Odd squad maybe shutting down due to a new team in town the Weird Team. All the previous agents come back and fight with all the new. Find out what happens next Monday August 1st at 7am and sometime in the afternoon.
Agents Oona, Olympia, and Otis accidentally change the past and undo every odd case Odd Squad ever solved. The agents embark on a mission across time to set things right, using a variety of math skills and teamwork.
Olive and Otto must stop zeroes from disappearing before the missing zeroes destroy the town… and Otto turns into a baby. Curriculum: Numbers and Counting: Place value When odd things start happening to the Bears basketball team, Olive and Otto must set things straight before the big game. Curriculum: Numbers and Operations: exploring addend combinations to 13
Olive and Otto must figure out how and why things are disappearing around town when all Otto wants to do is listen to a song by his favorite band, Soundcheck. Curriculum: Numbers and Operations: solving addition and subtraction problems Debbie from Debbie's Pizzeria has doubled...not once, but twice, creating four Debbies! When one of the four Debbies goes missing, Olive and Otto need to find her. Curriculum: Algebraic Thinking: identifying patterns with doubles
When symmetrical objects become vandalized, Olive and Otto must figure out why. Curriculum: Geometry and Spatial Sense: identifying symmetry Olive and Otto are called in to help when objects and, eventually, people start disappearing inside an Italian restaurant. Curriculum: Numbers and Operations: rounding numbers to the nearest 10
When a blob gets loose in Odd Squad headquarters, Olive and Otto compete against rival agents to catch it first. Curriculum: Measurement: using standard measurements to compare capacity When people in town can no longer count down, Olive and Otto must uncover who is causing the problem and why. Curriculum: Numbers and Counting: counting backwards
In this Christmas-themed episode, Olive and Otto help Santa track down his missing reindeer. Also, Oscar helps Ms. O get off Santa’s naughty list. Curriculum: Spatial Sense: using coordinates to locate positions / Numbers and Operations: comparing and ordering with greater than and less than
When several of Oscar’s Oscarbots (robots made in his own image) become lost in town, Olive and Otto must help him find them. Curriculum: Numbers and Counting: reading, writing and representing numbers Otto and Olive must figure out why people in town are becoming plaid and striped. Curriculum: Algebraic Thinking: identifying number patterns
When Mayor Macklemore catches a case of the Sing-A-Longs, Olive and Otto must discover the cause before the Mayor sings his way out of his job! Curriculum: Algebraic Thinking: identifying and extending patterns When a Ms. O from the past shows up at the office, Otto and Oscar must send her back to the day she came from or risk causing a time catastrophe. Curriculum: Measurement: using a calendar
Olive and Otto are sent to Shapely Manor to investigate an odd crime with even odder people. Curriculum: Geometry: identifying two-dimensional shape attributes and composition
When Olive catches a case of The Skips and goes missing, rookie agent Otto must solve his first case by himself. Curriculum: Algebraic Thinking: identifying and extending skip counting patterns Otto rushes to finish a case so he can see his favorite magician, The Great Grinaldi, perform. Curriculum: Numbers and Operations: understanding fractions – halves, fourths, eighths
When Otto accidentally releases 100 small furry creatures in headquarters, he recruits Oscar to help get them back before Ms. O finds out. Curriculum: Numbers and Counting: skip counting by 2s, 5s and 10s to 100 / Geometry: recognizing three dimensional shapes (spheres) In a flashback episode, Ms. O tells the story of how she defeated a villain called the Patternista back when she was an agent. Curriculum: Algebraic Thinking: recognizing and extending number and color patterns
When characters escape their books in the library, Olive and Otto must figure out how and why it’s happening and put a stop to it. Curriculum: Data Collection and Analysis: sorting and classifying information When Ms. O’s important briefcase is stolen by a shape shifter, Olive and Otto must get it back. Curriculum: Measurement: comparing relative weights of objects
Olive and Otto battle Oren and Olaf for the best chairs at Odd Squad while Ms. O and Oscar run a top secret mission. Curriculum: Measurement: using the calendar Olive and Otto become concerned when they find out their Odd Squad test is being administered by Agent Obfusco - a mysterious agent who speaks only in word problems. Curriculum: Numbers and Operations: solving word problems
