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Doctor Who

Season 6 1968 - 1969
TV-PG

  • 1968-08-10T11:15:00-05:00 on BBC One
  • 25 mins
  • 17 hours, 41 mins
  • United Kingdom
  • English
  • Drama, Adventure, Science Fiction, Action, Fantasy

The sixth season of British science fiction television series Doctor Who began on 10 August 1968 with the first story of season 6 The Dominators and ended Patrick Troughton's reign as the Doctor with its final story The War Games.

44 episodes

6x01 The Dominators (1)

  • Season Premiere

    1968-08-10T11:15:00-05:00 — 25 mins

The TARDIS materialises on Dulkis, a world where war has been outlawed. Several years ago, atomic tests were conducted on the Island of Death, but now a survey team from the local university discovers that all of the radioactive fallout has vanished. The Doctor and his friends aren't the only visitors to Dulkis; two Dominators and their robot servants, the Quarks, have landed on the island, and their ship has sucked up all of the radiation into its engines. When the Dominators encounter the members of the survey team, they take them captive and work them to exhaustion, clearing space to drill into the bedrock of the island while testing the Dulcians' suitability as slaves. The Doctor must convince the complacent senate of Dulkis that their world faces a real threat – before the Dominators destroy the entire planet simply to fuel their space fleet.

6x02 The Dominators (2)

  • 1968-08-17T11:15:00-05:00 — 25 mins

The TARDIS materialises on Dulkis, a world where war has been outlawed. Several years ago, atomic tests were conducted on the Island of Death, but now a survey team from the local university discovers that all of the radioactive fallout has vanished. The Doctor and his friends aren't the only visitors to Dulkis; two Dominators and their robot servants, the Quarks, have landed on the island, and their ship has sucked up all of the radiation into its engines. When the Dominators encounter the members of the survey team, they take them captive and work them to exhaustion, clearing space to drill into the bedrock of the island while testing the Dulcians' suitability as slaves. The Doctor must convince the complacent senate of Dulkis that their world faces a real threat – before the Dominators destroy the entire planet simply to fuel their space fleet.

6x03 The Dominators (3)

  • 1968-08-24T11:15:00-05:00 — 25 mins

The TARDIS materialises on Dulkis, a world where war has been outlawed. Several years ago, atomic tests were conducted on the Island of Death, but now a survey team from the local university discovers that all of the radioactive fallout has vanished. The Doctor and his friends aren't the only visitors to Dulkis; two Dominators and their robot servants, the Quarks, have landed on the island, and their ship has sucked up all of the radiation into its engines. When the Dominators encounter the members of the survey team, they take them captive and work them to exhaustion, clearing space to drill into the bedrock of the island while testing the Dulcians' suitability as slaves. The Doctor must convince the complacent senate of Dulkis that their world faces a real threat – before the Dominators destroy the entire planet simply to fuel their space fleet.

6x04 The Dominators (4)

  • 1968-08-31T11:15:00-05:00 — 25 mins

The TARDIS materialises on Dulkis, a world where war has been outlawed. Several years ago, atomic tests were conducted on the Island of Death, but now a survey team from the local university discovers that all of the radioactive fallout has vanished. The Doctor and his friends aren't the only visitors to Dulkis; two Dominators and their robot servants, the Quarks, have landed on the island, and their ship has sucked up all of the radiation into its engines. When the Dominators encounter the members of the survey team, they take them captive and work them to exhaustion, clearing space to drill into the bedrock of the island while testing the Dulcians' suitability as slaves. The Doctor must convince the complacent senate of Dulkis that their world faces a real threat – before the Dominators destroy the entire planet simply to fuel their space fleet.

6x05 The Dominators (5)

  • 1968-09-07T11:15:00-05:00 — 25 mins

The TARDIS materialises on Dulkis, a world where war has been outlawed. Several years ago, atomic tests were conducted on the Island of Death, but now a survey team from the local university discovers that all of the radioactive fallout has vanished. The Doctor and his friends aren't the only visitors to Dulkis; two Dominators and their robot servants, the Quarks, have landed on the island, and their ship has sucked up all of the radiation into its engines. When the Dominators encounter the members of the survey team, they take them captive and work them to exhaustion, clearing space to drill into the bedrock of the island while testing the Dulcians' suitability as slaves. The Doctor must convince the complacent senate of Dulkis that their world faces a real threat – before the Dominators destroy the entire planet simply to fuel their space fleet.

6x06 The Mind Robber (1)

  • 1968-09-14T11:15:00-05:00 — 21 mins

Trying to escape from a volcanic eruption, the Doctor activates the TARDIS' emergency circuits, taking his ship out of real time and space altogether. However, the void is inhabited by a hypnotic force which lures Jamie and Zoe outside, keeping the Doctor distracted until the strain on the TARDIS becomes too great and the ship explodes. The Doctor and his companions find themselves in a Land of Fiction, where wordplay can be deadly and fictional characters come to life. The travellers must make their way to the castle at the centre of the Land, while the Master of the Land of Fiction waits for them to make the wrong move and transform themselves into fictional characters and thus pawns under his control.

