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Super Friends: Season 3

Challenge of the Superfriends 1978
TV-Y7

  • 1978-09-09T04:00:00Z on ABC
  • 35m
  • 1d 8h (32 episodes)
  • United States
  • English
  • Animation, Fantasy, Science Fiction
Super Friends first aired on ABC on September 8, 1973, featuring well-known DC characters Superman, Batman and Robin, Wonder Woman, and Aquaman as part of its Saturday morning cartoon lineup. It was produced by Hanna-Barbera and was based on the Justice League of America (JLA) and associated comic book characters published by DC Comics. The name of the program (and the JLA members featured with the Super Friends) have been variously represented (as Super Friends and Challenge of the Super Friends, for example) at different points in its broadcast history.

32 episodes

Season Premiere

1978-09-09T04:00:00Z

3x01 Rokan: Enemy from Space

Season Premiere

3x01 Rokan: Enemy from Space

  • 1978-09-09T04:00:00Z1h

From the edge of the Milky Way, a winged creature named Rokan speeds toward Earth. Superman confronts the beast and realizes it’s Rokan, a beast from Krypton which was thought to be extinct and since Rokan is from Krypton she has the exact same powers as Superman. Escaping, the creature wreaks Havoc on Earth. The Super Friends attempt stop to stop Rokan by chasing her and her babies away with Kryptonite.

1978-09-09T04:00:00Z

3x02 Wanted: The Superfriends

Lex Luthor forms a criminal gang called "The Legion of Doom" and uses a dream-machine to make the Super Friends commit crimes. When the Super Friends are forced to turn themselves into police headquarters, the guards reveal themselves to be Bizarro and Cheetah who send the Super Friends to the sun while the Legion of Doom uses the Super Friends' own Justice League satellite with Luthor's mutation device to turn women into Cheetah clones and men into Bizarro clones and commit profitable robberies. The Super Friends return to Earth to reverse the damage done and retake The Hall of Justice.

1978-09-16T04:00:00Z

3x03 The Demons of Exxor

3x03 The Demons of Exxor

  • 1978-09-16T04:00:00Z1h

The Wonder Twins agree to help Exxor defeat Darkon, a conqueror who has taken over Exxor and made its inhabitants his slaves. With the Wonder Twins captured by Darkon, Batman & Robin must free the twin heroes as the other Super Friends tackle Darkon and his troopers.

1978-09-16T04:00:00Z

3x04 Invasion of the Fearians

Captain Cold recruits the Fearians (inhibitants of Venus) to help the Legion of Doom take over the world and destroy the Super Friends. The Fearians say that the Legion has to make the environment suitable for Fearian life-forms first, so Captain Cold freezes the world and when Flash defrosts it, great quantities of steam making the temperature higher, Black Manta sets fire to an island and when Aquaman uses a great tidal wive to put out the flames, the water floods inlands, making more plants grow and finally, Sinestro sends comets to Earth and when Green Lantern moves the Earth out of its usual orbit place to save it, the temperature rises even higher. The Fearians can now enter Earth to make it "Venus II".

While sailing with Captain Pierre Marcel, the Wonder Twins and Gleek get sucked in a whirlpool. After receiving a distress call from the Wonder Twins, the rest of the Super Friends search for the twins only to get pulled in the whirlpool themselves. They emerge in a Wonder Land that is below the Earth’s crust. The Super Friends must now search for the Wonder Twins and rescue them

Brainiac uses a cloaking device to make the Earth look like it disappeared and when Hawkman, Wonder Woman and Black Vulcan are in space trying to find it, Toyman sends a phony distress message that leads them to his sinister black hole planet of toy traps while The Riddler uses his super-riddles to lead the other Super Friends on a wild goose-chase that sends them to their doom. However, the efforts of Superman and Green Lantern foil their attempt and save Hawkman, Black Vulcan and Wonder Woman.