When a miffed O’Brian won’t let Olive access the tubes, she has to solve the mystery of what she did to upset him. Curriculum: Measurement: telling time and determining elapsed time Olive tells Otto the story of what happened to Octavia's partner, Agent Oz. Curriculum: Numbers and Counting: using computational estimation
Ms. O and her team will stop at nothing to win their very first Jackie Award. Curriculum: Numbers and Counting: comparing and ordering with greater than and less than When Ms. O and Oscar accidentally switch bodies, Olive and Otto must set things right before the entire Odd Squad team finds out what happened. Curriculum: Geometry: identifying two-dimensional shape attributes and composition
When Ms. O has bizarre side effects after being sprayed by a weird plant, Olive and Otto must travel around town finding the correct measurements of the ingredients for the medicine to cure her, all while keeping Ms. O's condition a secret from her. Curriculum: Measurement: using standard measurements to compare capacity The only thing that can bring Ms. O’s old partner O’Donahue out of retirement is the very thing that put him there in the first place: a mysterious villain and a case that’s gone unsolved for years. Curriculum: Numbers and Operations: identifying equal numbers of objects in two sets and identifying and using the equal (=) sign
Dr. O takes the lead on the case of a strange medical crisis that causes chaos right in the middle of Odd Squad HQ. Curriculum: Data Collection and Analysis: conducting surveys to answer questions Olive and Otto help Ms. O host a lunch for some very important but easily offended guests. Curriculum: Numbers and Counting: solving comparison word problems
In order to save humanity, Olive and Otto must locate a treasure chest that Oscar buried. Curriculum: Measurement: length The agents throw a surprise party for Ms. O. Curriculum: Data Collection and Analysis: using tally marks to record data
When the alarm system at Headquarters is triggered, Olive, Otto, Ms. O, and Oscar must avoid a series of booby traps in order to shut it off. Curriculum: Algebraic Thinking: pattern recognition and extension Olive and Otto explain to Ms. O how a case went wrong, each in their own way. Curriculum: Numbers and Operations: determining unknown number in an equation
When a young agent in training gets lost in headquarters, Olive and Otto must find him before Ms. O finds out. Curriculum: Numbers and Operations: working with addition and subtraction equations Olive and Otto must stop Fladam, a villain with a vendetta against cubes. Curriculum: Geometry: identifying and comparing 2-dimensional and 3-dimensional shapes
Olive and Otto have to crack a case in which a group of people have been turned into puppets. Curriculum: Measurement: telling time and ordering events With the help of Odd Squad, Delivery Debbie and Delivery Doug must figure out why their food is disappearing. Curriculum: Numbers and Operations: understanding fractions—halves, thirds, and fourths.
In this half-hour episode, dinosaurs break out of the dinosaur room in headquarters and Olive and Otto must travel back in time to save the day. Curriculum: Measurement: telling time on an analog clock
When Otto starts shrinking, Olaf leads Olive and Oren on a quest for the only known cure - the magical Growing Potato. Curriculum: Measurement: using standard length measurements and estimating length Ms. O tells Olive and Otto the story of how she first joined up with Odd Squad. Curriculum: Algebraic thinking: understanding odd and even number patterns
When the members of Soundcheck go missing, Otto and Olive must bring them back together in time for their big concert. Curriculum: Data Collection and Analysis: using data to make predictions When all of Odd Squad comes down with a case of the jinx, it’s up to Oscar and Dr. O to save the day. Curriculum: Algebraic Thinking: using transitive reasoning to solve word problems
In this half-hour episode, Olive tells the story of what happened to her old partner. Curriculum: Numbers and Operations: addition and subtraction, skip counting, doubling, odd and even numbers / Geometry: 2D shape attributes and composition / Algebraic Thinking: identifying number patterns
