Z Nation is a dynamic ensemble drama that will plunge viewers into a fully-imagined, post-zombie America and take them on adventures with a diverse group of richly-drawn characters. Getting to know the reluctant heroes, their flaws, idiosyncrasies, and moral dilemmas will ultimately become the heart of the show.
Z Nation starts three years after the zombie virus has gutted the country, a team of everyday heroes must transport the only known survivor of the plague from New York to California, where the last functioning viral lab waits for his blood.
Warren recovers from the drone crash with handsome, mysterious Cooper; Doc and the others finally arrive in Newmerica, where they meet George, who is helping form the new country.
Warren must leave her new life behind and find her way to Newmerica, reuniting with Murphy and the other heroes, while discovering George is an old friend.
10K nearly loses everything as panic and anti-Talker sentiments flare after an explosion derails the vote.
Warren and George search for Lt. Dante, who may be part of an underground network helping Talkers flee human vigilantes.
Pacifica is bombed, and our heroes decide to follow the Talker Underground to stop whoever is behind the attacks.
Warren and the others are reunited with Addy in “Limbo,” an underground casino run by Murphy and his Blends that shelters Talkers on the run from Altura Militia.
As Doc explains his version of American History to George, Sketchy and Skeezy re-enact Doc’s stories about the Founding Fathers, while Warren and the others go the bakery that invented bizkits in search of the secret ingredient.
Our heroes arrive in the farming outpost that produces flour for bizkits and find it overrun by zombies.
Doc must spirit walk again to help save the Chief of the Water Keepers and get the water flowing to Newmerica.
Altura militiamen force Talkers to mine a hazardous waste landfill for the secret ingredients for Bizkits.
With some help from an outpost of renegade hackers, Warren and George hack Altura’s defenses and discover Estes’ secret plan.
Warren and the others must free the Talkers being held in Quarantine and prepare to attack Altura.