• 46
    watchers
  • 970
    plays
  • 2.3k
    collected
  • 9
    lists

MasterClass

Season 52 2018
TV-PG

  • 2018-12-18T05:00:00Z on Animal Planet
  • 10m
  • 3h 30m (21 episodes)
  • United States
  • English
  • Documentary, Special Interest
Online classes taught by the world's greatest minds. Whether it be in business and leadership, photography, cooking, writing, acting, music, sports and more, MasterClass delivers a world class online learning experience.

21 episodes

Season Premiere

2018-12-18T05:00:00Z

52x01 The Fundamentals of Game Design

Season Premiere

52x01 The Fundamentals of Game Design

  • 2018-12-18T05:00:00Z10m

Meet your new instructor: Will Wright, visionary game designer behind The Sims. In your first lesson, you’ll learn the core tenets of Will’s multidisciplinary game design process.

2018-12-18T05:00:00Z

52x02 Generating Game Concepts

52x02 Generating Game Concepts

  • 2018-12-18T05:00:00Z10m

For Will, the natural and social worlds are a rich source of material. Learn what inspired the creation of The Sims and Spore, and how to find and hone your own ideas through wide-ranging research.

2018-12-18T05:00:00Z

52x03 Early Prototyping

52x03 Early Prototyping

  • 2018-12-18T05:00:00Z10m

Rapid prototyping is a central component of Will’s game design process. Explore various types of prototyping and learn how to “find the fun” in the early stages of the design process.

Games are capable of producing emotions that other media cannot, since they allow players to create their own stories. Will teaches you how to create a sense of agency and responsibility in your players and offer them expressive tools.

52x05 Exploring Player Psychology

  • 2018-12-18T05:00:00Z10m

Will believes game development is as much about programming a player’s brain as it is about programming the game itself. Learn Will’s strategies for creating compelling games that take player psychology into account.

Will believes that failure is critical to helping players learn, and making failure fun is a key part of game design. Learn how Will keeps players entertained throughout their experience.

2018-12-18T05:00:00Z

52x07 Develop a Game Language

52x07 Develop a Game Language

  • 2018-12-18T05:00:00Z10m

Games use a system of signs and symbols to communicate meaning to the player. Will teaches how to create and use your own “game language” to educate players about the rules of your game world.

52x08 Designing a Visual Aesthetic

  • 2018-12-18T05:00:00Z10m

Your visual aesthetic helps define your game language and impacts your overall design. Will shares tips for discovering your own aesthetic and collaborating with art directors and illustrators to achieve your vision.

2018-12-18T05:00:00Z

52x09 Game Mechanics

52x09 Game Mechanics

  • 2018-12-18T05:00:00Z10m

Game mechanics govern the interactions within your game system. Will teaches you how to identify mechanics in other games, and how to choose the game mechanics that will enhance your player experiences.

2018-12-18T05:00:00Z

52x10 Game Demo: Morey

52x10 Game Demo: Morey

  • 2018-12-18T05:00:00Z10m

Watch while Will shares his insights and perspectives with an aspiring game designer as they review her latest prototype and he gives her suggestions for areas of focus and iteration.

2018-12-18T05:00:00Z

52x11 Iteration and Scoping

52x11 Iteration and Scoping

  • 2018-12-18T05:00:00Z10m

An iterative process can continually improve your design. Learn Will’s strategies for scoping and iterating, including his helpful “feature triage” method.

Will and his programmer reveal and iterate on prototypes they are developing for their new game, Proxi. Witness how collaboration and prototyping can influence design decisions.

2018-12-18T05:00:00Z

52x13 Playtesting

52x13 Playtesting

  • 2018-12-18T05:00:00Z10m

Player feedback is your most valuable resource as a designer, and the playtest is your first chance to get inside your player’s mind. Will teaches you to use playtesting to identify your audience, interpret feedback, and more.

52x14 Designing a Sound Aesthetic

  • 2018-12-18T05:00:00Z10m

Great sound can improve the experience of your game exponentially. Learn how to utilize music and sound design to expand your player’s imagination and heighten their emotional experience.

2018-12-18T05:00:00Z

52x15 Pitching Ideas

52x15 Pitching Ideas

  • 2018-12-18T05:00:00Z10m

When it comes to pitching ideas, one size does not fit all. Will shares tips for structuring your initial pitch and modifying your message to connect with diverse audiences.

52x16 Game Demo: Flooded Market

  • 2018-12-18T05:00:00Z10m

Will provides feedback and advice to a game designer who is in the late stages of the game design process.

When deciding what platform your game will use, you’re also deciding which audiences it will reach. Will teaches you what to consider—such as independence, monetization, and hardware—when making this choice.

2018-12-18T05:00:00Z

52x18 System Design

52x18 System Design

  • 2018-12-18T05:00:00Z10m

Understanding the fundamentals of system design will help you build more robust interactions in your game. Will shares his tips for what to take into account when designing an interactive system for your players.

52x19 Leadership and Collaboration

  • 2018-12-18T05:00:00Z10m

The lead designer sets the tone for the rest of the team and helps ensure a smooth production process. Learn Will’s leadership techniques and why he believes that creating a collaborative environment is so important.

52x20 The Future of Game Design

  • 2018-12-18T05:00:00Z10m

What’s next? Will speculates on the future and advises game designers to stay open-minded in the wake of technological advancements.

2018-12-18T05:00:00Z

52x21 Final Thoughts

52x21 Final Thoughts

  • 2018-12-18T05:00:00Z10m

Will ends his class encouraging you to use your new toolset, outlook, and approach to create something innovative and surprising.

Loading...