Robin foils Prince John's attempt to find his den and retrieves the gold he'd unjustly stolen from the villagers.
The bandits kidnap Lady Rohesia to learn about the secret of the philosopher's stone.
Robin, hypnotized by Perdigan, is brought to the Prince who intends to use his docility to stage a heroic arrest.
A charlatan poisons the villagers and then sells them the remedy to their narcolepsy at an extortionate price.
Hired by Prince John, an impostor passes himself off as Robin in order to discredit the real one in the eyes of the population.
Robin and Prince John race each other to be the first to find the treasure hidden by the bandits.
Robin and his friends free a puppeteer who had been unfairly punished because of a performance that was unfavorable to Prince John.
Robin foils a fake druid's scam and retrieves the gold Prince John had given him against the alleged Excalibur.
Robin ends up with a baby in his arms and strives to free its mother and reunite them.
Robin helps a young farmer win a horse race and thus pocket the prize to save his farm from going bankrupt.
Determined to get rid of Robin, Prince John hires a fearsome bounty hunter, at an extortionate price.
An adventurer supplants Robin in the villagers' hearts, in order to rob them.
Marion enchants an arrow to always seek up what the shot desires most. Prins John discovers the arrow and wants to use it to catch Robin Hood.
An old lady uses the population's superstition to sell them their own luck at really high prices.
Prince John pounds a crossroads with his catapult in preparation for any future enemy attack.
Prince John grabs all the villager's gold to make a statue of himself.
Ralf makes Robin believe that he's willing to help him and join his gang to fight against Prince John.
Robin stops Prince John from seizing a flying machine that could help him catch the outlaw.
Prince John relieves the Sheriff of his duties and hires the bandits to replace him.
Robin struggles to get the food stocks, which Prince John had stolen from the villagers, out of the castle.
Marian has been kidnapped by the thieves so Robin strives to gather the ransom that Prince John refuses to pay.
Robin absolutely must get his hands on a carrier pigeon that is carrying proof that Marian is a magician.
Left powerless after being accidentally struck by one of Marian's spells, Robin and friends rely on Tuck's talents.
Fireworks planned by Prince John risk destroying the windmill and Robin crashes the party to save it.
Prince John sets a trap for Robin when he sends him a fake letter from the King.
Robin and his friends sneak into the castle to recover Manolo's puppets, seized by Prince John, and thus enable him to go on with the show.
Marian is bewitched and trapped in a mirror while an evil double takes her place, and Robin and his friends must release her before the double reveals the location of the secret hideout to Prince John.
Robin sets off in pursuit of a werewolf that is terrorizing the county before discovering that it's really Ralf and Rolf.
When a storm destroys the windmill, it is worked by a horse. Prince John requisitions it.
Prince John steals the stone that purifies the village water, but Robin and friends make him believe he's mad in order to make him get rid of it.
The twins discover Marian's secret. Robin manages to rescue her, but Flynn runs away with the magic wand.
Robin takes up golf to foil the plans of a corrupt promoter in league with Prince John .
The band must come to Robin's rescue after he is captured trying to save the orphanage's money.
The Sheriff steals Marian's and Delphinea's gamba to prevent them from taking part in Minstrel Dani's talent competition.
Prince John forces Robin to give him lessons in adventuring in exchange for Little John's freedom.
Robin comes to the aid of a clumsy young lawman, who wants to imitate his exploits, but puts himself in danger.
Robin proves the innocence of a friend of Little John whom was falsely accused of having stolen wood from the village.
Some children put themselves in danger when they play outlaws, but they can count on Robin to get them out of the jam.
Robin falls into a trap hatched by Landrin and the Brigands to get the reward. In order to escape, Robin creates bad blood among his foes.
Prince John resorts to trickery to gain popularity, but Robin gets him to fall into his own trap.
Robin rescues a minstrel who has been kidnapped by Prince John and forced to write a song praising him.
A botched spell turns Marian into an infant, which adds to Robin's obstacles as he tries to prevent Prince John from destroying a farm.
Robin makes Prince John forget his desire to pollute the river by playing the sorcerer's apprentice.
Robin and his friends help a soldier make his dream of becoming a farmer come true.
Robin and Marian prove the innocence of an old lady accused of witchcraft and teach Ralf, Rolf and Prince John a valuable lesson.
Robin and Marian devise a plan to prevent Prince John from driving Scarlett and Matilda out of the county.
Under orders from Prince John, a young girl infiltrates Robin's band and sets them one against the other.
Scarlett tells the story of Robin's arrival in the county of Sherwood, and the source of his opposition to Prince John.
The origins of Robin's band, Marian's magic powers and the transformation of Derke.
Robin und