Dorothy and crew discover the Wicked Witch is alive. The Wizard discovers the Wicked Witch is alive. Dorothy and her friends are sucked into the Wicked Witch's crystal ball.
Ozma's potion of the month club package arrives and Ozma can't wait to try it! Unfortunately, Dorothy doesn't read the instructions before she spritz Ozma with the Perfume of Petrification.
When Wicked Witch Wilhelmina steals the Magical Mandolin, Dorothy and her friends have to get it back, and fast, or Wilhelmina will use the Mandolin to put Dorothy in a trance and steal her Ruby Slippers!
Wilhelmina wants a pet and while Dorothy is busy on an errand, the Monkeys snatch Toto and take him to her. She has a hard time winning Toto's affection so she enchants his collar.
The Mayor tells Dorothy she must pass the Official Oziam Exam to be able to stay in Oz. Scarecrow tries to tutor her, but an emergency in Munchkinland takes her attention off the books and onto an adventure.
The Munchkins are throwing a down-home, country fair in honour of Dorothy. While Dorothy enjoys the pleasures of the fair, Wilhelmina finds a magical locket that allows her to look exactly like whoever's picture she keeps in it.
Ozma wants to whip up a snack but has never baked. Dorothy shows her how to make cookies. But Dorothy accidentally grabs the "Potion of Life" instead of the vanilla and pours it into the mixing bowl.
Dorothy and the gang need to take a munchkin, "Ojo the Unlucky', to the Land of Ev to reverse his curse! As soon as they start their journey, they find out how `Ojo the Unlucky" earned his name.
The Lion has the honour of being named "King of the Forest" now that he has his medal of courage. Will his trek out to the forest over water, darkness and spiders be too much for this big scaredy cat? Or will he learn the real meaning of courage?
It's Valentine's Day and Dorothy wants to teach the Ozians all about this tradition. Ozma gives her new "BFF' the perfect Valentine"s present, a love magnet.
The Scarecrow has lost his smarts. He just stammers and stumbles around the scrappy dressmaker Patchwork Girl. Wilhelmina thinks Patchwork Girl must be a witch and traps her to find the secret of stealing brainpower.
Ozma and Dorothy say something at the same time. Dorothy playfully calls out, jinx! Suddenly, Lion, Scarecrow, and Tin Man look sombre. Oh no, Dorothy! You can't say that in Oz, it really sticks! Dorothy and Ozma have lost their voices!
The Nome King plays a nasty trick on Dorothy after she finds the Magic Magnifying Glass.
Dorothy and her friends find a one-winged monkey who has run away from home. Dorothy feels sorry for the monkey and is determined to get him his second wing so she asks for Ozma's help.
There's a storm headed for Emerald City and the only thing that can protect them from it is one of Glinda's protective bubbles. Unfortunately, Glinda the Good Witch's wand is missing!
Dorothy is teaching Queen Ozma and friends about slumber parties. But Wilhelmina is mad that she's been left out of the fun and tries to ruin the slumber party by creating a giant Pillow Monster.
Queen Ozma shrinks Dorothy, Tin Man and Scarecrow so they can remove the bug inside Lion before the Wicked Witch's planned invasion of the Emerald Forest.
Dorothy and her friends find Tik Tok, a mechanical man, broken down by the side of the road; they must help him get repaired.
Scarecrow gets a magical shirt that turns him into a beefy hunk without a brain to impress Patchwork Girl.
Beast Royales are the most popular band in Oz and are set to perform. Wilhelmina is their number one fan, she sends Frank and Lyman to kidnap them so they can play for just her.
When Wilhelmina's plan to get the ruby slippers goes awry, she uses a magic hourglass to go back in time and do it over again.
Lion adopts a kitten and names it Eureka but it wreaks havoc on the castle. Dorothy realizes Eureka isn't an orphan, she's lost. When Dorothy and friends return Eureka to her family, they find Purrville is being terrorized by a Rak!
Dorothy, Ozma and Glinda are off to the Witchy Bazaar. Wilhelmina is excited Glinda's house will be unoccupied and sends her monkeys to steal the Great Book of Ozian Records so she can erase Dorothy from Oz history.
