Unikitty finds a haunted, old board game, and the players will risk a curse to reach the finish line.
When Unikitty notices that Richard is the only unhappy person in the kingdom and hasn't produced any sparkle matter, she gets Dr. Fox to create a happy serum, but the results are disastrous when Richard's sparkle matter starts getting huge and out of control.
Master Frown sets out to ruin the gang’s Snow Day, but gets stuck in Puppycorn’s snowman and his struggles to get out make the gang believe it is alive.
Hawkodile is the toughest action hero in the land, until his old rival shows up to take vengeance on him. Defeated and in need of help, Hawkodile must train Unikitty and the others into super muscle?y tough bros. And there’s only one place unstoppable warriors are made, the Action Forest.
When a giant monster attacks the Unikingdom, the gang fights back with Dr. Fox’s awesome new secret weapon: a massive mega robot!
When Master Frown causes Unikitty to have an angry outburst that gets a little too destructive, she wishes her Rage Kitty side wasn’t part of her anymore. Thanks to a new Dr. Fox invention, she gets her wish.
Unikitty discovers Puppycorn’s only other friend is a boring old rock. Encouraged to “make more friends,” Puppycorn takes her advice and decides to literally make a new friend out of the best parts of his friends.
After a workplace injury, Richard is unable to do his servant work. Unikitty and the others take on the task of one simple chore, clean the kitchen. This incredibly boring task taxes our heroes as they find every way possible to not do it.
When Hawkodile develops a secret crush on Dr. Fox, he finds himself actually crushing down in size! Unikitty and the gang become his love gurus to help him confess his feelings before he shrinks away into nothing.
Master Frown's head is stuck to Unikitty's rear end and are forced to pair up with each other.
Unikitty makes Puppycorn ruler (as he's a prince, since his sister's a princess), but when he overflows his royal power, Unikitty and the others must come to the rescue
The gang buys a pet—to no attention to Richard's rule of responsibility—but then he escapes, and Unikitty has to pretend to be him until and if they find him.
When Unikitty has an auto accident, Master Frown insists on taking her to court, but the legal system in Unikingdom is not what he imagined.
When Master Frown steals Puppycorn's birthday wish, Unikitty and Puppycorn have to venture into Frown Town to get it back.
When Dr. Fox's robot helpers go on strike, Unikitty and Puppycorn volunteer to be her research assistants. But as the mission grows dangerous, Dr. Fox is forced to choose between a scientific breakthrough, or saving her friends.
Unikitty acquires a super-powered video game controller from Dr. Fox. To her surprise, it actually controls other people, and the castle goes into lockdown like a real-world video game!
Unikitty comes to the conclusion that everyone would be a lot happier if they would just think the way she does, and with Dr. Fox's help, maybe they can.
At the Unikingdom Film Festival, everyone's excited to see what films have been made, particularly Richard, who considers himself the ultimate film expert and can't wait to blow everyone else's films out of the water with his own.
You're watching the Unikingdom News Show Super Good Morning Time Program Action Information Show, a variety news program put on (badly) by Unikitty and the gang.
Brock invites Unikitty and Puppycorn to a dinner party with him and Master Frown, but soon, when Master Frown starts focusing on his job to make people miserable instead of enjoying the party, it soon causes their friendship to fall apart, so Unikitty and Puppycorn try to bring them together.
Unikitty and Puppycorn just want to veg out on Lazy Sunday, but it is also Chore Day, and Richard keeps trying to force chores on them. They try to escape him by being lazy pirates, and set sail using the couch as a pirate ship to rescue Dr. Fox and Hawkodile from chores, but when they enter Unikitty's room, which is a big mess, Richard uses this as an advantage to get them to do chores by joining the pirate idea and shoot cleaning supplies at them.
After Hawkodile gets caught by two members of the Action Police for battling a giant monster without an action license, Unikitty and her friends try to help Hawkodile get rid of his action urges. If Hawkodile does not keep his urges under control, he will lose his shades. There is only one way to earn his action license: take the action test at "The Department of Mayhem and Violence". With Unikitty's help, he may be able to get it even when the Action Police plan to make sure he doesn't pass.
