I am curious to know more about the guy who found the note about the game... They even told him to go in a different direction while they were going back down the stairs. Is he a mole?
The guy in the room next to the detective is definitely suspecting him. He might be a friend of the previous guy and hence the different behavior is making him suspicious... The focus on the cough was also weird :thinking:
I like that the officer was brought into all this. Let's us see the other side of the games without it feeling like the breaking of sort of first-person perspective they have and also has more purpose
When I saw the number of episodes, I was wondering how they'd be able to pace everything and expecting for it to be game after game, but they've come up with a lot of clever ideas that both expand the show, and give us just enough perspective on how things work on the inside. Plus, it makes sense that people would do crazy things to find out more about the place.
I also really love how quickly "making allies" is becoming a thing. 218's betrayal was ruthless, he remembered that shit the moment he looked at the symbols.
I'm glad that the show isn't just about the brutal games, and takes its time intelligently. No wonder it's a mega hit.
i’m loving it, this is so intense! i wish they paid more attention to other characters though other than gihun and his brother sangwoo. i wonder if the next episodes would satisfy my curiosity :)
I really love how Squid Game is much more character based then it's contemporaries in terms of death game stories. The otherwise terrific Battle Royale, while unflinching in it's violence, mostly used it's cast as ciphers for a greater social point and nothing more. Instead, this show opts for the same type of drama as Kaiji, a gambling anime that is terrific by and by, by upping the tension and stakes on a purely character level. Each major character in the cast is scheming their own game plan and seeing how they all unfold makes for compelling, engaging television, particularly as we reach the climax of the episode and everything reaches a high point. The final explosion of tension is released masterful, hitting at just the right moment and changing a lot of the implications of the titular games.
But the real interest comes from how the series presents the inner workings of the games as well. The workers of the games, referred to by numbers and shapes, are also victims of capitalism in their own right - stripped of their identities in order to serve a greater, unknown master who lords over them with promises of wealth. It's a chilling notion once you notice they are being watched just as much as the players, and that nobody is safe from the grip of the games.
[7.7/10] The name of the game in “The Man with the Umbrella” is tension. Despite the fact that the main characters return to the game’s island, this episode isn’t nearly as energetic or action-packed as the first one. But what it lacks in thrills and chills, it makes up for in a sense of increasing dread as people try to avoid getting caught or to complete the delicate task on time, lest horror befall them.
The prime mover on that front is Hwang, the police officer who’s searching for his brother and managed to sneak into the island. In truth, his presence strains credulity a little bit. It takes some convenient breaks for him to be able to stealthily make his way onto the island, and assume one of the circle-heads’ identities without detection. You’d think such a meticulous operation wouldn’t be susceptible to that.
And yet, I’m willing to countenance it despite some superficial lack fo plausibiility because it’s such a good setup. He gives us a vantage pint into the lives of the employees of the game, who are at somewhat less (but not none) mortal risk, but whose drudgery and regimented existences are not dramatically better than the poor saps they’re corralling here.
There is commentary in that too, especially when one of them is unamsked at gunpoint and we learn he’s a young kid. The characters discuss a certain military spirit to this exercise, and the way the game’s enforcers walk the line between soldiers and prsioners feels like a statement about those enlisted to dole out the use of force and keep their fellow citizens in line. Without Hwang’s presence, there would be no anchor for our look into that world, and I think the show would lack some dimension because of it.
It also makes for a tense undercover story. Hwang has to bluff his way through the day’s activities, try to hide his face from the constantly-monitoring camera, and hope to spy on the events at this compound without being discovered. A stray look from a fellow circleman, an ominous instruction from a superior, and the simple act of fumbling with a key can all raise your pulse expertly as he bluffs his way through this nightmare. The fact that a superior officer seems to threaten him with punishment, only to be taken out by the front man after a player takes his gun and holds him hostage, adds some relief and catharsis when Hwang’s on the brink of discovery.