Dorothy presents Ozma with a magical Best Friends necklace she found. Ozma is thrilled and puts it on immediately. But what they didn't realize is the second you put on the necklaces, you're literally connected at the hip!
It's Family Day in Oz but Woozy doesn't have a family. Dorothy and friends help Woozy find his family. When their attempts go awry, Woozy bursts into tears. All his tears create a raging river that's sweeping through Oz.
Dorothy and friends are looking for a replacement emerald for Ozma's magic wand when they are captured by ZOG, a sea monster, and taken to his under water kingdom.
It's Cookie Eating Day and Dorothy must whip up enough cookies for all of Oz. Dorothy uses a magical baking pan. But in addition to multiplying the cookies, it also brings them to life.
Wilhelmina steals Ozma's copy cat and makes clones of herself to storm the Emerald Castle demanding the ruby slippers. For Dorothy to combat all the Wilhelminas, she makes a fake pair of ruby slippers and lures them to the Truth Fountain.
When Queen Ozma shakes her magic snow globe, a snow cloud descends on Oz and for the first time it snows. The Ozians love the snow until it gets colder and shows no sign of letting up. Dorothy and friends must find a way to end the winter.
Wilhelmina steals Queen Ozma's magic mirror and becomes so infatuated with her own reflection she gives up on her other hobbies. The more she looks in the mirror, the bigger her reflection grows.
It's the Poppin' Poppies Parade and Dorothy needs more poppies to cover her float. But the poppy field has been picked dry, save for one last poppy. Dorothy uses a plant grow potion on the poppy and finds this poppy is the last of the Wicked Witch's enchanted sleeping poppies! Dorothy must find a way to subvert the magic before all of Oz is put to sleep forever.
Dorothy teaches her friends about Halloween and Wilhelmina thinks this sounds like the perfect holiday. Wilhelmina is going to hijack Halloween! She creates Jack Pumpkinhead to help her play a trick on Dorothy.
It’s Halloween night and Dorothy and crew are trick or treating when they come to the end of the Yellow Brick Road. Dorothy convinces them to follow the Red Brick Road instead. Their journey leads to a haunted house.
Ozma is helping Dorothy get ready for the big Oz Royal Ball, where all the Royals of Oz will meet. Dorothy's worried about remembering all the proper protocols for meeting the royals but luckily Patchwork Girl can make a magic dress and will take care of the protocol for her. To make the magic dress, they need magic scissors, which Dorothy finds in Cuttenclips. The scissors create a beautiful gown, but the animated gown wreaks havoc on the Ball, starting skirmishes between the royals. How will Dorothy be able to fix the Ball?
When Ozma is practicing magic and can't remember the magic word, Dorothy yells Abracadabra. But in Oz, that magic word actually takes magic away. No worries, it only lasts a day. Too bad today is the magic contest where wizards, witches and people of all magic groups come for a huge competition. Whoever wins gets the wishing stone and one wish. Dorothy knows they have to keep that prize out of Wilhelmina's hands. Can Dorothy and the gang help Queen Ozma win using some down home Kansas magic?
Bricks are disappearing from the Yellow Brick Road. When Dorothy and her friends follow the wheel prints back to the Wheelers hideout, they find that Rustle, the biggest and baddest Wheeler, has been stealing the bricks to cover up the fact his back wheel is broken.
Glinda the Good's twin sister, Melinda the Mean, plans to displace Glinda as the most loved witch in Oz. Melinda thinks being good can't be hard. But when each of Melinda's good deeds shows her true colors, Dorothy and the gang figure out there is an imposter! They have to find Glinda and prove to the Munchkins that she is the true Good Witch.
Wilhelmina finds a magical mood ring, which she uses to control Dorothy's mood and turn Dorothy evil. Wilhelmina might get those ruby slippers if Dorothy doesn't figure out she can overcome the powers of the ring by acting better than she feels.