When Unikitty and the gang discover a gross bug in the castle, they desperately want it gone for good - but Unikitty refuses to allow them to squish it, no matter how icky or dangerous looking it is.
Unikitty finds an old, beat-up recliner on the curb, but sees its inner beauty and decides to bring it home and introduce it to the gang. In a series of absurd and fun vignettes, we discover how the dirty, inanimate chair comes into each of their lives and changes them for the better.
Puppycorn wants to impress his skater friends with his sweet skills, except he has none. Hoping to boost his confidence, Unikitty and the gang put on Dr. Fox's invisibility suits to secretly help him pull off impossible moves!
While stranded on a raft together, Hawkodile sees this as an opportunity to show Unikitty that he's prepared for anything, but all of his plans keep falling apart, while Unikitty's approach is somehow working great!
Richard's prepared one of the tastiest desserts ever, but he's locked it up tight until the friends have their boring dinner. Unikitty organizes a heist to get in, get out, and eat that tasty snack without Richard knowing.
Dr. Fox is proud to unveil her new ultimate combat machine and take it into an underground scientist fighting ring. But Hawkodile is jealous of Dr. Fox's fighting bot and declares he can beat anything it can.
Unikitty and the gang gear up for a fun day at the beach, but when Master Frown shows up to spoil their plans, Unikitty and the gang embark on a beach quest to find the legendary Perfect Spot, far away from Frown's tyrannical rule.
After a mishap in the lab, everyone in the castle- except for Puppycorn- is shrunk to tiny size! Puppycorn thinks it is cool. His friends are like living action figures! So he begins playing with them in imaginary adventures. Unikitty and the others think being miniature and playing with Puppycorn is surprisingly fun, but Puppycorn has a habit of accidentally breaking his toys, and it is soon clear the gang will have to make a daring, tiny escape back to the lab before Puppycorn loves them to pieces!
After Richard puts on an amateur magic show, Dr. Fox becomes obsessed figuring out how his science-defying tricks are done. But as she sets about using all of her genius intellect finding experimental ways to pull off the little pup's party tricks, will she accidentally ruin the wonder of magic?
Unikingdom is throwing a kingdom-wide dance, a fun event where everyone dresses up and busts a move. Everyone is excited... except for Richard, who is terrified to let loose and feel his inner groove. Unikitty knows Rick needs to express himself but can she and the others convince him to break out of his shell with some minor robotic body enhancements?
The landlord has threatened Master Frown and Brock with eviction unless they fix their apartment. Brock invites Unikitty and the gang to help. Instead of doing what the guys want to their place, she proceeds to do what she wants.
During the gang's Halloween party, Unikitty discovers Richard is not scared of anything, so they all engage in telling scary stories to scare him.
Unikitty plans a parade to celebrate being unique, with everyone designing their own personalized floats.
After their spaceship explodes, Unikitty and the gang float helplessly through space. As they try to formulate a plan that will get them home safe, they flash back to how each of them is responsible for their ship being destroyed.
It's Christmas Eve and Brock is excited for Santa to come and visit as he settles down for a bedtime story from Master Frown, Unikitty and gang burst in. They are there to stop Master Frown from ruining any more Christmases. Frown pleads innocent but Unikitty and the gang tell the stories of the past Christmases he has already ruined. Will Frown prove his innocence or will he rocket to the top of the Naughty List?
The gang are at the local laundromat cleaning their clothes, when Unikitty finds Batman's uniform mixed in with her clothes. Intoxicated by the coolness of it, Unikitty takes on the persona of Batman and begins to fight crime. When she accidentally causes Master Frown to step up his crime game, she will need the help of her friends, dressed as Robin, to stop him.
Unikitty and the gang are having a great time at the public pool, until they try to get Puppycorn to swim in the deep end with them. Puppycorn is terrified of the deep end. Now Unikitty and the gang must get him over his fear, so he can have maximum pool fun. Meanwhile, Master Frown and Brock are hatching a plan to ruin everyone's fun, by pulling the pool's plug.