6x07 The Mind Robber (2)

  • 1968-09-21T11:15:00-05:00 — 21 mins

Trying to escape from a volcanic eruption, the Doctor activates the TARDIS' emergency circuits, taking his ship out of real time and space altogether. However, the void is inhabited by a hypnotic force which lures Jamie and Zoe outside, keeping the Doctor distracted until the strain on the TARDIS becomes too great and the ship explodes. The Doctor and his companions find themselves in a Land of Fiction, where wordplay can be deadly and fictional characters come to life. The travellers must make their way to the castle at the centre of the Land, while the Master of the Land of Fiction waits for them to make the wrong move and transform themselves into fictional characters and thus pawns under his control.

6x08 The Mind Robber (3)

  • 1968-09-28T11:15:00-05:00 — 19 mins

Trying to escape from a volcanic eruption, the Doctor activates the TARDIS' emergency circuits, taking his ship out of real time and space altogether. However, the void is inhabited by a hypnotic force which lures Jamie and Zoe outside, keeping the Doctor distracted until the strain on the TARDIS becomes too great and the ship explodes. The Doctor and his companions find themselves in a Land of Fiction, where wordplay can be deadly and fictional characters come to life. The travellers must make their way to the castle at the centre of the Land, while the Master of the Land of Fiction waits for them to make the wrong move and transform themselves into fictional characters and thus pawns under his control.

6x09 The Mind Robber (4)

  • 1968-10-05T11:15:00-05:00 — 19 mins

Trying to escape from a volcanic eruption, the Doctor activates the TARDIS' emergency circuits, taking his ship out of real time and space altogether. However, the void is inhabited by a hypnotic force which lures Jamie and Zoe outside, keeping the Doctor distracted until the strain on the TARDIS becomes too great and the ship explodes. The Doctor and his companions find themselves in a Land of Fiction, where wordplay can be deadly and fictional characters come to life. The travellers must make their way to the castle at the centre of the Land, while the Master of the Land of Fiction waits for them to make the wrong move and transform themselves into fictional characters and thus pawns under his control.

6x10 The Mind Robber (5)

  • 1968-10-12T11:15:00-05:00 — 18 mins

Trying to escape from a volcanic eruption, the Doctor activates the TARDIS' emergency circuits, taking his ship out of real time and space altogether. However, the void is inhabited by a hypnotic force which lures Jamie and Zoe outside, keeping the Doctor distracted until the strain on the TARDIS becomes too great and the ship explodes. The Doctor and his companions find themselves in a Land of Fiction, where wordplay can be deadly and fictional characters come to life. The travellers must make their way to the castle at the centre of the Land, while the Master of the Land of Fiction waits for them to make the wrong move and transform themselves into fictional characters and thus pawns under his control.

6x11 The Invasion (1)

  • 1968-11-02T11:15:00-05:00 — 25 mins

The TARDIS is in need of repair, but when the Doctor tries to track down an old friend for help he falls into the hands of Tobias Vaughn, the megalomaniac CEO of International Electromatics. The electronics company is under observation by the United Nations Intelligence Taskforce, a new international military team for fighting threats from beyond the Earth – headed by the Doctor and Jamie's old friend, Alistair Gordon Lethbridge-Stewart (promoted to Brigadier following the Yeti invasion). Vaughn is in league with aliens who intend to invade Earth, but he intends to betray them and seize control; however, as insurance should his plans fail, he wants the Doctor's TARDIS. When Vaughn kidnaps Zoe, the Doctor requests UNIT's help to rescue her – but their interference forces Vaughn to advance the invasion schedule, leaving the Doctor with little time to mount a defense… and the situation becomes more urgent when the Doctor realises that Vaughn's allies are the Cybermen, and that their army is already in place in the sewers beneath London, waiting for the signal to attack.

6x12 The Invasion (2)

  • 1968-11-09T11:15:00-05:00 — 25 mins

The TARDIS is in need of repair, but when the Doctor tries to track down an old friend for help he falls into the hands of Tobias Vaughn, the megalomaniac CEO of International Electromatics. The electronics company is under observation by the United Nations Intelligence Taskforce, a new international military team for fighting threats from beyond the Earth – headed by the Doctor and Jamie's old friend, Alistair Gordon Lethbridge-Stewart (promoted to Brigadier following the Yeti invasion). Vaughn is in league with aliens who intend to invade Earth, but he intends to betray them and seize control; however, as insurance should his plans fail, he wants the Doctor's TARDIS. When Vaughn kidnaps Zoe, the Doctor requests UNIT's help to rescue her – but their interference forces Vaughn to advance the invasion schedule, leaving the Doctor with little time to mount a defense… and the situation becomes more urgent when the Doctor realises that Vaughn's allies are the Cybermen, and that their army is already in place in the sewers beneath London, waiting for the signal to attack.

