In a world where businesses make bank through dungeons and battles, Minato is thrown in charge of a small company by his childhood friend-turned-secretary.
Kibou Company is strapped for cash and their only hope gathers dust in a museum. In order to get it, they'll have to go for broke and compete in a taxing contest.
While delving deeper into the dungeon and racing onwards towards their goal, Kibou Company encounters the unexpected and must fight to reach the finish.
An arrogant, little wizard by the name of Marika discovers a map which entices the crew on a treasure hunt in search of the most precious treasure of all.
President Minato visits Marika to fetch a form, but then everything goes amiss. There's trouble brewing in Gatepia and it has already claimed a first victim.
Kibou Company explores the strange, new dungeon in hopes of earning enough to obtain the old man's legacy. However, it's a trial for them in more ways than one.
Minato bonds with Guide while tackling a mountain of paperwork. Later, Akari finally opens up to Minato and asks a very embarrassing question.
After hearing rumors about a new species of maju that's able to talk, Makoto is unable to contain his excitement but his actions put the party in danger.
Makoto's newfound friend had a gash on her leg and he's worried what that might mean. Now he's desperate and determined to find Mineko before it's too late.
Minato gets to see a new side of Yutoria when the two of them are talked into exploring a dungeon together. Her fighting skills may be sick, but so is she.
When a new dungeon seemingly sprouts from the ground, the crew goes on the hunt for kirakuri. But what they don't know is that Minato is hiding secrets from his past.