Pepe is a 12-year-old boy who lives with his grandmother, a witch-businesswoman. After discovering that he is adopted and that his parents are alive, he decides to go out in search of them.
The Dark Ages Diner is holding a beauty contest – the winner will get TWO “all-you-can-eat” feasts. Pepe really wants to gorge himself on barbecued meat, so he convinces MaryLou to enter. He grabs some of Grandma’s beauty potion to make MaryLou astonishingly beautiful, but overuses it. Now Pepe and MaryLou must summon the ‘Bathroom Beauty’ to help MaryLou become pretty again – but it comes with a very heavy price!
Lady Darkness rolls into town on a mission to finally take G’s soul, by challenging her to a motorcycle duel in The Globe of Doom. When Pepe accidentally injures G, she ups the ante by doubling down and offering both of their souls as the prize. Forced to sub in, Pepe is terrified that he’s going to lose, as he hasn’t quite yet mastered (or even learned) how to ride a bike.
Pepe secretly loves Unicorn Princesses, the girliest TV show in the world! Pepe is worried his friend’s will kick him out of their “Macho Men” club if they find out, so, when Pepe wins a Unicorn Princesses contest, he dresses up as a girl named “Pepina” to collect the prize. However, when he steals one of his Grandma’s wigs for his outfit, it comes to life and “Pepina” attacks all of Pepe’s friends!
It’s the Valentine’s Day Ball and Marylou is determined to take home the crown as Queen of the Ball; her only problem is…she doesn’t have a date. With everyone already paired up for the dance her only remaining candidate is Pepe, who of course has ZERO interest in going. Cue G, as she tricks him into going for a cruise through the Tunnel of Love with Marylou. Now Pepe’s filled with amorous feelings toward Marylou…And he can’t stand it! His only solution: Find the source of his ‘love hex’ and destroy it.
Pepe comes face to face with his TV hero, monster hunter Jack Hunter, after Grandma casts a spell that turns him into a ‘were-pigeon’. Unfortunately for Pepe, Jack is only interested in turning him into his latest trophy, which means he’s going to have to team up with a captured Bigfoot and Loch Ness monster, if he even has a hope of escaping.
It’s Picture Day at school and Pepe is determined to redeem himself after last year’s humiliating fiasco that saw him get his photo snapped while wearing a potato sack. His plans for redemption are quickly hijacked when a Tapir Creeper escapes from the school’s maximum-security detention hall, and goes on a rampage, purposely messing up everyone’s perfectly coiffed looks. It’s up to Pepe to stop the Tapir Creeper in time for him to get his picture perfect photo finish.
When Pepe sees an ancient commercial for a probiotic drink called ‘Gooforit’ he becomes obsessed with trying it. He finally tracks down a case, and against everyone else’s advice (it has an expiry date that pre-dates his own birth) he guzzles a bottle. Pepe’s body is instantly under attack from the bacteria contained in the rancid drink and he goes into catatonic shock. It’s up to Grandma and her shrinking potion to take the gang on a fantastic voyage inside Pepe’s body, to fight the growing enemy fungus and bring Pepe back to the land of the living.
Pepe makes a deal with the devil to get a copy of his favorite videogame, Problemon, but when it’s revealed that his soul was previously sold by G, he has to scramble to find a replacement. Soon, the gang is playing a game of musical chairs with each other’s souls.
Tired of getting a lump of coal in his stocking every year, Pepe hatches a plan to hijack Santa’s sleigh and get ALL of the presents in the world. When his scheme goes sideways and Santa’s reindeer go on the lam, Pepe has to scramble to get them back, but in a case of mistaken identity, instead he reanimates a pack of dinosaur skeletons that go on a rampage in town. It’s a Christmas calamity!
Pepe invites his pals over for ‘The Most Epic Party Ever’, but when it turns out to be a bust, he goes to extreme measures to ramp up the fun. Putting Mario’s turtle in G’s Mutant Morphing Machine, he thinks he’s going to create a massive party monster, but instead gets a giant party pooper.
