Sword Art Online (Season 1) - 7/10
Despite what many users and critics would have you believe, I advise anyone interested by the prospect of the series give it a chance before writing it off entirely. In fact, I was planning on doing just that after reading a few of the reviews posted by members on here. I started watching anime on a fan level at the very start of this past Fall 2013 season, and like many was dragged in by the momentum of Attack on Titan. A coworker tried to get me to watch SAO and I kinda feigned interest and said I'd get around to it. I had already made up my mind not to watch the series because of the criticism it's received. A few months later (or last week for me) a few friends attempted to get me to watch the show, and so I started. And watched some more. I downed the entire first season in a week, and I can honestly admit happily that I enjoyed it much more than I hated it. It seems as though there are two types of people who review here: the guys who think everything is awesome, and the guys that'll nitpick each episode for inconsistencies. It seems the more popular a show gets the more it needs to be scrutinized. If this were merely some underground fan favorite I doubt people would take it as seriously. I'm going to try and be the in-between guy who chooses to stay unbiased, and will review the series for all it's merits and all it's downfalls, and I'll stay away from determining whether it's worth the praise it receives or not. That being said this first season was FAR from perfect, but I've yet to watch a perfect television series. And seriously, at the end of the day, this is a cartoon. If you've yet to see the season, spoilers follow.
Part 1: Aincrad Saga
The year is 2022. Ten thousand individuals login to the just released VRMMORPG (virtual reality massively multiplayer online role playing game) Sword Art Online, and then the worst possible scenario for anyone with a fear of virtual reality becomes their new reality: they can no longer logout. Nor can they remove their Nervegear helmets, or else the system will kill them. And worse yet, if they die in the game, they die in reality. Their goal is to reach the 100th floor and after defeating the endgame boss, they can all be set free. 2 years later and 40% of the players have lost their virtual and literal lives.
I will admit that I am an avid fan of MMO's and love the idea of just leveling up your character, getting him stronger and stronger ad infinitum. There was a time where I was more than addicted to World of Warcraft. Had a character that had a play time of over two months! But SAO is a very different beast. The approach of having 100 floors was interesting and new. It felt like a classic game with 100 stages, but stuffed into a futuristic MMO. But I had two problems with this setup. 1) The show never explained how big each floor was. You just assumed each floor had special stuff only located there, like towns and forests, and lakes... And 2) they skipped so much of the game within the first few episodes of the show. This was particularly upsetting to me, because I'm all about the linear storytelling going on from battle to battle. I eat up all that filler stuff. Instead they skipped from the boss of the first floor to two years later when they're on floor 74... What?! I understand the purpose of this however, and that's because the story they wanted to tell took place primarily at that last month that SAO was still active. I feel they really could've delved deeper into the lore of the world instead of focusing so much on character woes. This saga should have lasted the entire 25 episode run so as to iron out certain potential plot holes and encourage character development with some of the tertiary characters. Another strange case about this MMO is the lack of character class. An RPG without magic?!?
I'm surprised that so many were upset by the love story that blossomed between Kirito and Asuna. It felt extremely natural and I felt they spent an appropriate amount of time on their tale. It didn't fall short for me. Much of what they as characters were experiencing by the second year was surprisingly relatable. Although the primary objective was to free themselves from Aincrad, they had become so accustomed to living in this world that they considered it more real than reality itself. It's only natural then to find yourself in love with another that you party with on a daily basis. I found their relationship occasionally very touching to be honest, and was fully invested. I wasn't a huge fan however of their "daughter" Yui. That was a plot point I just could not stand.
I was constantly amazed at Kirito's blatantly overpowered stats. I was sure that it would become old soon, but the more it was showcased the more I digged it. The mysterious way in which he was given the special ability to dual wield... Excellent. Knowing in retrospect that it was actually just the GM granting him special rights simply to spice things up a bit and have a bit of fun is amusing, and a satisfying reason in my opinion. From the beginning I didn't consider the GM a villain, because it didn't seem as if he had much of a motive other than the fact that he could just do it. It struck me more so as the work of an eccentric visionary, who's bored and lonely. When Kirito lost that duel, due to what appeared to be a glitch or hack in the system, I thought for sure it must be the GM or someone in cahoots with him. I'm surprised it took so long to realize it.
That last battle was interesting to say the very least. I can understand why many didn't care for it. The way I see it is that these guys are stuck in this virtual world for two years, getting brain-fed data constantly. After that long you'd expect there to begin to be strange anomalies when the game interferes with heightened levels of emotions. Yes, "the power of love" strikes again, but I think it's more than that. I think it's the will to beat the system, and nobody had more will than Kirito. I'm surprised this was one of the first moments where glitches were realized on screen. You'd expect them to be just slightly more commonplace. And as to why they weren't dead at the end... Well the GM congratulated them on jointly beating the game. Enough said really.
