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Blue Dragon

Season 1 2007 - 2008

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  • 2007-04-07T00:00:00Z on TV Tokyo
  • 25 mins
  • 20 hours, 9 mins (51 episodes)
  • Japan
  • Japanese
  • Anime, Action, Adventure, Fantasy, Science Fiction
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This Japanese, animated show is based on the Xbox 360 game of the same title. Each year for the past ten years strange, purple clouds have appeared in the sky, bringing disasters to the locales over which they hang. Shu, Kluke, and Jiro are determined to fight back. Through some gnarly misadventures, the three friends find themselves trapped in a flying fortress. They end up swallowing glowing orbs which has the strange result of making their shadows transform into monsters; Kluke's becomes a blue phoenix, Jiro's a blue minotaur, and Shu's a blue dragon. Following their escape from the floating fortress, they encounter more people from towns that have also fallen victim to the purple clouds. The three friends realize they have to use their shadow-monster powers to stop Nene (the commander of the floating fortress) from destroying their world.
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51 episodes

1x01 (1) The Shadow Comes Forth

  • Series Premiere

    2007-04-07T00:00:00Z — 23 mins

A boy named Shu is obsessed with knight masters learns that one has appeared in his village. Shu gets excited at this possibility and goes in search of him. His village gets attacked after finding the "knight master". Shu unleashes his true power after finding his friends are in trouble.

1x02 (2) A Fateful Decision

  • 2007-04-14T00:00:00Z — 23 mins

Shu and the others manage to protect the village from the enemy. The ‘Knight Master’ (Zola) convinces Shu to come along on their journey.

Shu begins his training with Jiro. Zola tells Jiro that he is opening his weak spots while he attempts to power up. They are attacked by a red-haired shadow user sent by Nene. Jiro defeats him and the party arrives at a ruined city.

1x04 (4) A Visitor from the Devee Clan

  • 2007-04-28T00:00:00Z — 23 mins

Marumaro attacks Shu and the rest, thinking they are responsible for destroying the city. They set a trap and capture Marumaro. After being freed by Zola, Marumaro finds the citizens and Nene's minions. Shu and the rest join the fight and face a pair of twin shadow users. The twins withdraws from the fight and Marumaro joins the team.

1x05 (5) Front-Line Base Assault

  • 2007-05-05T00:00:00Z — 23 mins

Zola and the team assault the fortress to free the captives from the city. Rogi defeats Zola, then defeats both Jiro and Marumaro. He leaves for an audience with Nene, leaving the twins in charge. Shu manages to manifest and control the Blue Dragon, defeating the twins in the process. Shu and the rest then receive a mission to escort Legolas to the capital.

1x06 (6) No Good Deed Goes Unpunished

  • 2007-05-12T00:00:00Z — 23 mins

Shu and companions stop at a town for lunch. Shu saves a well-endowed waitress called Bouquet from two men's harassment. She tries to repay his kindness, but keeps messing things up. Bouquet turns out to be a shadow user. Her shadow, Hippopotamus, is weak in combat, but can shapeshift. After she loses her job, they run away from her, with Bouquet chasing them from behind.

1x07 (7) The Trouble with Ghosts

  • 2007-05-19T00:00:00Z — 23 mins

Rogi receives a team of shadow users and Nene commands him to get rid of Zola. When the companions reach the capital, they decide to solve a haunting mystery. The "ghost" turns out to be a shadow user, who attempts to destroy the military storage. Shu and Marumaro defeat him and he is taken by the guards. Along with Legolas, the companions finally meet the king.

1x08 (8) Castle Under Siege

  • 2007-05-26T00:00:00Z — 23 mins

Zola and company meets the king who grants her access to the ancient library. Shu finally meets a true knight master. Bouquet arrives at the city to find it under attack from Nene's robotic shadow users. Shu and company joins the fight. An ancient scroll is stolen in the chaos and given to a mysterious character.

1x09 (9) The Sinister Sea

  • 2007-11-18T00:00:00Z — 23 mins

Jiburaru time is safe now! The gang is now preparing to attack the grand kingdom. In the book of origin some pages were ripped off. Apparently, the last seven pages of it were ripped off. The ghost criminal was seen dead outside the city.

1x10 (10) In Enemy Territory

  • 2007-06-09T00:00:00Z — 23 mins

The gang begins the attack to attack the grand kingdom. Rogi attacks with his dragon.