Pepe and the gang are the lucky first customers to ride the world’s tallest rollercoaster, Monster Mountain. Too bad for them, altitude sickness, a sabotaging gremlin, a mysterious hitchhiker and an insanely full bladder, threaten to make this the worst ride ever.
When Pepe and Grandma head out for a day at the beach, their plans are foiled by a flat tire. In search of something to plug the hole, Pepe starts poking around in a creepy abandoned house and winds up catching the attention of a spirit bent on ridding the townspeople of all their stress. What at first seems like an amazing thing soon turns into a nightmare as the blissed-out residents of Carne Valley are too chill to keep the wheels of daily society in gear. It’s up to Pepe to return stress and chaos to the townsfolk and save society as they know it.
When Pepe discovers that Gary and Gaston are shooting their own ghost busting show called The Y Files, he is shocked to learn that they’re trying to prove that ghosts aren’t real. Knowing first hand that the opposite is true, Pepe tags along as they investigate a supposed haunting at Marylou’s. As the team scours the house in search of supernatural activity, Pepe runs into a ghost named Greg and tries to recruit him to unleashing an epic scare on his doubtful pals.
After being chastised by G for never finishing anything he starts, Pepe goes on a mission to prove her wrong, by bringing about the end of the world. As he attempts to summon the mischievous ‘Bhutumu the Horrible’ to help expedite the apocalypse, G calls in her own posse to put an end to Pepe’s plan.
Pepe is shocked to discover that a mysterious mime has, unbeknownst to him, been following him since kindergarten and mimicking his every move. With the help of his pals he discovers that the creepy copycat is actually under a spell…
When Pepe learns that Marylou has landed a gig as a translator at a monster convention, he turns into the Were-Pigeon so he can tag along. While there, they stumble onto a plot by Mad Scientist Dr. Franklin Stein to create a new food from a frightening source.
When the Mayor’s spoiled son, Cicero transfers to the gang’s school, Marylou finds herself the target of his unwanted attention. Unable to understand why she spurns his advances, Cicero invokes a series of decrees designed to bully the other students and force Marylou to like him.
Carne Valley is hit by a scorching heat wave so Pepe and the gang head to a local water park to try and cool off. When they arrive they find it ominously ‘closed’ with its gates padlocked. Not letting this interfere with their quest, the kids scale the fence and head straight for the pool. Once inside, instead of finding fun they end up on the run from a cult of kids who want to offer them to Craka, the drain-clog monster who lives at the bottom of the pool.
After a visit to the Magic Corral Petting Zoo, Marylou comes down with a case of the Super Swine Flu which causes her to sneeze out a cute and cuddly booger that Pepe immediately befriends. When G later makes a grim diagnosis for Marylou, she says her only hope lies in taking a medicine that will eradicate all of the mucous created by the flu. Pepe is suddenly faced with the ultimate choice…which friend will he choose to save…?
Tired of waiting on Pepe hand and foot, G teaches him a lesson by unleashing ‘The Genie of the Light Bulb’ upon him. Now it’s up to Pepe to grant the Genie’s thousand and one wishes, OTHERWISE…(dun-dun-duuuuuunh…).
Pepe stumbles on to an old answering machine and discovers, by listening to the messages on it, that G actually has parents. What’s more is that they’re still alive AND they have a present for him. He invites them to dinner and all hell breaks loose.
When Pepe slaps on a bandage and fakes a booboo to garner sympathy, everyone has different advice as to how he should take it off (or not). Each option has its own legend with a horrifying ending. Pepe doesn’t know what to do, as it seems every potential path leads to severe consequences.
The gang shows up at a book signing for their favorite mystery author Agoata Christie. Suddenly the lights go out and screams fill the air. When everything returns to normal, it’s discovered that Agoata has vanished. Taking a cue from the pages of his (least) favorite book, Pepe dons his Sherlock hat and decides to investigate. More anxious to play detective than actually do any sleuthing, he misses the most obvious suspect of all, the mysterious stranger known as Chupa Cabra.
