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Day[9] Daily

Season 2010 2010

  • 2010-01-04T00:00:00Z on YouTube
  • 1h 30m
  • 11d 22h 30m (191 episodes)
  • United States
  • Comedy, Special Interest
The Day[9] Daily is an internet television show streamed live from Los Angeles over Justin.TV Sunday through Thursday at 7pm PST. The host of the show, Day[9], offers his personal reflections on competitive StarCraft strategy and the esports scene. In addition to tournament coverage, tutorials and game analysis, the Daily is popular among fans for its special Funday Mondays (StarCraft with lol worthy handicaps), Newbie Tuesdays (StarCraft for frustrated beginners) as well as for its host’s whimsical observations about the gaming lifestyle and geek subculture.

191 episodes

Season Premiere

2010-01-04T00:00:00Z

2010x01 #40 - Flash vs Calm @ Fighting Spirit

Season Premiere

2010x01 #40 - Flash vs Calm @ Fighting Spirit

  • 2010-01-04T00:00:00Z1h 30m

2010x05 #44 - Match Point Analysis

  • 2010-01-08T00:00:00Z1h 30m

2010x08 #47 - Day[9] vs G5 @ 2 Games

  • 2010-01-13T00:00:00Z1h 30m

2010x09 #48 - Bisu vs Nada @ Arcadia 2

  • 2010-01-14T00:00:00Z1h 30m

2010x10 #49 - GGplay vs Iris @ Python

  • 2010-01-15T00:00:00Z1h 30m

2010-01-19T00:00:00Z

2010x11 #50 - 2v2v2v2 @ BGH

2010x11 #50 - 2v2v2v2 @ BGH

  • 2010-01-19T00:00:00Z1h 30m

2010x12 #51 - July vs Firebathero @ Chupung

  • 2010-01-20T00:00:00Z1h 30m

A TvZ Daily with great insight on Overlord/Lurker placement in a very tight game against a TvZ expert. Day[9] examines utilizing fast tech switches for both players as well as harass and timing pushes for Zerg.

2010-01-21T00:00:00Z

2010x13 #52 - Kal vs Hoejja

2010x13 #52 - Kal vs Hoejja

  • 2010-01-21T00:00:00Z1h 30m

2010x15 #54 HiyA vs JangBi @ Moon Glave

  • 2010-01-24T00:00:00Z1h 30m

Day[9] examines a dominant mech play using Spider Mines to control the map and push the Protoss into making errors. Jangbi attempts small harass and counters to no avail.

Day[9] showcases another mech-based PvT game on a map that is imbalanced towards Protoss. Mid-game aggression, as well as containment. There is also a threat of a recall but the map coverage and aggression is too great from FirebatHero.

2010x17 #56 - Iris vs Calm @ Neo Harmony

  • 2010-01-27T00:00:00Z1h 30m

Day[9] examines a TvZ game, which is easily controlled in the middle with Vultures or Lurkers. The game is very back and forth with the Terran being starved due to the sheer amount of Hatcheries. Counterattacks by both are present and the Nydus play is very creative for such a big map.

2010x18 #57 - Sea vs Leta @ Moon Glade

  • 2010-01-28T00:00:00Z1h 30m

Day[9] looks at a very mech-based mirror match-up in which a defensive Terran is pitted against a very aggressive Terran. He examines early game harass and dropships to prevent further expansions, as well as the use of Vultures to add more harass and the mass use of Spider Mines in the mid-game.

2010x19 #58 - Upmagic vs Nal_rA @ Nemesis

  • 2010-01-29T00:00:00Z1h 30m

Day[9] analyzes a game exhibiting unorthodox style: a bio-army of Marine/Medics with additional tanks pitted against Protoss. Upgrades play a significant role in this game. Both players use drops to distract before hitting with their main armies.

2010x20 #59 - Leta vs KAI @ Tornado

  • 2010-02-01T00:00:00Z1h 30m

Day[9] examines an early Bunker push to prevent an expansion turned into map control with Spider Mines. The game includes counterattacks and harass plus a huge surprise turning point.

2010-02-02T00:00:00Z

2010x21 #60 - LowLevelReps

2010x21 #60 - LowLevelReps

  • 2010-02-02T00:00:00Z1h 30m

Day[9] takes a look at a viewer-submitted replays to analyze some of what the player does and what a low level player can do to improve their game play in Brood War. He emphasizes the need for a game plan, making decisions for a specific reason, and not just doing for the sake of doing.

2010-02-03T00:00:00Z

2010x22 #61 - LowLevelReps

2010x22 #61 - LowLevelReps

  • 2010-02-03T00:00:00Z1h 30m

Day[9] takes a look at a viewer-submitted replay to analyze some of what the player does, and what a low level player can do to improve their gameplay in Brood War. He emphasizes the need for a game plan, and for making sure that when making decisions they are for a specific reason, and not just doing for the sake of doing.

2010x23 #62 - Day[9] vs Gosi[Terran] Bo3

  • 2010-02-04T00:00:00Z1h 30m

Day[9] takes a look at a game where he played against gosi[Terran] in the 2009 WCG USA qualifiers. He explains how important it is to have a well-organized, clear plan.

2010x24 #63 - Movie vs Best @ Roadrunner

  • 2010-02-05T00:00:00Z1h 30m

Day[9] takes a look at a PvP between Movie and Best where each decides to employ a different tech. Day [9] focuses on a fast expansion and tech to Templar up against Dragoon/Reavers.

2010x25 #64 - Analysis of Gorean's Analysis

  • 2010-02-09T00:00:00Z1h 30m

Day[9] does an analysis on another player's analysis. He explains the right and wrong way to learn.

2010-02-10T00:00:00Z

2010x26 #65 - 2v2v2v2 BGH Fun

2010x26 #65 - 2v2v2v2 BGH Fun

  • 2010-02-10T00:00:00Z1h 30m

Day[9] relaxes playing a custom map, Big Game Hunter, with his friends. We get to learn Day[9]'s strategies for this map, though the emphasis is more on entertainment than learning.

Day[9] focuses on really new tactics that allow him to build up a good strategy. We get to see Medics put to use that allow him to have the upper hand.

