The lions get separated when a trip through a wormhole goes awry, while Coran and Allura scramble to break free of a seemingly endless time loop.
Hunk and Lance crash-land underwater and follow a mermaid to a civilization whose queen promises to keep them safe and help find the others.
After being saved from a dangerous situation by an unexpected ally, Shiro urges the rest of the team to trust his rescuer.
While making repairs to the castle, the Paladins encounter unusual spongy spores that lead them to a planet of brilliant engineers.
Exhausted after a battle, the crew must spring back into action when Zarkon's forces track them down. Coran gets infected by a slippery virus.
Four of the Paladins head to a ravaged planet called Taujeer to help the citizens escape, while Allura and Keith go off on a separate mission.
Shiro attempts to create a deeper bond with the Black Lion, while Coran takes the others to a swap meet, where they have some strange adventures.
Keith and Shiro travel to a hard-to-find base in an effort to align with the Blade of Marmora. Keith must fight to unlock the truth about his past.
The Paladins split up to gather resources for a showdown with Zarkon. Hunk and Keith travel into the belly of a planet-devouring creature.
Lance, Pidge and Shiro infiltrate a facility to free a prisoner of the Galra, but Lance and Shiro each think they've found the right inmate.
Allura travels to the Balmera to acquire a powerful crystal, but a visit from an evil beast prompts her to call on the Paladins for help.
After acquiring the teludav from the Olkari, the team prepares to launch the operation to defeat Zarkon and bring peace to the universe.