6x13 The Invasion (3)

  • 1968-11-16T11:15:00-05:00 — 25 mins

The TARDIS is in need of repair, but when the Doctor tries to track down an old friend for help he falls into the hands of Tobias Vaughn, the megalomaniac CEO of International Electromatics. The electronics company is under observation by the United Nations Intelligence Taskforce, a new international military team for fighting threats from beyond the Earth – headed by the Doctor and Jamie's old friend, Alistair Gordon Lethbridge-Stewart (promoted to Brigadier following the Yeti invasion). Vaughn is in league with aliens who intend to invade Earth, but he intends to betray them and seize control; however, as insurance should his plans fail, he wants the Doctor's TARDIS. When Vaughn kidnaps Zoe, the Doctor requests UNIT's help to rescue her – but their interference forces Vaughn to advance the invasion schedule, leaving the Doctor with little time to mount a defense… and the situation becomes more urgent when the Doctor realises that Vaughn's allies are the Cybermen, and that their army is already in place in the sewers beneath London, waiting for the signal to attack.

6x14 The Invasion (4)

  • 1968-11-23T11:15:00-05:00 — 25 mins

The TARDIS is in need of repair, but when the Doctor tries to track down an old friend for help he falls into the hands of Tobias Vaughn, the megalomaniac CEO of International Electromatics. The electronics company is under observation by the United Nations Intelligence Taskforce, a new international military team for fighting threats from beyond the Earth – headed by the Doctor and Jamie's old friend, Alistair Gordon Lethbridge-Stewart (promoted to Brigadier following the Yeti invasion). Vaughn is in league with aliens who intend to invade Earth, but he intends to betray them and seize control; however, as insurance should his plans fail, he wants the Doctor's TARDIS. When Vaughn kidnaps Zoe, the Doctor requests UNIT's help to rescue her – but their interference forces Vaughn to advance the invasion schedule, leaving the Doctor with little time to mount a defense… and the situation becomes more urgent when the Doctor realises that Vaughn's allies are the Cybermen, and that their army is already in place in the sewers beneath London, waiting for the signal to attack.

6x15 The Invasion (5)

  • 1968-11-30T11:15:00-05:00 — 25 mins

The TARDIS is in need of repair, but when the Doctor tries to track down an old friend for help he falls into the hands of Tobias Vaughn, the megalomaniac CEO of International Electromatics. The electronics company is under observation by the United Nations Intelligence Taskforce, a new international military team for fighting threats from beyond the Earth – headed by the Doctor and Jamie's old friend, Alistair Gordon Lethbridge-Stewart (promoted to Brigadier following the Yeti invasion). Vaughn is in league with aliens who intend to invade Earth, but he intends to betray them and seize control; however, as insurance should his plans fail, he wants the Doctor's TARDIS. When Vaughn kidnaps Zoe, the Doctor requests UNIT's help to rescue her – but their interference forces Vaughn to advance the invasion schedule, leaving the Doctor with little time to mount a defense… and the situation becomes more urgent when the Doctor realises that Vaughn's allies are the Cybermen, and that their army is already in place in the sewers beneath London, waiting for the signal to attack.

6x16 The Invasion (6)

  • 1968-12-07T11:15:00-05:00 — 25 mins

The TARDIS is in need of repair, but when the Doctor tries to track down an old friend for help he falls into the hands of Tobias Vaughn, the megalomaniac CEO of International Electromatics. The electronics company is under observation by the United Nations Intelligence Taskforce, a new international military team for fighting threats from beyond the Earth – headed by the Doctor and Jamie's old friend, Alistair Gordon Lethbridge-Stewart (promoted to Brigadier following the Yeti invasion). Vaughn is in league with aliens who intend to invade Earth, but he intends to betray them and seize control; however, as insurance should his plans fail, he wants the Doctor's TARDIS. When Vaughn kidnaps Zoe, the Doctor requests UNIT's help to rescue her – but their interference forces Vaughn to advance the invasion schedule, leaving the Doctor with little time to mount a defense… and the situation becomes more urgent when the Doctor realises that Vaughn's allies are the Cybermen, and that their army is already in place in the sewers beneath London, waiting for the signal to attack.

6x17 The Invasion (7)

  • 1968-12-14T11:15:00-05:00 — 25 mins

The TARDIS is in need of repair, but when the Doctor tries to track down an old friend for help he falls into the hands of Tobias Vaughn, the megalomaniac CEO of International Electromatics. The electronics company is under observation by the United Nations Intelligence Taskforce, a new international military team for fighting threats from beyond the Earth – headed by the Doctor and Jamie's old friend, Alistair Gordon Lethbridge-Stewart (promoted to Brigadier following the Yeti invasion). Vaughn is in league with aliens who intend to invade Earth, but he intends to betray them and seize control; however, as insurance should his plans fail, he wants the Doctor's TARDIS. When Vaughn kidnaps Zoe, the Doctor requests UNIT's help to rescue her – but their interference forces Vaughn to advance the invasion schedule, leaving the Doctor with little time to mount a defense… and the situation becomes more urgent when the Doctor realises that Vaughn's allies are the Cybermen, and that their army is already in place in the sewers beneath London, waiting for the signal to attack.