2010x28 #67 - SC2 BattleReport 2

  • 2010-02-12T00:00:00Z1h 30m

Day[9] analyzes a game from the brand new StarCraft 2: Wings of Liberty Alpha, using his StarCraft: Brood War knowledge to discuss strategy, new units and buildings, and unit movement and placements.

2010x29 #68 - Hogil vs Stork @ 2 Games

  • 2010-02-15T00:00:00Z1h 30m

Day[9] goes over a few games between Hogil and Stork. He looks at interesting scenarios that occur, how they effect the way the game plays out, as well as general ZvP strategy on the two maps.

2010x30 #69 - SC 2 Battle Report 3 Analysis

  • 2010-02-16T00:00:00Z1h 30m

Day[9] does an analysis of Starcraft 2's Battle Report #3. He applies his knowledge of Starcraft Brood War, to look at the new Wings of Liberty game.

2010x31 #70 - Puma vs Kwanro @ Judgement Day

  • 2010-02-17T00:00:00Z1h 30m

Day[9] analyzes PuMa's defensive TvZ style, which utilizes mechanical units.

2010x32 #71 - SC2 Battle Report 4 Analysis

  • 2010-02-18T00:00:00Z1h 30m

In this Battle Report, Day[9] examines an SC2 alpha game. He spends time analyzing the features of the map to see how it effects gameplay, along with a large showcase of the actual units themselves.

2010x33 #72 - SC2 PvP Rep 1 @ Desert Oasis

  • 2010-02-19T00:00:00Z1h 30m

Day[9] and his friend, Tristan, get copies of the SC2 beta. Day[9] explains his thoughts on how Protoss operates.

2010x34 #73 - SC2 PvT Immortals Analysis

  • 2010-02-22T00:00:00Z1h 30m

Day[9] analyzes SC2 PvT by playing many games with his friend Tristan. He focuses on how to solve the immortal problem in PvT and tries to find the standard play in the matchup.

2010x35 #74 - SC2 Zerg Openings

  • 2010-02-23T00:00:00Z1h 30m

Day[9] goes over some Zerg openings in all matchups. He takes a look at when it is a good time to power Drone with the use of Queen power inject.

2010x36 #75 - Jaedong vs Stork @ Match Point

  • 2010-02-24T00:00:00Z1h 30m

Day[9] takes a look at how to squeeze extra uses out of your units and how to make your units work overtime.

2010x37 #76 - Mantra vs CauthonLuck PvT

  • 2010-02-25T00:00:00Z1h 30m

Day[9] looks at a few TvP games from the very early days of SC2. He streams two games where both Protoss go for a Mothership-based playstyle with the first player winning immediately and the second game, involving sky Protoss, going to late game.

2010-02-26T00:00:00Z

2010x38 #77 - PvP Testing

2010x38 #77 - PvP Testing

  • 2010-02-26T00:00:00Z1h 30m

Day[9] goes over some strats on PvP, mainly involving fast gates, both in the player's base and proxied, and pressuring with Zealots and Stalkers.

Day[9] goes over a PvT on meta that deals with the air heavy Terran vs a standard Protoss. He says that Banshees with cloak are very useful vs Protoss. He also mentions resource management and that always spending may not be the best.

2010x40 #79 - ZvP 2 Gate Opening

  • 2010-03-02T00:00:00Z1h 30m

Day[9] discusses the pros and cons of doing a 2 Gateway rush versus Zerg. He goes over how he felt the strategy could, and should, work and what paths it forces upon both players.

2010-03-03T00:00:00Z

2010x41 #80 - Kwanro vs Flash

2010x41 #80 - Kwanro vs Flash

  • 2010-03-03T00:00:00Z1h 30m

2010x42 #81 - CowGoMoo Terran Play

  • 2010-03-04T00:00:00Z1h 30m

Day[9] goes over SC2 beta concepts that are new to the Starcraft community. He focuses mainly on the Terran point-of-view and points out small details that make large differences in gameplay, using a matches from CowGoMoo.

2010x43 #82 - Oversky’s Zerg Analysis

  • 2010-03-05T00:00:00Z1h 30m

Day[9] looks at more games from Oversky showing us some of the early Zerg play in SC2, including Roach-based play and Hydra-based play and some Mutalisk-based play.

2010x44 #83 - TvZ Midgame and Opening

  • 2010-03-08T00:00:00Z1h 30m

Day[9] focuses on the TvZ matchup during the SC2 beta. He meticulously goes over early game build orders for Zerg and gives a good idea on how a player can adjust and tighten his own builds, what specific small details to look for and so on. An amusing series of games when Hydralisks and Ultralisks were much more frequently used.

2010x45 #84 - ZvP timings and Openings

  • 2010-03-09T00:00:00Z1h 30m

Day[9] pays close attention to the ZvP matchup in the SC2 beta from the Zerg's point of view, focusing heavily on timings, such as the timing of a Stargate off one base or the amount of Larvae that should have accumulated at a given time.

2010x46 #85 - Smuft vs Insane @ Metalopolis

  • 2010-03-10T00:00:00Z1h 30m

Day[9] goes over a PvT from the SC2 beta that involves an early aggressive build from Protoss followed by quick expansions. Protoss eventually goes to a Colossus ball along with harass by Warp Prism. Terran then executes a bio-based build with Vikings and Ravens eventually transitioning to Battlecruisers while Protoss transitions from an Immortal-heavy build to Void Rays. The viewer has the opportunity to see almost every Terran unit used in this game.

Day[9] examines a long PvT he had during the beta on Kulas Ravine that has many small engagements all around the map which we examine in great detail.

Day[9] looks at a TvT that focuses on early gasless expands then transitions to a bio vs bio playstyle. Both players focus heavily on Marines as they continue to expand. SCVs are pulled. It is interesting to note how late Medivacs are used in this game. A great deal of aggressive play. Day[9] shows how important it is to gain small advantages.

