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The Adventure Zone

Season 5 2022 - 2023
TV-PG

  • 2022-09-29T00:00:00Z on Podcast (All Platforms)
  • 1h 30m
  • 2d 16h 30m (43 episodes)
  • Action, Adventure, Comedy, Fantasy, Science Fiction
Justin, Travis, and Griffin McElroy from My Brother, My Brother and Me have recruited their dad Clint for a campaign of high adventure. Join the McElroys as they find their fortune and slay an unconscionable number of… you know, kobolds or whatever in… The Adventure Zone.

43 episodes

Season Premiere

2022-09-29T00:00:00Z

5x01 Setup - The Adventure Zone: Steeplechase

Season Premiere

5x01 Setup - The Adventure Zone: Steeplechase

  • 2022-09-29T00:00:00Z1h 30m

It’s a new game and a new world. Welcome to Steeplechase, the immersive theme park experience from the Dentonic Company. On the surface, everything is perfect for the guests to live out their fantasies – but that’s only on the surface. Justin GMs his first game, Blades in the Dark. Meet the new characters and learn the cutthroat rules of the game - and of the park.

The employees of Poppy's Place take on their first, unexpected heist. Montrose dabbles in PR, Beef causes some chaos, Emerich reconnects with an old friend.

The race to steal the pin continues with some unfortunate hitches and pratfalls. Montrose makes a connection, Beef takes up a strategic position, Emerich creates a distraction.

The arcade employees make a name for themselves and take some recovery time. Beef knocks some clunkers around, Emerich checks the score, Montrose salvages some relationships.

The Poppy's Place employees are gently coerced into their next job and head up to Gutter City. Beef figures people out, Emerich flexes his skills, Montrose negotiates.

The arcade employees go undercover in one of the most notorious places in Gutter City – if they can get through the front door. Montrose packs some luggage, Emerich deals with discomfort, Beef takes a swing.

The gang kicks things up a notch as it gets heated in Gutter City. Beef gets fidgety, Emerich blows the joint, Montrose throws some money around.

Sidequest adequately completed, the arcade employees take some much-needed downtime before the big heist. Beef acquires an asset, Emerich makes a trade, Montrose visits the family.

The arcade employees divide and conquer to go after the Stealswell Diamond and their quarry beyond. Montrose says a little prayer, Emerich plays god, Beef crashes a party.

The gang plays along with the scripted robbery while trying to pinpoint their own target - The Clean. Montrose breaks the facade, Beef takes charge, Emerich brings back and old friend.

With the Gutter City police in hot pursuit, the gang scramble to get the right truck and make a clean getaway. Beef gets ahead, Emerich cools things off, Montrose teams up.

The gang returns to Ustaben to square up, but are confronted by the consequences of their actions. Beef gets tender, Montrose seeks a thrill, Emerich buries his grief.

To secure their next target, Montrose, Beef, and Emerich must compete on the tantalizing dating show Passion's Cove. Beef gets spicy. Emerich adds socks to the pile. Montrose lives for the drama.

Poppy's Pals try their hand at the clumsy art of seduction. Montrose jams up. Emerich gets familial. Beef locks up the competition.

Following their initial success in Passion's Cove, the arcade employees must now shift their focus to the real target. Emerich makes his move. Beef gets the B roll. Montrose hires a hand.

The arcade employees survey Ephemera to prepare for their large-scale quest. Beef tries to find a knight. Montrose picks up a wolf. Emerich tries on some wings.

The quest for Feltfrimpen's heartscale begins - but first, the arcade employees must pass many trials, including getting through the front door. Beef gets gassy. Emerich hams it up. Montrose speaks to the manager.

The arcade employees reach the lair of Geltfrimpen, but he's not giving up his heartscale without a fight - or, skirmish. Beef gets ready to rumble. Emerich causes a sexy distraction. Montrose falls gracefully.

The arcade employees take some much-needed downtime to ready themselves for their biggest job yet. Montrose picks up a shady asset. Emerich flexes on local technicians. Beef befriends some bros.

It's time to divide and conquer if the arcade boys have any chance of stealing all the prisms of the Gallspire. Emerich hums with nitrates. Montrose takes flight. Beef gets ready to blow.

The boys pull out all the flashbacks, lore knowledge, and assets they have in order to successfully steal an entire building … hopefully. Montrose gets spendy. Emerich clogs the sync. Beef makes some commands.

The arcade employees barely have time for vice before they're swept up into another mystery – one that's close to home. Montrose gets waxed. Beef lays down for a minute. Emerich brings da ruckus.

The arcade employees interrogate their colleagues and co-workers to try and crack the case, only to discover another familiar face running the show. Emerich whittles around. Montrose goes on record. Beef combs the scene.

It becomes clearer and clearer that something is very wrong in Steeplechase as the arcade employees try to exonerate Gravel. Emerich checks the footage. Montrose takes it back. Beef offers guidance.

The Pop Patrol is on the case!

The gang gets down to business on their projects and acquire assets as their investigation leads them to an unexpected source.

Poppy's Pals are sidelined in their investigation by a strange character with an original IP.

The Pop Patrol cut ties and wrap up loose ends to find favor with the big boss. Beef brings his Beefness to bear. Montrose puts on his business hat. Emerich plans a reunion.

The gang find themselves in a strange forgotten layer, and must make allies with people who are neither guest nor employee if they have any chance of escape. Beef simmers. Emerich fashions some fashion. Montrose leverages lozenges.

Danger awaits the arcade employees as they fight strange beasts and a hostile environment to try and navigate back home. Beef hangs ten. Montrose walks the line. Emerich acquires a hefty asset.

The gang team up with some unlikely allies, but must make a dangerous deal to gain their trust. Beef offers protection. Emerich tends a wound. Montrose climbs a fleshy mountain.

Poppy's Pals are on trial for their many, many crimes and must prove that themselves — and all of humanity — are worth saving. Beef presses his luck. Emerich confesses. Montrose goes full jag.

Armed with new allies and new weapons, the gang continue their quest to escape Old Kidadelphia but are met by an oddly familiar obstacle. Beef goes digging. Emerich hits the griddy. Montrose gets nostalgic.

The gang embark on a rescue mission and infiltrate some scientifically-minded individuals with some not-so-scientifically sound ideas. Beef plots a punch. Montrose secures a ride. Emerich makes an acquaintance.

The gang seek the help of an old frenemy to stop the Bob Davis and those aboard. Beef tests his negotiation skills. Emerich gets crafty. Montrose blogs about it.

After infiltrating the Bob Davis, the gang are met by someone they had long been trying to meet – and who has long been waiting on them. Beef tries to find the right tools. Emerich starts a revolution. Montrose asks some hard questions.

With the face of their adversary revealed, the arcade gang and their collected allies hatch a desperate (standard) plan to keep Steeplechase from collapsing. Beef gets combative. Emerich gets technical. Montrose gets vulnerable.

The gang make some risky gambles to deal with both new and old – very old – enemies. Montrose forges familial connections. Emerich severs familial ties. Beef gets vicious.

Montrose, Emerich, Beef, and the collected workers of Steeplechase unite against the threat of imminent destruction to ensure a future for everyone who never knows when to stop dreaming.

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