1x11 (11) Ambush

  • 2007-06-16T00:00:00Z — 23 mins

Shu and general Rogi fight. The whole gang is fighting Rogi's whole group. While Shu was fighting, he realized he had a new technique. the commander and the others are planning to destroy Shu and the others.

1x12 (12) An Honorable Opponent

  • 2007-06-23T00:00:00Z — 23 mins

Rogi and the others ran away from Shu and the gang. After the fight Shu and the others got separated accidentally, but the commander, Rogi, and the others will be planning to surprise Shu and the gang again. Rogi and the others are trying to find each other.

1x13 (13) Infiltrate

  • 2007-06-30T00:00:00Z — 23 mins

Shu finds the gang and and now is in the Grand Kingdom's capital city. While that, Grand Kingdom's army is fighting Jiburaro Kingdom's army. Shu Nand the others get inside Nene's place(nene is a villain). While Shu and the others are finding Nene, they discover that Nene is planning to take out children's shadows and using them as their weapons.

1x14 (14) Kluke's Wish

  • 2007-07-07T00:00:00Z — 23 mins

Shu and the others have finally found Nene. Shu, Jiro, and Marumaro fight Nene while Jiburaru's army is having a hard time fighting Grand Kingdom's army. But then, Shu, Jiro, and Marumaro got to a big disaster and Zola needed to get in.

1x15 (15) The Awakening

  • 2007-07-14T00:00:00Z — 24 mins

Shu worries of Kluke being unconscious, while Jiro worries about defeating Nene. Shu and the others discovered that they still have a hold on the criteria on the suspect who killed the saineles. They say that the suspect is a age of 20 to 30,she has blue hair, and has perfume on her body. So, Shu and the others decide to get the extra seven pages to get stronger and defeat Nene.

1x16 (16) The Extra Seven

  • 2007-07-21T00:00:00Z — 24 mins

Kluke has woken up and is good now. Shu and the others continue their journey to the book of origins. Now Shu and the others are in logic city in their journey.

1x17 (17) The Informant

  • 2007-07-28T00:00:00Z — 23 mins

Shu and his friends want to hire an informant to help them find the Extra Seven but are told that an informant named Homeron the Great had died in battle against Gran Kingdom. At the same time, they meet the other Homerons ranging from Homeron the Original, Homeron II, Homeron the Legitimate, and Homeron Jr.. To pay for another informant, Shu heads off on his own to defeat the dangerous monster called the Gigarus and claim the reward. Shu and Blue Dragon managed to defeat the Gigarus and the group learns that the woman that hired Shu is actually Homeron the Great. However, Marumaro has gotten lost from the group.

1x18 (18) The Innkeeper's Secret

  • 2007-08-04T00:00:00Z — 23 mins

Marumaro finds himself in hot water when he flirts with the innkeeper's wife, and he's in even deeper trouble when it turns out the inkeeper is a Shadow Wielder who deserted Gran Kingdom's army with the "wife" being his shadow. They soon learn that Marumaro isn't from Gran Kingdom. Marumaro and Saber Tiger later defend them from a Gran Kingdom captain and his troops with the innkeeper on his bounty list. Marumaro and Saber Tiger defeat them and they reunite with Shu and the others.

1x19 (19) Cave of the Phoenix

  • 2007-08-11T00:00:00Z — 23 mins

Shu's informant Homeron is gathering information about the Extra Seven. Shu and Co. arrive at Flame Phoenix' ruins. When Kluke disappears, she ends up in the area where she first encountered her Phoenix shadow and asks it how she can call upon its power again. Phoenix tells Kluke that the answers lie in herself. Kluke then receives a necklace and rejoins Shu and Co. When they find Jibral's scattered army being attacked, Shu and Co. join the battle. Upon defeating the robotic soldiers and their shadows, Shu and Co. are soon attacked by a giant robot. Kluke brings out her Phoenix Shadow to use its barrier to protect everyone enough for Shu to use Blue Dragon to destroy the giant robot. Meanwhile, Homeron receives news the mysterious woman who stole the Extra 7 is heading west.

1x20 (20) Decoy Mission!