2010x49 #88 - MVP vs Kal @ Fighting Spirit

  • 2010-03-23T23:00:00Z1h 30m

Day[9] discusses AI abuse, and how to manipulate the AI to the player's benefit. He talks about having a plan and not going out of your way to counter plays. He discusses heavy Factory play against a Dragoon-heavy army, drop harassing as well as Vulture harass around the map.

Day[9] examines a game in which a great deal of harass is being done by mass Reapers, Hellions, and Banshees allowing Terran to abuse Zerg while still being able to expand. The game contains significant use of Reaper building damage harass. Zerg holds on and manages to win with one large Hydra push.

2010x51 #90 - Nazgul ZvP @ Blistering Sands

  • 2010-03-25T23:00:00Z1h 30m

Day[9] goes over a few games that involve expanding behind a very aggressive Zealot push in order to delay Zerg economy and force units. Day[9] demonstrates that the player is able to safely expand because he makes a Forge to create Cannons to defend against any Roach bust. This move is followed by an immortal Sentry Stalker Zealot push which wins the game due to a stalling Zerg economy.

Day[9] goes over an interesting game in which Protoss opens with a Prism and a Colossus and harasses with Colossi drops. This is eventually followed by a Zealot-heavy army with Colossus Prism and Templar for support against a Marauder-heavy composition.

Day[9] looks at a ZvP game with Zerg going for an early expand while Protoss attempts a mid-game attack with Immortals and Sentries. The attack fails and Day[9] examines how the Zerg quickly expand behind a Roach-heavy army with a few Mutalisks, limiting the Protoss on bases and allowing for the maximum constant Zerg army.

2010x54 #93 - Nazgul vs Jinro @ Desert Oasis

  • 2010-03-31T23:00:00Z1h 30m

Day[9] presents a game in which Terran opens with Reapers for fast harass and expansion. Protoss opens with a Robotics Facility. The game then transitions into a standard game with Protoss attempting a Colossus-based death ball while Terran goes for a Marauder Viking composition

Day[9] analyzes a mech TvZ. This Daily covers the weaknesses and strengths of mech as Day[9] sees it at this point in the SC2 launch. He also also goes over some basics such as managing the number of bases that the player has.

2010x56 #95 - PvT Immortal Drop Opening

  • 2010-04-05T23:00:00Z1h 30m

Day[9] focuses on games that involve rapidly getting Immortals in order to clear rocks so the player achieves a quick gold base. The player can than harass with these Immortals as he transitions to a Warp Prism and more Gateways.

2010x57 #96 - Flash’s PvT @ proleague

  • 2010-04-06T23:00:00Z1h 30m

Day[9] takes a look at two games that focus on having long-term play after recovering from early aggression.

Day[9] analyzes a game with a very heavy Marauder style vs an Immortal-heavy and then Colossus-heavy deathball. This is followed by Banshee and Air transitions from Terran with an air response from Protoss with Phoenix. It goes very late game and includes Nukes.

Day[9] goes over a game during the early SC2 beta between CellaWerra and an unknown player named "Protoss." He analyzes the decisions that are made in the game and points out flaws and brilliant decisions made by the players, theory-crafting all the while.

Day[9] looks at a TvT with one player opening as sky Terran and one player opening mech. This eventually transitions into a Marauder-based style vs the Thor-heavy army of Jinro.

2010x61 #100 - My Life of StarCraft

  • 2010-04-13T23:00:00Z1h 30m

Day[9] explains his life inside and outside of Starcraft. Required viewing.

2010x62 #101 - KawaiiRice PvT Style

  • 2010-04-14T23:00:00Z1h 30m

Day[9] explores an early expanding build to help hold off early Warp Gate pressure. He examines three games played by the same 2 players (KawaiiRice and Azz), and highlights the strengths and weaknesses of this build against multiple variations of early Protoss pressure. He also offers great general gaming advice at around the 30 minute mark.

2010x63 #102 - DeMusliM vs HasuObs

  • 2010-04-15T23:00:00Z1h 30m

Day[9] suffers major lag/stream issues when trying to cast games from the Razor Domination Tournament. To make up for it, he does analysis of these tournament games between DeMusliM and HasuObs. Day[9] looks at some early game tactics and build orders for Terran players, along with some coverage of the follow up.

2010x64 #103 - USC vs OSU CSL Cast

  • 2010-04-18T23:00:00Z1h 30m

Day[9] presents completely unbiased coverage of the College Starcraft League playoffs between USC and OSU.

2010x65 #104 - Diehilde’s ZvZ #1

  • 2010-04-19T23:00:00Z1h 30m

Day[9] takes a look at a replay pack from Diehilde. He then analyzes Diehilde's build for a Roach early game, transitioning into a Mutalisk-focused mid-game.

2010x66 #105 - Diehilde’s ZvZ #2

  • 2010-04-20T23:00:00Z1h 30m

Day[9] continues his analysis of Diehilde's ZvZ build and how an early defensive Roach play can help transition into a Mutalisk-focused mid-game.

Day[9] looks at a game between Pure and Fantasy, analyzing the players' builds and decision making. He suggests the player focus on the big picture in order to win. Pure makes the mistake of having slow Zealots, which Day[9] uses as an example of a timing that the player might want to change.

Day[9] focuses on the map, Polaris Rhapsody, and does a map analysis during this Daily.

2010x69 #108 - SC2 Nony’s Phoenixes PvP

  • 2010-04-25T23:00:00Z1h 30m

Day[9] does a build analysis on Nony's early Phoenix build and harass style of play.

2010x70 #109 - SC2 Nony’s Phoenixes PvT

  • 2010-04-26T23:00:00Z1h 30m

Day[9] analyzes Nony's aggressive, Phoenix-based, PvT opening. This is a follow-up to Day[9] Daily #108, which focuses on Nony's PvP Phoenix openings.

2010x71 #110 - Dealing with Losing

  • 2010-05-05T23:00:00Z1h 30m

Day[9] addresses the effects of losing and how best to reflect upon and respond to a loss as exemplified by a game he lost to his brother Tasteless.

2010x72 #111 - SC2 Lucifront TvZ Style

  • 2010-05-06T23:00:00Z1h 30m

Day[9] focuses on a Terran opening that begins with Reapers to induce problems in the Zerg base, forcing Units and killing Drones. He then transitions to a Marauder Helion-centric army, mixing in Thors and Medivacs to allow for continued harass.

