In part one, Woolley investigates how the instinct to play games is both as universal and elemental as language itself and takes us from 1st-century Britain to the Victorian era. Ancient and medieval games weren't just fun, they were fundamental, and often imbued with prophetic significance.
In part two, Woolley traces the surprising political and social impact that board games have had in Britain over the last 200 years. It was the British who developed the idea of the board game as an instrument of moral instruction and exported it to America. There, it was adapted to promote the American Dream of free enterprise and economic success. This crusading element in board games is perhaps best exemplified by the best-selling game in history - Monopoly - which celebrated wealth and avarice in the wake of the Great Depression.
In the final part, Woolley explores the journey games have taken from the board to the screen, reflecting the rapidly changing history of modern Britain. In the 1980s, the power of our imagination was harnessed in early video games like Elite, putting the audience at the heart of a space adventure they could influence.