The same goes for the Pickpocket’s efforts to spy on the enforcers through the air ducts while Number 212 tries to cover for her in the bathroom. It’s the biggest indication of the way, upon their return, several players try to break the rules in service of survival or some broader agenda. The Pickpocket smuggles in a knife, and there’s similar hinky goings on with Number 101. Number 212 keisters a vial full of cigarettes, which makes her extra vulnerable to having to comply with the Pickpocket’s scheme. And the whole effort of making elaborate excuses for lack of toilet paper and constipation to hold off the guard as long as possible, as the Pickpocket skulks through the vents and avoids reacting to rats, likewise makes for a tension-filled set piece.
Of course, the most tension comes when the second “game” arrives. I’ll confess, I’m not familiar with honeycomb, but the rules are simple and clear enough for newbies to understand, and it’s close enough to American kids’ games like Operation to for the object of the game and the precision required to resonate.
Once again, Squid Game constructs some brilliantly terrifying set pieces, juxtaposing the simple and childlike with the exacting and deadly. The randomness of the shapes chosen, with the shock once it’s apparent how that affects your chances in the game, adds both to the unfairness at the heart of this exercise and the heart-pumping tone in the moment. It’s a little contrived that the first person to screw up in the game is sitting on the top of the slide, so when he’s shot in the head, his tumbling bloodstain makes for a striking image, but again, I’m willing to allow it for how much it adds to the proceedings.
It also makes it that much harder for everyone to succeed. As with Red Light, Green Light, it’s not enough to observe the rules and meet the challenge despite ridiculous standards. You also have to keep your cool in the midst of a precise activity despite the fact that gunshots are going off,a dn you have to ignore the suffering and death of your fellow man. Thus far, these games feel like thought experiments of a srot, spurring the audience to imagine how they might fare in one of these torturous challenges, and it’s hard to picture being anything but rattled attempting such a task amid such impossible, visceral circumstances.
That said, I appreciate the cleverness (or skullduggery) of some of our characters here. It’s interesting that Sang-woo seems to anticipate the game, and pick his shape accordingly, but chooses not to share the info with his supposed teammates in order to guarantee himself and himself alone a leg-up. It’s clever of the pickpocket to not necessarily comprehend the game, but to realize Sang-woo knows something she doesn’t and follow his lead to success.
For the other characters we become acquainted with, it’s hard not to root hardest for Ali, who seems genuinely touched by his new friends’ kindness and whose efforts to cut out a circle seem more challenging given how unfamiliar he is with all of this. Number 212 using the lighter she smuggled into the compound to give her an advantage seems poised to come back and bite her eventually, but it’s a smart move, and I’m intrigued by the way she tries to ingratiate herself with the mob boss. Even Gi-hun comes up with a clever solution to the problem, licking his way into clearing the piece out. It’s nice to see him show some genuine competency at something.
Despite the fact that you more or less know the more main characters will survive this round, the combination of the ticking clock, the gunshots ringing during the competition, and the sharp choices in sound design and direction still make it a pulse-quickening climax to the episode.
Otherwise, there’s a few more interesting developments. I like the idea that there’s a collaborator, or an out and out mole, getting clues and hints from someone and seemingly working with the guards. The gender dynamics between the Pickpocket rejecting the Mob Boss’ invitation, while No. 212 tries to get herself onto his team by any means necessary add a new dimension to the interactions at play. I’m also compelled by several of the main characters forming alliances to help each other get through the game. Much of this plays like an outsized reality competition show, so leaning into the staples of those programs is a deft choice, especially when it seems like there may always be betrayal at play.
(Just my guess, I think No. 1 has been through this rodeo before, and may even be the one organizing it. At the very least, he seems to know more than he’s saying.)
Overall, another strong episode, which reestablishes everyone back at the island, adds some new wrinkles to the group dynamics and to the guards’ circumstances, and comes up with another well-done final act set piece.
At last another game. Less interesting than the first one and another totally expected finish on the bell for 456.
I'm not sure how 212 doesn't get caught with her lighter, what's with all the guards standing in the middle...
The cop storyline might not be that interesting in the end, looks like it will just require a lot of absurdly stupid situation for him to not get caught. At least it gives us a little view on the organization part.
Remember. Once they find out who you are, you die.
Shout by alexnaderBlockedParent2021-09-22T10:59:34Z
At first I thought it was going to be another "Alice in Borderland" (which wasn't bad at all), but I feel like that one was too action packed, and I really like that for this show they are focusing so much on the characters and outside world.