It was the day before Halloween and Matt and Tanya were writing letters to their cousins Dan and Kara about what happened at Christmas and how Mr. Conductor's cousin came to the station and about Harry being transferred to Chubby Corners and Billy Twofeathers took his place in the workshop at the station. Then came Halloween and Kara, Matt, and Tanya were dressed up in their costumes and they are looking for Dan. And, Dan told Stacy that he didn't got a costume yet. Then Dan and Kara meet Mr. Conductor for the first time. Then they introduced Becky to the station. The kids bet on Dan to go in the workshop and steal Billy's flute, but Billy help Dan make a costume for him. And when the kids got back to the station Dan scared the kids with his costume and he wanted to go trick or treating. And Mr. Conductor put a light in Schemer's pumpkin to make it real and scared him away.
Dan and Kara pretend to have jobs and tell Becky that she can have a party in the station. This caused them to run in trouble with J.B. King.
Amazo the magician comes to visit and he forgot all his tricks. Becky learns about magic when she discovers Mr. Conductor. Billy helped Amazo be more confident, which helped the magician perform his tricks in front of an audience.
The kids enter a drawing contest. Becky does not like her picture, so she asks Mr. Conductor to use his magic and draw her a nicer picture. Schemer steals Billy's ink to draw a self-portrait, but finds out that it is disappearing ink. At the end, Becky learned to appreciate her original drawing and she won third prize.
The kids sell lemonades and cookies. Schemer and Schemee came along and encouraged them to raise the prices and sell low-quality products. When Midge Smoot bought the cookies and found out how awful tasting they were, she got mad at Schemer.
Mr. Conductor has a cold, but still wants to go to the South Pole and visit his penguin friends.
Schemer found Ginny's lost dog and gave it to the kids.
The kids went to play baseball and Schemer is their coach. Schemer sends Schemee to spy on the opponent's team.
Becky was supposed to hold on the money for Stacy's party. Schemer is sad and wants to hear some music, so Becky spends all of the money on the arcade.
There is a big storm in the Indian Valley. Schemer took out all the signal lights from the store room and put them in the pouring rain. The bridge over the river has been washed out by the storm and the Shining Time staff has to find a way to signal the trains that there is no more bridge.
Dan collects tickets, Kara collects leaves, Becky collects buttons and Schemer collects combs. Kara is sad when she accidently broke Stacy's tea set.
Schemee uses walkie talkie to spy on everyone. He also reads Becky's mail and turn the station upside down looking for toys.
Schemer takes an old cash register from the dump, and when it won't open, he gives it ""The Schemer Touch""- opening it, and flinging him back over the railing, getting a splinter! Will this splinter be the cause of Schemer's quitting the arcade???
The kids wrote a newspaper. They learned the difference between creative writing and reporting real news stories.
It's Valentine's Day at SHINING TIME STATION, and Mr. Conductor is hard at work as Cupid's helper. When Stacy accidentally walks through a cloud of Mr. Conductor's magical love dust, the course of true love goes wildly astray and she falls in love -- with Schemer!
Mr. Conductor's evil twin causes trouble in the station, and everyone thinks that it is Mr. Conductor's fault.
Schemer decides to broadcast a radio show from his arcade. Thing are going good so far- that is, until the record skips, the kids and Felix Perez ambush Schemer, demanding air time, and Schemer botches the Mayor's birthday announcement for his wife!
When Billy and Stacy went away, Schemer organized an auction and sold everything in the station to pay for his broken jukebox.
The kids and Schemer enter a slogan contest. Schemer thinks that the winning prize is $2400, so he plans to buy the station and build a parking lot.