Puppycorn loses his first tooth and Unikitty's excited for her little bro, now he gets a visit from the legendary Tooth Fairy! But when the Tooth Fairy is a no-show, Unikitty and her friends take on the mantle and responsibilities. But will they play too fast and loose with loose teeth and hit a raw nerve?
The gang is planning a surprise for Puppycorn, so they spell things out when talking so he won't find out. Desperate to know what they're saying, Puppycorn finds a magic book that he thinks will help him learn to spell, but unbeknownst to him, it's teaching him how to cast spells! Will Puppycorn realize that knowledge is power and some secrets are kept for a reason?
Richard has decided to take Unikitty and the gang for a pleasant and relaxing 10 hour road trip. At first everyone is against the trip, but they soon start to have fun. Unfortunately, their idea of fun is not Richard's. He soon begins to give in to his inner road-rage. To make matters worse they are being chased by a killer semi-truck, and their car has been invaded by weird bug hitchhiker. Will Richard loose it, or will the trip be a great success?
When Puppycorn witnesses Unikitty do the most embarrassing thing ever, he vows he will never forget it. Desperate, Unikitty uses Dr. Fox's memory machine to erase Puppycorn's memory of the embarrassing event. In the process, Unikitty accidentally releases all of Puppycorn's memories. Now she and the gang must scramble to capture all the scampering memories, or Puppycorn will forget his life.
In an effort to prove to Master Frown that she is no tyrant, Unikitty agrees to hold an election to see who will be the new princess of the Unikingdom. In a shock, Master Frown takes an early lead in the poles. Unikitty discovers Frown is winning because he's cheating. Will she resort to her own dirty tricks to win the election or stay true to her self and try to win by being nice?
It's a sleepover at the castle and Unikitty and Puppycorn want to stay up all night, believing something magical must happen if you stay up long enough. At first the friends are game to stay up all night, but as they fall asleep one by one, Unikitty worries they won't make it! How far will she and her bro go to stay awake, and will they discover the secret reason people are supposed to go to bed when the Sandman shows up?
Unikitty and her friends have an exciting day at their favorite amusement park/carnival boardwalk but Frown and Brock are there to ruin their good times and drive everyone out! The park owner warns Unikitty that if attendance keeps dropping the pier will close forever! Can the friends take charge, save the park, and find out Master Frown's secret motives? What a roller coaster of emotions!
When Unikitty and her friends finally get on the rollercoaster, it becomes surreal and never seems to end. The ride even defeats Hawkodile!
When Puppycorn's favorite toy goes missing, Unikitty & Hawkodile team up to track down the thief, buddy-cop style! But when things get tough and the case goes cold, now it's not just their partnership on the line, but their friendship!
The gang's set for an awesome weekend of glamorous, easy-living camping out in fun, friendly nature! But when Hawkodile challenges their idea of camping (it should be a fight for survival in the hostile woods), the gang switch places, with Hawkodile living a luxurious glamp life while Unikitty and the others survive in the wild. Will Unikitty still believe the "great outdoors" are all that great if they meet their doom by natural causes?
On a routine mission, Hawkodile finds some defenseless chipmunks that imprint on him. The bird bodyguard takes it upon himself to become their Sensei teach the younglings his warrior ways, but Unikitty worries his training is too intense. Will Hawkodile's "all work, no play" lifestyle push the chipmunks too far?
When Hawkodile admits his love for Dr. Fox, Unikitty and the gang become his love gurus to help him confess his feelings for her. Unfortunately, Unikitty's grand plans for the perfect moment of love complicates everything.
When boredom levels in the castle hit dangerously high levels, Dr. Fox conveniently introduces her P.L.O.T. Device. When pressed, this device alters reality to make it more exciting. Richard warns that this might be dangerous, but no one listens. It's not long till he is proven correct and life in the castle becomes dangerously exciting.
When Toast disappears from Unikitty's party she leads a search to find him and expose the toast-napper.
Sadness levels have hit an all-time low in Frowntown. In an attempt to cheer up the citizens of the town, Unikitty and the gang load a rainbow into a tanker truck with the intention of releasing it over Frowntown. Now they must avoid the marauding Master Frown in his monster truck, to succeed.