2010-05-09T23:00:00Z

2010x73 #112 - Hiya vs Free

2010x73 #112 - Hiya vs Free

  • 2010-05-09T23:00:00Z1h 30m

Day[9] focuses on an epic game between Hiya and Free. Day[9] also notes that these players are playing on a weird map and looks at how that's going to ultimately end up affecting gameplay.

Oh no! Day[9] loses a game against Moonglade, and he doesn't really know why! Instead of brooding about it, he broadcasts his loss all over the internets to try to figure out why it happened.

2010x75 #114 - Jinro's Ghosts in TvZ

  • 2010-05-11T23:00:00Z1h 30m

Day[9] examine's Jinro's use of Ghosts in TvZ.

2010x76 #115 - A Fun 2v2 of my Housemates

  • 2010-05-12T23:00:00Z1h 30m

Day[9] shows a 2v2 game between his roommates and gives examples of the advice he offered his friends during this match-up.

2010x77 #116 - Learning from a Loss

  • 2010-05-13T23:00:00Z1h 30m

Day[9] analyzes a replay of himself playing ZvT. He tries to win during the mid-game with a Roach/Mutalisk force, but ends up losing to a fully upgraded bio army with some tanks. The Daily focuses on how to re-watch your own replays to learn from your mistakes.

2010x78 #117 - MorroW’s TvT in Craftcup

  • 2010-05-16T23:00:00Z1h 30m

Day[9] looks at a style of Terran from MorroW which involves introducing Marine tanks and then Vikings for vision. This approach allows for aggressive play and then transitions into bio play or Banshees. This provides good synergy between the long range of the Siege Tank and the vision that the Vikings allow the Tanks to gain so that they can shoot at max range.

2010x79 #118 - TheLittleOne’s TvZ Style

  • 2010-05-17T23:00:00Z1h 30m

Day[9] explores a play style from TheLittleOne in the TvZ matchup that focuses on harassment. TheLittleOne opens with Marines and Helions which provide some defense while at the same time allowing penetration into the Zerg base to force units and kill Dones. TheLittleOne follows up by expanding while continuing to harass with drops and Banshees. Meanwhile, he techs to a late game army composition.

2010x80 #119 - Teletha vs Soo @ Metaloplis

  • 2010-05-18T23:00:00Z1h 30m

Day[9] looks at a crazy game which opens with a 9pool against a double Starport Banshee. The game then evolves into a Raven tank bio ball against a Roach Hydra bling ball with multiple engagements across the map, as well as Zergling run-bys. Day[9] discusses how effective Banelings were before Terrans learned how to split their bio.

Day[9] analyzes a game in which we see the early workings of the 1-1-1 all-in where Terran creates one of each production facility. However, in these games, the Terran goes mainly bio and Banshee with a few Hellions and then goes for an expand against the Stargate response of the Protoss.

Day[9] focuses on fixing common issues that occur for players at the silver and gold level. He talks about timings and simple changes in mechanics that can greatly enhance a player's ability to take the lead in a SC2 game-

Day[9] presents an old, crazy game between KawaiiRice and TT1 with a long base race on Incineration Zone. He looks at the importance of the early game for PvT and then examines the decisions both players made during the base-trade scenario.

2010x84 #123 - IdrA’s Solid ZvP Openings

  • 2010-05-24T23:00:00Z1h 30m

Day[9] devotes this episode to IdrA's ZvP opening in particular and Zerg macro mechanics in general. He pays additional attention to adjusting the build order, analysis of engagements, and general game analysis

2010-05-25T23:00:00Z

2010x85 #124 - White-Ra ZvP

2010x85 #124 - White-Ra ZvP

  • 2010-05-25T23:00:00Z1h 30m

Day[9] takes a look at White-Ra's PvZ style in an early game of SC2.

2010x86 #125 - Sen’s TvZ Fast Gas Style

  • 2010-05-26T23:00:00Z1h 30m

Day[9] tackles an analysis of Sen's 14 gas 14 pool opening vs DeMuslim. He breaks down the concept of not overreacting or over-preparing for attacks. He explores basic map control and macro-mechanics.

2010x87 #126 - Fine Tuning and Opening

  • 2010-05-27T23:00:00Z1h 30m

Day[9] focuses on the early game, how to make an opening, and then how to fine tune it using a special training map created by qxc. It involves doing the build over and over again until the player has improved both his timings and build orders as well as deployment of hotkeys and setup. This permits the player to create a streamlined build which helps him achieve his goal faster and makes the build more useful.

Day[9] examines a game with the 1-1-1 against the Stargate first style of Protoss. We see that with the harass, we can keep Terran in their bases for a short time. The game eventually transitions to a Templar-focused army instead of the traditional Colossus death ball.

Day[9] casts and analyzes a short series of his own games. He focuses on a gateway-based army for Protoss, favoring mobility over higher damage.

2010x91 #130 - Day[9] vs Jinro’s Mech

  • 2010-06-03T23:00:00Z1h 30m

Day[9] examines a series of games he played against Jinro, who experimented with mech versus Protoss in the beta. Day[9] meticulously goes over the early-game, mid- and late- game, and what to do or not do when playing versus mech.

2010x92 #131 - TheLittleOne on Air Interview

  • 2010-06-07T23:00:00Z1h 30m

Day[9] invites special guest TheLittleOne to be on the show, because the beta has just been shut down. Day[9] and the TheLittleOne discuss ways to deal with mech and how to think like Zerg.

Day[9] talks about having a basic plan and being able to remember what to do effectively. He suggests the player ensure everything is in the process of being built and that the player have a mental checklist that includes making works, making units, chronoboosting, making buildings, etc. Day[9] also discusses why keeping money low and preventing supply blocks are critical to a clean build order. Day[9] also addresses how to spend any extra money that might be left over after the player has completed the mental checklist. This Daily is all about building good habits.

Day[9] focuses on having a good strategy with a solid beginning and end. He also goes over crisis management and the flexibility of earlier Marines.

