The Numberjacks are ten small superhero numbers: 0, 1, 2, 3, 4, 5, 6, 7, 8, and 9. They go about their everyday lives inside their sofa until a call comes in from a real-life child Agent, who reports a problem that needs solving. One or two of the Numberjacks fly out on location to investigate. The Numberjacks have to work out how to put things right, and thwart the dastardly intentions of the Meanies. After much fun, adventure and powerful thinking the Numberjacks win the day - till next time.
The Spooky Spoon is turning everything upside down, so 1 and 8 are sent out to help 4.
People keep counting when they don’t need to - thanks to the Problem Blob. 5 sorts things out.
The Shape Japer is into extreme shapes – 6 gets busy sorting things out.
The Puzzler sets a puzzle, and 3 is up to the challenge, with a little help from, 7, 8, and 9.
The Numbertaker’s causing problems, but strangely people don’t notice. 4 to the rescue!
The Shape Japer’s changing the lengths of things – 6 and his buddy sticks are on the case!
Sometimes it’s good to think again, as 5 discovers when she’s dealing with Spooky Spoon’s latest stirrings.
People need to carry on counting, not start again – 6 sorts out the Problem Blob.
People need more information – so 4 goes out there battling with the Puzzler.
The Numbertaker is halving the numbers of everything - 4 is sent out to stop him. In this episode, 4 turns into a 1, a 2 and an 8.
A girl can't get near to her teddy, and grown ups need help with things being too close. 6 flies out to sort the Problem Blob.
The Shape Japer is having fun with cylinders - 5 to the rescue!
Numbers don’t match when the Numbertaker’s about - until 3 saves the day.
Spooky Spoon is jumping things about – and 4 is the one to sort her out.
The Puzzler is making things bigger and smaller – 6 and the buddy tiles save the day.
5 to the rescue when things are going up and down and round and round, all thanks to the Problem Blob.
The Shape Japer is splitting things into fractions, and 3 is on the case.
7 tells the story of how 3, 4, 5, and 6 had to sort out day and night when Spooky Spoon mixed things up.
When the Puzzler bubbles 8, 4 has to find three different ways making eight to release him.