Traveling from space, three pirate ships make their way towards Earth. When Captain Sinbad and his Space Pirate crew reach Earth they start stealing treasures from South America. After receiving a message on the Justice League Trouble Alert, Superman and Wonder Woman confronts Captain Sinbad and his Space Pirate crew. Captain Sinbad then hurls city buildings toward a mountain range allowing the pirates to escape the two Super Friends. The Super Friends regroup to strategize and later streak off to confront the Space Pirates. While trying to stop a Space Pirate boat Wonder Woman gets hit with a stun laser and taken captive aboard one of the ships. Meanwhile at the Hall of Justice, the JLA satellite monitor picked up Wonder Woman causing Zan to convince Jana to go after her. When Zan and Jana find Wonder Woman, they get trapped by Space Pirates and a mind controlled Wonder Woman and were made Sinbad’s slaves. Wonder Woman then sends a warning to the other Super Friends to leave the Space Pirates alone or they may never see the Wonder Twins again. Superman then disguises himself as Clark Kent to enter the Space Pirates’ ship and rescue Wonder Woman and the Wonder Twins.

1978-09-30T04:00:00Z

3x08 The Time Trap

3x08 The Time Trap

  • 1978-09-30T04:00:00Z1h

Gorilla Grodd invents a time conveyor to allow anyone to travel through time. Black Manta and Giganta trap Aquaman and Apache Chief in 70,000,000 B.C and rob South Africa's diamond mines, Sinestro and Captain Cold trap Green Lantern and Samurai in 500 A.D and rob King Arthur while Grodd and Solomon Grundy trap Batman and Robin in Ancient Rome and rob Caesar, the emperor. The Legion of Doom learn a hard lesson in underestimating the Super Friends when they are foiled once more.

1978-10-07T04:00:00Z

3x09 The Pied Piper from Space

Traveling from a distant corner of the universe, a fleet of unidentified ships head towards Earth to hypnotize all children and gather them to Monument Valley, AZ. The Super Friends start to take action after the Wonder Twins became hypnotized and a call from the Justice League trouble alert. After the Super Friends tried to stop children from entering a spaceship, a UFO arose to destroy a nearby city. Batman & Robin stayed with the children as Superman and Wonder Woman stopped the UFO and the disasters it caused only to get trapped inside the space craft as it heads to the Anti-Matter Universe. Meanwhile at the Hall of Justice, The Wonder Twins escape by using hypnotic mind control on Aquaman to release themselves. Batman & Robin arrive back at the Hall of Justice to stop a near power source over load and snap Aquaman out of a mindless slumber. The Super Friends must now rescue the cargo of children and the Wonder Twins from slavery by an evil genius on the Planet Nofan and bring them safely home to Earth.

1978-10-07T04:00:00Z

3x10 Trial of the Superfriends

Batman, Robin, Wonder Woman and Green Lantern guard the liquid light in the Astro Chemical Research Plant. Cheetah secretly steals Wonder Woman's Lasso of Truth, Brainiac steals Green Lantern's power ring and Scarecrow steals Batman and Robin's utility belts. The villains escape and the Hall of Doom captures and puts the four heroes on a kangaroo trial and Sinestro uses the power devices stolen by the three villains as proof to prove the Super Friends are guilty. Brainiac punishes them by making them fight his android duplicates of them and the captured Super Friends must save themselves from their own devices before its too late.

1978-10-14T04:00:00Z

3x11 Attack of the Vampire

In the remote heights of Transylvania's alps, Dracula awakes after a 100 year sleep. Dracula starts havoc by releasing a strange glowing powder that turns people into vampires. Meanwhile, Batman & Robin receive a distress call and speeds off to Transylvania. They search Dracula's castle only to get captured by Dracula himself. Later Wonder Woman and Aquaman arrived in Transylvania after the Wonder Twins reported it was taken over by bats only to be attacked by dozens of mindless vampires. Another report of vampire attacks was made and this time Superman went to Vienna to stop them. While in Vienna, Superman runs into Dracula, who was continuing his conquest, and gets turned into a vampire. Realizing Superman is under Dracula’s control, the Wonder Twins attempt to stop the victimized Man of Steel. Wonder Woman, Aquaman, Batman, and Robin all escape the face of danger only to find that Superman and the Wonder Twins have been turned into vampires and are turning nearly everyone else into vampires as well. The four Super Friends regroup at the Biological Research Center in Switzerland to find a way to reverse the affects the vampires have on people. They now must find a strange breed of South American bat in the Andes Mountains whose cave has gases that could reverse the vampire effect. It’s now up to the Super Friends to transform the vampires back to normal and figure out a way to stop Dracula.