A villain uses one of Oscar’s gadgets to cause destruction around town, which eventually leads to Olive getting kicked off the squad. Curriculum: Numbers and Counting: understanding place value Olive and Otto are called in to help when Polly Graph mysteriously quits her lemonade stand. Curriculum: Data Collection and Analysis: creating and interpreting bar graphs and pictographs
Olive and Otto must find a way to stop Obfusco’s plant from taking over headquarters. Curriculum: Spatial sense: understanding that maps provide information about location, direction and distance When Otto gets trapped inside a video game it's up to Olive to rescue him. Curriculum: Measurement: identifying the value of coins and combinations to make a dollar
In this half-hour episode, Odd Squad agents compete in Olympic style games to determine who gets to be Ms. O for the day. Curriculum: Numbers and Counting: skip counting by 2s, 5s and 10s / Numbers and Operations: adding different numbers together to get the same sum / Spatial Sense: following directions to determine location and position
Otto and Oren compete for votes to become Captain Fun. Curriculum: Data Collection and Analysis: using tally marks to record data Olive and Otto discover what life would have been like if Ms. O had assigned them different partners. Curriculum: Measurement: using standard measurements to compare capacity
In this half-hour episode, the tube system breaks and Olive and Otto are left stranded in a dangerous forest. Curriculum: Spatial sense: using a map to identify landmarks and navigate to a location
Otto and Oscar try to stop Olive from turning into a pirate. Curriculum: Geometry: identifying three-dimensional shapes and comparing them to two-dimensional shapes Oscar accidentally turns himself into a couch. Curriculum: Numbers and Operations: solving addition and subtraction word problems
Chaos ensues when one of Oscar’s Oscarbots malfunctions. Curriculum: Algebraic Thinking: identifying and extending number patterns / Geometry: recognizing three dimensional shapes (rectangular prisms) When Agent Ori’s first day on the job turns into a worst-case scenario, other Odd Squad agents share their own ‘worst first day ever’ stories. Curriculum: Numbers and Operations: partitioning and dividing, adding and subtracting
In this half-hour episode, Olive goes undercover in a high-stakes “Rock, Paper, Scissors” game. Curriculum: Data Collection and Analysis: solving simple probability problems
In the middle of summer, Olive and Otto must figure out why parts of the town are turning snowy and cold. Curriculum: Measurement: using a thermometer and comparing temperatures Olive and Otto interrogate two suspects to figure out which one is innocent and which one is guilty. Curriculum: Measurement: telling time and elapsed time
When the ball pit starts to overflow, Odd Squad must stop headquarters from being destroyed. Curriculum: Measurement: using a pan balance to compare and balance weights Two of Ms. O's assistants accidentally find themselves on a mission. Curriculum: Numbers and Operations: adding different numbers to get to the same sum
Olive and Otto must stop a villain who has turned townspeople and Odd Squad agents invisible. Curriculum: Algebraic Thinking: using complex clues, rules and patterns to solve mathematical problems When Agent Obfusco’s moustache is stolen, it’s up to Olive and Otto to get it back. Curriculum: Data Collection and Analysis: collecting data to answer questions and using tally marks to record data
In this half-hour episode, Olive is put on trial for causing oddness. Curriculum: Measurement: telling time on an analog clock
Oscar tells Olive about his early days at Odd Squad. Curriculum: Numbers and Counting: estimating Olive and Otto get trapped inside a board game. Curriculum: Numbers and Counting: recognizing the number of items in a set without individually counting (subitizing) / Numbers and Operations: adding and subtracting
When the power goes out in headquarters, Odd Squad must figure out a way to control the temperature of dragon eggs. Curriculum: Measurement: using a thermometer and comparing temperatures Odd Squad takes on a page-turner of a case at the local library, where books are mysteriously coming to life. Curriculum: Algebraic Thinking: identifying number patterns
When Olive and Otto get zapped into a comic book, Olive must use her knowledge of the comic book to escape. Curriculum: Numbers and Operations: solving addition and subtraction problems using a number line and other strategies
Olive and Otto face their biggest challenge yet. Curriculum: Algebraic Thinking: identifying and extending patterns
In this two-part episode, agents struggle with a case while Oscar interviews candidates to run the Odd Squad Creature Room.