To help combat bummer feelings, Unikitty's installed Bad Vibe detectors throughout the castle. But soon, annoying beeping detectors fill the halls, and they can't find the source of the bad vibes or shut off the sound! It would seem someone's not owning up to being in a bad mood.Will the friends figure out who is secretly a Negative Nancy, or will they lose their mind to beeping madness?
Unikitty and gang have ordered some delicious Thai food for dinner. Unfortunately the wait for the delivery is proving too much, time itself seems to have slowed down. In an effort to get the food their faster the gang utilizes Dr. Fox's time machine, which causes big problems and really hurts Father Time's feelings.
When the Score Creeper traps Unikitty and the gang in his laser tag arena the gang must defeat the house team or be imprisoned forever.
Unikitty and the gang have crashed on a fabulous island. It's really nice and no one wants to leave until Richard convinces them that they need to return to the Kingdom and deal with their responsibilities. Unfortunately every attempt to escape the island is sabotaged. Now they must find the culprit to ensure their return home.
When Master Frown starts a prank war with UniKingdom, the friends are ready to strike back. But Unikitty doesn't really understand pranks, thinking they're too mean. Can the friends help Unikitty comprehend a proper goof and win the prank war with Frown? Or will they be forced to suffer his tricks without retaliation and admit defeat?
Concerned about Puppycorn's propensity to hurt himself constantly, the gang places him into Richard's old Safety Suit. The suit does indeed keep him safe, but when Puppycorn purposefully puts himself in danger the suit goes into lock down, and won't allow him to move. Now the gang must figure out a way to get him out of the Safety Suit.
A super-grumpy volcano appears in the kingdom, so Unikitty takes the gang on an epic quest to cheer it up with one of FeeBee's flowers before it erupts and destroys the kingdom.
The gang is taking an airplane trip together, and Hawk is at the helm since today he's taking his captain's license test. However Richard is terrified of flying, so Unikitty & Puppycorn spend the chaotic flight trying to help Rick conquer his fear of flying while Dr Fox joins Hawk in the cockpit to help him pass his test. After a destructive and dangerous flight, Rick makes it safetly back on the ground (after surviving the plane crashing). Hawk fails his test but gets to take it again next week, so the gang is excited for another free flight.
Brock drags Master Frown along to join him in following his dream, to become the Flyer on a cheerleading team. They team up with Unikitty & the gang and go head to head against Really Old Edith and her rival cheer team of meanies. But when the gang finds Brock is too heavy to be the Flyer they're forced to try a bunch of ridiculous ways to get him off the ground.
When the kingdom runs out of inspiration, Unikitty takes it on herself to re-inspire the citizens with a riveting game of kickball where she and the gang form a ragtag team of underdogs, who are supposed to win a miraculous unexpected victory against Master Frown, Brock & The Doom Lords. But when the Doom Lords end up stinking at kickball, and the people are uninspired by the good guys' easy victory, Unikitty switches things up and joins the real ragtag team, The Doom Lords, to help lead them to a victory that finally inspires the kingdom.
After an excessive spending spree, the Golden Goose tells the gang it won't give them any more golden eggs until they learn the value of money. Following Rick's advice to save money, the gang open a cookie shop to make money on their own and save it in a huge vault.
An asteroid is headed right for the kingdom, so Dr Fox leads the gang on a mission to save the kingdom by flying a rocket to the asteroid's surface and blowing it to bits with a huge bomb. But when they get there the gang finds the lonely asteroid is actually a super nice guy and don't want to blow him up.
It's time for the gang's yearly vacation, but Hawk refuses to go, claiming the gang's vacations are never fun for him because the others are terrible at vacationing. Hawk only agrees to go if the gang pass his super-intense vacation training course.
The moon is tired of taking the nightshift, since everyone's always asleep, so Unikitty leads the gang in putting on an over-the-top late night talk show to keep the moon occupied.
When Unikitty learns that tourism is down in the Unikingdom, she recruits the gang to make a tourism video to inspire visitors.