1978-10-14T04:00:00Z

3x12 Monolith of Evil

3x12 Monolith of Evil

  • 1978-10-14T04:00:00Z1h

Solomon Grundy convinces the Legion of Doom to find a "Monolith of Evil" which gave him his powers. But when four of the Legion's members can't retrieve it, The Riddler tricks the Super Friends into fetching it for them. However, Riddler is in for a surprise when the Super Friends learn the truth of the Monolith's powers and use it to put The Riddler and the rest of the Legion of Doom in their place - as the Monolith itself is not inherently evil, but acts upon the thoughts (evil or good) of whoever controls it.

1978-10-21T04:00:00Z

3x13 The Beasts Are Coming

After an experimental satellite from Kennedy Space Center falls back to Earth it breaks releasing deadly radioactive energy. The Super Friends then receive a distress call from the west coast saying Death Valley is being overrun by giant desert beasts. Wonder Woman and the Wonder Twins stay behind to check the Justice League computer for more information while the rest of the Super Friends head to Death Valley. At Death Valley they find wreckage and a man who says giant lizards had nearly destroyed the town. As Superman continues to search for the mysterious giant beast, he stumbles upon some mutated giant earthworms that he must save some teens from. As Aquaman, Batman, and Robin fight the beast creatures that attacked them, Wonder Woman finds out what happened via the Justice League computer and heads to NASA for more information. As Wonder Woman approaches the location of the downed satellite, the radiation turns her into a giant beast. As the Wonder Twins try to stop Wonder Woman’s destruction of a military base, the radiation genetically alters them into giant beasts. Meanwhile giant earthworms are digging holes into California's coast which will potentially sink. To save everyone the Super Friends must stop the creatures and turn them and the “Wonder” heroes back to normal.

1978-10-21T04:00:00Z

3x14 The Giants of Doom

3x14 The Giants of Doom

  • 1978-10-21T04:00:00Z1h

Bizarro has created a "giant ray" device that can turn anyone into 100-foot giants and uses it with the Justice League computer to make himself, Sinestro, Toyman and Captain Cold giants and each of them take over a continent of the world. But there is one catch, the Super Friends, after being sent to Saturn, escape from their imprisonment and find out a way to use Bizarro's ray to stop them as Bizarro did not count on the Justice League's computer analysis that Bizarro thought the Superfriends would never be able to return and unknowingly left traces of elements used by the device to turn Superman, Green Lantern, The Flash and Batman into 100 foot giants to combat their foes.

Three Kryptonian villains from the Phantom Zone escape and expose Superman to Red Kryptonite causing him to age rapidly. The rest of the Super Friends get trapped by the villains and must now escape from the Phantom Zone. Meanwhile, the Justice League Computer tells Superman the only possible antidote for his rapid aging is Blue Kryptonite. Since Blue Kryptonite is harmful to Bizarro, it may have an opposite effect on Superman. Superman must take the Supermobile to go to the site where Krypton blew up and get the Blue Kryptonite in time to save the other Super Friends. Using the ray device the three villains stole from Superman, he sends the Kryptonian villains back to the Phantom Zone.

Lex Luthor has discovered the origins of Superman, Wonder Woman and Green Lantern and proposes for the Legion of Doom to travel back in time and prevent them from existing. Cheetah cheats in a tournament and becomes Wonder Woman, Lex Luthor becomes Green Lantern and the Legion of Doom alter baby Kal-El's spaceship away from Earth. However after taking the other more obscure Super Friends prisoner, Batman finds a tape of the plan carried out and uses the Justice League computer to find gaps in it's memory, confirming that history was altered. They travel back in time and rectify Luthor's meddling and gain back their teammates.

1978-11-04T05:00:00Z

3x17 The Anti-Matter Monster

In this story the Super Friends have to stop an energy draining monster which exists on computer tape and can appear anywhere at anytime. Wonder Woman and Superman, during one scene, go undercover as a science expert and Clark Kent, in an attempt to learn how the energy creature can be destroyed. One of the scientists working in the lab turns out to be the culprit responsible for unleashing the energy creature. The story borrows heavily from the national headlines of the time during the concerns of a looming energy crisis.