6x18 The Invasion (8)

  • 1968-12-21T11:15:00-05:00 — 25 mins

The TARDIS is in need of repair, but when the Doctor tries to track down an old friend for help he falls into the hands of Tobias Vaughn, the megalomaniac CEO of International Electromatics. The electronics company is under observation by the United Nations Intelligence Taskforce, a new international military team for fighting threats from beyond the Earth – headed by the Doctor and Jamie's old friend, Alistair Gordon Lethbridge-Stewart (promoted to Brigadier following the Yeti invasion). Vaughn is in league with aliens who intend to invade Earth, but he intends to betray them and seize control; however, as insurance should his plans fail, he wants the Doctor's TARDIS. When Vaughn kidnaps Zoe, the Doctor requests UNIT's help to rescue her – but their interference forces Vaughn to advance the invasion schedule, leaving the Doctor with little time to mount a defense… and the situation becomes more urgent when the Doctor realises that Vaughn's allies are the Cybermen, and that their army is already in place in the sewers beneath London, waiting for the signal to attack.

6x19 The Krotons (1)

  • 1968-12-28T11:15:00-05:00 — 22 mins

For centuries the alien Krotons have hidden inside their Machine in the Hall of Learning, educating a small settlement of Gonds and selecting the two best students of each graduating class to become their Companions. This is seen as a great honour – until the Doctor and his friends arrive and discover that the Companions are in fact being killed. This revelation rocks Gond society to its foundations, and while the ambitious councillor Eelek seizes the opportunity to stage a coup and grasp power for himself, the Doctor and his friends investigate the Krotons' true agenda. Unfortunately, while doing so the Doctor and Zoe inadvertently wake the Krotons, crystalline conquerors who have been dormant for centuries waiting for the Gonds to become intelligent enough to provide them with the mental energy they need to power their spacecraft. And now that the Doctor and Zoe have arrived, they'll do nicely.

6x20 The Krotons (2)

  • 1969-01-04T11:15:00-05:00 — 23 mins

For centuries the alien Krotons have hidden inside their Machine in the Hall of Learning, educating a small settlement of Gonds and selecting the two best students of each graduating class to become their Companions. This is seen as a great honour – until the Doctor and his friends arrive and discover that the Companions are in fact being killed. This revelation rocks Gond society to its foundations, and while the ambitious councillor Eelek seizes the opportunity to stage a coup and grasp power for himself, the Doctor and his friends investigate the Krotons' true agenda. Unfortunately, while doing so the Doctor and Zoe inadvertently wake the Krotons, crystalline conquerors who have been dormant for centuries waiting for the Gonds to become intelligent enough to provide them with the mental energy they need to power their spacecraft. And now that the Doctor and Zoe have arrived, they'll do nicely.

6x21 The Krotons (3)

  • 1969-01-11T11:15:00-05:00 — 21 mins

For centuries the alien Krotons have hidden inside their Machine in the Hall of Learning, educating a small settlement of Gonds and selecting the two best students of each graduating class to become their Companions. This is seen as a great honour – until the Doctor and his friends arrive and discover that the Companions are in fact being killed. This revelation rocks Gond society to its foundations, and while the ambitious councillor Eelek seizes the opportunity to stage a coup and grasp power for himself, the Doctor and his friends investigate the Krotons' true agenda. Unfortunately, while doing so the Doctor and Zoe inadvertently wake the Krotons, crystalline conquerors who have been dormant for centuries waiting for the Gonds to become intelligent enough to provide them with the mental energy they need to power their spacecraft. And now that the Doctor and Zoe have arrived, they'll do nicely.

6x22 The Krotons (4)

  • 1969-01-18T11:15:00-05:00 — 22 mins

For centuries the alien Krotons have hidden inside their Machine in the Hall of Learning, educating a small settlement of Gonds and selecting the two best students of each graduating class to become their Companions. This is seen as a great honour – until the Doctor and his friends arrive and discover that the Companions are in fact being killed. This revelation rocks Gond society to its foundations, and while the ambitious councillor Eelek seizes the opportunity to stage a coup and grasp power for himself, the Doctor and his friends investigate the Krotons' true agenda. Unfortunately, while doing so the Doctor and Zoe inadvertently wake the Krotons, crystalline conquerors who have been dormant for centuries waiting for the Gonds to become intelligent enough to provide them with the mental energy they need to power their spacecraft. And now that the Doctor and Zoe have arrived, they'll do nicely.

6x23 The Seeds of Death (1)

  • 1969-01-25T11:15:00-05:00 — 25 mins

In the 21st century, all travel is conducted via T-Mat, an instantaneous travel and transport system operated from a Moonbase. Space flight has been all but forgotten - and as a result, when contact is lost with the Moonbase, there appears to be no way to repair T-Mat system. As the world begins to slide into chaos and anarchy, the Doctor and his companions arrive just in time to volunteer for an emergency rocket flight to the Moon, where they discover that the Moonbase has been invaded by Ice Warriors. Now T-Mat is under their control, and despite resistance from the Moonbase crew, the Ice Warriors will soon be able to use it as a weapon to transmat deadly seed pods to Earth, transforming the planet's atmosphere and climate and enabling their army to invade.

