With the future of Drakkenheim clouded in uncertainty, the Duck Wardens begin to settle into their new roles.
After capturing Sheppard's Gate, the Dusk Wardens set out to take back the rest of the garrison and discover some restless spirits and a mysterious pool.
Pluto, Veo and Sebastian travel through the city of Drakkenheim and revisit the city's castle.
Veo, Pluto and Sebastian make some risky wagers.
Drakkenforce explores Castle Drakken in an effort to procure a precious relic.
After retaking the city garrison, the Dusk Wardens set out to evict the current residents of the clocktower.
After obtaining the Shield of the Sacred Flame and securing the clocktower and garrison, the Dusk Wardens and Drakkenforce all prepare for the next step in their adventure.
Sebastian, Rudi and Wrath head to Camp Dawn before tracking down the Queen of Thieves via an interesting lead...
Sebastian, Wrath and Rudy, explore the free city of Liberio.
Sebastian, Rudy and Wrath explore the enigma ziggurat
Wrath confronts his dad, Sebastian learns the true nature of the academy, Rudi shows she’s everyone’s Mom.
Wilhelm, Pluto and Veo break bread as they leverage Wilhelm's royal rights to negotiate with world leaders.
Pluto, Veo and Wilhelm track some large prey, but are interrupted a gang of angry zealots.
A long awaited rematch takes place when Veo, Pluto and Wilhelm finally catch up to their quarry.
Veo, Pluto and Wilhelm struggle to escort their valuable and impressive trophy back to the gate.
Wilhelm, Pluto and Veo return to Camp Dawn to deliver their trophy and recover their strength.
Growing anxiety around the competition with Uriel Radley prompts Pluto, Veo and Wilhelm to venture out in search of a secondary trophy even more illustrious than the head of Big Linda.
Our heroes fight through various grotesqueries as they continue to explore castle Drakken, searching for an even grander trophy than the head of Big Linda.
Veo's dire situation comes to conclusion...
This week we catch up with Veo, Rudi, Pluto, Wrath, Sebastian and Wilhelm as parties reunite!
Veo, Sebastian and Pluto reunite to engage in political discussions and dungeon diving!
After encountering an ornery sailor, Veo, Sebastian, and Pluto search for captain Gregory Highsail on a seemingly abandoned ship: The Ill-fated Finch
Veo, Sebastian & Pluto tussle with tongues and teeth on a terrifying trireme.
Veo, Sebastian and Pluto attend the great Gasconade to determine the results of the competition between Pluto and High Paladin Uriel Radley.
The season Finale of Fate of Drakkenheim concludes the great Gasconade!
Veo, Sebastian and Pluto are back and set off on a mission to find a gifted artist who creates unqiue and mysterious paintings.
An impulsive Sebastian leads Veo and Pluto through the a portal in an attempt to atone for a mistake from his past.
Drakkenforce solves puzzles in the final two realms in an attempt to rescue Perrin from his muses.
Rudi Wrath and Wilhelm set out to recruit an old member of the Octanwald Irregulars gone rogue.
Drakkenforce and the Dusk Wardens take their chances with some boundless, unstable magic.
Drakkenforce and the Dusk Wardens battle it out with a group of mutated giants on their way to Helig.
Rudi, Wrath and Wilhelm venture out to a Dwarven mining site and and come across an agitated dwarf and his wounded mount.
The Dusk Wardens begin to learn what horrors befell the dwarves of the quarry.
Our heroes delve into the quarry in pursuit of the fleeing Brimley and Dr. Catin .
After an exhausting encounter, Wrath explores the quarry alone while Rudi and Wilhelm slumber.
Our heroes discover what happened to the past adventurers who explored the sanctum beneath the quarry.
Wrath, Rudi and Wilhelm continue to navigate the the subterranean temple and pit their minds and bodies (and Wrath's soul) against its safeguards.
The Dusk Wardens finally make it to the hear t of the temple where Wrath must pass a test with the help of his friends to meet his patron.
