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Game Maker's Toolkit

Season 10 2024

  • 2024-01-19T17:00:00Z on YouTube
  • 12m
  • 36m (3 episodes)
  • United States
  • Special Interest, Documentary
How does Half-Life teach without tutorials? Why didn't Capcom tell you about Resident Evil 4's adaptive difficulty? How are Nintendo's level designers inspired by Chinese poetry? Find out, in Game Maker's Toolkit.

3 episodes

Season Premiere

2024-01-19T17:00:00Z

10x01 Super Mario's Invisible Difficulty Settings

Season Premiere

10x01 Super Mario's Invisible Difficulty Settings

  • 2024-01-19T17:00:00Z12m

From Super Mario Bros. to Mario Wonder, Nintendo has explored and experimented with a genius way to let players dictate their own level of difficulty.

10x02 Why Spec Ops: The Line Mattered

  • 2024-02-01T17:00:00Z12m

Spec Ops: The Line has been removed from all digital storefronts, due to licensing issues. Why was this game so important? Let’s understand the context surrounding its release.

Balatro is the current game design darling. But even the designer is aware of a ‘fundamental design flaw’. What is it, can it be fixed, and what does it teach us about making games for people?

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