By dropping a time-travel gadget, Oscar, Oona, Otis, and Olympia accidentally get sucked into a different day in time and have to figure out what day they are in without causing a “time-tastrophe.” Otis agrees to help Ms. O make a recruitment commercial for Odd Squad, however, Ms. O proves to be difficult to work with.
Otis and Olympia need the help of Odd Todd (who has become a gardener) to solve an odd case. Because Otis thinks Olympia can't stop working, Olympia and Otis agree to go out for lunch.
To have a pizza party, security agents Owen and Ohio secretly provide backup on Otis and Olympia's case. Olympia and Otis accidentally let an un-lucky nickel get loose out of headquarters.
A motley crew of villains storm into Odd Squad headquarters, but they can't agree on a plan of attack. Olympia and Ocean try to catch a loose creature before The Big O finds out.
Oscar takes some time off so he can attend Lab-Con for the first time. However, someone is controlling the minds of all of the convention attendants except for Oscar, Miss O and Oona. But Oscar isn't going to let anyone ruin his first Lab-Con.
When a new room opens up in headquarters, all the agents want a piece. Getting a villain back to headquarters proves cumbersome when the tubes are down for maintenance.
When every agent turns into a puppy, it's up to Agent Ohlm to save the day. Dr. O gets an odd illness called the Sillies.
The agents celebrate an important milestone in their partnership. Then, the agents try to determine what kind of creature will hatch from an egg.
The agents discover things are very different at Odd Squad at night. Coach O determines which agents get to visit the unicorns in Cloud Town.
When a virus that turns people into cakes spreads through Headquarters, the agents try to contain the outbreak. The agents compete to win Agents of the Month.
Ms. O gets kicked out of her office due to odd infestations. Ms. O needs the agents' help to track down her old partner, O'Donahue.
By dropping a time-travel gadget, Oona gets stuck in a time loop and brings Otis and Olympia along with her. Villain Backwards Bob has set off a backwards bubble in headquarters and can only have 20 questions to ask from him on how to get the forward bubble.
Otis and Olympia's misunderstandings of the importance of maintenance displease the maintenance workers and cause them to switch jobs for a day. Then, the agents get trapped in her computer.
When Ms. O gets trapped in a mirror, an opposite Ms. O enters the real world. The agents try to resolve a disagreement between Ms. O and Oksana.
It's party time for all the new agents at Odd Squad. Later, Delivery Doug needs help with an egg situation.
Oona thinks the cherry-on-top-inator gadget is useless, so Ocean, Orchid, Olympia, Otis, and Ohlm try to convince her not to destroy it. Later, Otis, Olympia, and Oona help a man who is slowly turning into spaghetti.
All the agents want to be a part of Orchid's talent show. Olympia is tracking down the villain who gave her a 1 out of 10 on the Odd Squad rankings.
When Ms. O's voice is stolen, Otis and Olympia must track it down before headquarters descends into chaos. While Olympia is on her vacation, Orchid and Ohlm have trouble with a case and Otis helps them.
A creature is turning agents into stone, so Oona and Ocean try to stop it, with the help of Oonabots. Otis goes undercover as Evil Ninja to recover a stolen gadget from The Yum-Yum Twins.
Olympia and Otis with the help of Delivery Debbie go undercover to stop a group of villains who call themselves The Breakfast Club. After finding out Dr. O is leaving Odd Squad to become a doctor in space, Olympia tries to throw her a goodbye party on a low budget.
Olympia is convinced that there is a ghost roaming headquarters, while Otis disagrees and tries to tell Olympia that ghosts do not exist. While waiting out a storm and transporting a creature, Owen tries to convince the new recruit, Ozlyn to join the security department.
Special task force agents, Xavier and Xena, arrive to shut down the Odd Squad headquarters unless the agents there stay on a budget. Oona helps Dr. O's former replacement Olly cure patients with odd ailments.
Otis and Olympia track down a villain who is causing oddness in a strange town called Negative Town. Otis tries to help Oona pass her lab director's test that she must pass to stay at Odd Squad.
