Two strangers start asking around town for a witch, but the locals don't take kindly to their insinuations. Do they speak from baseless prejudice, or is there more to the city's hero than she lets on?
Guideau's frustration mounts as witch-related cases prove hard to come by, but a string of horrific serial murders may prove the answer to her prayers. Meanwhile, the city police force's only mage has her own ideas about the case.
With all the signs pointing to a witch being behind the murders, Ashaf and Guideau must track down the perp. Unfortunately for them, however, this serial killer is powerful and always seems to be one step ahead.
An outbreak of rogue undead baffles local police. Ashaf can't crack the case, but he knows who can: the Order's leading necromancer and her hapless assistant.
The renegade necromancer has his pursuers right where he wants them—or so it seems. But Phanora remains cool under pressure. Does she have another trick up her sleeve?
Ashaf and Guideau's new mission sees them travel to the Third Continent in pursuit of a witch on a killing spree.
Helga and Guideau go head-to-head with the Paladin Corps's Matt Cugat, an ice mage with power to rival a witch. While they struggle to escape with the Demon Sword, Ashaf suspects a plot.
Wounded and worn out, Ashaf, Guideau, and Cugat are all that stand between an Executioner with a fortress full of Paladins at his command and the Demon Sword.
Ashgan has lost control, and Ashaf finally unleashes Guideau to stop it. But even with the curse undone, can the beast stand up to the Demon Sword's apocalyptic power?
Ashaf heads off with Helga to find somewhere safer for her to stay, but while they are gone, Guideau overhears a bunch of kids talking about a witch and goes to investigate. But is the rumor all that it seems?
Ashaf reminisces about his first meeting with Guideau. Three years ago, a sleepy farming town blamed a young witch for a string of gruesome incidents. But what kind of "witch" can't use magic?
Executioners corner the helpless Falvell. With Ashaf out of comission, only Guideau can save the young witch. But what could persuade the gruff and violent Guideau to lend a helping hand?