  • 2007-08-18T00:00:00Z — 23 mins

Shu and Co. encounter Homeron again. He reveals that the information of the Extra 7 is somewhere in Gran Kingdom's Castle Des La Teste and they will have to infiltrate it to get to its master computer. Conrad L. Lawrence is shown to be imprisoned in a local prison run by Cynthia which Homeron also tells Shu. Zola comes up with a plan to lure the guards from Castle Des La Teste in order to rescue Conrad and get the information. As the others attack the prison, Homeron, Kluke, and Bouquet infiltrate the castle. Upon rescuing the captive soldiers, Shu and Jiro free Conrad and run into Cynthia. Lemaire also arrives to help Cynthia and both of them begin to overwhelm Shu and Jiro until a successful attack from Blue Dragon and Minotaur weakens them down. Zola catches up after destroying the robots that came with Lemaire. With the reinforcements from Castle Des La Teste approaching, Zola issues a retreat as Homeron begins his infiltration.

1x21 (21) The Informant's Quest

  • 2007-08-25T00:00:00Z — 23 mins

Conrad takes his soldiers to head to the west side to gather others that will fight Gran Kingdom. Homeron continues his infiltration to look for Castle Des La Teste's master computer. Gilliam and his followers Todd and Bishop attack the recently released prisoners resulting in Marumaro and Saber Tiger fighting Gilliam and Euphoria with Shu's Blue Dragon and Kluke's Phoenix joining the battle. Jiro and Zola fight Todd and Bishop. With the help of Phoenix, Marumaro and Saber Tiger managed to damage Euphoria. Andropov informs Gilliam to have his group retreat. As for Homeron, he learns the name of the white-haired woman to be Delphinium.

1x22 (22) Fading Beauty

  • 2007-09-01T00:00:00Z — 23 mins

Cynthia has grown jealous of Bouquet's beauty. This causes her to seek out and eliminate her. A fight on the narrow path causes everyone to fall into Death Valley. Bouquet brings out her Hippopotamus shadow to turn into a ball...which ends up scattering everyone. As Shu and Co. evade the experimented creatures there, Cynthia learns from Andropov that the fog there has softened the cliff sides to the point where it is impossible to climb. As Andropov tries to find a way out for Cynthia, Bouquet and Hippopotamus secretly follow her to find a way out with Bouquet leaving a trail of her clothes for the others to follow. When her cover ends up blown near the exit of Death Valley, Cynthia attacks. Things weren't looking good for Bouquet and Hippopotamus. When Shu and Co. arrive, Cynthia retreats.

1x23 (23) Mission: Information

  • 2007-09-08T00:00:00Z — 23 mins

Homeron informs Shu and Co. about Delphinium who is a Secret Intelligence Agent from Gran Kingdom responsible for the theft of the Extra 7. The group then sees the warships of Sabalu Country (which used to be part of Gran Kingdom) passing. Zola concludes that they give the Sabalu Country airships a warm welcome when the Warship Norg is amongst the Gran Kingdom ships. They managed to obtain one of its Mechats for that action. As the battle starts, they find the Norg and Shu uses Blue Dragon to get Homeron on board. When Kluke lands the ship on the Norg, a fight between the robotic soldiers ensues. Homeron manages to gain some information and prevent the Norg from crashing. He then tries to get info from the ship's captain on where it took Delphinium. When he does squeal that General Logi has the Extra 7, the Norg starts to descend to the ground.

1x24 (24) The Monster in the Woods

  • 2007-09-15T00:00:00Z — 23 mins

Following the trail of the downed Norg ship, Shu and Co. look for Homeron and the Norg's crew in the Great Brandish Forest which is on the border of Gran Kingdom and Sabalu Country. Delphinium is also in the woods searching for the Norg Crew. Shu, Jiro, and Marumaro as well as Homeron and the Norg Crew are soon attacked by Obacks (one-eyed single-horned bears (known as Horned Lazy Bears within the Blue Dragon Game for the Xbox 360)). Even when Shu catches up with Honmalon at where the Obacks nest, Delphinium arrives and uses her shadow to kill Homeron. After evading Blue Dragon, Delphinium escapes. With the crew of the Norg freed, the captain of the Norg tells Shu that the Extra Seven are on General Logi's ship.

