The Wayne is a high-rise apartment building in New York City. Ansi, Olly and his sister Saraline are friends who call themselves Team Timber, dedicated to exploring the ever-growing mysteries of “Wayne Phenomena” in the building they call home. All manner of action, adventure and otherworldly awesomeness could be right down the hall – or twelve floors up! You never know what’s in store behind a Wayne door.
Ansi, a new resident of the Wayne, must work with siblings Olly and Saraline to stop a rampaging threat deep within.
With Ansi on board, Team Timbers follow a mysterious figure into the Wayne's secret library; Ansi tries to protect his new friend and budding crush Julia from a terrifying monster.
After a robotic pigeon steals their mysterious post cards, Team Timbers and Leif must fight their way through the Wayne Postal Service to get them back.
Tired of being bossed around, Ansi joins forces with Wendell Wasserman, a spoon-wielding vampire hunter, to track down the Wayne's last remaining vampire.
As Olly helps his new neighbor regain his memory, Ansi is convinced that his best friend is in mortal danger.
On the search for a mysterious rainbow gas, Team Timbers ends up in the Wayne's supernatural supermarket trailed by a dangerous creature determined to break up their friendship forever.
When the biggest Gleeco competition of the year comes to the Wayne, Ansi meets his biggest competition -- Dennis O'Bannon; but when Ansi's creation comes to life, Team Timbers has to take down the unstoppable Gleeco Man.
When Olly, Ansi, and Andrei have a boys' bonding night roof camping they try to conjure a ghost -- but something even more terrifying appears.
Team Timbers tries to stop reality TV show hosts from revealing the secrets of the Wayne and exposing themselves and the world to danger.
A storm of rainbow gas threatens to destroy the Wayne unless Team Timbers can stop it in time.
Ansi, Olly, and Saraline must attend a dinner and game night with their parents while trying to protect Andrei from The Spy From Apartment 8-I.
When Andrei finds a mysterious book about vampires, Team Timbers takes him to the Stanza to learn more about his past.
At the annual Wayne flea market, Ansi has to release his childhood toy while Olly is in search of the ultimate collection and Andrei's vintage clothing comes to life through a mysterious object.
Saraline's 8th birthday turns into a late night adventure through the Wayne with all of their friends to investigate a strange clue from Tony Stanza
Ansi gets captured by a talking pipe and taken down to a mysterious kingdom below the Wayne, ruled by a washing machine pharaoh.
Team Timbers follows a magical paper butterfly into a fantastical origami world created by Katherine-Alice, a girl without a voice, who needs their help.
At the Wayne Talent Show, Olly and Ansi put on a magic act and encounter a powerful rabbit bent on revenge.
The Wayne loses power on the hottest day of the year, forcing Team Timbers to search for the fabled swimming pool.
Saraline investigates a mysterious walking nose that's loose in the Wayne; Olly is convinced Julia is hiding a major secret.