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Extra Credits

Season 4 2013

  • 2013-01-09T05:00:00Z on YouTube
  • 42m
  • 1d 10h 18m (49 episodes)
  • United States
  • English
  • Documentary
Join James Portnow, Daniel Floyd and Allison Theus each week as they take a deeper look at games; how they are made, what they mean and how we can make them better.

49 episodes

Season Premiere

2013-01-09T05:00:00Z

4x01 God Does Not Play Dice

Season Premiere

4x01 God Does Not Play Dice

  • 2013-01-09T05:00:00Z42m

This week, we address the rather large reaction to our previous episode.

2013-01-17T05:00:00Z

4x02 Depth vs. Complexity

4x02 Depth vs. Complexity

  • 2013-01-17T05:00:00Z42m

This week, we talk about the importance of balancing a game's Depth and Complexity.

This week, we explain why settling on a story before you've started your game may be a bad idea.

2013-01-30T05:00:00Z

4x04 The Beast Macabre

4x04 The Beast Macabre

  • 2013-01-30T05:00:00Z42m

This week, we do a (somewhat premature) Horror Monsters episode.

2013-02-06T05:00:00Z

4x05 Global Games: Brazil

4x05 Global Games: Brazil

  • 2013-02-06T05:00:00Z42m

This week, we begin a series on the potential for game industry growth in new regions around the world. First up: Brazil!

2013-02-13T05:00:00Z

4x06 Funding XCOM (Part 1)

4x06 Funding XCOM (Part 1)

  • 2013-02-13T05:00:00Z42m

This week, we entertain ourselves by pondering the question: "Should we fund a real-life Xcom?"

2013-02-20T05:00:00Z

4x07 Funding XCOM (Part 2)

4x07 Funding XCOM (Part 2)

  • 2013-02-20T05:00:00Z42m

This week, we conclude our musing on the need for a real XCOM program.

2013-02-27T05:00:00Z

4x08 More Than Exposition

4x08 More Than Exposition

  • 2013-02-27T05:00:00Z42m

This week, we discuss some basic story principles as they apply to games.

2013-03-06T05:00:00Z

4x09 Word Choice

4x09 Word Choice

  • 2013-03-06T05:00:00Z42m

This week, we continue talking about effectively handling exposition in games.

2013-03-13T04:00:00Z

4x10 Intrinsic or Extrinsic

4x10 Intrinsic or Extrinsic

  • 2013-03-13T04:00:00Z42m

This week, we explain the difference between intrinsic and extrinsic rewards.

This week, we enjoy some speculation on Sony's Playstation 4.

This week, we discuss two fundamental game design principles (the ones in the title).

2013-04-03T04:00:00Z

4x13 Raising the Dead

4x13 Raising the Dead

  • 2013-04-03T04:00:00Z42m

This week, we begin a three week series on various topics relating to Telltalle's The Walking Dead.

2013-04-10T04:00:00Z

4x14 For Whom the Bell Tolls

4x14 For Whom the Bell Tolls

  • 2013-04-10T04:00:00Z42m

This week, we talk about one of The Walking Dead's major themes.

2013-04-17T04:00:00Z

4x15 Minority

4x15 Minority

  • 2013-04-17T04:00:00Z42m

This week, we conclude our little series about The Walking Dead's numerous strengths.

This week, we list off a few more interesting games you may not have looked into yet.

2013-05-01T04:00:00Z

4x17 Like a Ninja

4x17 Like a Ninja

  • 2013-05-01T04:00:00Z42m

This week, we talk about how to make good stealth games.

This week, we take a look at some more Latin American nations and their potential for game industry growth.

2013-05-15T04:00:00Z

4x19 The JCPenney's Effect

4x19 The JCPenney's Effect

  • 2013-05-15T04:00:00Z42m

This week, we examine the pros and cons of Firefall's loot system design.

2013-05-22T04:00:00Z

4x20 Toxicity

4x20 Toxicity

  • 2013-05-22T04:00:00Z42m

This week, we discuss how members of the gaming community treat each other.

2013-05-29T04:00:00Z

4x21 Dansky

4x21 Dansky

  • 2013-05-29T04:00:00Z42m

This week, we talk about an early example of games attempting to push boundaries and do good.

2013-06-05T04:00:00Z

4x22 Moving Forward

4x22 Moving Forward

  • 2013-06-05T04:00:00Z42m

This week, we discuss the need to change the conversation around video games.