1x25 (25) Independent Army

  • 2007-09-22T00:00:00Z — 23 mins

Nene's flying fortress invades Raqueeva. When General Szabo questions Nene about General Logi's activity, Nene tells him to let General Logi handle Shu's group. On the trail of Logi's ship, Shu and Co. end up in battle with the Independent Flying Squadron again. This time, they've all been equipped with Power Boosters to make them more powerful and are instructed to fight them even if it is to the finish. Zola and Marumaro fight Gilliam, Todd, and Bishop while Cynthia and Schneider attack Shu and Co.

1x26 (26) Cynthia's Madness

  • 2007-09-29T00:00:00Z — 25 mins

The battle against Logi's Independent Flying Squadron rages on as Shu, Kluke, Jiro, and Bouquet struggle to take down Cynthia while Zola and Marumaro do the same for Gilliam and his minions. When Marumaro takes down Bishop, he and Zola focus on the remaining two when Gilliam and Todd's Power Boosters overload. When this is discovered, General Logi orders Cynthia, Gilliam, and Todd to retreat, but Gilliam and Todd are shot down by Zola after Marumaro decoyed them. Despite Cynthia going into overdrive, she is defeated by Jiro anyway.

After Gilliam, Todd, Bishop, and Cynthia's defeat, General Logi sends Andropov, Lemaire, and Schneider to take on Shu and Co. Zola faces off against Lemaire while Jiro and Marumaro fight Andropov and Schneider. Lemaire has Deucalion use its bazooka attack to create a crater where Lemaire will have the advantage in. Shu faces off against General Logi. With Lemaire defeated by Zola, Kluke goes to help Shu while Bouquet infiltrates Logi's ship.

1x28 (28) Face-Off

  • 2007-10-13T00:00:00Z — 24 mins

Shu and Kluke continue their fight with General Logi and Valkyrie. Marumaro is knocked unconscious by the attacks launched by Schneider's Isabel and Andropov's Alubujem. Luckily, Zola arrives to help Jiro. Meanwhile, Bouquet uses her invisibility to sneak onto Logi's ship and reclaim the Extra 7. Kluke falls unconscious after an attack that broke Valkyrie's shield (whose left wing ends up cut off in the process). The power surge of Blue Dragon's battle with Valkyrie results in a power surge that breaks the glass that's holding the pages. An invisible Bouquet seizes them, but runs into Delphinium who managed to detect her. Logi and Valkyrie managed to bring down Blue Dragon, but Shu gets enraged enough to bring Blue Dragon up to a powerful level. Andropov and Schneider managed to get Logi out of there at the last minute. A debris from the battle makes a hole in the ship as Bouquet manages to make her escape through it only for Delphinium to use her shadow to snatch back the Extra 7 at the last minute. However, Bouquet managed to memorize them enough for her to use Hippopotamus' shape-shifting to turn into copies of them for Shu and Co. to try and decipher.

1x29 (29) Breaking the Code

  • 2007-10-20T00:00:00Z — 23 mins

Shu and Co. work on deciphering the Extra Seven pages that Bouquet shapeshifts into. Meanwhile, at Szabo's request, Nene orders General Logi to take a break from his mission. With the Extra Seven deciphered, Shu and Co. steal one of the Mechats from a Gran Kingdom airship and head to the ruins at Talta Village.

1x30 (30) The Dark Dragon

  • 2007-10-27T00:00:00Z — 25 mins

Arriving at the Blue Dragon's ruins, Shu and Blue Dragon have a confrontation with a shadow called Dark Dragon. After nearly falling for Dark Dragon's deceit, Shu and Blue Dragon engage it in battle matching attack with attack. Shu manages to overcome Dark Dragon.

1x31 (31) Jiro Takes a Stand

  • 2007-11-03T00:00:00Z — 24 mins

Upon learning about Blue Dragon gaining another attack, Nene sends General Szabo to the capital of Galga to attack Shu and Co. while General Logi is off duty. The next destination is the Minotaur Ruins, but Jiro said that his village was burned to the ground and he leaves for a walk. While looking out near a lake, he is attacked by General Szabo. This time, General Szabo unleashes his Mighty Quartet to assist him. Minotaur manages to pull off a retreat to get Jiro out of there. After a brief talk with Kluke, Jiro is attacked General Szabo and his Mighty Quartet. Shu and Kluke arrive at the scene of the attack as General Szabo merges with his Mighty Quartet to form Ultimate Szabo. As Shu unleashes Blue Dragon, General Szabo unleashes a giant robot to fight Blue Dragon. Zola, Marumaro, and Bouquet arrive just as Blue Dragon breaks the giant robot's left hand. Jiro and Minotaur knock Ultimate Szabo into the lake. After some attacks from Ultimate Szabo, Jiro and Minotaur create their own whirlpool and eventually destroys Ultimate Szabo (with the Minotaur statue in its ruins breaking) as Shu and Blue Dragon destroy the giant robot. Delphinium tells General Logi that Blue Dragon and Minotaur have gotten stronger and part of the Extra Seven has been deciphered by Shu and Co.

