when the Numbertaker’s about - until 3 saves the day.

2x14 A Different Sort

  • 2009-11-12T00:00:00Z — 15 mins

Spooky Spoon is jumping things about – and 4 is the one to sort her out.

2x15 Areas Of Concern

  • 2009-11-13T00:00:00Z — 15 mins

The Puzzler is making things bigger and smaller – 6 and the buddy tiles save the day.

2x16 The Dreaded Lurgi

  • 2009-12-07T00:00:00Z — 15 mins

5 to the rescue when things are going up and down and round and round, all thanks to the Problem Blob.

2x17 Fraction Fiction

  • 2009-12-08T00:00:00Z — 15 mins

The Shape Japer is splitting things into fractions, and 3 is on the case.

2x18 Interesting Times

  • 2009-12-09T00:00:00Z — 15 mins

7 tells the story of how 3, 4, 5, and 6 had to sort out day and night when Spooky Spoon mixed things up.

2x19 More Ways Than One

  • 2009-12-10T00:00:00Z — 15 mins

When the Puzzler bubbles 8, 4 has to find three different ways making eight to release him.

2x20 Hundreds and Thousands

  • 2009-12-11T00:00:00Z — 15 mins

6 saves the day when the Number-taker is taking hundreds and thousands.

Advertisement
Hide ads with
VIP
Advertisement
Hide ads with
VIP
Loading...