Otis and Olympia try to solve a case while babysitting Baby Genius. Oona accidentally switches bodies with a fly and Ocean tries to help her get her normal body restored.
While Ms. O is on a secret mission, Otis, Olympia, Orchid, Owen, Ocean, and Coach O have a competition to see who can keep their hands on the chair the longest; whoever is the last one touching the chair will be Ms. O for the day. Xena and Xavier force Otis and Olympia to solve a case with an obnoxious robot named Omega.
Otis and Olympia compete against rival Odd Squad agents to catch a loose creature. Later, Otis and Olympia must figure out what is causing some town people to slow down.
Odd Squad and villains work together to stop a giant robot. Donnie gets lost in headquarters on the day of Ronnie's wedding.
Otis and Olympia stop werewolf Olaf from turning back into a boy. Later, Otis struggles with a new jacket that is more high-tech than his old one.
Odd Squad builds a replica of the villain's vault along with the town to intercept a stolen jetpack. Later, Olympia must star in a game show where villains always win, while Otis and Oona try to retrieve a stolen gadget.
After tracking down a villain named Sandman with her partner Ozric, Ms. O's former assistant Olympia returns to headquarters, and Olympia struggles to go along while there is an agent in headquarters with her same name. Later, Ms. O tells Olympia and Otis the story of the villains, Total Zeros.
Olympia and Otis are tasked with calling a truce between feuding guests. While Odd Squad is on a picnic, Ms. O leaves headquarters in the hands of Hopkins, Mr. Fonts, Party Pam, and Logan the ogre.
Odd Squad agents try to convince to the Xs that Orson is a good agent before the they kick him off the squad. Oona gets trapped into another dimension which is similar to the normal dimension except she is alone; now Oona must figure out a way to get back home.
When Noisemaker accidentally reveals information about a notebook, Olympia goes on a search party to find it, but later discovers the truth about her partner Otis.
After Otis and Ms. O were kicked off Odd Squad, Olympia, Otis, Oona, and Ms. O try to figure out which one of the agents is trying to destroy Odd Squad and stop them.
Agents at an Odd Squad headquarters in the arctic, Opal and Omar were set out to find and save the legendary 44-leaf clover.
Agent Opal and Agent Omar are tired of their post at the Arctic Odd Squad Headquarters, because nothing odd ever happens there. Luckily, Opal thinks she may have uncovered the location of a legendary Odd Artifact: a 44-leaf clover. The only problem is, villains are also hot on its trail. In the wrong hands, the clover could cause worldwide, catastrophic oddness! With the help of fellow agents, Opal and Omar must find and save the 44-leaf clover before it's too late. Curriculum: Measurement, Simple Machines
When Orla rushes through constructing a portal without reading and following the instructions, Omar, Oswald, & Opal end up stuck in the 17th dimension. Oswald finally lands an interview on a famous Odd Squad podcast to talk about the new Mobile Unit van.
On the way to deliver a baby blob to The Big O in London, England, the Mobile Unit van runs out of fuel.
Omar has plans to surprise Orla with a 500th birthday party. In Quebec, Canada, the team accidentally gets locked out of its Mobile Unit van and need the help from a young fan of Odd Squad.
The team is sent to the Museum of Natural Odd when an ancient stone warrior has been let loose. Later, Agent Opal is upset when the Mobile Unit gets ranked low on the Odd Squad Magazine progress reports and starts trying to solve odd problems (along with Orla) so the team can get ranked higher; Omar and Oswald try to find a way to cheer Opal up before she and Orla get into some Odd trouble.
The Mobile Unit is called to Pinehurst, North Carolina, to stop a villain who is stealing various objects.
The Mobile Unit is called to investigate on a train. The Xs (Xuxa and Xeno) kick Agent Orla off the squad when a library book she took out 400 years ago is overdue.
Omar gets trapped into a void while team investigates an odd tunnel at Newport, Maine. After Omar gets a case of “Clownitosis,” Opal and Oswald must go into the Odd Woods in São Paulo, Brazil to collect ingredients for an antidote.
A mysterious villain named The Shadow takes control of the Mobile Unit van.