Part 2: Fairy Dance Saga
An RPG with magic!!! Finally. But now it's full of fairies... Interesting. The premise of the second half of the season begins with Kirito waking up, but somehow Asuna didn't. We find out that somewhere near 300 players from SAO didn't make it out for whatever reason. And worse yet, some creepy dude wants to marry Asuna while she's in a coma! Kirito soon finds out there is a new VRMMORPG called Alfheim out and he gets a tip that Asuna is trapped inside this world. He goes in, gets the unknowing help of his busty step-sister, and attempts a rescue mission.
As an MMO, Alfheim feels far more organic than Sword Art Online did. Perhaps it was the ability to log off. Perhaps it was the racial choices and magic capabilities. I'm not sure. But because it felt more organic didn't necessarily mean the show benefitted from it. Where my issue with the first half of the season was that they sped through over a year and a half of story, this second half of the season takes place in, what, 3 days? The tone becomes drastically different, and in many ways it feels like a completely different show. This threw me off balance quite a bit. I liked the idea, but not the execution and I'm sure others felt the same. If this is the true source of people hating the series then I can't argue with you there. It angered me too. But I didn't let it affect my view of the overall arc too much.
The stakes are far different in this half of the series. In the first half the big issues were not being able to log out, and if you die you die. But in this half you CAN log out AND you get to respawn. You just lose all your gear (or something?). This wasn't fully explained, or maybe I missed it. Instead the real stake only existed for Kirito and Asuna. She was trapped by some horny maniac, and he was determined to save her before she got married off. Because the story didn't have enough breathing room it all felt more unrealistic despite the more realistic game. Again, this could have been fleshed out far better over a full season.
One thing I really did like was that Kirito's stats carried over into this game from SAO. Basically he was the best before he even began. Makes sense he'd be far stronger than the strongest player in this game due to the fact that Alfheim had only been going strong for about a year. And you know what, despite not liking Yui's character in the first half of the season, she was ridiculously cute throughout the second half. Seriously. She slept in his pocket.
The second half of the series, although inherently not as violent, had far more fan service, and weird sexual stuff all around. I don't consider Sugu's strange love for her adoptive brother to be incestual, but it's definitely... strange. Regardless, although the subject matter was out there, it felt organic and natural, and the resolution with the real world confrontation was probably the most emotional scene the anime offered. You couldn't help but feel bad for her. And yet she still aided him in his flight to victory. (See what I did there?)
The rape scene was particularly unsettling, and I didn't care for a second of it. I hope that's what the creators of the series intended because that's how it came across for me personally, and hopefully for other viewers. It was disgusting. But that's when the original GM intervened, becoming the god in the machine, allowing Kirito admin access, and the ability to beat the system. Perhaps I'm a sap, but I'm not used to watching stuff with happy endings. The season was given a nice ending.
Part 3: Sword Art Online Extra Edition & beyond
I won't get too caught up in the Extra Edition synopsis, because there's not all that much to it seeing as how it's mostly a synopsis of the entire first season with swimsuits in-between clips. But if it tells me anything, it's that the first and second half of the season were two very different storiess, with many differing strengths and weaknesses. It may not be a popular opinion, but I do believe it would be a far stronger series if the two arcs were each given a full 25 episode season. I'm sure that would lead to criticism of filler episodes, but if it would make the series a stronger one in the long run, I'm all for it. And it wouldn't feel like such a weird switch right there in the middle of the story.
I was very confused with the resolution of the world seed. Essentially everyone has access to this world seed, so everyone can make their own world with their own rules? I don't see how that's a good thing, seeing as how the first two worlds were run by madmen. And there was an interesting tease to the future of the series. But hopefully they explain better in season 2, which was snazzily introduced earlier yesterday. The Phantom Bullet saga eh? I hope this one gets a full run of episodes as well. Space out the story a little bit. In conclusion. It's a flawed series, but it's by no means unwatchable or bad.
Attack on Titan (aka Shingeki no Kyojin in romaji) has proven to be one of the rare shows that sparks the attention from people who don't regulary watch seasonal anime. I mean, just look at the numbers on trakt alone: Two of the other more popular shows that started at the same time, Maou-sama and Gargantia don't even come close (less than a 100 watchers on the last episode). But not only that - even in the anime community itself it gained immense popularity and currently is still in the Top 10 on Myanimelist (kind of the western Facebook of anime). What is to take away from this is certainly that it seems to make for a good entry-level show but it's not one without flaws and I can't frankly understand why it gets that much praise (oh hello SAO!).
I first came into contact with it's manga because it ranked extremly high on Mangaupdates with some of the genre tags I browse. After reading the first 15 or so chapters I deceided to put it on hold. It didn't impress me and the art was everything but pretty (given that it was the authors first series and he didn't draw much before this). So when the show came around I saw potential for improvement given that the art could only get better plus action never suffers from being animated. This also means I had certain expectations and some of the early tension had been lost on me due to knowing some twists.