6x24 The Seeds of Death (2)

  • 1969-02-01T11:15:00-05:00 — 25 mins

In the 21st century, all travel is conducted via T-Mat, an instantaneous travel and transport system operated from a Moonbase. Space flight has been all but forgotten - and as a result, when contact is lost with the Moonbase, there appears to be no way to repair T-Mat system. As the world begins to slide into chaos and anarchy, the Doctor and his companions arrive just in time to volunteer for an emergency rocket flight to the Moon, where they discover that the Moonbase has been invaded by Ice Warriors. Now T-Mat is under their control, and despite resistance from the Moonbase crew, the Ice Warriors will soon be able to use it as a weapon to transmat deadly seed pods to Earth, transforming the planet's atmosphere and climate and enabling their army to invade.

6x25 The Seeds of Death (3)

  • 1969-02-08T11:15:00-05:00 — 25 mins

In the 21st century, all travel is conducted via T-Mat, an instantaneous travel and transport system operated from a Moonbase. Space flight has been all but forgotten - and as a result, when contact is lost with the Moonbase, there appears to be no way to repair T-Mat system. As the world begins to slide into chaos and anarchy, the Doctor and his companions arrive just in time to volunteer for an emergency rocket flight to the Moon, where they discover that the Moonbase has been invaded by Ice Warriors. Now T-Mat is under their control, and despite resistance from the Moonbase crew, the Ice Warriors will soon be able to use it as a weapon to transmat deadly seed pods to Earth, transforming the planet's atmosphere and climate and enabling their army to invade.

6x26 The Seeds of Death (4)

  • 1969-02-15T11:15:00-05:00 — 25 mins

In the 21st century, all travel is conducted via T-Mat, an instantaneous travel and transport system operated from a Moonbase. Space flight has been all but forgotten - and as a result, when contact is lost with the Moonbase, there appears to be no way to repair T-Mat system. As the world begins to slide into chaos and anarchy, the Doctor and his companions arrive just in time to volunteer for an emergency rocket flight to the Moon, where they discover that the Moonbase has been invaded by Ice Warriors. Now T-Mat is under their control, and despite resistance from the Moonbase crew, the Ice Warriors will soon be able to use it as a weapon to transmat deadly seed pods to Earth, transforming the planet's atmosphere and climate and enabling their army to invade.

6x27 The Seeds of Death (5)

  • 1969-02-22T11:15:00-05:00 — 25 mins

In the 21st century, all travel is conducted via T-Mat, an instantaneous travel and transport system operated from a Moonbase. Space flight has been all but forgotten - and as a result, when contact is lost with the Moonbase, there appears to be no way to repair T-Mat system. As the world begins to slide into chaos and anarchy, the Doctor and his companions arrive just in time to volunteer for an emergency rocket flight to the Moon, where they discover that the Moonbase has been invaded by Ice Warriors. Now T-Mat is under their control, and despite resistance from the Moonbase crew, the Ice Warriors will soon be able to use it as a weapon to transmat deadly seed pods to Earth, transforming the planet's atmosphere and climate and enabling their army to invade.

6x28 The Seeds of Death (6)

  • 1969-03-01T11:15:00-05:00 — 25 mins

In the 21st century, all travel is conducted via T-Mat, an instantaneous travel and transport system operated from a Moonbase. Space flight has been all but forgotten - and as a result, when contact is lost with the Moonbase, there appears to be no way to repair T-Mat system. As the world begins to slide into chaos and anarchy, the Doctor and his companions arrive just in time to volunteer for an emergency rocket flight to the Moon, where they discover that the Moonbase has been invaded by Ice Warriors. Now T-Mat is under their control, and despite resistance from the Moonbase crew, the Ice Warriors will soon be able to use it as a weapon to transmat deadly seed pods to Earth, transforming the planet's atmosphere and climate and enabling their army to invade.

6x29 The Space Pirates (1)

  • 1969-03-08T11:15:00-05:00 — 25 mins

The TARDIS materialises on a beacon station in deep space moments before space pirates break it up for its argonite. General Hermack of the Space Corps vows to stop the pirates by any means necessary, and when the grizzled old prospector Milo Clancey shows up in a restricted area of space, Hermack concludes that he must be involved in some way. In order to recover the TARDIS from the pirates, the Doctor, Zoe and Jamie must join forces with Clancey as he evades the Space Corps and tries to prove that the real leader of the pirates is the dastardly Maurice Caven. However, this proves more difficult when Caven is revealed to be in league with Clancey's rival, Madeline Issigri – and with her somewhat unwilling help, Caven plans to kill Clancey and his new friends and frame them for the pirate attacks, thus getting away scot-free with his crimes.