Shu and Blue Dragon are sent to the nearest town to find a blacksmith to make a replacement part for the Mechat and also to get supplies. On their way to the nearest village, Shu and Blue Dragon save a boy named Tonto from local bandits whose jewels were taken from Tonto. Upon arriving in the village, Shu meets Tonto's sister who happens to be a blacksmith. Shu has some trouble when Tonto steals tomatoes, potatoes, and apples from three local farmers and Shu had to pay for those. Shu and Tonto get into trouble with Tonto's sister when she finds out that Shu is a Shadow Wielder and Tonto had been stealing again. After dodging her hammer before she collapse in sorrow, Shu learns that Tonto's sister hates Shadow Wielders after recurring attack by Shadow Wielders from Gran Kingdom. When asked why Tonto wants to become a Shadow Wielder, Tonto's sister states that Gran Kingdom returned last year with Ivanov and Gustav demanded tribute. Shu and Tonto's sister get word from one of the farmers that the local bandits have captured Tonto. Shu and Tonto's sister managed to find their hideout as the bandits use a tank and robots they stole from Gran Kingdom to attack Shu and Blue Dragon. Due to Tonto's sister not liking Shadow Wielders, Shu is easily taken down by the bandits and Blue Dragon causes them to retreat. After recuperating, Shu finally gets that replacement part for the Mechat and defeats the bandits before rejoining with the others.

1x33 (33) Homecoming

  • 2007-11-17T00:00:00Z — 24 mins

General Logi is informed on the development on the Extra Seven. Shu and Co. head to Marumaro's village. When Marumaro wants to fulfill the prophecy of the original Saber Tiger wielder, he has Saber Tiger remove the guardian statues from the top of the other Devees' houses causing the other Devees to get angry and chase them. Marumaro then goes on a beautiful girl-viewing activity causing one of them to issue a complaint to Marumaro's parents. Zola sends Shu, Jiro, Kluke, and Bouquet to stop Marumaro. After catching up, Zola tells them to lure Marumaro into the canyon. Marumaro and Saber Tiger managed to get through every trap and barrier to gain a new power. Meanwhile, General Logi heads off on his own and leaves Andropov and Schneider in charge of the ship.

1x34 (34) Gilliam's Revenge

  • 2007-11-24T00:00:00Z — 24 mins

Gilliam is shown recuperating at Castle Des La Teste and recovers quickly in a plot to take revenge on Zola. Delphinium allows Gilliam to take the type-three models of the Black Shadow robots with him. Kluke and Bouquet argue where to go next when Zola tells them that they have to refuel the Mechat. Meanwhile, Nene is informed that the drilling beam on his flying fortress is almost up to power. The groups Mechat lands at a nearby Gran Kingdom strategic refueling base. While Shu and Jiro protect Kluke while she refuels the Mechat, Zola and Marumaro take on the soldiers positioned there. Zola encounters Homeron the Legitimate in the guise of a Gran Kingdom soldier. Gilliam receives word from Delphinium that the Gran Kingdom strategic refueling base was attacked and heads over to that area. Kluke is told by Zola to head to the Hippopotamus Ruins since Nene's flying fortress is heading there. Gilliam attacks and Zola engages him while the others fight his Black Shadows. Kluke solves Chapter Seven of the Extra Seven and uses the crystal on her necklace to power up Phoenix when the Black Shadows charge up their attack. Kluke uses this new ability to block the attack and send it back toward the Black Shadows. Zola uses Killer Bat's Hornet Assassin attack on Euphoria which annihilates Gilliam.