1978-11-04T05:00:00Z

3x18 Revenge on Gorilla City

Gorilla Grodd, in an attempt to take over Gorilla City (a society of super-intelligent apes) with mind-altering vapors is banished as he was before for attempting to overthrow King Solovar. He uses Brainiac's brain-wave amplifier to control anyone in a 100-mile radius and takes over Gorilla City. Solovar, king of Gorilla City, escapes and asks the Super Friends for their aid in stopping Grodd.

1978-11-11T05:00:00Z

3x19 World Beneath the Ice

The Super Friends must stop the plans of a conqueror named Torhana who seeks vengeance on the people of the surface world by freezing everything in his path. Torhana and his crew travel by ship, freezing oceans and continents and people...Aquaman uses his telepathy to summon sword-fish to cut him out of the ice and take him to Atlantis. Torhana and his crew appear to have the upper hand but by episode's end the Super Friends regroup and come up with a clever plan to melt all of the ice that's engulfed the planet. This is one of the few episodes in the series that features Aquaman at his usual base of operations in the comic books: the undersea city of Atlantis.

1978-11-11T05:00:00Z

3x20 Swamp of the Living Dead

The Legion of Doom makes a deal with an old swamp sorceress and her demon - An equivalent amount of the power of good in exchange for an equivalent amount of the power of evil. In order to gain that power of evil, the Legion decides to give the demon the Super Friends as the power of good. The Super Friends are captured and put to sleep in coffins. However in the Legion of Doom's greed for more power, they capture the demon believing he would give them an infinite source of power and pays the price for it when he uses his powers to escape. Offended by this, he summons his legion of zombies to attack them. This forces the Legion of Doom to free the captive Super Friends and the old swamp sorceress tells them of a tactic to defeat the zombies in exchange for letting the Legion of Doom go. However, feeling the balance of power must be balanced for her performing a positive spell, she turns on both factions and reveals that she and the entity were the same being.

While in space Batman and Superman become possessed by brain creatures. The brain creatures ultimately take over the minds of Wonder Woman, Robin, and Aquaman when it appears that the Wonder Twins are successfully defeating Batman and Superman's asteroid attack of Earth. Batman and Superman, while under mind control, continue to attack the Earth by firing huge asteroids on the surface. Superman uses his speed to hurl multiple asteroids at the Earth's surface which causes fissures, fires, and floods. Wonder Woman uses her mental powers to over-come the mind control and with the help of a magnetic cloud the brain creatures are expelled from the brains of Wonder Woman, Aquaman, Robin, Batman, and Superman. Wonder Woman then devises a plan to send an electrical current throughout Earth which causes the brain creatures to flee the planet and leave the minds of Superman, Batman, and Aquaman.

1978-11-18T05:00:00Z

3x22 Conquerors of the Future

Under a ruse that The Legion of Doom has changed from evil to good, they travel far into the year 3984 to finally conquer the earth. With the Riddler leaving cryptic clues easily broken by Batman, the Super Friends learn in a further century about their takeover and go to 3984 to foil them.

A crooked space circus proprietor, Zarnum, uses a device to turn protected animals that have been illegally captured into beasts to boost attendance at his space circus. Sensing that the Super Friends are onto his scheme he uses the device to change Wonder Woman, Aquaman, and the Wonder Twins into space creatures. It's up to the rest of the Super Friends to track down the elusive space circus, rescue the captive Super Friends, and bring an end to the poaching that's been taking place.

NOTE: Zarnum's name is loosely based on circus legend P.T. Barnum.

1978-11-25T05:00:00Z

3x24 The Final Challenge

3x24 The Final Challenge

  • 1978-11-25T05:00:00Z1h

Wonder Woman, Aquaman, Black Manta, Cheetah, Scarecrow, Riddler, Batman, Apache Chief, Bizarro and Superman are sent to another universe to engage in a series of contests where the losers will be eliminated while the other Super Friends and Legion of Doom search for their missing colleagues.

1978-12-02T05:00:00Z

3x25 Batman: Dead or Alive

Batman and Robin head off to a planet named Texarkana after receiving a distress alert that a local villain, The Capricorn Kid, is terrorizing the planet. After defeating the Kid and putting him in jail the Kid vows revenge. He and his group of outlaws travel to Earth, break into the Hall of Justice, and plot their revenge on all the Super Friends. The Kid's group successfully places each of the Super Friends in dangerous situations and they deliberately force Batman and Robin into freeing each person...but the catch is that each trap is timed and the object of the game is to free all the Super Friends from the various traps before it's too late. In a show-down Batman and the Kid meet up in an old-fashioned shoot out.

