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WWDC: Season 2017

2017x610 From Art to Engine with Model I/O

  • 2017-06-09T00:00:00Z
  • 1h
  • Special Interest
Model I/O makes it easy to bridge the divide between artists' tools and your custom engine. See how to build a Model I/O-powered art pipeline to bring assets from content creation tools into a Metal 2-based renderer. Learn strategies for baking 3D content into structures optimal for real-time rendering, and best practices for working with animation data, common mesh and model formats, textures, and materials.
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