1x35 (35) Bouquet's Ruins

  • 2007-12-01T00:00:00Z — 24 mins

From their Mechat, Shu and Co. notice Nene's fortress abducting the Hippopotamus Ruins and rush there before it is carried away. Nene suggests to his crew to drop the ruins onto the informant town of Coreed where a resistance is located. Nene tells General Szabo to finish his repairs while he heads down to the Hippopotamus Ruins. Zola unleashes Killer Bat to defend the Mechat from the flying fortress' lasers. When the Mechat starts to lose power, they abandon it by jumping to the ruins. When Shu and Co. make it to the ruins and enter it, they have a run-in with Nene. As Bouquet enters the area with the Hippopotamus statue in it, the others fight Nene who brings out Chimera. Bouquet and Hippopotamus try to solve the riddle of the 5th page. After Chimera takes some blows from Blue Dragon, Minotaur, and Saber Tiger, Zola and Killer Bat join the battle. Nene escapes as General Szabo arrives with some robotic soldiers who attack. In Coreed, Conrad speaks with Knight Masters from around the world about fighting back against Grand Kingdom. As Bouquet tries to find her way out, General Szabo retreats as Nene's fortress starts to drop the Hippopotamus Ruins. After Bouquet passes her test, Shu and the others work on preventing the ruins from falling onto Coreed and redirect it away from Coreed. Zola mentions that there is a seventh Soldier of Light and mentions that they will be meeting that person soon. Nene then orders General Szabo to summon General Logi.

1x36 (36) Bouquet's New Power

  • 2007-12-08T00:00:00Z — 23 mins

When Nene's fortress starts attacking Coreed, Conrad has Shu and Co. ride giant birds called Gryphs to Nene's fortress while Conrad and the others fight Black Shadow Type-Two robots. Zola also tells Shu and the others that Nene is one of the descendants of the Soldiers of Light. They successfully infiltrate the fortress. Once inside, they end up in the S-Field and fight Black Shadow Type-Three robots which have nanobot technology that enables them to regenerate. After recurring take downs on the Black Shadows, Bouquet and Hippopotamus manage to find the control room General Szabo is in and gets in as Nene. Bouquet then reveals herself and then transforms into a Black Shadow Type-Three and manages to use Hippopotamus' new ability to copy the optic attack of the Black Shadow Type-Three which sends General Szabo flying into the air and exploding. After Bouquet shuts down the Black Shadows, Shu and the others locate Nene's throne room for the final battle.

1x37 (37) Strength in Numbers

  • 2007-12-15T00:00:00Z — 24 mins

The group decides to take Nene down once and for all. Both sides unleash their shadows as Chimera counters their moves. After landing a hit on Chimera, Nene has it use Shadow Multiply for each shadow. Meanwhile, General Logi gets word that Zola and the others are engaging Nene and plans to wait for the outcome. Nene reveals that the captive children's strengths are flowing into him. After some history behind Zola and Nene are revealed, Nene has three of the Chimera clones charge up the Graviton Balls and has the other three keep the others at bay while Kluke and Bouquet get trapped before they can help Zola. Back on the ground, Legolas arrives with reinforcements to help Conrad against the Black Shadow units. Surviving Chimera's attack, Zola unleashes the true power of Killer Bat as it changes color and gets much faster. Shu and Jiro send Blue Dragon in to help her while Marumaro and Saber Tiger try to free Kluke and Bouquet. Zola manages to take down one of the Chimera clones, but is hit by Nene's attack.

1x38 (38) Dark Symphony

  • 2007-12-22T00:00:00Z — 24 mins

Zola has been defeated while Marumaro and Saber Tiger free Kluke, Phoenix, Bouquet, and Hippopotamus. Shu and Jiro have Blue Dragon and Minotaur attack Nene. Nene combines the Chimera clones to form one large Chimera. Meanwhile, General Logi has dispatched his troops which will attack when Schneider and Andropov receive the command from General Logi. Nene uses Chimera's Dark Symphony attack which weakens his opponents. When Shu and Blue Dragon's attacks are countered by Chimera's attack, Shu falls unconscious. In a dream sequence, he encounters Lt. Dragnov and Homeron. Marumaro and Kluke are defeated as Jiro has Minotaur aim for the device on Chimera's forehead. Shu rises from his boulder grave for another bout with Nene. Assisting Jiro and Minotaur in attacking the crystal on Chimera's forehead, Shu and Blue Dragon learn that the crystal enabled Chimera to alter his elements. The limiter is unleashed as Nene and Deathroy merge with Chimera to form an amalgam of all three of them. With Jiro defeated, Shu uses every ounce of his power and manages to destroy Nene as Deathroy is shown lying on the ground. With news of Nene's defeat, General Logi gives the command and has Schneider take over Castle Des La Teste while Andropov attacks some Gran Kingdom airships. This is General Logi's act of his secession from Gran Kingdom which he announces.

