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Drakkenheim

Season 1 2018 - 2019

  • 2018-10-02T22:00:00Z on Twitch
  • 2h 40m
  • 5d 18h 40m (52 episodes)
  • United States
A Dungeons & Dragons 5e Actual Play Campaign! By the Dungeon Dudes!

52 episodes

Series Premiere

1x01 Dungeons of Drakkenheim Episode 1: The Rat's Nest

  • 2018-10-02T22:00:00Z2h 40m

Three adventurers set out to find their fortune in the ruined city of Drakkenheim.

The crew arrives at a crumbling manor house in search of a renegade wizard.

Pluto, Sebastian, and Veo embark on the perilous journey through Drakkenheim towards the safe haven of Emberwood Village.

While seeking respite from the Drakkenheim ruins in the nearby settlement of Emberwood Village, Veo, Sebastian, and Pluto have unexpected reunions with friends, family, and foes alike.

When their foray into the sewers under Drakkenheim goes worse than expected, Pluto, Sebastian, and Veo call in a favour from a former foe.

Pluto, Sebastian, and Veo continue their trek through the dangerous sewers beneath Drakkenheim.

Pluto, Veo, and Sebastian attack the vile harpies nesting in the Clock Tower.

After securing the Clock Tower, Pluto, Sebastian, and Veo make for the Hooded Lanterns' Barracks to secure safe passage through the city gates. They'll have to pass through Gnoll territory to get there, though!

On their way to wrap up the job River had sent them on, our heroes run in to an old rival. Pluto has to prove himself in battle, Sebastian makes an enemy ,Veo proves she is a great bodyguard.

Pluto, Sebastian, and Veo search the overgrown Queen's Park Gardens for an Eldritch Lily.

Pluto, Sebastian, and Veo make an unexpected discovery in Queen's Park Gardens which could change everything -- if it doesn't kill them first!

Pluto, Sebastian, and Veo conduct a science experiment to help them survive in the haze, but it comes at a great cost.

Our three heroes venture in to the former home of the Crowe family, where it seems many secrets were buried and nothing is exactly as it seems.

Sebastian uncovers more secrets from his past, while Pluto and Veo try very hard to keep him from making deals with demons. Sebastian finally is forced to face his nightmares.

Sebastian concludes his adventures in to his past as things get a little heated, Pluto questions if they are the bad guys when he meets an old rival, Veo needs a rest after struggling with some undead.

Our heroes take some much needed down time, an old friend brings warnings of approaching danger, things on the outskirts of Drakkenheim are heating up.

Our heroes meet with the Silver Order and the Hooded Lanterns to discuss the state of affairs in Drakkenheim, but find themselves revealing a lot more than they expected.

Pluto, Sebastian, and Veo return to Reed Manor to retrieve Lenore, the former Queen of Drakkenheim, but find they may have put their trust in the wrong place.

To keep up their pursuit, Pluto, Sebastian, and Veo decide to scale the Drakkenheim city walls.

With the party split, they struggle to clean up the mess they are in as they try and locate Oscar and the Queen.

After making amends with the Hooded Lanterns of Drakkenheim, Pluto, Sebastian, and Veo journey to Buckledown Row to find out what the Queen of Thieves is plotting.

After winning in the fighting pits the heroes have a choice to make, fight their way to an audience with the Queen of Thieves, or slink off in to the deadly trap filled sewers to find their own way. Either way, things are going to get rough.

Pluto, Sebastain, and Veo wake up in a cell, the prisoners of the Queen of Thieves!

Pluto, Sebastian, and Veo negotiate terms with the Queen of Thieves!

After their defeat at the hands of the Queen of Thieves, our heroes set out to meet the only faction they don’t know in Drakkenheim, along the way they finally get a chance to discuss some deeply buried secrets.

Our heroes work their way through the thickest of the haze in an attempt to get back to their clock tower for a much needed team meeting and rest. But the city is dark and full of terrors.

A private meeting about the factions leads the party to decide who to trust, and who to kill. Later, the lord commander lays out plans for the upcoming battle, and the Queen is not well and some choices need to be made.

The battle to reclaim temple gate is about to begin, marking the start of a much bigger war for a new Drakkenheim.

The assault on Temple Gate continues! Veo, Sebastian, and Pluto fight to open the portcullis for the Paladins of the Silver Order.

With Temple Gate secure, the Lord Commander sends the heroes on a special mission to retrieve the supplies needed to keep Queen Lenore alive. But the old potions shop where the supplies are held has been twisted by delirium.

Our heroes prepare to make a final push against the Gnolls, coming up with a plan involving an old nemesis.

Our heroes race through the streets of Drakkenheim in a desperate attempt to lure the Lord of the Feast toward the deadly trap set at Slaughterstone Square.

Our heroes make their way back to the Cathedral in hopes of ending the scourge of the Gnolls once and for all.

Though the Cathedral of St Vitruvio has been reclaimed, what secrets and dangers will Sebastian, Veo, and Pluto find in the long-abandoned catacombs below?

Secrets are spilled when the heroes uncover several truths of the lineage of the lords of Drakkenheim and try to reveal the truth of their enemies.

Pluto, Veo and Sebastian must make a difficult choice when they are forced to confront all the factions of Drakkenheim.

Veo settles in to her new role as Lord Commander, Sebastian learns the process for reactivating the Academy Tower, and Pluto prepares to slay mages, as the three return to the grounds of the Amethyst Academy Tower.

While exploring the Shattered Tower of the Amethyst Academy, our three heroes learn some valuable lessons in magic, alchemy and table manners.

Amid the enchanted books in the library of the Amethyst Academy, Veo, Pluto and Sebastian attempt to settle the score with Oscar Yoren.

Pluto, Veo and Sebastian attempt to repair the Staff of Power.

After returning from the Amethyst Academy, Pluto, Veo and Sebastian are handsomely rewarded
with both new toys, and new responsibilities.

Sometimes one sacrifice can halt waves of bloodshed, other times...

Our heroes visit the Rat Prince to discuss his role in their upcoming plans.

As our heroes prepare for upcoming conflicts, they realize they may have bitten off more than they can chew.

Veo, Pluto and Sebastian unveil a long hidden foe, and one of their alliances looks like it might backfire.

Sebastian has a tense heart to heart with Kat, and the gang make their way back to the Amethyst Academy to meet with River.

Pluto, Sebastian, and Veo have a long awaited conversation with the head of the Silver Flame before finally heading to castle Drakkenheim.

Our heroes chase a group of Minotaurs through the dungeons of castle Drakken before finding a dangerous new enemy in the throne room.

Our heroes flee castle Drakken to have to regroup with their allies and prepare to confront what lies within the depths of the castle.

After a close call with a terrifying creature in castle Drakken, the gang is presented with a myriad of choices that will determine the fate of the Drakkenheim and perhaps the entire realm.

Our heroes gather their allies for a showdown in the throne room of castle Drakken.

In the season finale, Sebastian, Veo and Pluto decide the fate of Drakkenheim in one final battle.

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