The Mobile Unit must convince Soundcheck to get back together again.
The Mobile Unit is called to Odd Squad's top-secret Security facility. The Shadow tries to convince villains to join her Villain Network.
A new villain named Mr. Unpredictable calls out the Mobile Unit to try and solve his pattern. Then, the tube system is shut down due to a scrambler installed by a villain, so the Mobile Unit van becomes a taxi service for Odd Squad agents.
The Mobile Unit is sent to New York City to fill in for the local Odd Squad agents, who are on strike! Then, agent-in-training Orpita does her agent profile report on Omar, while the rest of the Mobile Unit goes out to defeat a giant robot!
When the members of the Mobile Unit get zapped into sandwiches by the villain, The Big O comes to the rescue. Then, the Mobile Unit faces a series of challenges that Orla knew was coming from overhearing a sorcerer 450 years ago.
When villain Confetti Betty strikes the Odd Squad headquarters in the Arctic, the Mobile Unit returns to help; as they attempt to crack the villain's pattern, they must teach the agents how to solve cases for themselves.
An Odd Squad gadget has been stolen and is being kept in a warehouse in Stockholm, Sweden run by robots. The team must take control of a robot and use coding to program it to retrieve the stolen gadget. Later, The Big O tells the team what would have happened if she had picked different agents to be in the mobile unit.
Orla shares the story of how she was chosen to protect the 44-leaf clover to stop Jellybean Joe from causing oddness to the Mobile Unit van. When OSMU gets trapped in a snow globe, Agents Oxley and Olanda come to the rescue.
Evil Sculptor wants to leave the Villain Network and offers to give the Mobile Unit top-secret info. OSMU goes undercover as villains at a hotel that the Shadow is staying at. Unfortunately proving her true identity.
With the help of a few agents and the Big O, the Odd Squad Mobile Unit must stop the Shadow from causing worldwide oddness.
OSMU holds a press conference to introduce a new member.
The Mobile Unit tries to get rid of a box containing villain powers. Then, the Mobile Unit is called in to help when Seattle Mr. O accidentally turns himself into a creature.
Villain mastermind William Ocean plans to cover the entire world in water. Later, the Dream Weaver turns Little O's dreams into nightmares.
As Jimmy Jam's Scrambler Machine scrambles Odd Squad communication, the villains plan to unleash oddness. Dr. Dry steals the Sandbeast's golden egg.
An arts-and-crafts villain named Aarti Craft has turned all the agents in Chicago into paper dolls! Fortunately, two brand-new agents, Oxford and Osalind, avoided her powers. Now, the Mobile Unit must team up with them to stop Aarti for good.
With The Big O in space, the Xs are checking agents’ licenses for fighting oddness. Orla and Oswald must get their creature-handling licenses — fast! Later, the Puppy Master plans to turn everyone into puppies — including the Odd Squad Mobile Unit!
The Odd Squad Mail Department is overrun with Pentagurps, so the Mobile Unit comes in to help before it is shut down. Then, with Oswald and Osmerelda feeling under the weather, Orla and Omar work with two backup agents to battle oddness on Shmumber Farms.
Little O has been asked to record a new training video for kids interested in becoming Odd Squad agents. However, a Sandbeast is on the loose, causing oddness all over town and making things difficult.
Three villains team up with Bonnie Blaster to help her use a new, very powerful gadget. With villains feeling irritated because of being defeated by Odd Squad, they trade tips on how to stop them.
The Mobile Unit must find missing national monuments when they have been turned into keychains by villain Stu Venir. When they come across a creature that can duplicate people, The Mobile Unit must figure out who the real Oswald is.
The Mobile Unit must deal with a baby laser chicken found in the countryside of Austria. The Odd Squad Timekeeper keeps all the clocks in the world working. When she is struck with oddness, all the clocks stop.
Orla learns that she is not the only ancient agent left. Later, the agents meet agent Olando and have him work with them.
The Mobile Unit and Olando must stop a group of villains from stealing an artifact from an ancient Odd Squad headquarters. Little do they know that their biggest challenge yet lies within.