1x39 (39) The Triumphant Return

  • 2008-01-05T00:00:00Z — 25 mins

Following the destruction of Nene, the children that Nene has captured have been returned to their families. With the struggle against Nene's forces finally over, everyone rejoices. Shu and Co. alongside the survivors of Jibral and their allied forces celebrate their victory after arriving at the city of Logic. At the local banquet, Shu, Kluke, Jiro, Marumaro, and Bouquet receive their medals. Meanwhile, General Logi is informed by Delphinium that following Nene's destruction, the remaining forces of Gran Kingdom are either fleeing or even deserting. General Logi tells her that they are leaving Gran Kingdom. After a very long speech, Legolas and Conrad inform Shu and the others that they have assembled soldiers to go after the remainder of the Gran Kingdom army. After travelling to a temple and finding out that General Logi had been there, Zola has Homeron the Original and his fellow Homerons look for General Logi. Later that night, Shu and Jiro discuss about what will be next now that Nene is destroyed. Meanwhile, Delphinium attacks General Logi for his act of secession from Gran Kingdom. Delphinium escapes and General Logi doesn't bother to let Andropov track her down. With Zola still away, Shu, Jiro, Kluke, Marumaro, and Bouquet wonder what to do next now that they've defeated Nene. As Conrad and Legolas lead thousands of men to hunt down the remainder of Gran Kingdom's forces, Zola finally returns and tells them that they will be heading to the Sealed Grounds. Meanwhile, Andropov and Schneider have increased the powers of their shadows Alubujem and Isabel for General Logi's next plot.

1x40 (40) Rosekstan

  • 2008-01-12T00:00:00Z — 25 mins

General Logi arrives in a ruined town owned by Gran Kingdom where General Orehill of Gran Kingdom's 3rd Squadron army is trying to set up a new world order. While traveling to the Sealed Grounds, Zola explains that the Sealed Grounds are a set of ruins relating to the Soldiers of Light as Andropov spies on them. Back at the ruined town, General Logi establishes it as the Rosekstan Kingdom which will be a Shadow Extremist nation. He also persuades General Orehill, the civilians, and the Gran Kingdom soldiers present to join his cause after showing them the Black Shadow Type Four (exo-suits that contain artificial shadows). Schneider informs General Logi about the information Andropov told him about Zola heading to the Sealed Grounds. General Logi and Schneider confronts the team on the path to the Sealed Grounds. General Logi faces off against Zola while Schneider and Andropov keep the others busy. General Logi recaps when Zola was with Gran Kingdom army before she betrayed them. The others unleash their shadows to fight back against Schneider and Andropov. Zola mentions to General Logi that she's after the truth of shadows. In order to learn about Zola's secret, General Logi instructs Andropov and Schneider to capture one of the Shadow Wielders. As Andropov charges toward Shu and Kluke, Blue Dragon uses his Blue Explosion attack to shatter Alubujem. However, Andropov has Alubujem use its remains to form a crystalline trap around Kluke. This enables Andropov, Schneider, and General Logi to get away. On the airship, General Logi states to Andropov and Schneider that he will get Kluke to tell her everything she knows about Zola and the shadows.

1x41 (41) Bird in a Cage

  • 2008-01-19T00:00:00Z — 25 mins

Shu and the others cope with Kluke's disappearance with Zola dismissing the fact. General Logi in the meantime is interrogating Kluke in his castle.

1x42 (42) The Arrival of Odin

  • 2008-01-26T00:00:00Z — 24 mins

As Shu and Jiro fight Schneider and Andropov, Zola faces against General Logi again almost being killed. After taking a hit from Blue Dragon's Blue Explosion Attack, Logi's shadow Valkyrie vanishes and an Egyptian-themed shadow called Odin appears turning out to be his real shadow. When Odin uses his Sugurd Level attack on Shu and Blue Dragon, Zola blocks the attack before anything can harm Shu. Meanwhile, Andropov helps Kluke escape.