2010x95 #134 - Mass Queens in ZvZ Part 1

  • 2010-06-10T23:00:00Z1h 30m

Day[9] discusses a replay that deploys a mass Queen strategy, complimented by Roaches with upgrades. The replay pack featured in this Daily is focused on the ZvZ match up, as executed by Zelniq and Dimaga.

Day[9] examines a strategy which uses a ghost Marine-centered army instead of the typical Maraurder blob that was common at this stage of the game post release. The Marines and Ghost's emp allows for a lot of very quick dps as well as instant damage from the EMP which allows for a very deadly army that can easily kill a Protoss as well allowing for options for teching or expanding.

Day[9] focuses on TvZ game with a 1-1-1 build from Terran that eventually transitions to a heavy bio Medvac playstyle while Zerg attempts a Mutalisk Baneling sling. The viewer learns how to engage a Baneling by splitting bio balls and leaving Marauders in front.

Day[9] looks at a game which opens with a 1-1-1 build in order to establish production facilities. The player is then able to get a Banshee allowing him to gain a small income advantage in the mirror match-up. This enables the player to transition into a Marauder-focused ball with Thors, Tanks, and Vikings for support.

2010x99 #138 - QXC on Air: The QXC Comeback

  • 2010-06-16T23:00:00Z1h 30m

Day[9] invites special guest QXC to join him on the show and solicit his insights into a few of his games. This gives the viewer an insider's look at a pro-level Terran player's approach to decision making.

2010x100 #139 - Mass Queens in ZvZ Part 2

  • 2010-06-17T23:00:00Z1h 30m

Day[9] focuses on the ZvZ mass Queen style, examining one his own ZvZ games against Zelniq. He explores the advantages, disadvantages, mistakes, and transitions in the gameplay.

Day[9] focuses on recovering from early game pushes as Zerg. He explores early game strategy, mechanics and transitions, unit mix, upgrades, and positioning, as well as Artosis-style Zerg gameplay.

Day[9] continues to highlight Artosis-style Zerg gameplay which implements Overlord drops. He examines a TvZ matchup and focuses on Zerg mechanics, decision making, and overall metagame.

Part 3 of Day[9]'s analysis of Artosis' playstyle, including an insane ZvZ game. Day[9] expands on the concepts of crisis management, under-reacting and over-reacting as well as on overall mechanics and strategy.

Day[9] analyzes a game between himself and his brother Tasteless. He opens with a 2gate build and then transitions into a Phoenix mid-game with a Zealot and Templar late-game composition.

2010x105 #144 - QXC vs KiwiKaki (PvT)

  • 2010-06-24T23:00:00Z1h 30m

Day[9] shows a match-up between QXC and KiWiKaKi, going from an HT Zealot mix to a 4 robotic Colossus transition in the late game.

2010x106 #145 - IT’S MY BIRTHDAY!!!

  • 2010-06-27T23:00:00Z1h 30m

Day[9] celebrates his birthday by watching 2v2 matches and commenting on fans playing.

2010x107 #146 - Gold Level 2v2 Analysis

  • 2010-06-28T23:00:00Z1h 30m

Day[9] analyzes a gold 2v2 play with discussing a strategy that relies on surprising an opponent as well as map awareness. In this game, he encourages players to execute early timing attacks rather than the typical gold 2v2 turtling/macro strategy.

2010x108 #147 - White-Ra Part 1: PvT Special

  • 2010-06-29T23:00:00Z1h 30m

Day[9] looks at a match in which White-Ra deploys an early Void Ray to force his opponent into using certain units so that he can gain a unit counter advantage. Additionally, Day[9] looks at how White-Ra handles early pressure.

Day[9] reviews White-Ra's blink Stalker play; he examines how to acquire these Units and how to stay alive while using them. He additionally demonstrates how to harass with them and how to transition out of them.

Day[9] introduces a game in which White-Ra opens up with a 2gate aggression, and his opponent is forced to respond with Roaches. From here, White-Ra exploits his opponent's limited options with transitions like DT.

Day[9] discusses his SC2 Countdown Party, as well as who and what will be there. Then, he turns to a game in which HuK decides to get late gateways, and his first Zealot while his Cybernetics Core is building. To delay Moo from attacking him, HuK utilizes Immortal drops to keep Moo distracted.

Day[9] looks at HuK's play versus his Zerg opponent, Habit, in which he immediately transitions into a Stargate after getting 2 gateways. HuK then begins one base pushes, and Day[9] discusses the outcome and strategy of his pushes in detail.

2010x113 #152 - Jinro vs LaLuSh: Epic TvZ

  • 2010-07-06T23:00:00Z1h 30m

Day[9] reviews Jinro's early Starport/Viking play with a transition into mech. In addition, Day[9] talks about the importance of creep and Zerg mobility, especially when the Terran player transitions into mech.

Day[9] focuses the reasons for obtaining add-ons, and discourages the viewer from getting them simply because he can. He also discusses avoiding the common Protoss approach of getting one of each tech building. In addition, Day[9] talks about the different responses to these, forcing counters, and why these counters don't necessarily exist.

Day[9] talks about the beta 0.20 patch updates. Then, he looks at some PvT games played between TheLittleOne and White-Ra in which he specifically examines Protoss Gateway timings. Day[9] focuses on “chunking” in this episode: what the player should be doing in the mid-game to build for a strong late game as Protoss.

Day[9] goes in-depth on map control in TvT battles that are tank-based with some bio mixed in. He examines what signs to look for and what timings to expect when an opponent is doing basically the same thing as the player and how to gain an edge in this dynamic mirror match-up.

Day[9] focuses on going mech against Zerg, the hitches that come with this style and certain things that Zerg can do to react to this kind of play. He describes and analyzes certain decisions made by both players while theorizing what he thinks will be the best play in these situations.

2010x118 #157 - A Long, Insane, TvZ

  • 2010-08-02T23:00:00Z1h 30m

Day[9] highlights the first draw (a ZvT game) in the professional scene. Day[9] focuses on engagements, positioning, strategic decisions, and transitions.

