This short piece features a few soundbites from Prodigy creators Kevin and Dan Hageman about the legendary Kobayashi Maru Starfleet test. Beyond a brief mention of the work writer Aaron Waltke did to find the best bits of archival audio used in the episode.
This eight-part feature focuses on the seven main Prodigy cast (Dal, Gwyn, Jankom Pog, Rok-Tahk, Zero, Murf, and Hologram Janeway), along with some interviews with a few of the cast who voice each character, and comments from the show runners on the assembled cast. Senior director Ben Hibon and the Prodigy animation team also share their insights on the design of each character.
The segment focuses on the origins of Star Trek: Prodigy and how the Hageman brothers were essentially recruited to pitch a kids’ Trek show to Secret Hideout. The interview segments generally contain information shared in other forums over the last two years, but for those who don’t follow Trek news the way the rest of us do, it’s a nice recap of the desire to build an “on ramp” for younger viewers to find their way into Star Trek fandom.
Prodigy prop designer Jack Rossi shares his delight in creating the first full-text portrayal of Starfleet’s Prime Directive for “First Con-tact.”
Eight-part feature, spending time with Prodigy prop designer Jack Rossi and concept artist Gus Mendonça as they run through some of the primary props and devices found around the USS Protostar. The discussions range from adding necessary detailing to the mess hall replicators, bridging the look of Starfleet technology to its most recent in-universe designs (in Star Trek: Voyager), how the ship’s Vehicle Replicator serves as a lesson learned from the USS Voyager’s seemingly-endless collection of shuttlecraft, and that the inspiration for the Runaway off-road-vehicle design came from Mendonça’s dog.
Eight-part feature focuses on the hero starship of Star Trek: Prodigy, with Hibon and several other members of the art and animation teams commenting on their design process for both the exterior and interior sections of the ship “sets.” Along with the starship itself, other short spotlight time is spent discussing the bridge, the transporter room, crew quarters, engineering, the holodeck, the ship’s three warp nacelles, and the hangar bay.
A review of the second half of the season with the director, producers and cast
Creating the different worlds of Prodigy and how the design, music, writing and show elements come together to create environments essential to the story.
Evolution of ship design in Star Trek and how its rich heritage influences the design of the U.S.S. Protostar and the Borg ship
A group of lawless teens, exiled on a mining colony outside Federation space, discover a derelict Starfleet ship. Dal must gather an unlikely crew for their newfound ship if they are going to escape Tars Lamora, but the Diviner and his daughter Gwyn have other plans.
Even with the guidance of their hologram advisor Janeway, the crew of The Protostar is tested when their ship is on a dangerous cosmic collision course.
The crew has their first away mission on an undiscovered planet that manifests their deepest desires, only to realize the planet has desires of its own.
Marooned on a deadly planet, the crew must work together with their captive Gwyn to stay alive…except the planet isn’t the only thing in pursuit.
As Gwyn struggles to find her role aboard the U.S.S. Protostar, Dal tests his leadership skills in the newly discovered holodeck.
When a mentor from Dal’s past persuades him to use their Federation cover for personal gain, they quickly discover Starfleet has protocols for a reason.
When the U.S.S. Protostar is fractured in time by an anomaly, Hologram Janeway must synchronize the disjointed crew and save their ship before it destructs.
The crew forgo their dreams of Starfleet to return to Tars Lamora in a no-win scenario.
When the plan goes awry, the crew must improvise. Meanwhile, Gwyn discovers a dark truth that will forever jeopardize their quest toward salvation.
At the edge of Federation space, the crew applies for asylum at a comm relay outpost, only for their starship to reveal its shocking true purpose.
When the crew encounters a dormant Borg Cube, Zero risks everything to save their ship.
The crew answers a distress call to find a colony trapped in Starfleet's past.
When the crew attempts to secure transport to the Federation, they unwittingly cross paths with the Vice Admiral who is hunting them.
Trapped in the Neutral Zone, the crew encounters a rogue geneticist who sheds light on Dal’s past.
A Starfleet Admiral digs into the past of the Protostar crew. Meanwhile, the Diviner recalls his life's mission.
When the crew gets trapped in the holodeck by a mysterious malfunction, they aren't sure what's programmed or what's real.
Desperate to warn Starfleet of their dilemma, a daring experiment goes awry as Dal inadvertently swaps minds with a Starfleet Vice Admiral.
Surrounded by the Federation armada, the crew attempts to stop their ship from destroying all of Starfleet.
As the Federation hangs in the balance, the crew must make the ultimate sacrifice to save Starfleet's future.