1x43 (43) The True World

  • 2008-02-02T00:00:00Z — 25 mins

Kluke has joined the battle against General Logi, Andropov, and Schneider. A bunch of ruins arises alongside the statues of Blue Dragon, Minotaur, Phoenix, Saber Tiger, Hippopotamus and Odin that are shown on the columns. While General Logi fights Zola, the other defend themselves against Andropov and Schneider. When General Logi has Odin fire his attack on Jiro and Minotaur, Zola and Killer Bat protect them and collapses. Shu has Blue Dragon use his Blue Explosion on General Logi and Odin. Delphinium arrives and has her shadow defeat Zola. Delphinium then arises a container containing Deathroy. Shu and Jiro defend Zola from Delphinium's shadow. Delphinium withdraws her shadow as Deathroy uses her to unleash Chimera. The final statue shows Chimera. As the columns activate some spell, the Shadows end up paralyzed as General Logi prevents Zola from breaking a glass container. With Andropov and Schneider held at bay and General Logi engaged with Zola, Shu uses her sword and breaks the door. This unleashes a dark mass over the area as Zola goes into it. Zola also states that she will start the beginning of the true world.

1x44 (44) Darkness' True Form

  • 2008-02-09T00:00:00Z — 24 mins

Shu and the remaining try to find a way to beat it while also trying to figure the reason for Zola's betrayal.Shu convinces everyone that Zola must have some good reason for all of this. He decides that they should team up with Logi and go inside the darkness and talk to Zola.

1x45 (45) A New Plan

  • 2008-02-19T00:00:00Z — 24 mins

General Logi, Andropov, and Schneider make an attempt to study the darkness unleashed by Zola and find a way to combat it.

1x46 (46) Dissension

  • 2008-02-23T00:00:00Z — 24 mins

Shu and Jiro rescue Conrad from an army of shadow monsters. With some unlikely help from Delphinium and Deathroy, Shu persuades General Logi to help fight Zola.

1x47 (47) Into the Darkness

  • 2008-03-01T00:00:00Z — 25 mins

As General Logi's airship enter the dark mass, there are soon attacked by flying shadow monsters. The airship's defenses and the Black Shadow Type-Two units fight against them as more flying shadow monsters. When it starts to become overwhelming, the Shadow Wielders prepare to fend them off. The shadow monsters start doing damage to ship causing it to crash to the ground. Using a Darkness Defense Medallion on them while the airship provides cover, General Logi leads the other Shadow Wielders off the airship to the ground below. General Logi's airship lures the other flying shadow monsters away only to run into another wave of them. With most of the crew killed, the airship's captain detonates the airship destroying the flying shadow monsters attacking it. Shu ends up saving Delphinium from a shadow monster attack as Andropov and Schneider unleash their shadows to do the same for them.

1x48 (48) The Gate

  • 2008-03-08T00:00:00Z — 24 mins

Shu, Kluke, Jiro, Marumaro, Bouquet, General Logi, Andropov, Schneider, and Delphinium & Deathroy fight their way past various shadow monsters to get to Zola. Upon arriving at a large gate, General Logi unleashes Odin to stop two giant, scythe-wielding shadow monsters from attacking Shu. The other shadows are unleashed to help fight them. Andropov and Schneider do a combo attack to immobilize the giant shadow monsters while General Logi has Odin open the large gate. While Schneider and Andropov hold off the giant shadows, the others get through the gate. When both of them have been weakened, Schneider sacrifices his life to stop the giant shadow monsters.

1x49 (49) Zola

  • 2008-03-15T00:00:00Z — 25 mins

The group confronts Zola in a final stand that seems pointless as Zola easily proves her superiority against them. Shu & co. are sucked into the darkness after Zola breaks their medallions. Shu learns about Zola's past from Killer Bat and finds the way out of the darkness.

1x50 (50) The Ties That Bind

  • 2008-03-22T00:00:00Z — 24 mins

The fight with Zola and Killer Bat rages on. Even when Blue Dragon successfully attacks Zola, she then absorbs Killer Bat and transforms into a demonic version of herself.

1x51 (51) Shu

  • 2008-03-29T00:00:00Z — 25 mins

The final battle arrives between Shu and the more powerful demon Zola. After Shu defeats Zola everyone begins the resealing of the darkness. But they learn that in order to free the world of darkness, a sacrifice of the shadows must be made. So everybody uses up every last drop of energy that their shadows possess and they reseal the darkness. The world returns to normal, and everyone resumes their normal lives.

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