The gang puts their favorite items in a time capsule to be stored for the next 100 years, but they are trapped inside right before the door is sealed. Dr. Fox tries to suggest the gang use their favorite items to get out of there.
Unikitty hosts a live music video countdown show for the kingdom, showcasing music videos made by her and the gang.
In order to get a promotion from the Doom Lords, Master Frown starts ruining parties, but Brock accidentally gets blamed for all of his stunts.
Puppycorn gets annoyed that Unikitty is always helping him and treating him like a little kid. Not wanting to be a "little brother" anymore, he eats some of Dr. Fox's "growing taffy" to literally grow bigger.
Puppycorn joins an underground hot-dog eating contest.
After being rudely interrupted by Bim Bom during her morning song, Unikitty takes advice from her friends and writes down her feelings in a letter. She intends to keep it to herself, but accidentally sends it.
A mysterious relative shows up and claims to be Unikitty and Puppycorn's uncle, but Hawkodile is suspicious.
During a fun fireworks show, Unikitty and Master Frown get trapped inside the castle tower. While they wait to be rescued, Unikitty tries to figure out why Master Frown is always grumpy.
It's Halloween again, and the gang is desperately trying to tell a scary story to scare a group of trick-or-treaters.
When Puppycorn can't fall asleep, Dr. Fox uses an invention to bring classic bedtime stories to life. But the gang's presence leads to some surprising twists in these popular tales in the season three premiere episode.
Richard's newspapers aren't selling, so his friends pull out all the stops to put the printed word back on top.
Puppycorn doesn't want to grow up. To ease his woes, Unikitty spends the day teaching him all the fun things about being an adult.
Dr. Fox accidentally transports the gang inside her brain, where they must control her movements to complete a dangerous experiment.
Score Creeper traps the gang in a fantasy role-playing game where they must follow a complex set of rules to win their freedom.
Dr. Fox catches a “common cold” and does everything in her power to cure herself, ignoring the gang’s pleas that she takes the day off and rest.
After being "bought" at a charity auction, Hawkodile is forced to spend the day as Old Lady Edith's personal bodyguard.
Puppycorn needs a lesson in how to be cool. The gang is more than happy to teach him, until his coolness unexpectedly freezes the whole kingdom!
Hawkodile insists the Unikingdom is more dangerous than it looks and sets out to prove it by taking his friends on bodyguard patrol.
Hawkodile breaks his arm in a careless spill and lies to his friends about the accident to keep from looking bad.
An eccentric figure announces a contest to tour her marvelous ice pop factory, sending the gang on a frantic quest to find the winning popsicle stick.
A relaxing beach day becomes an underwater adventure when Unikitty and her friends find a message in a bottle.
Dr. Fox's plan to deliver donuts all over the kingdom are sidetracked by Unikitty's reluctance to follow instructions.
Dr. Fox reprograms the P.L.O.T. Device to only generate boring events, but the gang can't help but add drama and excitement to every scenario.
When Hawkodile discovers his old enemy Eagleator has a new nemesis in his life, the gang do all they can to get Hawk back on his foe's radar.
Unikitty takes in a radioactive caterpillar and raises it like a baby, unaware of the havoc it will wreak as a full-grown adult.
Richard discovers his library books have been borrowed by Master Frown and sets off on a crazed mission to return the books before they're overdue.
Master Frown and Brock attend a friendship-themed competition intending to ruin it for everyone else, but soon discover their own friendship in need of repair.
The gang infiltrate an escape room game center to thwart Score Creeper, but their former foe claims he only works there to pay the bills.
When Unikitty accidentally invokes an ancient curse, the gang must beat Master Frown and Brock back to the castle to avoid getting turned into rotten eggs.
The gang argues about which type of candy is the best, so they bring their sweets to life so they can battle each other for dominance.
Unikitty throws an elaborate award show for everyone in the Unikingdom, including Master Frown and Brock, but tensions rise when Frown fails to win an award.
Unikitty and her friends secretly orchestrate a series of fun birthday surprises for Master Frown, but their efforts don't bear the fruit that they anticipated.
Following the events of Master Frown's birthday, Unikitty and the gang form a resistance group to restore peace in the Unikingdom.