2010x119 #158 - HuK vs Silver (PvT)

  • 2010-08-03T23:00:00Z1h 30m

Day[9] looks at a game which displays a good early aggressive strategy from the Terran, involving building a bunker in the enemy’s main base, thereby limiting him to only one. He also looks at a very slow tank push that is extremely effective against the Colossi and Stalkers, with the bio cleaning up any remaining units – a very patient build.

Day[9] analyzes a game on a new map to the ladder pool, exploring how to expand and how to both defend those expansions, as well as attack the enemy expansions.

2010x121 #160 - Party Post Mortem

  • 2010-08-05T23:00:00Z1h 30m

Day[9] tells stories about the ups and downs of the Starcraft 2 Countdown Launch Party. He also shows pictures and videos!

Day[9] looks at a ZvP game where the Zerg takes a ninja base and then puts lots of pressure on the Protoss, killing multiple bases and lots of Probes while transitioning to Mutalisk play. The game eventually evolves into an amazing game which includes Void Rays, Phoenixes, and even Carriers.

For this daily, Day[9] takes a close look at an epic TvZ struggle between BratOK and TheLittleOne. We'll take a look at some of the decisions the players make, and we'll even talk about timing pushes, and the capabilities of certain units!

Day[9] invites the viewers to take a very close look at their play and encourages them to fix their timings. He suggests viewers work on playing smoothly, rather than quickly. He explores using probe/SCV production as a benchmark for when other items should be built.

Day[9] takes a step back and looks at SC2 decision making from a new player perspective. He lists the basics on which a new player should focus in order to be successful in SC2.

Day[9] focuses on variations in openings involving Zerglings and Banelings from one or both of the players. He also analyzes transitions from the early game Zergling-Baneling opening.

2010x127 #166 - Geist vs NightEnd PvP

  • 2010-08-24T23:00:00Z1h 30m

Day[9] examines a PvP game that does not involve a 4gate at all. Instead, both players go for a Robotic Facility. One player upgrades to Phoenix with Probe harass and then transitions to a Voidray Colossus ball, which eventually wins the game. This strategy illustrates the power of adding Void Rays to your composition when facing Colossi.

2010x128 #167 - MorroW vs IdrA TvZ

  • 2010-08-25T23:00:00Z1h 30m

Day[9] highlights "Brood War logic" such as creating the opportunity to expand. In this case, MorroW uses constant aggression against IdrA to set up his 2nd, 3rd, and 4th expansion on Blistering Sands.

2010x129 #168 - PvT: Protoss Macro Style

  • 2010-08-30T23:00:00Z1h 30m

After forgetting to pay rent again, Day[9] explores 1 gas Protoss Warpgate play based upon the playstyle of Adel (now AdelScott). By using our friend Notepad and comparing 2 different build orders, Day[9] shows the strength of macro.

2010x130 #169 - Protoss: 4 Warp Gate Styles

  • 2010-08-31T23:00:00Z1h 30m

Day[9] demonstrates variations on the typical 4 Warp Gateway build.

2010x131 #170 - Tuning TvT Builds

  • 2010-09-01T23:00:00Z1h 30m

Day[9] goes through the process of refining a straightforward mech build by playing against the computer and noting bumps in his play. Day[9] reattempts his simple mech build, making adjustments based on his noted errors.

2010x132 #171 - Gretorp vs Fenix

  • 2010-09-02T23:00:00Z1h 30m

Day[9] opens with a riddle and compares the thought process to Gretorp's unique TvT opening and his subsequent transitions into late game struggles against Fenix's tank placement/map control. He also discusses the effects of ditching assumptions in one's play.

Day[9] focuses on the interesting decisions by both Stalife with his Reaper opening and Bubba's 14 hatch. Later, Day[9] discusses the importance of aggressive play to cover expansions.

Day[9] looks at two unorthodox ZvP's. In the first, Check and HongUn demonstrate the importance of understanding how to play to the map rather than using the same strategy regardless of the map. Day[9] then uses his extra time to look at a ridiculous game between ChiTa and Mystic to show the importance of avoiding a one-of-everything type build.

2010x135 #174 - Check vs Maka TvZ

  • 2010-09-07T23:00:00Z1h 30m

Day[9] looks at a TvZ game with an aggressive Terran opening by Maka, then examines how Check uses Zerg's mobility to take advantage and turn Maka into a turtley Terran. Check proceeds to further use that mobility to slowly break down a strong Terran army using the map to support frequent counter attacks.

2010x136 #175 - Adel’s No-Gas PvP

  • 2010-09-08T23:00:00Z1h 30m

Day[9] looks at the benefits of not falling into the assumption that the player needs early double gas in Protoss play, and more importantly, how the player can reap the benefits of winning as a result of early game decisions without trying to match the enemy's style. (i.e. winning with macro when the opponent has decided to tech)

Day[9] looks at a one-sided TvT to show the viewer how to stay safe while in the lead, and what risks to try to take when behind.

2010x138 #177 - Simple Winning Techniques

  • 2010-09-12T23:00:00Z1h 30m

Day[9] teaches the viewer two basic concepts with today's replays. First, if the viewer attempts a strategy, one of the best counters is to not over-think the game; the player should simply go kill his opponent. Second, the viewer should macro very well, with many expansions. Day[9] then screens 2 PvZ games where each of these ideas are implemented to allow for an easy win.

2010x139 #178 - Socke vs BratOK PvT

  • 2010-09-13T23:00:00Z1h 30m

Day[9] examines an interesting PvT game in which Protoss goes Stargate using Void Rays and Phoenixes to pick off Unit structures and SCVs. The game transitions into Templar but still remains interesting as there is a heavy focus on air Units for Protoss instead of the standard Collosus ball Units.

2010x140 #179 - Watch me Learn TvZ

  • 2010-09-14T23:00:00Z1h 30m

After a long losing streak, Day[9] decides to learn TvZ by watching the replays of FruitSellers (aka cool). He focuses on early game harassment as well as Mid-game strategies. Additionally, he explains how to cope with losing streaks.

2010x141 #180 - Still Learning TvZ

  • 2010-09-15T23:00:00Z1h 30m

Day[9] continues to learn TvZ, this time studying DIMAGA's replays.