6x30 The Space Pirates (2)

  • 1969-03-15T11:15:00-05:00 — 25 mins

The TARDIS materialises on a beacon station in deep space moments before space pirates break it up for its argonite. General Hermack of the Space Corps vows to stop the pirates by any means necessary, and when the grizzled old prospector Milo Clancey shows up in a restricted area of space, Hermack concludes that he must be involved in some way. In order to recover the TARDIS from the pirates, the Doctor, Zoe and Jamie must join forces with Clancey as he evades the Space Corps and tries to prove that the real leader of the pirates is the dastardly Maurice Caven. However, this proves more difficult when Caven is revealed to be in league with Clancey's rival, Madeline Issigri – and with her somewhat unwilling help, Caven plans to kill Clancey and his new friends and frame them for the pirate attacks, thus getting away scot-free with his crimes.

6x31 The Space Pirates (3)

  • 1969-03-22T11:15:00-05:00 — 25 mins

The TARDIS materialises on a beacon station in deep space moments before space pirates break it up for its argonite. General Hermack of the Space Corps vows to stop the pirates by any means necessary, and when the grizzled old prospector Milo Clancey shows up in a restricted area of space, Hermack concludes that he must be involved in some way. In order to recover the TARDIS from the pirates, the Doctor, Zoe and Jamie must join forces with Clancey as he evades the Space Corps and tries to prove that the real leader of the pirates is the dastardly Maurice Caven. However, this proves more difficult when Caven is revealed to be in league with Clancey's rival, Madeline Issigri – and with her somewhat unwilling help, Caven plans to kill Clancey and his new friends and frame them for the pirate attacks, thus getting away scot-free with his crimes.

6x32 The Space Pirates (4)

  • 1969-03-29T11:15:00-05:00 — 25 mins

The TARDIS materialises on a beacon station in deep space moments before space pirates break it up for its argonite. General Hermack of the Space Corps vows to stop the pirates by any means necessary, and when the grizzled old prospector Milo Clancey shows up in a restricted area of space, Hermack concludes that he must be involved in some way. In order to recover the TARDIS from the pirates, the Doctor, Zoe and Jamie must join forces with Clancey as he evades the Space Corps and tries to prove that the real leader of the pirates is the dastardly Maurice Caven. However, this proves more difficult when Caven is revealed to be in league with Clancey's rival, Madeline Issigri – and with her somewhat unwilling help, Caven plans to kill Clancey and his new friends and frame them for the pirate attacks, thus getting away scot-free with his crimes.

6x33 The Space Pirates (5)

  • 1969-04-05T11:15:00-05:00 — 25 mins

The TARDIS materialises on a beacon station in deep space moments before space pirates break it up for its argonite. General Hermack of the Space Corps vows to stop the pirates by any means necessary, and when the grizzled old prospector Milo Clancey shows up in a restricted area of space, Hermack concludes that he must be involved in some way. In order to recover the TARDIS from the pirates, the Doctor, Zoe and Jamie must join forces with Clancey as he evades the Space Corps and tries to prove that the real leader of the pirates is the dastardly Maurice Caven. However, this proves more difficult when Caven is revealed to be in league with Clancey's rival, Madeline Issigri – and with her somewhat unwilling help, Caven plans to kill Clancey and his new friends and frame them for the pirate attacks, thus getting away scot-free with his crimes.

6x34 The Space Pirates (6)

  • 1969-04-12T11:15:00-05:00 — 25 mins

The TARDIS materialises on a beacon station in deep space moments before space pirates break it up for its argonite. General Hermack of the Space Corps vows to stop the pirates by any means necessary, and when the grizzled old prospector Milo Clancey shows up in a restricted area of space, Hermack concludes that he must be involved in some way. In order to recover the TARDIS from the pirates, the Doctor, Zoe and Jamie must join forces with Clancey as he evades the Space Corps and tries to prove that the real leader of the pirates is the dastardly Maurice Caven. However, this proves more difficult when Caven is revealed to be in league with Clancey's rival, Madeline Issigri – and with her somewhat unwilling help, Caven plans to kill Clancey and his new friends and frame them for the pirate attacks, thus getting away scot-free with his crimes.

6x35 The War Games (1)

  • 1969-04-19T11:15:00-05:00 — 25 mins

The TARDIS lands in what appears to be the front-line trenches at the height of battle in war-torn France, right in the middle of World War I. Everyone they meet are convinced that the crew are spying and it doesn't take long for the crew to be on the run, but not before breaking the hypnotic conditioning of Carstairs and Lady Jennifer. Having escaped one war-zone they find themselves in another - Roman occupied Britain of some 2,000 years ago, then on to the American Civil War. The situation worstens when the Doctor suspects one of his own people, a Time Lord, to be behind the War Games working for a race of aliens trying to run the wars to their conclusions under controlled conditions to find a super-army or fighters. The Doctor is faced with an impossible situation - not only does the War Lords' control over hundreds of thousands of fighters need to be removed, but the soldiers have to be returned to their natural habitats. He conceeds defeat at the task, knowing that the TARDIS is not equipped for the task. He sends an SOS, calling in his own people even though it is revealed that he is 'on the run' from them for the theft of a TARDIS and for meddling... The Doctor is caught and faces trial.