After getting slammed in a review by famous potion critic Dudu DiMarco, G signs up to go on the TV competition Top Potionista. Competing against two other lesser potion makers, G nevertheless finds herself on the losing end of every challenge. If she’s going to win and prove Dudu wrong, she’s going to have to pull something special out of her cauldron…
When Pepe accidentally sends Marylou over the feared ‘Insidious Wall of Perpetual Doom’ the guys are forced to form a rescue team to retrieve her. When they reach the other side, though, things are even more bizarre than they could have ever imagined.
When Pepe accidentally loses the gang’s pet worm, he recruits an imposter to take her place. Unfortunately the replacement has a taste for taking things that don’t belong to him…
When the mayor demolishes the boulder at the edge of town, which also happens to be G’s home, an ancient clown curse comes back to haunt Carne Valley. G is forced to face a terrifying childhood phobia, in order to save the day.
While playing a game of fetch in the forest with Barfley, Pepe discovers The Sacred Totem of Wisdom and begins following the advice of the spirits who reside within. The problem is that the wisdom they claim to possess always directs Pepe to make the worst choices possible.
When the gang misbehaves for substitute teacher Mario, they find themselves imprisoned in a maximum-security detention cell, where they fall victim to the cruel ‘Detention Teacher’.
One by one, the gang is hunted down in their dreams by the Sleep Sheep who shaves their heads so that he can knit a coat out of human hair. Terrified he’s going to lose his perfect hairdo, it’s up to Bob to travel the dreamscape, catch the scissor wielding bogeyman and put the nightmare to bed.
A lonely zombie who is super intelligent after centuries of eating ‘brain food’, decides that he wants to trade brains with Pepe, so he can experience the simple(ton) life. With the promise of never having to study for his exams again, Pepe agrees. Soon both Pepe and the gang are regretting the decision as it has turned him into a boring know-it-all. Pepe decides he wants to trade back; the only problem is that the new ‘dumber’ zombie is now only interested in eating brains, not trading them.
It’s Pepe’s birthday and in true form he’s demanding presents and eating all the sweet treats on offer. In the ultimate show of karma he gets a cavity that takes on a mind and life of its own- and goes by the name Carrie. Now the life of the party, Carrie shows the rest of the kids the true meaning of a good time.
Pepe is intrigued by Pandora, a new girl who shows up at school. In the beginning it looks like she’s the latest target of his mischievous antagonism, but as things progress, it seems he might indeed have a crush on her. Things get complicated however when he opens up her lunchbox and unleashes a Shadow Lurker on the school.
Pepe can’t figure out why Barfley is too pooped to play all the time. The answer soon becomes apparent after Pepe falls asleep and we see the heroic lengths that Barfley goes to protect Pepe from…The Bogeyman.
Pepe accidentally invokes an ancient Egyptian curse which awakens the mummy Tutankhalove from a century’s long slumber. Turns out G and Tuti used to date and now he’s anxious to rekindle the flame. Pepe is all for it, because he thinks it will get G out of his hair, but G’s cats are dead set against it, leaving Marylou to wonder: What do the kitties know?
Sick and tired of being called cute, no matter what she does, Marylou decides she wants to show the world her other sides. Unfortunately, when she pays a visit to a magic hall of mirrors, these sides take on human form and begin wreaking havoc all over town.
While attempting to make a last minute potion delivery for G, Pepe and the gang get trapped in an elevator by an eccentric primate who will only release them if they can answer his riddles correctly.
A lonely bard sells his soul to the devil in return for fame, fortune and a righteous set of pipes. But as he reaches the apex of his career, he realizes success isn’t all it’s cracked up to be, especially when it means your voice can bring down the house…literally.
When Pepe grows impatient waiting for the latest Problemon release, he goes to the town bell tower and rings the Bell of Time, in an attempt to trick the store owners into opening their doors early. What he winds up doing however is messing with the time-space continuum causing Marylou to grow old, G to revert to an infant and mutants to run amok all over town. As things devolve further the question becomes…Can Pepe un-ring the Bell of Time?
Pepe is rescued from the Hunchback of time by his future self: Pepecles. Together they go in search of the Hunchback’s brother Estevan in an attempt to restore order to the space-time continuum.