1978-12-02T05:00:00Z

3x26 Fairy Tale of Doom

3x26 Fairy Tale of Doom

  • 1978-12-02T05:00:00Z1h

Toyman develops a device that can project anyone into the pages of a storybook. He forces Hawkman to chase him into Jack and the Beanstalk, Cheetah forces Wonder Woman to chase her into Alice in Wonderland and Brainiac forces Superman to chase him into Gulliver's Travels and the three villains trap the three Super Friends in the three treacherous fairy tales.

1978-12-09T05:00:00Z

3x27 Battle of the Gods

3x27 Battle of the Gods

  • 1978-12-09T05:00:00Z1h

At the start of the episode the Super Friends are involved in an intense outer space battle. Moments into the battle Wonder Woman gets a telepathic message from Aphrodite to help save the planet from a disturbance. Afterward all of the Super Friends show up and Aphrodite praises them on their great work and good will. An envious Hera gets into an argument with Aphrodite on Mount Olympus which triggers the wrath of Zeus. Hera criticizes Aphrodite for praising "mortals" such as the Super Friends and she suggests to Zeus that the Super Friends are not as powerful as Aphrodite claims. Zeus then creates a contest in which each of the Super Friends must do battle with mythological demons in an effort to prove they are worthy of Aphrodite's praise. Batman and Robin must battle a Sphinx and solve its riddle, Aquaman has to fight a demon that protects the golden fleece, Superman battles a minotaur, and Wonder Woman has to battle Medusa. The Wonder Twins get mixed up in all of this when they see Medusa in the shadows and mistake her for Wonder Woman...and once they look her in the eyes they turn to stone. Gleek manages to escape Medusa's clutches and ends up aiding Wonder Woman in removing Medusa's necklace. By episode's end the Super Friends prove to be worthy of Aphrodite's praise.

1978-12-09T05:00:00Z

3x28 Doomsday

3x28 Doomsday

  • 1978-12-09T05:00:00Z1h

The Legion of Doom deserts Sinestro, Black Manta and Cheetah after a failed mission and the three villains decide to kill the Legion of Doom for betrayal. Until the Super Friends find out this is just a ploy to get them distracted.

Aquaman is exposed to a radioactive substance that turns him into a prehistoric sea creature from which he evolved. In order to cure him, Superman and Wonder Woman, inside the Super Mobile, are shrunk down to microscopic size and sent within the creature's veins to attempt to give it another dose of radiation in the hopes that it will reverse the effects of the radiation and return Aquaman to normal. In the meantime the rest of the Super Friends have to do whatever they can to limit the creature's destructive nature all over the city.

The Legion of Doom unearths a crystal called "Noxium", created by one time member Dr. Natas. The Crystal can kill all of the Super Friends using emulations of their weakness such as Kryptonite, Yellow Power or lethal energy only to find out too late they were in hiding and had really killed off their clones.

The Super Friends are visited by Mr. Mxyzptlk who comes complete with a script for a movie that he wants the Super Friends to star in. The imp uses his 5th dimensional mind control to cause the Super Friends to act out the script...but Superman is not affected by the mind control but he nonetheless goes along with everything in an elaborate plot to trick Mxyzptlk into saying his last name backwards. In one scene a zombie Lois Lane shows up in a wedding dress wearing a kryptonite wedding ring.

Season Finale

1978-12-23T05:00:00Z

3x32 History of Doom

Season Finale

3x32 History of Doom

  • 1978-12-23T05:00:00Z1h

The Earth is shown to be in ruins and there is no life of any kind. Three aliens visit the Earth and investigate the ruins of the Hall of Justice, reviewing historical records of the Justice League of America's conflicts against the Legion of Doom as well as the Legion's individual origins. When they can no longer review anymore data due to a computer malfunction, they find the Hall of Doom to discover that the destruction of Earth was inadvertently caused by Lex Luthor and the Legion of Doom in a final attempt to destroy the Super Friends using a solar flare. When the force field was turned on around Earth, it reacted by destroying the Earth. The aliens reverse the damage and sabotage Luthor's plan to prevent the earth from being destroyed again by moving the Moon into the flare's path, leaving Luthor and the Super Friends both mystified.

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