6x36 The War Games (2)

  • 1969-04-26T11:15:00-05:00 — 25 mins

The TARDIS lands in what appears to be the front-line trenches at the height of battle in war-torn France, right in the middle of World War I. Everyone they meet are convinced that the crew are spying and it doesn't take long for the crew to be on the run, but not before breaking the hypnotic conditioning of Carstairs and Lady Jennifer. Having escaped one war-zone they find themselves in another - Roman occupied Britain of some 2,000 years ago, then on to the American Civil War. The situation worstens when the Doctor suspects one of his own people, a Time Lord, to be behind the War Games working for a race of aliens trying to run the wars to their conclusions under controlled conditions to find a super-army or fighters. The Doctor is faced with an impossible situation - not only does the War Lords' control over hundreds of thousands of fighters need to be removed, but the soldiers have to be returned to their natural habitats. He conceeds defeat at the task, knowing that the TARDIS is not equipped for the task. He sends an SOS, calling in his own people even though it is revealed that he is 'on the run' from them for the theft of a TARDIS and for meddling... The Doctor is caught and faces trial.

6x37 The War Games (3)

  • 1969-05-03T11:15:00-05:00 — 25 mins

The TARDIS lands in what appears to be the front-line trenches at the height of battle in war-torn France, right in the middle of World War I. Everyone they meet are convinced that the crew are spying and it doesn't take long for the crew to be on the run, but not before breaking the hypnotic conditioning of Carstairs and Lady Jennifer. Having escaped one war-zone they find themselves in another - Roman occupied Britain of some 2,000 years ago, then on to the American Civil War. The situation worstens when the Doctor suspects one of his own people, a Time Lord, to be behind the War Games working for a race of aliens trying to run the wars to their conclusions under controlled conditions to find a super-army or fighters. The Doctor is faced with an impossible situation - not only does the War Lords' control over hundreds of thousands of fighters need to be removed, but the soldiers have to be returned to their natural habitats. He concedes defeat, knowing that the TARDIS is not equipped for the task. He sends an SOS, calling in his own people even though it is revealed that he is 'on the run' from them for the theft of a TARDIS and for meddling... The Doctor is caught and faces trial.

6x38 The War Games (4)

  • 1969-05-10T11:15:00-05:00 — 25 mins

The TARDIS lands in what appears to be the front-line trenches at the height of battle in war-torn France, right in the middle of World War I. Everyone they meet are convinced that the crew are spying and it doesn't take long for the crew to be on the run, but not before breaking the hypnotic conditioning of Carstairs and Lady Jennifer. Having escaped one war-zone they find themselves in another - Roman occupied Britain of some 2,000 years ago, then on to the American Civil War. The situation worstens when the Doctor suspects one of his own people, a Time Lord, to be behind the War Games working for a race of aliens trying to run the wars to their conclusions under controlled conditions to find a super-army or fighters. The Doctor is faced with an impossible situation - not only does the War Lords' control over hundreds of thousands of fighters need to be removed, but the soldiers have to be returned to their natural habitats. He concedes defeat, knowing that the TARDIS is not equipped for the task. He sends an SOS, calling in his own people even though it is revealed that he is 'on the run' from them for the theft of a TARDIS and for meddling... The Doctor is caught and faces trial.

6x39 The War Games (5)

  • 1969-05-17T11:15:00-05:00 — 25 mins

The TARDIS lands in what appears to be the front-line trenches at the height of battle in war-torn France, right in the middle of World War I. Everyone they meet are convinced that the crew are spying and it doesn't take long for the crew to be on the run, but not before breaking the hypnotic conditioning of Carstairs and Lady Jennifer. Having escaped one war-zone they find themselves in another - Roman occupied Britain of some 2,000 years ago, then on to the American Civil War. The situation worstens when the Doctor suspects one of his own people, a Time Lord, to be behind the War Games working for a race of aliens trying to run the wars to their conclusions under controlled conditions to find a super-army or fighters. The Doctor is faced with an impossible situation - not only does the War Lords' control over hundreds of thousands of fighters need to be removed, but the soldiers have to be returned to their natural habitats. He concedes defeat, knowing that the TARDIS is not equipped for the task. He sends an SOS, calling in his own people even though it is revealed that he is 'on the run' from them for the theft of a TARDIS and for meddling... The Doctor is caught and faces trial.