2013-06-12T04:00:00Z

4x23 In Service to the Brand

4x23 In Service to the Brand

  • 2013-06-12T04:00:00Z42m

This week, we discuss Bioshock Infinite and the problem with clinging to "the brand"

2013-06-19T04:00:00Z

4x24 When Difficult is Fun

4x24 When Difficult is Fun

  • 2013-06-19T04:00:00Z42m

This week, we discuss how to make a game challenging, yet still enjoyable.

2013-06-26T04:00:00Z

4x25 Not a Babysitter

4x25 Not a Babysitter

  • 2013-06-26T04:00:00Z42m

This week, we talk about how games can be a shared experience between kids and their parents.

2013-07-03T04:00:00Z

4x26 Used Games

4x26 Used Games

  • 2013-07-03T04:00:00Z42m

This week, we talk some more about the used games issue.

4x27 Designing for a Touch Screen

  • 2013-07-10T04:00:00Z42m

This week, we lay out some basic guidelines for designing a game on touch devices.

2013-07-17T04:00:00Z

4x28 A Little Bit of Yesterday

4x28 A Little Bit of Yesterday

  • 2013-07-17T04:00:00Z42m

This week, we try to figure out why it is we cherish that "retro" era of games so much.

2013-07-24T04:00:00Z

4x29 Game Compulsion (Part 3)

4x29 Game Compulsion (Part 3)

  • 2013-07-24T04:00:00Z42m

This week, we return to the subject of Game Compulsion and its causes.

4x30 So You Want to be an Indie

  • 2013-07-31T04:00:00Z42m

This week, we offer some tips on how to be a successful indie game developer.

2013-08-07T04:00:00Z

4x31 Games in Education

4x31 Games in Education

  • 2013-08-07T04:00:00Z42m

This week, we discuss some of the difficulties of integrating games into our education system.

2013-08-14T04:00:00Z

4x32 A Case for Board Games

4x32 A Case for Board Games

  • 2013-08-14T04:00:00Z42m

This week, we discuss the importance of board games in the study of game design.

This week, we discuss a handy method for broadly defining one's characters.

This week, we bring you a fresh batch of interesting games worth checking out.

2013-09-11T04:00:00Z

4x35 The Feeling of Agency

4x35 The Feeling of Agency

  • 2013-09-11T04:00:00Z42m

This week, we kick off a series of episodes on Choice in games.

2013-09-18T04:00:00Z

4x36 The Illusion of Choice

4x36 The Illusion of Choice

  • 2013-09-18T04:00:00Z42m

This week, we discuss the use of the illusion of choice in game design.

4x37 How Much Agency Do Games Need?

  • 2013-09-25T04:00:00Z42m

This week, we attempt to reframe the question of how much choice a game needs to successfully engage the player.

4x38 Negative Possibility Space

  • 2013-10-02T04:00:00Z42m

This week, we conclude our month-long discussion of Choice in video games.

2013-10-09T04:00:00Z

4x39 Overlooked

4x39 Overlooked

  • 2013-10-09T04:00:00Z42m

This week, we familiarize ourselves with an often-ignored game genre.

2013-10-16T04:00:00Z

4x40 Competitive Storytelling

4x40 Competitive Storytelling

  • 2013-10-16T04:00:00Z42m

This week, we examine the difficult challenge of storytelling in a competitive game space.

2013-10-23T04:00:00Z

4x41 Spectacle Creep

4x41 Spectacle Creep

  • 2013-10-23T04:00:00Z42m

This week, we discuss the increase in franchise scale and spectacle over time.

This week, we pull out some creepy games you REALLY may never have heard of.

4x43 Collectable Games (Part 1)

  • 2013-11-06T05:00:00Z42m

This week, we begin a two-part series on the Collectable monetization model.

4x44 Collectable Games (Part 2)

  • 2013-11-13T05:00:00Z42m

This week, we continue our discussion of Collectable Games, their benefits and their potential dangers.

2013-11-20T05:00:00Z

4x45 Community Management

4x45 Community Management

  • 2013-11-20T05:00:00Z42m

This week, we discuss the under-appreciated role of the Community Manager.

2013-11-27T05:00:00Z

4x46 What Is a Game?

4x46 What Is a Game?

  • 2013-11-27T05:00:00Z42m

This week, we discuss the debate over what does and doesn't qualify as a "game".

This week, we start a series looking at design problems in the US political system.

This week, we continue our series about design problems in the U.S. political system.

This week, we conclude our series on design problems in the US political system.

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