Now the story itself has plenty of shortcomings but is still entertaining. It starts out like your grimdark show about the struggle of mankind (in this case versus the titans) but it falls into the usual shonen trappings further down the road. I also find most of it's characters kind of stagnant in terms of developments and it's everything but subtle. The source material is still being published and is probably not even at the midpoint of which thr first season maybe adapted half of. This also means there isn't an ending yet. There is plenty of padding going around in the show and they added some filler to end it before the start of a new arc. I don't think the filler was all that bad but the padding put it's toll on it. Some episodes are extremly tedious to the point that nothing at all happened.
One the shows biggest problem for me comes in terms of animation quality. There are good looking scenes and the 3D rendered high-speed slides through the city on their 3DMG always looked great... it's just that it was inconsistent to the max. Quite early you begin to notice copy pasta and the worst possible use of stillframes with narration or dialogue over it. This is done a lot in the industry and it isn't necessarily a bad thing but the way they do it in this is so in your face and frequent you just can't help it. There was some talk about them lacking animators and that they were apparently looking for more but that couldn't have been the only issue. Around the episodes that relied on it the most a new OP hit the show with plenty of quality animation so yeah... The level of detail also decreased towards the end whenever it wasn't a closeup or something in the focus.
I guess this sounds really negative but I still gave the show a 7... it is just frustrating to see this hyped to the heavens when it really is far from perfect. If you're looking for an action show, sure - give it a go. It's just nothing great. I'm sure there will be more coming down the road (there have been spin-off stories already) and I cannot wait to see the train-wreck the live action movie planned for 2014 will be.
R.I.P. Moe titan.
This review (expanded from the one I wrote for MyAnimeList: https://myanimelist.net/reviews.php?id=282934
) is based on the version of Fireworks screened in American cinemas during the first week of July, 2018. I might revise this review if I get a chance to see it again and take proper notes, and/or watch the live-action film that came first.
Uchiage Hanabi was simultaneously engrossing, cringe-worthy, beautiful, and shallow. It's quite the accomplishment in its own way.
The art is gorgeous… with the unfortunate exception of some truly awful CGI scenes. (One of these, showing a staircase at the school, is used repeatedly throughout the film). When SHAFT puts in the effort to deliver a properly animated shot, it shows. Unfortunately, it also shows when they don't. I didn't really notice the character stiffness mentioned in other reviews I've read on MyAnimeList or Trakt, but I definitely felt that CGI was overused. With that in mind, I decided to award the art 8/10 based mostly on the non-CG segments, so as not to let the CGI drag the traditional animation down too much.
I have no doubt that the soundtrack contributed immensely to my enjoyment of the visuals. DAOKO is now on my radar solely because of this film. (Kosaki Satoru was already familiar from his work on the Suzumiya Haruhi franchise, OreImo, and others.) With no aural equivalent of CGI to detract from its score, the music earns a solid 9/10. Foley and environments sounded above average to me, so that doesn't hurt either.
However, I'm afraid that's where my praise must end. The story and characters were beyond shallow, earning just 3/10 and a pathetic 1/10, respectively.
I couldn't keep track of any of the school boys at all. Even Narimichi blended in with the group for the first third or so until the plot ramped up, and without him around the other four guys were just interchangeable cutouts to me. Nazuna was just a generic moeblob with no personality to speak of. Her desire to run away from home seems unmotivated by anything in particular. She's not doing it to avoid being torn away from anyone, and her home life seems perfectly fine. It's really just there to kick off the story, much as the boys' conversations about whether fireworks are flat or round merely give them a reason to walk to the lighthouse.
Sadly, it's also not much of a story at all. I would go even further than other reviewers and say that the whole film can be summed up in two words: "What if…?" That's the only character motivation I saw, and the only thing driving the plot (if one can call it that) forward. I was planning to watch the live-action film at some point after this, and I probably still will—but I'm not excited to do so any more. Without stunning anime visuals to lean on, I guess the soundtrack is all I can hope for.¹
The most disappointing thing about the script is something all too common in the anime world, and in cinema generally: wasted potential. What could have been a deep, philosophical, existential reflection on the nature of reality turned out to be just another shallow teen romance. Steins;Gate, this is not.
Hell, I'm not even sure if he got the girl or not. That ending could spawn an entire review of its own, but I've prattled on enough already.
Despite the story and characters, I did find the ride worthy of an 8/10 Enjoyment score, borne on the backs of the art² and sound departments alone.
Overall: 5.8 (arithmetic mean of the ratings given to each element)
Story: 3
Animation: 8
Sound: 9
Character: 1
Enjoyment: 8