6x40 The War Games (6)

  • 1969-05-24T11:15:00-05:00 — 25 mins

The TARDIS lands in what appears to be the front-line trenches at the height of battle in war-torn France, right in the middle of World War I. Everyone they meet are convinced that the crew are spying and it doesn't take long for the crew to be on the run, but not before breaking the hypnotic conditioning of Carstairs and Lady Jennifer. Having escaped one war-zone they find themselves in another - Roman occupied Britain of some 2,000 years ago, then on to the American Civil War. The situation worstens when the Doctor suspects one of his own people, a Time Lord, to be behind the War Games working for a race of aliens trying to run the wars to their conclusions under controlled conditions to find a super-army or fighters. The Doctor is faced with an impossible situation - not only does the War Lords' control over hundreds of thousands of fighters need to be removed, but the soldiers have to be returned to their natural habitats. He concedes defeat, knowing that the TARDIS is not equipped for the task. He sends an SOS, calling in his own people even though it is revealed that he is 'on the run' from them for the theft of a TARDIS and for meddling... The Doctor is caught and faces trial.

6x41 The War Games (7)

  • 1969-05-31T11:15:00-05:00 — 25 mins

The TARDIS lands in what appears to be the front-line trenches at the height of battle in war-torn France, right in the middle of World War I. Everyone they meet are convinced that the crew are spying and it doesn't take long for the crew to be on the run, but not before breaking the hypnotic conditioning of Carstairs and Lady Jennifer. Having escaped one war-zone they find themselves in another - Roman occupied Britain of some 2,000 years ago, then on to the American Civil War. The situation worstens when the Doctor suspects one of his own people, a Time Lord, to be behind the War Games working for a race of aliens trying to run the wars to their conclusions under controlled conditions to find a super-army or fighters. The Doctor is faced with an impossible situation - not only does the War Lords' control over hundreds of thousands of fighters need to be removed, but the soldiers have to be returned to their natural habitats. He concedes defeat, knowing that the TARDIS is not equipped for the task. He sends an SOS, calling in his own people even though it is revealed that he is 'on the run' from them for the theft of a TARDIS and for meddling... The Doctor is caught and faces trial.

6x42 The War Games (8)

  • 1969-06-07T11:15:00-05:00 — 25 mins

The TARDIS lands in what appears to be the front-line trenches at the height of battle in war-torn France, right in the middle of World War I. Everyone they meet are convinced that the crew are spying and it doesn't take long for the crew to be on the run, but not before breaking the hypnotic conditioning of Carstairs and Lady Jennifer. Having escaped one war-zone they find themselves in another - Roman occupied Britain of some 2,000 years ago, then on to the American Civil War. The situation worstens when the Doctor suspects one of his own people, a Time Lord, to be behind the War Games working for a race of aliens trying to run the wars to their conclusions under controlled conditions to find a super-army or fighters. The Doctor is faced with an impossible situation - not only does the War Lords' control over hundreds of thousands of fighters need to be removed, but the soldiers have to be returned to their natural habitats. He concedes defeat, knowing that the TARDIS is not equipped for the task. He sends an SOS, calling in his own people even though it is revealed that he is 'on the run' from them for the theft of a TARDIS and for meddling... The Doctor is caught and faces trial.

6x43 The War Games (9)

  • 1969-06-14T11:15:00-05:00 — 25 mins

The TARDIS lands in what appears to be the front-line trenches at the height of battle in war-torn France, right in the middle of World War I. Everyone they meet are convinced that the crew are spying and it doesn't take long for the crew to be on the run, but not before breaking the hypnotic conditioning of Carstairs and Lady Jennifer. Having escaped one war-zone they find themselves in another - Roman occupied Britain of some 2,000 years ago, then on to the American Civil War. The situation worstens when the Doctor suspects one of his own people, a Time Lord, to be behind the War Games working for a race of aliens trying to run the wars to their conclusions under controlled conditions to find a super-army or fighters. The Doctor is faced with an impossible situation - not only does the War Lords' control over hundreds of thousands of fighters need to be removed, but the soldiers have to be returned to their natural habitats. He concedes defeat, knowing that the TARDIS is not equipped for the task. He sends an SOS, calling in his own people even though it is revealed that he is 'on the run' from them for the theft of a TARDIS and for meddling... The Doctor is caught and faces trial.

6x44 The War Games (10)

  • 1969-06-21T11:15:00-05:00 — 25 mins

The TARDIS lands in what appears to be the front-line trenches at the height of battle in war-torn France, right in the middle of World War I. Everyone they meet are convinced that the crew are spying and it doesn't take long for the crew to be on the run, but not before breaking the hypnotic conditioning of Carstairs and Lady Jennifer. Having escaped one war-zone they find themselves in another - Roman occupied Britain of some 2,000 years ago, then on to the American Civil War. The situation worstens when the Doctor suspects one of his own people, a Time Lord, to be behind the War Games working for a race of aliens trying to run the wars to their conclusions under controlled conditions to find a super-army or fighters. The Doctor is faced with an impossible situation - not only does the War Lords' control over hundreds of thousands of fighters need to be removed, but the soldiers have to be returned to their natural habitats. He concedes defeat, knowing that the TARDIS is not equipped for the task. He sends an SOS, calling in his own people even though it is revealed that he is 'on the run' from them for the theft of a TARDIS and for meddling... The Doctor is caught and faces trial.

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