Wilhelmina uses a spell to get one of Dorothy's ruby slippers, but when she tries to use the single slipper, she's whisked away to Under the Rainbow, the land where misbehaving magic objects are taken. Dorothy and friends must follow Wilhelmina and reclaim the ruby slipper
After the Wicked Witch of the West's defeat, Queen Ozma has appointed Dorothy the Princess of Emerald City. With her feet firmly grounded in her ruby slippers, Dorothy tackles her royal duties with enthusiasm, bravery and farm girl feistiness. And whether it's magic, munchkins, flying monkeys or her arch nemesis Wilhelmina, the wicked witch in training and niece of the Wicked Witch of the West, Dorothy is ready to track down and put a stop to any problem that comes Oz's way.
Wilhelmina is so sick of everyone liking Dorothy that she decides to unleash the Three Mischievous Imps on Oz. The Imps make it look like Dorothy is pranking everyone and soon the people of Oz are fed up with Dorothy's antics and the Munchkins put Dorothy in a candy prison. Dorothy knows that the Imps are going to wake the Hip-po-gy-raf and she has to stop them. With a little help from Ozma, Dorothy escapes the cage and stops the Hip-po-gy-raf from terrorising the city.
Wilhelmina casts a "Say Yes" spell on the Wicked Witch for her attitude. Her auntie starts to try things she would never have agreed to before. When the Wicked Witch changes to be upbeat, Wilhelmina must figure out how to reverse the spell.
When the Tin Man is captured by a group of nefarious creatures called Scoodlers, the gang must come up with an ingenious plan to save him, and themselves.
A gardening project goes awry when the Wizard's spell causes the plants to come to life and attack the gang.
The Witch Hunter has come to town after his ultimate prize, the Wicked Witch of the West. Dorothy and friends are declared to be witches. Will the true witches be revealed to the dimwitted Witch Hunter in time?
When a Tin Giant (huge robot) controlled by the Wicked Witch threatens the Wizard, and then short circuits and goes out of control, Tik Tok teams with Tin Man, Dorothy, Toto, Lion, and Scarecrow to try to save the day.
After solving a mystery for the munchkins, and feeding off of her love of hard-boiled detective movies from when her Uncle Henry used to take her into the city, Dorothy fancies herself a private eye.
When Dorothy and the gang find out Lion is in the Kingdom of Dreams and might never return, they go to rescue him.
Dorothy and her pals must keep a powerful magical relic, the Helmet of Ozmosis, from falling into possession of the Wicked Witch or the Wizard.
Dorothy and her friends must free Lion from the control of a power-hungry crown that has declared itself King of the Forest.
When Dorothy opens a Munchkin Elementary school, Frank and Lyman, tired of being treated like "banana brains," try to sneak in. Meanwhile, Scarecrow gets a big surprise when he discovers a "mini-him" in Munchkin class.
The gang sets out to catch a destructive mouse that's loose in the castle, but their solution, Bungle the Glass Cat, might be even worse than the problem.
Marie, the Queen of the Field Mice, falls madly in love with the Cowardly Lion. But her ardent pursuit drives him into a trap set by the Wicked Witch!
Dorothy and friends must find a way through the Wicked Witch's giant blockade in order to make an important delivery to the Emerald City.
At the annual Broomstorming Sweepstakes, the Wicked Witch and Mean Jeanne the Green will finally settle the score of their 500-year rivalry in the ultimate match-up. But how will the Wicked Witch compete without her powers?
Dorothy introduces Oz to Christmas.
The Wicked Witch kidnaps Santa.
When the Undertaker's realm is cluttered with malfunctioning magic from the Wizard, he blames the Wizard, Dorothy and the gang and takes them as his prisoners. It's up to Dorothy and her friends to help the Wizard break them out.
After Wilhelmina transfers Hungry Tiger's appetite to Lyman so he can win a pie-eating contest, Lyman becomes a voracious, uncontrollable eating machine.
When the Rainbow's daughter, Polychrome, falls off the Rainbow and straight into Tin Man's arms, the gang must come up with a plan to reunite her with her father.
When the Wicked Witch uses a new wand to suck her magic out of the Wizard, the magic morphs into a Magical Mist Monster and runs off. Now, the race is on.