2010x142 #181 - HuK Winning Some PvT

  • 2010-09-16T23:00:00Z1h 30m

Day[9] discusses a tactic used by HuK involving a fast observer so that the player can see what his opponent is doing and adjust his game play. HuK opens with a 2 gate and a Robotics Facility which allows him to create some defenses while he obtains information. Day[9] also shows us a game where HuK gets rushed with Units and is unable to get the Observer.

2010x143 #182 - Mantra vs incontrol PvP

  • 2010-09-19T23:00:00Z1h 30m

Day[9] examines a PvP where one player goes for two quick Gates and manages to get a small Probe lead, following up with an expand while the other player goes for 4 gate Colossus before expanding. Generally good RTS skills, expanding behind an attack.

2010x144 #183 - Funday Monday: No Queens!

  • 2010-09-20T23:00:00Z1h 30m

Day[9] introduces the first Funday Monday. The constraint is that the Zerg player is forbidden to make any Queens.

2010x145 #184 - Newbie Tuesday #1

  • 2010-09-21T23:00:00Z1h 30m

This is the first in the series of Tuesday episodes dedicated to players below the Diamond level. Day[9] examines the common mistakes of Bronze through Platinum level players, shows what to focus on and what not to really worry about until they become a top Diamond player. This particular episode is a PvT, although the concepts apply to all races.

2010x146 #185 - A Normal Daily: Gretorp TvT

  • 2010-09-22T23:00:00Z1h 30m

Day[9] looks at a Gretorp TvT game with a fast Banshee opening. Both players use different strategies throughout the early, mid, and late game with Gretorp following up his early Banshees with mass Marauders and rapid expansions. There are some great examples of how little harassment can keep you in the game. Also, Battlecruisers.

2010x147 #186 - Example of Early Defense PvT

  • 2010-09-23T23:00:00Z1h 30m

Day[9] talks about the importance of making workers and holding off early pressure.

2010x148 #187 - Terran vs Protoss

  • 2010-09-26T23:00:00Z1h 30m

Day[9] examines 3 TvP games with differing maps and builds including a replay from Jimpo with a fast Ghost style which is powerful both offensively and defensively.

Day[9] does a Daily about Carrier rushes, which includes a bonus episode of HuK playing Funday Monday.

Day[9] analyzes the hiccups that many players experience when faced with early pressure from their opponents. He covers how to counter strategies such as marine SCV rushes, fast 4gates, early Void rays, Hellion harass and general early game aggression. He then takes questions from his viewers.

2010x151 #190 - Drewbie vs Darkforce TvZ

  • 2010-09-29T23:00:00Z1h 30m

Day[9] looks at a ZvT matchup in Starcraft 2 with Drewbie and Darkforce. He does a standard analysis of the game including a discussion of openings vs build orders, and proper use of Overlords for creep and scouting.

Day[9] examines the push distances, ramp sizes, and tactics specific to certain maps. He then takes some questions from his viewers.

2010x153 #192 - oGsGon vs EroSTT PvT

  • 2010-10-03T23:00:00Z1h 30m

Day[9] looks at an interesting PvT between two top players.

Funday Monday! The constraint this week is to play with no Marines, Marauders, or Tanks. Funday Monday participants therefore primarily rely upon Nukes, Vikings, and Planetary Fortresses to win their matches.

Day[9] discusses Drone timing and how to recognize whether the player should build Units or Drones. Examples of producing too many, as well as too few, Frones are analyzed followed up by an example of what to do featuring FruitSeller & OST.

For this Friendday Wednesday show, Gretorp joins Day[9] and talks about one of his PvT games, and gives us some insight on what he does and why.

2010x157 #196 - Naama vs Madfrog TvZ

  • 2010-10-07T23:00:00Z1h 30m

Day[9] does a replay analysis of a game between Naama (T) and Madfrog (Z).

Viewers join together in 3v3s and 4v4s for some monobattling fun!

Day[9] analyzes Banshee play, harass, and micro from the viewpoint of both harasser and defender.

2010x160 #199 - Friendday Wednesday with HuK

  • 2010-10-13T23:00:00Z1h 30m

Day[9] and HuK analyize a replay HuK played on Metalopolis, showing both good points and issues that need to be worked on.

Funday Monday! The constraint: An Alphabetical Free for All, where the player must kill his opponents in alphabetical order. In addition to spectacular games, this Daily is host to one of Day[9]'s most memorable quotes.

2010x162 #201 - Newbie Tuesday: Using Drops

  • 2010-10-19T23:00:00Z1h 30m

Day[9] explains the pitfalls many beginners make when trying to incorporate drops into their play and how to avoid them.

2010x163 #202 - Friendday Wednesday with qxc

  • 2010-10-20T23:00:00Z1h 30m

In this Friendday Wednesday, Day[9] invites guest qxc to analyze his drop play.

2010x164 #203 - Dimaga vs Fenix

  • 2010-10-24T23:00:00Z1h 30m

Day[9] analyzes two BlizzCon 2010 matches. Both matches feature DIMAGA and Fenix.

Day[9] examines multiple strategies in 3v3 Monobattles.

2010x166 #205 - Newbie Tuesday: Colossus

  • 2010-10-26T23:00:00Z1h 30m

In this Newbie Tuesday, Day[9] enlightens his audience on how to deal with the mighty, three-legged, laser-shooting Colossus.

In today's Daily, Day[9] takes a look at JP's games and focuses on what JP can improve on.

2010x168 #207 - Artosis vs RenieHour

  • 2010-10-28T23:00:00Z1h 30m

Day[9] analyzes a PvZ matchup between Artosis and RenieHour. SPOILER ALERT Day[9]'s computer crashes 10 minutes into the broadcast!

2010x169 #208 - Live Coaching with djWHEAT

  • 2010-10-31T23:00:00Z1h 30m

DjWheat plays a game live, and then Day[9] analyzes his play and gives him coaching immediately afterwards. Then, djWheat plays another live game and applies what he has learned.

2010x170 #209 - Funday Monday: Halfsies!

