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Fate/Zero 2011

  • 2012-06-22T17:00:00+02:00
  • Tokyo MX
  • 2011-10-02T09:00:00+02:00
  • 25 mins
  • 10 hours, 25 mins
  • Japan
  • Japanese
  • Action, Animation, Fantasy, Adventure, Science Fiction
The Holy Grail War is a death-match between 7 magi (Masters) and their summoned heroic spirits (Servants). In this battle royale, the prize is the legendary Holy Grail, said to be an omnipotent wish-granting device which will produce any sort of miracle in order to bend reality to accommodate the wishes it grants. The winning Master and Servant shall be granted one wish each, after which the Holy Grail will not be activated until the next War. As the 4th Holy Grail War progresses, several camps raise the stakes, and the challenges only become bigger and more difficult. Each Master and Servant will be faced with the impact of their own shortcomings, and some of the competitors would do well in remembering that deceit and betrayal do not send prior warning...

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A lot of people call Zero better than the earlier Fate/Stay Night creation (which is about 10 years after Zero.)
Zero is better in technical terms, but it is also made 6 years later. The main reason why people call Zero better (besides the purist to the original story) is the leap in visual effect. However, when Stay Night came out in 2006 I was impressed by the visuals as well. It's kinda like comparing the 1st and 2nd Matrix movie in SFX. Therefore, those 2 arguments are not valid enough for me personaly to pick a better one.

Stay Night has a side with a more romantic part in it (which is a bit awkward sometimes) where Zero lacks a bit of mystery I did feel with the first series. But in the end they are both great series, and I would advice every anime fan to check both series out, starting with Fate/Stay Night (Always watch stuff in order of their release.)

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