Ojo thinks his luck has finally changed when he finds a treasure map that he hopes will lead him to riches, fame and fortune.
Tired of being treated as a "seedy character" by the people of Oz, Jack Pumpkinhead has the Wizard turn his head into something a little more fun: a pineapple. Jack loves the new look and even gets a girl in the process.
Woozy has been led astray and lost. His doppelganger is a Nome King powered Trojan Horse. Who would have thought Ozma would love him just the same?
The Wicked Witch hears wedding bells and the Wizard is for whom they toll.
Toto takes a rescue mission into his own paws!
It's swashbuckling adventure on the high skies. Boy pirate Cap'n Bill's crew has been kidnapped by the Boolooroo, so he looks to Dorothy and friends to join him on the rescue adventure of a lifetime!
Dorothy's ruby slippers stop working.
Dorothy and friends try to retrieve the ruby slippers
Dorothy learns the origin of the slippers
Dorothy battles the witch over the slippers.
Frank and Lyman are getting tired of the outrageous demands that the Witches are making on them and the endless amount of work they have to do catering to the witches' whims.
As Frank and Lyman settle into their new roles as kings of the Isle of Flying Monkeys, the Wicked Witch and Wilhelmina drive one another crazy.
Wilhelmina gets jealous of Dorothy having Toto as a pet. When she hears about the Oz Pet Show, she decides to create a fierce and beastly pet of her own that will win the show!
Dorothy and friends have a wonderful day playing an Ozian version of lawn bowling; their nice day is interrupted when Melinda the Mean and her grotesque sidekick Sassy get a load of all the lollygagging that's going on with the Munchkins.
The Wicked Witch sets a trap for Dorothy and her friends on a carnival roller coaster, sending them down to an underground land beneath Oz.
The Wicked Witch steals a potion from Dr. Pipt that can combine three things into one and tries to use it on Dorothy and the gang.
When Ozma holds a fancy dress-up party at Emerald Castle, everybody who's anybody shows up. Including Wilhelmina, in disguise as "Sandra St. Nice" and clearly up to something.
Going to a picnic, Dorothy and friends come upon Blinkie, a former witch who lost her powers. Dorothy invites Blinkie along and is overjoyed at the fun and friendship and is invited back the next week, to the dismay of the Wicked Witch.
The Wicked Witch is getting tired of the Wizard's newfound honesty. She liked it better when he was a cheat and a schemer. So she slips him a gold coin that'll give him a little magical nudge that makes him more like his old self again.
Getting jealous of Wilhelmina's pet Salvador, the Wicked Witch decides she should have a creature of her own.
The Wicked Witch follows a clue on the silver slippers to Emerald City Clock Tower, putting all the guards in her way to sleep. But she gets more than she bargained for when she awakens the Quox, a giant beast beneath Emerald City!
When a meteor comes crashing to Oz, Dorothy and the gang discover that it contains a clue that could lead them to the location of the silver slippers, all the way up on the moon!
When they put all the clues of the silver slippers together, Dorothy and friends discover that the answer is through the hole in the ground the Quox made and on the bottom side of the world, where the Silver Fortress awaits them.
The Wicked Witch has taken the silver slippers and now the entire Silver Fortress and its silver army is under her command!
When the Wicked Witch tries to steal a Yoop egg, an Ozian giant, the Yoop's parents interfere and the egg winds up in Munchkinland!
The Wicked Witch decides she needs an army to replace the one that she lost and sets her sights on the all-female all-dancing army of General Jinjur.
When Tin Man is responsible for a series of stopped crimes and rescues, Dorothy remarks how much he reminds her of a superhero from the comic books back in Kansas.
With the Wicked Witch becoming more of a threat, Dorothy, Glinda, and the gang go to Tattypoo, the retired Good Witch of the North to see if she'll come out of retirement to help them fight against the Wicked Witch of the West.
With the Wicked Witch run amok with power, Dorothy decides that enough is enough and she's got to find a way to stop the silver slippers.
Dorothy and the gang retreat back to Oz to inform everyone what's happened: the Wicked Witch of the East is back!