Review by JasperKazai
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2
BlockedParent2022-06-19T07:19:58Z— updated 2023-05-09T23:44:45Z

Feels a bit weird to finally be done with this. I started watching Campaign 2 sometime around mid-2019, so this took me about 3 years to finish. (I watch very sporadically, sometimes going many months without watching any.) I had initially started watching Critical Role back in 2017, and it took me about 2 and a half years to finish Campaign 1. I started on C2 soon after, but C2 was already over a year old at that point. I had actually almost caught up during their COVID break - I was less than 10 episodes away from being current before they started up again. (That may sound like a lot, but seeing as there's 141 damn episodes, it's actually kind of notable.) But then I slid way behind because I went on another one of my multi-month hiatuses - I think it was like 8 months this time.
Maybe C3 is the one I'll finally catch up on? Who can say.
I didn't even know that Crit Role was on Trakt until earlier this year - I never thought to look.

Anyways, it was quite a ride. I preferred C1, though. C2 certainly had its share of highlights, but I simply do not like the Mighty Nein as much as I do Vox Machina. I also think C1's story was way more interesting than C2. C1 felt like it pulled out all the stops, whereas C2 feels like it reins it in quite a bit by comparison. I'm definitely armchair critiquing here, but I would guess that C1 was Mercer crafting a crazy story with whatever he felt was cool, whereas in C2 he started to realize this was going to be an ongoing endeavor, and therefore started pacing himself and crafting a story with continuity and longevity in mind. Sure, C2's final arc is kind of bananas, but a lot of everything else was somewhat banal (at least in terms of D&D). But almost every arc in C1 was crazy. In the end, it boils down to personal preference, but there were some parts of C2 I would label as being straight-up bad or boring. I wouldn't say that about anything in C1.

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