This one sticks strongly in my memory, mostly the design of the zombie. It's one of the images that instantly pops into my head when I think of Scooby-Doo. A bit of a change with us seeing the discovery of the "treasure" before the defeat of the "monsters".

Monster of the episode - Witch, zombie
Mystery Motivation - scare people away to look for sunken armored car
Initial Location - lost on road through swamp
Scary Location - Zeb's cabin, swamp, witch's cabin, derelict riverboat
Side Locations - Swamp's End
Clues found - voodoo dolls of Zeb, gang, boat pole with metal tip, power tools, winch, cutting torch, airboat
Scooby Snacks consumed - 1
Shag and Scoob disguises - riverboat gamblers, witch
Weird Food -
Number of chase scenes - 3
Catchphrases used - Zoinks * 2, Scooby-Dooby-Doo * , Scooby-Doo Where Are You? * , Scooby-Doo * 3
Shtick performed -
Notable characters - Zeke, Zeb Perkins, Sheriff
Red Herrings -
Gang splits up - F&D&V stay at General Store to clean up Scooby's mess, S&Sc go to Zeb's cabin, D falls through trap door and disappears, F&V split up from S*Sc to search riverboart
Traps set - tree branch knocks bad guys into cart which rolls into armored car
Notable occurrences - Scooby eats jumping beans

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