  • 2010-11-01T23:00:00Z1h 30m

Funday Monday: Halfsies! The Constraint: Players must pick the same race and may not make the same Units all game long! Episode also contains epic music commentary.

2010x171 #210 - Newbie Tuesday: 2v2 Strategy

  • 2010-11-02T23:00:00Z1h 30m

In this Newbie Tuesday, Day[9] focuses on 2v2 play. He explains that 2v2 strategy and decision-making is different from 1v1 strategy and decision-making. He explores basic principles of 2v2: how to attack and join armies together, how to defend, and why there is no cheese in 2v2. =)

2010x172 #211 - LiquidHayPrO vs STX

  • 2010-11-03T23:00:00Z1h 30m

Day[9] analyzes every aspect of a TvZ match up between Haypro and STX, a grandmaster player. He focuses on all aspects of the game, and explains the mechanics and the thought process behind the players' decisions, and why they work or don't work.

2010x173 #212 - Sen vs Socke: ZvP Analysis

  • 2010-11-09T00:00:00Z1h 30m

Day[9] analyzes a game from MLG Dallas 2010 between Socke (P) and Sen (Z). He emphasizes how important it is to make a build that satisfies your goals, and how important it is not to lose focus after gaining a big lead, and why it is important never to forget to expand, even if you are in the lead. He also explains ways to deal with Mutalisks as Protoss and discusses the pros and cons of mass low tech Units vs. fewer high tech Units in late game.

2010x174 #213 - Sjow vs Fuzer: TvT Analysis

  • 2010-11-10T00:00:00Z1h 30m

We're going to do something cool! Watch the same game twice from two different points of view. Lets see if learning ensues

Day[9] offers an analysis of a TvZ game between Madfrog and Tarson on Blistering Sands. The game starts with a 2 port Banshee opening, and lasts until the late game. At the end, he focuses on tips for the 200 food battles that ensue.

Day[9] looks at the tendency of players to rely heavily on the Colossus. The problem is that these players RUSH the Colossus and die because they have no supporting army. Day[9] shows a game in which Inka sacrifices huge amounts of Units and DTs in order to buy time for his Colossus. The main focus of this Daily is the process of getting the Colossus and the value of buying time.

2010x177 #216 - Mass Reaper vs Protoss

  • 2010-11-15T00:00:00Z1h 30m

This Daily serves as an example of why the traditional notion of counters does not always apply. In it, Day[9] looks at a build by qxc in which qxc focuses on building mass Reapers and Barracks early in the game. The main tactical focus is the pin and how Reapers are so fast they can force a player to stay in his base.

2010x178 #217 - Funday Monday: Expo Hungry

  • 2010-11-16T00:00:00Z1h 30m

Funday Monday! The constraint: the player must expand every 4 to 5 minutes. This results in hilarious games such as Planetary Fortress Rushes as well as very, very powerful macro games.

Day[9] invites the audience to watch a blink vs robo PvP game between Nony and OpTiKzErO. Then Day[9] goes back and spends 40 minutes looking in detail at mistakes made by both players that might go unnoticed.

2010x180 #219 - Friendday Wednesday with TLO

  • 2010-11-18T00:00:00Z1h 30m

Day[9] and TheLittleOne analyze a game where TLO puts on early pressure with Roaches and Banelings and then takes it to the late game. They particularly focus on TLOs in-game decision-making and his thoughts during the game. This is a great Daily to learn a lot of the basics in Zerg decision-making, even if it's in an older version of SC2 WoL!

2010x181 #220 - Jinro vs Moon: TvZ Analysis

  • 2010-11-19T00:00:00Z1h 30m

Day[9] takes a look at two great players: Jinro and Moon. He talks about the importance of seeing value in every Unit, and on focusing on getting core buildings built during the mid-game.

2010x182 #221 - LoveTT's Fancy PvZ

  • 2010-11-22T00:00:00Z1h 30m

Day[9] points out that on the Korean servers, Zerg seem to be winning more in ZvP match ups while on the other servers, Protoss seem to be winning more. This leads him to examine the professional ZvP match up in greater detail, focusing on some of the novel strategies of LoveTT.

Day[9] looks at a ZvP game between Sen and iNcontrol in which Sen executes a brilliant series of re-maxing and transitions into Brood Lords smoothly and successfully.

Funday Monday! Players are given the following constraint: The player must attack your opponent(s) every 5 minutes and whenever you attack, you must emit a battle cry! Yeeeeeaaaaarrrrrrrggggg!!!!

During this Newbie Tuesday, Day[9] demonstrates how to combat a fast-expanding Protoss as Terran, and how to think about a fast-expanding player.

2010-12-10T00:00:00Z

2010x186 #225 - Dimaga vs QXC

2010x186 #225 - Dimaga vs QXC

  • 2010-12-10T00:00:00Z1h 30m

Day[9] analyzes a TvZ game between qxc and DIMAGA. He examines the map Xel'Naga Caverns and focuses on qxc's play.

2010x187 #226 - Short Zerg Games!

  • 2010-12-13T00:00:00Z1h 30m

Day[9] looks at early game issues for Zerg, and discusses better decision-making from the perspective of both players in a ZvP game.

Funday Monday! Players are given the following constraint: Build a Battlecruiser before expanding. As might be expected, lots of amazing awesomeness ensues from this! Get ready for another epic Daily!

2010x189 #228 - Newbie Tuesday: Banelings

  • 2010-12-15T00:00:00Z1h 30m

In this Newbie Tuesday, Day[9] explores how to deal with Mid-game Banelings playing as Terran.

2010x190 #229 - Dealing with Insane Games

  • 2010-12-16T00:00:00Z1h 30m

Day[9] looks at an insane game in which a Baneling bust puts both players in an awkward spot where neither really knows who is in the lead. He shows some techniques to deal with this, and what players' strong and weak points are.

2010-12-17T00:00:00Z

2010x191 #230 - HuK vs Junwi

2010x191 #230 - HuK vs Junwi

  • 2010-12-17T00:00:00Z1h 30m

Day[9] takes a look at an incredible game between HuK and Junwai. The lesson: never give up!

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