Wrath and Wilhelm deal with Rudi's dark passenger while Drakkenhforce explores Helig castle.
Drakkenforce arrive at the quarry in search of the Dusk Wardens and meet a friendly giant along the way.
Drakkenforce enters a strange portal in search of the Dusk Wardens and navigate a mind-bending environment filled with bizarre denizens.
Drakkenforce and the Dusk Wardens reunite and contemplate the impact of Wrath's actions and the future of the Royal family.
Rudi, Sebastian and Pluto travel to Altbruke to discover a free-thinking town and a magical mystery.
Rudi, Sebastian and Pluto disguise themselves as students and faculty at Ultbrook University in order to uncover a disturbing plot.
A kidnapper attempts to pick off our heroes one by one.
Rudi, Pluto and Sebastian discover the source of the horrific abominations plaguing the university as they search for an abducted student.
Our group of heroes discovers the fate of Christophe.
Rudi, Sebastian & Pluto return to the university to sleuth out who is behind the disturbing experiments being conducted.
Our heroes continue to chase an oddly behaving Christophe through the University campus.
Everet Fried bargains for freedom after Sebastian Crowe does everything he can to save Pluto and Rudi from the echo of the Dutchess.
Sebastian's soul wanders the shadowlands with his mother and acquires unsettling new abilities.
Rudi, Wilhelm & Wrath return to Tierhaven and investigate the whereabouts of Rudi's family.
Moving from Rudi's home to Wrath's, our heroes attempt to repair the observatory tower.
Veo and Pluto enlist the help of an old friend in recruiting a new teammate to help them resurrect Sebastian.
Deep in the shadowlands, Sebastian confronts a powerful old foe.
Veo and Pluto continue to interview potential partners to help them capture a dragon.
Rudi, Wilhelm and Wrath seek explore the Achtungwald forest in search of Rudi's son
Rudi, Wilhelm and Wrath Continue to explore the Achtungwald forest and encounter some familiar adversaries.
After locating the teachers, the Dusk Wardens stumble across a group of Apothecaries conducting some unsettling experiments.
After negotiating with the great dragon of the Aughtenwald, the Dusk Wardens are ambushed by the apothecaries.
The Dusk Wardens, along with Veo, Pluto and Balderick engage a legend of the Achtungwald in a desperate attempt to revive Sebastian Crowe.
Rudi, Wrath and Wilhelm delve deep into the dragon's cave and stumbled upon the remains of it's brood.
The Dusk Wardens negotiate for Corbin's life and take their share of the dragon's hoard.
After rescuing Corbin, the Dusk Wardens meet with Elias Drexel to debrief and plan for the hunt of Everett Fried.
The Dusk Wardens meet an unlikely ally in Academy mage Eva Blightward and prepare for their assault of Toddsfeld.
Accompanied by Eva Blightward, the Dusk Wardens contend with Everet Fried's attempts to thwart their siege.
Our heroes explore Toddsfeld keep in search of Eva's father.
Our heroes delve into the Toddsfeld well in their pursuit or Everett Fried.
Our heroes finally confront Everett Fried.
The Dusk Wardens say good bye to Eva Blightward.
Veo, Pluto, and Sebastian hatch a "cunning" plan to distract the Ilyrians.
Sebastian is ambushed while making friends in the seediest tavern in Lumen.
Our heroes' shenanigans in Lumen begin to catch up with them.
Our heroes make their way through the Dungeons of Nox in search of Old Man Night.
While seeking Old Man Night, our heroes encounter some powerful entities.
Veo, Sebastian and Pluto finally encounter Old Man Night.
Drakkenforce seeks out a powerful artifact and learns a few lessons the hard way.
Veo, Sebastian and Pluto gain some practical experience from Old Man Night.
With fresh insights and newfound teamwork, our heroes face down Ramik Demongrip once again in hopes of retrieving his powerful artifact.
Pluto and Veo pursue the Queen of Thieves while Sebastian wanders the halls of Nox and exudes lichly angst.
Emotions run hot as Drakkenforce reunites in Nox.