A group of adventures set out on their first quest. Led by a fearsome barbarian prince named, Krag, the group finds themselves battling a group of bandits. Well, Krag battles the bandits at least...
Krag discovers that some skill sets are more useful than others when the party gets lost in the forest. Then Alex goes missing.
Our less-than-mighty group of adventures, still fleeing from the trouble in Embry, are paid a visit by a demon. The demon informs Markus he's in more trouble than he knew, while Krag offers an even worse solution.
Still reeling from the Demon's news and divided amongst themselves, the party must choose a strong, competent, and resourceful leader for the coming quest. Unfortunately, none of them fit that description.
The party encounters a terrifying undead menace. Then they dig up a grave. What could go wrong?
Krag takes a jaunt to the nether world to see his dead father. The party loots his corpse. There is talk of a cup.
When a trio of deadly sirens tries to take Krag and Markus captive it's up to Garand and Angie to save the day.
With the sirens taken care of, Garand and Angie still have to deal with a spell addled wizard and barbarian.
With the party complete again, Garand is forced to reveal a shocking secret to his friends. Markus mocks him mercilessly.
The dragon's lair is near, but first the party must deal with a bloodthirsty cult of crazies.
The party finally faces off against the great red dragon, Slithalazalamazar. Will they survive? Probably not.